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Pathfinder Campaign Setting: Aquatic Adventures (PFRPG)

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Pathfinder Campaign Setting: Aquatic Adventures (PFRPG)

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PDF available : $15.99

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Dive into Adventure!

There's plenty of adventure hidden beneath the gentle tidal cycles and crashing waves of Golarion. Discover the rich ecologies and complex societies hidden in the briny depths of the oceans and seas. In this book you can learn more about merfolk nations, the dangerous sahuagin, peaceful aquatic humanoids, and the aquatic terrors that wage war against them. Dare deadly environments, explore strange underwater cities, and find lost treasures within these pages.

This book also provides a wealth of rules for underwater combat and ways for terrestrial adventurers to adapt to aquatic environs, including new archetypes, feats, and magic items. Dive in to underwater adventure!

Inside this book you'll find:

  • A thorough gazetteer of Golarion's five oceans that explores the various points of interest and conflicts between those who make these bodies of water their home.
  • A look at Golarion's seas and their inhabitants, as well as strange treasures that can be found within their depths.
  • An expansion of rules for underwater combat that clarifies those presented in the Pathfinder RPG Core Rulebook and introduces new challenges to consider.
  • Dozens of new archetypes, class features, feats, spells, and items both magical and mundane that players can use to prepare their characters for adventures beneath the waves.

Pathfinder Campaign Setting: Aquatic Adventures is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-944-8

Note: This product is part of the Pathfinder Campaign Setting Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF:

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO92102


See Also:

Product Discussion (251)
201 to 250 of 251 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Any info on Dolphin/Shark Styles?

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Starfinder Adventure Path Subscriber

WHAT THERE ARE RULES FOR CASTING LIGHTNING BOLT UNDERWATER I MEAN THIS IS IT I'M BURNING DOWN MY PDFS

Paizo Employee Designer

2 people marked this as a favorite.
Gorbacz wrote:
WHAT THERE ARE RULES FOR CASTING LIGHTNING BOLT UNDERWATER I MEAN THIS IS IT I'M BURNING DOWN MY PDFS

I did tell you there would be such rules back a while. And it's mostly just "it's still a bolt, it doesn't spread out everywhere, it's magic"

Silver Crusade

5 people marked this as a favorite.
Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Starfinder Adventure Path Subscriber

I still can't believe it's real. All those years ... now all I need is Falling Adventures .


Gorbacz wrote:
I still can't believe it's real. All those years ... now all I need is Falling Adventures .

Keep the alliteration going. Aerial Adventures.

I'm just wondering if the Aquakineticist is compatible with the Blood Kineticist, if anyone knows.

Sovereign Court

Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber; Starfinder Charter Superscriber

That dolphin superposition, though.


Pathfinder Adventure Path Subscriber, Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber
Gorbacz wrote:
I still can't believe it's real. All those years ... now all I need is Falling Adventures .

...so you can get rules for casting lightning bolt while falling?

;)


KingOfAnything wrote:
That dolphin superposition, though.

wat is


Pathfinder Adventure Path Subscriber, Campaign Setting, Modules, Tales Subscriber; Pathfinder Deluxe Comics Subscriber
Mark Seifter wrote:
Gorbacz wrote:
WHAT THERE ARE RULES FOR CASTING LIGHTNING BOLT UNDERWATER I MEAN THIS IS IT I'M BURNING DOWN MY PDFS
I did tell you there would be such rules back a while. And it's mostly just "it's still a bolt, it doesn't spread out everywhere, it's magic"

Okay, how about if you open a portable hole or bag of holding underwater? Any rules for turning a longship into a submarine?

Sovereign Court

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber; Starfinder Charter Superscriber
Secret Wizard wrote:
KingOfAnything wrote:
That dolphin superposition, though.
wat is

Dolphin Circle feat. For a full round, you are considered to be in every space along a circular, single move-length path for the purpose of threatening squares and providing flanking for other allies. At the beginning of your next turn, you choose where along the path to end up.

Paizo Employee Designer

12 people marked this as a favorite.

Dolphin and Shark Styles: Based on actual dolphin and shark hunting styles. And it turns out actual dolphins are jerks to their prey.


1 person marked this as a favorite.

So..any mention of perhaps territories controlled by Aboleths?

What about any mention of Dagon or Deep Ones?


