Mini-Dungeon Collection #081: An Empire Given (PFRPG) PDF

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A Pathfinder RPG Mini-Dungeon adventure for 4-6 Characters Level 17-18

Exploring a cataclysm-ravaged Underworld city, the PCs find a hallway holding two statues. Walking in, the sculptures’ eyes follow them. Angel-shaped lamps flank the doorway, with stairs going north. Touring these museum-like rooms, the PCs find other effigies and carvings (Knowledge checks help prepare them for the second trip through the complex). Each hall is a planar space - Limbo, Abaddon, the Abyss, etc.- which the party must tour at least twice. Besting the planes’ residents while sacrificing at least one item each turns the halls into a single pocket realm (PCs’ choice of plane, details below). North-to-south or west-to-east stairs go down; south-to-north or east-to-west go up.

Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.

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***** (based on 1 rating)

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An Endzeitgeist.com review

*****

This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...*drumroll* a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

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Still here?

All right!

Okay, and now for something completely different: The complex presented here represents a planar museum of sorts, with chaotic, strange stair-sequences linking the disparate rounds in a weird sequence. Beyond this maze-like quality and the dangerous inhabitants, the module has a leitmotif: “What would you give for a realm to call home? An empire from where you’ll ne’er have to roam?” This is the question posed by the complex and its master, and passing it may actually have the PCs claim a planar complex/home-base suitable for their high levels! The pdf btw. also includes a fully depicted, new trap.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!! The pdf does sport one nice piece of original full-color art - kudos!

Stephen Yeardley knocks the ball out of the park with this one. Inspired, creative and cool, this totally rocks! My final verdict is 5 stars + seal of approval, given sans hesitation.

Endzeitgeist out.



Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS; etc.

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