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Pathfinder Campaign Setting: Aquatic Adventures (PFRPG)

***½( ) (based on 5 ratings)
Pathfinder Campaign Setting: Aquatic Adventures (PFRPG)
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Dive into Adventure!

There's plenty of adventure hidden beneath the gentle tidal cycles and crashing waves of Golarion. Discover the rich ecologies and complex societies hidden in the briny depths of the oceans and seas. In this book you can learn more about merfolk nations, the dangerous sahuagin, peaceful aquatic humanoids, and the aquatic terrors that wage war against them. Dare deadly environments, explore strange underwater cities, and find lost treasures within these pages.

This book also provides a wealth of rules for underwater combat and ways for terrestrial adventurers to adapt to aquatic environs, including new archetypes, feats, and magic items. Dive in to underwater adventure!

Inside this book you'll find:

  • A thorough gazetteer of Golarion's five oceans that explores the various points of interest and conflicts between those who make these bodies of water their home.
  • A look at Golarion's seas and their inhabitants, as well as strange treasures that can be found within their depths.
  • An expansion of rules for underwater combat that clarifies those presented in the Pathfinder RPG Core Rulebook and introduces new challenges to consider.
  • Dozens of new archetypes, class features, feats, spells, and items both magical and mundane that players can use to prepare their characters for adventures beneath the waves.

Pathfinder Campaign Setting: Aquatic Adventures is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-944-8

Note: This product is part of the Pathfinder Campaign Setting Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO92102


See Also:

Product Discussion (322)
301 to 322 of 322 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Mark Seifter wrote:
Meraki wrote:

I picked up this book just in time to get to the water parts of Hell's Rebels. The brutal pugilist in the game is delighted that making things prone now has an effect underwater. :-)

Also, the bit about squeezing damage from constricting doing full damage underwater regardless of the type matches the house ruling I already made up, so thanks for that!

Yeah, our brawler in Skull and Shackles, Ti, is happy about the underwater trip too; a lot of these were things that came up in my own aquatic games. Ti will caution your brutal pugilist that it is still very difficult to disorient a naturally aquatic creature with a high Swim bonus, though, so use those new powers wisely!

Tripping swimming things? That seems relevant to one of my PC's interests.

What does it do, roughly? And is it presented as an optional rule (like Unchained), or is it something that might be usable in PFS?

Paizo Employee Designer

2 people marked this as a favorite.

It is technically something that has been in the rules at least twice, very briefly (mentioned in passing in the CRB and then an archetype in ARG for one of the undersea races brings it up again). Aquatic Adventures makes it more explicit.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber Subscriber
Mark Seifter wrote:
Meraki wrote:

I picked up this book just in time to get to the water parts of Hell's Rebels. The brutal pugilist in the game is delighted that making things prone now has an effect underwater. :-)

Also, the bit about squeezing damage from constricting doing full damage underwater regardless of the type matches the house ruling I already made up, so thanks for that!

Yeah, our brawler in Skull and Shackles, Ti, is happy about the underwater trip too; a lot of these were things that came up in my own aquatic games. Ti will caution your brutal pugilist that it is still very difficult to disorient a naturally aquatic creature with a high Swim bonus, though, so use those new powers wisely!

Oh, he knows. :-) Still won't stop him from trying, though.

Shadow Lodge

1 person marked this as a favorite.

I just wanted to confirm something I wasn't clear on.

Aquatic Adventure's page 63 wrote:


TRAVELER’S WET SUIT
PRICE +2,750
SLOT body CL 3rd WEIGHT 4 lbs.
Aura faint divination
This wet suit protects against environmental cold damage and hypothermia. Anything stored in its waterproof pockets is kept magically separate from any surrounding water, even if the wearer opens the pocket underwater. Finally, the wearer gains a +2 competence bonus on Swim checks.

Was this supposed to be an armor special property? It states it takes up the body slot, but the price also indicates that it can be added to something else. The Body Slot is not the Armor Slot, and instead covers Robes and Vestments. Could this then be added to something like a Druid's Vestments?

Or was this supposed to be added to the basic Wet Suite, (and if that's the case, why not just make the price 2,758, adding the cost of the Wet Suite on automatically)?

Should this be a Faint Abjuration Aura?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Deluxe Comics Subscriber

Considering it has it's own weight I'd say the + is a typo.