1 person marked this as a favorite.
KingOfAnything wrote:
Secret Wizard wrote:
KingOfAnything wrote:
That dolphin superposition, though.
wat is
Dolphin Circle feat. For a full round, you are considered to be in every space along a circular, single move-length path for the purpose of threatening squares and providing flanking for other allies. At the beginning of your next turn, you choose where along the path to end up.

Heisenberg Style? Collapse the wave function?

Mark Seifter wrote:
Dolphin and Shark Styles: Based on actual dolphin and shark hunting styles. And it turns out actual dolphins are jerks to their prey.

I think they are the only recorded animal other than the human to kill for fun.


Pathfinder Starfinder Roleplaying Game Subscriber
Porridge wrote:
Very cool! And the only thing they give up is the option to expand into different elements?... A big cost, since you usually want to expand with water. But maybe worth it (especially for a campaign with a fair amount of water adventuring)...

...on second thought, I'm confident that isn't right. What else (besides flexibility) does the Aquakineticist trade in for its goodies?


Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber
Porridge wrote:
Porridge wrote:
Very cool! And the only thing they give up is the option to expand into different elements?... A big cost, since you usually want to expand with water. But maybe worth it (especially for a campaign with a fair amount of water adventuring)...
...on second thought, I'm confident that isn't right. What else (besides flexibility) does the Aquakineticist trade in for its goodies?

It's a decently balanced trade. You lose some basic hydrokinesis utility in exchange for better underwater mobility, alter your defense to grant cold resistance instead, and have to take some specific wild talents at two levels. That said, breathing underwater at second level is really nice for a hydrokineticist. You're just making a stronger commitment to working with bodies of water.


Starfinder Charter Superscriber

Thanks Zaister.

Any info on the hunter and fighter archetypes?

Paizo Employee Designer

QuidEst wrote:
Porridge wrote:
Porridge wrote:
Very cool! And the only thing they give up is the option to expand into different elements?... A big cost, since you usually want to expand with water. But maybe worth it (especially for a campaign with a fair amount of water adventuring)...
...on second thought, I'm confident that isn't right. What else (besides flexibility) does the Aquakineticist trade in for its goodies?
It's a decently balanced trade. You lose some basic hydrokinesis utility in exchange for better underwater mobility, alter your defense to grant cold resistance instead, and have to take some specific wild talents at two levels. That said, breathing underwater at second level is really nice for a hydrokineticist. You're just making a stronger commitment to working with bodies of water.

The specific wild talents you get, if I recall, are also early access compared to every other hydrokineticist, so you also gain that in exchange for the flexibility of the utility slot. Chances are if you wanted those two talents in your build and quick underwater breathing (and you probably did if you're going underwater with regularity, even if it's not super often), you're going to want this archetype. If you're not going to see a body of water any time soon, you don't want the archetype.


Zaister wrote:

Steam Spell makes spells with the fire descriptor work underwater (but not so good on land),

The aquachymist has Underwater Bombs that work underwater and do steam damage, and instead of throwing (which doesn't work so good underwater) he uses the new buoyancy rules to target creatures directly above or below him. He also has a mutagen that makes him amphibious.

So is "Steam" a new damage type, or is it just "fire but underwater"?


Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber
Alchemaic wrote:
Zaister wrote:

Steam Spell makes spells with the fire descriptor work underwater (but not so good on land),

The aquachymist has Underwater Bombs that work underwater and do steam damage, and instead of throwing (which doesn't work so good underwater) he uses the new buoyancy rules to target creatures directly above or below him. He also has a mutagen that makes him amphibious.

So is "Steam" a new damage type, or is it just "fire but underwater"?

Latter, basically. You make concentration checks to use it out of water, rather than vice versa.

Lantern Lodge

Secret Wizard wrote:


Mark Seifter wrote:
Dolphin and Shark Styles: Based on actual dolphin and shark hunting styles. And it turns out actual dolphins are jerks to their prey.
I think they are the only recorded animal other than the human to kill for fun.

Cats also kill for fun, though I suspect their enjoyment actually comes from the torture they inflict before the kill.

Shouldn't discount corvids either. We're still not quite sure about what they can and can't do. They enjoy pestering other species and I'm not sure how far they take it.

On topic: How does the Oceanrider Cavalier archetype compare to the Waverider from Inner Sea Combat? How much is there to it than just getting an aquatic mount?

How is the Deep Shaman and how does it compare to a normal Shaman with the Waves spirit?

What is the Pelagic Hunter like?


