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Pathfinder Adventure Card Game

How Do I Fly (PFRPG) PDF

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The Pathfinder Roleplaying Game thrives on its ability to offer rules for any situation. Some of these rules are clear and simple... others aren’t. And airborne combat falls into that second category.

This article collects and explains all the rules for flying, and yes, that's all.

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Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Product Discussion (5)

Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

Hm, this product says you don't need to make the DC 20 Fly check to fly up at greater than 45° angle if using magical flight or if you have the Hover feat. I wonder where he gets that from, I don't know where that is in the rules.


1 person marked this as a favorite.

You're correct, Zaister. I have missed pointing that out somehow.

This is indeed a 3.5-ism, as far as I can tell - the difference between 3.5's Hover-feat and PF's may account for this. I also contacted the author, hopefully remedying this hiccup.


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Thanks for the fact-check, Zaister! (and Enzeitgeist, of course) -

You're right - the Hover feat only negates the need to make a check when staying in place, not when ascending or descending. The fly spell calls out that you can ascend or descend... but unlike here it doesn't explicitly say that it prevents the need to make the check to do so.

I'll be correcting this shortly, and the update should be live here tonight.


1 person marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

That's great!

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