1 person marked this as a favorite.

So what kind of coral is the CORAL HIPPOCAMPUS FIGURINE OF WONDROUS POWER made of if, as a tiny statuette, it weighs 400 lbs!?!?!?

Paizo Employee Designer

3 people marked this as a favorite.

Unobtainium coral!

But really, should probably be 1 lb. like other figurines. That might be the weight of the full size hippocampus in there, though I remember them weighing more in the normal gear section.


There also appears the be a problem with the weights of the two metamagic rods (murky and steam). The first has no weight given and the second has a weight of 1. All other (as far as I can tell) metamagic rods in the game have a weight of 5.


Only if it's ripped!!! The max load for one is 690 lbs. A horse weighs between 1000 and 1500, so, assuming loss of weight for buoyancy, I'd still estimate around 750 minimum...

But thanks. I will tell the DM an official WotC -type says it should be 1 lb!


According to page 56 a common hippocampus weighs 1,000 lbs and a combat-trained hippocampus weighs 1,300 lbs.

Paizo Employee Managing Developer

2 people marked this as a favorite.

That 400 lb thing is a typo, and frankly I can't figure out how it happened.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Deluxe Comics Subscriber

Awwwwww, I was looking forward to the 400lb figurine. Best paperweight ever!


Pathfinder Adventure Path Subscriber Subscriber

*Statuette becomes a swarzchild black hole*
OK; not quite there. *Shrugs*

Paizo Employee Managing Developer

2 people marked this as a favorite.
Rysky wrote:
Awwwwww, I was looking forward to the 400lb figurine. Best paperweight ever!

Figurine? Paperweight?

That'd be a lawn ornament. :)

Paizo Employee Managing Developer

2 people marked this as a favorite.

Also, I just realized that I never added the second sentence to my post above about it being an error. The figurine weighs 1 lb.


Captain collateral damage wrote:

*Statuette becomes a swarzchild black hole*

OK; not quite there. *Shrugs*

not quite - the figurine would have to be less than approx 2.694x10^-25m radius for it to become a black hole if it weighed 400lbs


3 people marked this as a favorite.
Adam Daigle wrote:
That 400 lb thing is a typo, and frankly I can't figure out how it happened.

*whistles innocently averting his gaze*

Paizo Employee Managing Developer

3 people marked this as a favorite.

*Shakes fist*

Shadow Lodge

Adam Daigle wrote:
Also, I just realized that I never added the second sentence to my post above about it being an error. The figurine weighs 1 lb.

Would you mind taking a look at this. I had some questions about it that I'm not too sure about.

DM Beckett wrote:


Aquatic Adventure's page 63 wrote:


TRAVELER’S WET SUIT
PRICE +2,750
SLOT body CL 3rd WEIGHT 4 lbs.
Aura faint divination
This wet suit protects against environmental cold damage and hypothermia. Anything stored in its waterproof pockets is kept magically separate from any surrounding water, even if the wearer opens the pocket underwater. Finally, the wearer gains a +2 competence bonus on Swim checks.

Was this supposed to be an armor special property? It states it takes up the body slot, but the price also indicates that it can be added to something else. The Body Slot is not the Armor Slot, and instead covers Robes and Vestments. Could this then be added to something like a Druid's Vestments?

Or was this supposed to be added to the basic Wet Suite, (and if that's the case, why not just make the price 2,758, adding the cost of the Wet Suite on automatically)?

Should this be a Faint Abjuration Aura?

It seems like a pretty nifty item, but as written is kind of unusable. Is it indeed meant to be added to a body slot item, or an Armor special property? Or both/either? Or is that the actual price of the item, and the "+" was a misprint, which means you can not then have another Body Slot Item with this.

Paizo Employee Designer

3 people marked this as a favorite.

The + is a misprint, it's an item in the body slot.


Another possible typo: The Aquatic Bloodrager Bloodline has the bonus feat Skill Focus (Fly) - should this be Skill Focus (Swim)?

Shadow Lodge

Mark Seifter wrote:
The + is a misprint, it's an item in the body slot.

Thank you. It could have been a misprint in multiple ways, but part of me was really hoping it could be added onto another body slot item. Could be an interesting possibility for future items to consider.

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