2 people marked this as a favorite.
Dragon78 wrote:
I am disappointed that I have never seen a mermaid vampire.
Dragon78 wrote:
An aquatic variant vampire template would be cool. They could become a swarm of sea creatures or change into water instead of mist form, change into aquatic creatures instead of bat, wolf, etc. maybe have weakness to coral, shell, or bone instead of silver or wooden stakes, etc.

Wait. Old-school Anderson mermaids turned into sea foam when they died, because they didn't have souls.

Clearly the only logical conclusion is that MERMAIDS HAVE BEEN VAMPIRES THE WHOLE TIME!!!!!


1 person marked this as a favorite.
Secret Wizard wrote:


I think they are the only recorded animal other than the human to kill for fun.

Wolverine.....


Oh Mark dear, is a sorcerer barred from taking the Child of Two Worlds story feat due to their bloodline class ability?

It says "you can’t have other feats, traits, or abilities that specify your bloodline such as Racial Heritage." A sorcerer bloodline doesn't fall under "abilities" does it? I really, really, really want to take it with my land-bound mermaid aquatic seaborn sorcerer, Meredith; to really reinforce her purpose for adventuring on land. To think that her human father adventured into the depths, facing untold peril, so that he could be with his true love, her mermaid mother! And now she travels the land hoping for a similar fate. *swoons* Oh how romantic Marky!

Who do I have to thank for this blessed feat? It was you, wasn't it? It will always be you, Mark...in my heart.

But why does this feat bar other bloodline options when no other bloodline options do so? Isn't it conceivable that a person could have an aquatic heritage, but but also come from a powerful arcane family (arcane bloodline) or been subject to bizarre magical experiments (resulting in the abberrant bloodline)?

It's all Amber's fault isn't it? She put you up to it, didn't she? Never did like her! The way she looks at you. Always up to no good that one! Hmph!

The other players scoffed at my character concept before, but now, if I can take this feat, I will finally be able to show them a character background that makes sense to them! "It's good enough for Mark, why isn't it good enough for you?" is what I will say to them! You will say yes, I can take it, won't you, Mark? For me?


13 people marked this as a favorite.

Humans are weird.

Paizo Employee Designer

3 people marked this as a favorite.

Uhh...all the rules in the book I designed and then Adam developed them to tip top shape; Amber wrote all the awesome and fun parts that came before that chapter.

Essentially that rule in the feat is meant that you can't have the feat if you have a trait that says "one of your parents is a dragon" or "your orc mother and human father were part of a happy relationship" or Racial Heritage because your mother was a nagaji or something like that since this feat spells out what your parents were. You have my blessing to take it with a mermaid or human with the aquatic sorcerer bloodline as long as Adam thinks that's OK; now that I think of it, I really should have probably said "parentage" "lineage" or the like rather than bloodline since bloodline is a rules keyword for sorcerers (also maybe could have said you can't take it with a conflicting bloodline/heritage/lineage, since aquatic doesn't really conflict).


I'm really looking forward to getting this book.


Is there anything interesting about Aquatic Elves in this book?

Paizo Employee Managing Developer

1 person marked this as a favorite.
Gisher wrote:
Is there anything interesting about Aquatic Elves in this book?

Nothing in-depth rules-wise, but there are certainly mentions of them in various parts of the gazetteer chapters in the book. For player-facing things, you might be interested in Blood of the Sea.


Adam Daigle wrote:
Gisher wrote:
Is there anything interesting about Aquatic Elves in this book?
Nothing in-depth rules-wise, but there are certainly mentions of them in various parts of the gazetteer chapters in the book. For player-facing things, you might be interested in Blood of the Sea.

Thanks for the reminder. I think that book and this one got conflated in my mind. :)

Paizo Employee Managing Developer

1 person marked this as a favorite.

It's certainly easy to see why. :)


Too bad about no bestiary. I was looking forward to psionic brain coral. :)

Cannot wait for this book!


Pathfinder Adventure Path Subscriber, Companion Subscriber

Yeah, it is too bad about no bestiary, but there are still some cool things in there.


Yep. No Bestiary is a little bit of a bummer, but the rest sounds good regardless.


