Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game

Pathfinder Adventure Card Game

Pathfinder Society


Starfinder Society

Everyman Minis: Unchained Fighter Options (PFRPG) PDF

****( ) (based on 1 rating)

Our Price: $2.95

Add to Cart
Facebook Twitter Email

By Luis Loza
For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular itch.
This installment of Everyman Minis includes: 1,000 words describing all new advanced armor trainings, advanced weapon trainings, and fighter training options for Everyman Gaming’s unchained fighter class, as presented in Everyman Unchained: Fighters.
With Everyman Gaming, innovation is never more than a page away!

Page Count: 6

Product Availability

Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (1)

Average product rating:

****( ) (based on 1 rating)

Sign in to create or edit a product review.

Review of Everyman Minis Unchained Fighter Options

****( )

This is a short and sweet PDF covering yet more options for the unchained fighter, who was already covered in two previous PDFs. These seem to be some odds and ends that didn't fit elsewhere, but they work very fine right here.

We get an introduction explaining at what levels the unchained fighter gets advanced armor training, advanced weapon training, and fighter training options, and what they are. Short version, they're new ways to customize your fighter character, granting them enhanced skills, new abilities, new ways to use their armor and weapons, or even ways to improve the fighter for noncombat situations. I personally love them for the options they grant fighters. And we get some very fine new ones here!

Under 'Advanced Armor Training Options', we get things like 'Armored Dash': In medium or heavy armor, the fighter can move through difficult terrain as though it were normal, up to a limit imposed by his strength bonus. 'Guarded Action' lets him deflect attacks of opportunity, provided he has a shield and is willing to spend some stamina points – another new idea from the previous 'Unchained Fighter' PDFs. 'Two-Shield Specialist' allows the fighter to double-wield shields for defensive purposes.

Under 'Advanced Weapon Training Options' we find 'Knockback Blow', permitting the fighter to make a bull rush in place of one attack during a full attack or attack of opportunity. If the bull rush works, the opponent takes damage as well as being driven back. 'Spell Parry' grants you temporary spell resistance against one spell if you have an AoO and some stamina points ready. I like this one, it reminds me of some of old school heroic fantasy stories where the mighty barbarian literally cuts their way through the evil wizard's magic. 'Throwing Mastery' allows the fighter to make a full attack with thrown weapons. And if he's not tossing thrown ammunition, such as darts or shuriken, his weapon returns to his hand. He has a fine set of reflexes there.

'Fighter Training Options' is the last and longest part. 'Battle Medic' allows a fighter to use their BAB for his ranks in Heal when determining his Heal skill bonus, and they get Heal as a class skill. Oh yes, they can add some of their fighter level to the hit points restored. This feels like another great idea to me – a lot of people seem to want more options for non-spellcasting healers; and given how good fighters are at taking foes apart, why shouldn't they know something about putting them back together again?

'Hack Apart' permits the fighter to make an enhanced sunder attack against an object or structure, ignoring a certain amount of its hardness as well. Great for your classic door-breaker. 'Master Acrobat' permits a fighter to make anime-esque flying leaps, basically a point to point one round fly speed, provided he's taken a fighter training option from one of the earlier PDFs allowing him to make greater leaps. 'Master Climber' and 'Master Swim' both permit fighters with appropriate training options from earlier PDFs to climb or swim at their full speed. 'Master Senses' grants improved version of normal or already-enhanced senses to the fighter if he has the proper training, like skill ranks in Perception. 'Master Perception' allows the fighter to pinpoint unseen creatures within short range in classic Tarzan/Conan fashion. 'Recuperate' allows a fighter to self-heal damage a limited amount of times a day after ten minutes of rest. One small problem here – you have to roll your BAB with a bonus from stamina points if they're spent and the DC isn't given. I believe it's rolled against a DC of 20, as in the description of the Heal skill when treating deadly wounds in the core rulebook, but clarification would have been nice. 'Shrug It Off' allows a fighter to gain fast healing for one minute, with the amount depending on how many stamina points they spend, for a limited number of times per day. Again, I really enjoy those last two. They put me in mind of half a hundred Robert E. Howard stories where the hero survives a savage battle by sheer toughness and willpower, and after taking a few moments to catch his breath he's ready for more mayhem.

So there you have it, a fine and inexpensive PDF with some great ideas for anyone who has the previous 'Unchained Fighter' PDFs. Admittedly if you don't have them this one may be of limited use. Or it may inspire you to purchase them, an idea I wholly support. And if you DO have the previous PDFs, you will want this one.

I give this one 5 stars if you use the unchained fighter, and 3.5 to 4 if you don't. I'll round it off to 4 with a recommendation that you give this one a chance. Gift Certificates
On Sale and Clearance!

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.