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Letters from the Flaming Crab: Gnomes vs. Gremlins (PFRPG) PDF

***** (based on 1 rating)

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Letters from the Flaming Crab is a monthly series of Pathfinder-compatible supplements. Each Letter focuses on exploring a different topic to give gamemasters and players new, exciting options that can be dropped into any campaign.

Within Gnomes vs. Gremlins, we feature two warring races.

First we introduce gyrenomes, a race of gnomes obsessed with gadgets, clockwork, and chemistry. They are masters of tinkering, jury-rigging, and crafting technological items. They are perfect for players who want to play techno-savvy gnomes featured in other RPGs.

On the flip side are the mogwai, a race of gremlins ferociously connected with nature who dismantle and destroy all technology with a religious fervor. These tiny fey can sabotage technological objects with a mere touch.

Both the gyrenomes and mogwai cause technological malfunctions. The gyrenomes can accidentally trigger them when they go overboard with tinkering. And mogwai cause them intentionally. We include a table with 50 potential malfunctions.

For both races, we feature alternate racial traits, favored class options, racial archetypes, items, feats, and spells.

We also include the homes of both races: Gnomehome and the gremlin warren, with notable locations and noteworthy NPCs included.

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Product Reviews (1)

Average product rating:

***** (based on 1 rating)

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Fun Races on Both Sides of the Technological Divide

*****

(Review Caveat: I received a free copy of this book and was asked kindly to review it)

The book presents the gyregnomes, who are fascinated with all forms of technology and like to tinker with various technological items. Their standard racial traits fit this mold and feature a lot of flavorful abilities, including the ability (more of a compulsion) to work faster when creating tech--at the cost of potentially introducing a malfunction. The gyregnome write up includes a couple of nifty archetypes and new technological items, along with a sample enclave.

On the other side are the nature-preserving gremlins known as mogwai, who generally despise technology (except for the rare few who are shunned by the rest). These gremlins can purposefully introduce malfunctions as part of their racial abilities (speaking of which, the race is a build with 11 RP, making the mogwai technically an advanced race, but I'd personally be OK with making them a standard race). This race has nice anti-tech options in a new oracle mystery, gunslinger archetype, and spell. As with the gyregnome, the mogwai section features a sample warren.

The literal centerpiece of the PDF is the malfunction table, which covers 3 pages and has a lot of fun and weird effects. I really like the effect where the device blinks in and out of existence by the malfunctioning object's activator for the rest of his or her life. Even if you don't use the races in the book, the malfunction table makes it worthwhile, especially for a GM who wants to introduce wonky side effects for old/broken/misunderstood technology.

Since this is a "vs." book, I would side with the gnomes in this case. ;)


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