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1KWA1: The Dark Hunters PDF

****( ) (based on 1 rating)

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1000 Word Adventures

1000 Word Adventures are a system agnostic line of adventures that give the GM enough ideas to run a short adventure on the fly. Just add dice and players.

No prep, no fuss, no problem.

1KWA1 - The Dark Hunters by Jim Pinto

Four years ago, Captain Talis was demoted and exiled from the city of Florin. His behavior as a soldier had grown more and more deplorable and Talis’ commanders had had enough. Rather than tuck his tail and run, Captain Talis disappeared into the wild and trained a half-dozen or so orcs to fight. For months, they terrorized the countryside, until a group of brave adventurers dispatched Talis and all but two of the orcs — Gog and Magog.

Fleeing from the heroes, the pair found respite in an underground warren where monks had buried sacred dead over 400 years ago. Once inside, the orcs uncovered a partially-opened tomb and upon entering, triggered the wrath of an ancient spirit.

A small town — Quay — had grown over the warren since then, and no one living there knew anything about the burial chambers.

Until now.

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Product Reviews (1)

Average product rating:

****( ) (based on 1 rating)

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An Endzeitgeist.com review

****( )

All right, this little system-neutral adventure-sketch clocks in at 3 pages 1 page front cover, 2 pages of content.

All righty, this being basically a system-neutral adventure outline in precious few words, I do not expect earth-shattering storylines here. Structure-wise, the module provides general guideline for the GM to adapt the module and suggests, in percents of the default value, a suggested reward. Helpful: A paragraph on bringing it all together and 6 different questions for GM-consideration help plan this little sidetrek. (As an aside: The pdf does confuse “affect” with “effect” here…)

On the plus-side, we do get 6 random effects, which are basically dressing or cosmetic events and 6 random, magical effects noted.

All righty, onwards to the SPOILERS. Potential players should skip ahead to the conclusion.

..

.

Only GMs around? Great! So, 4 years ago, Captain talis was exiled from the city of Florin. Disgruntled, he started training a cadre of half-orcs and proceeded to terrorize the land, until he and all but two half-orcs were slain. The survivors, Gog and Magog, did flee into an underground warren, triggering the wrath of an ancient spirit. The small town of Quay sits atop these burial chambers.

The PCs must explore Northhaven Warren, where they must pass shelf-beds with skeletons as they wade through the mud,a s they approach the breached mausoleum…which is literally mined with defensive spells – first triggering warning-shots and then getting progressively worse. The inhabitant also animate and it becomes pretty clear pretty soon that the glyphs were left to keep something in, something the possibly horribly mutilated half-orcs set free…

Conclusion:

Editing and formatting are good, if not perfect. Layout adheres to a relatively printer-friendly 2-column full-color standard with a mostly white background. The pdf has no bookmarks, but needs none at this length.

Jim Pinto knows how to create atmosphere. In spite of the brevity and system-immanently sketch-like nature of the module, the set-up is pretty nice, the complex flavorful. While I really would have appreciated a map (since I suck at these), I get why the module doesn’t have one. Still, there are modules out there that offer just that. Anyways, the pdf does provide some cool flavor for an atmospheric sidetrek at a low and fair price-point. My final verdict will hence clock in at 4 stars.

Endzeitgeist out.


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