1 person marked this as a favorite.
Zaister wrote:


Aquatic Archetypes and Class Options

  • Aquachymist (Alchemist Archetype)
  • Aquanaut (Fighter Archetype)
  • Aquatic (Bloodrager Archetype)
  • Deep Shaman (Shaman Archetype)
  • Drowned Channeller (Spiritualist Archetype)
  • Oceanrider (Cavalier Archetype)
  • Order of the Waves (Cavalier Order)
  • Pelagic Hunter (Hunter Archetype)
  • Tidal Trickster (Rogue Archetype)
  • Underwater (Ranger Combat Style)

What happened to the Pearl Seeker? There supposed to be an archetype called Pearl Seeker in this book for Paladins. I even have the page number and everything. :(


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Tales Subscriber
MadScientistWorking wrote:
What happened to the Pearl Seeker? There supposed to be an archetype called Pearl Seeker in this book for Paladins. I even have the page number and everything. :(

It's in there, I just overlooked it when making the list.

Dark Archive

2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

some slight magic item errors

p. 62 THE GASPING PEARL -- artifact has no "destruction" heading but a "CONSTRUCTION REQUIREMENTS"

p. 63 MURKY METAMAGIC ROD and STEAM METAMAGIC ROD-- should have "Craft Rod" not "Craft Magic Arms and Armor"

p. 63 STEAM METAMAGIC ROD -- price has "murky metamagic rod" in instead of "steam metamagic rod"

p. 63 TRAVELER’S WET SUIT -- price has plus sign and no "GP" in text


Starfinder Charter Superscriber

And what does said pearl seeker do?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Deluxe Comics Subscriber

They're psychically sensitive spontaneous Casters (still Divine though) and get a Holy Hippocampus.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Starfinder Adventure Path Subscriber
Rysky wrote:
They're psychically sensitive spontaneous Casters (still Divine though) and get a Holy Hippocampus.

Between this, AA2 and Starfinder, Paizo seems to be running lately on 'shrooms, fairy dust and Cosmo's moonshine.

Liberty's Edge

1 person marked this as a favorite.
Gorbacz wrote:
Rysky wrote:
They're psychically sensitive spontaneous Casters (still Divine though) and get a Holy Hippocampus.
Between this, AA2 and Starfinder, Paizo seems to be running lately on 'shrooms, fairy dust and Cosmo's moonshine.

Is that a bad thing? Some of this is really cool.

Silver Crusade

Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Starfinder Adventure Path Subscriber

I absolutely didn't mean that it's a bad thing :)


4 people marked this as a favorite.

I was on the fairy dust for AA2, personally. ^_^

Liberty's Edge

Is decompression sickness in the rules? Can you catapult from miles deep to atmospheric pressure without ill effects, or is there a rule for that?


5 people marked this as a favorite.
Pathfinder Adventure Path Subscriber Subscriber
Rysky wrote:
They're psychically sensitive spontaneous Casters (still Divine though) and get a Holy Hippocampus.

That sounds like something Robin would say when Batman is explaining how the Mad Hatter's powers work.


2 people marked this as a favorite.
Pathfinder Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

My copy came in today, huzzah! In celebration, rules elements!

List of Aquatic Adventures Rules Elements:
Aquatic Rules
-Swimming and Aquatic Adventures
--The Basics
---Swim Speed
--Buoyancy
---Aquatic and Water Creatures
---Buoyancy Speed
---Moving Against Buoyancy
---Drag
--Thinking in Three Dimensions
---Flanking
---Flexible Movement
-Fighting Underwater
--Physical Attacks
---Ranged Attacks
---Combat Maneuvers
---Cover from the Surface
--Off-Balance and Prone Underwater
---Tripping Underwater
--Freedom of Movement
--Spells
---Acid Spells
---Cloud and Weather Spells
---Cold Spells
---Electricity Spells
---Fire Spells
---Invisibility
---Sonic Spells
--Perception and Survival
---Perception
---Survival
-Underwater Hazards and Features
--Drowning
--Oceanic Zones
---Pressure
---Temperature
---Sunlight Zone
---Twilight Zone
---Midnight Zone
---Abyssal Zone
---Abaddonian Zone
--Currents and Running Water
--Whirlpools

Archetypes
Aquachymist (Alchemist)
Aquakineticist (Kineticist)
Aquanaut (Fighter)
Deep Shaman (Shaman)
Drowned Channeler (Spiritualist)
Oceanrider (Cavalier)
Pearl Seeker (Paladin)
Pelagic Hunter (Hunter)
Tidal Trickster (Rogue)

Armor Special Abilities
Aquadynamic (+3,750 gp)
Aquadynamic, Greater (+33,750 gp)
Aquadynamic, Improved (+15,000 gp)

Artifact
The Gasping Pearl (Major)

Bloodrager Bloodline
Aquatic

Cavalier Order
Order of the Waves

Equipment
Air Tank (5 sp/gallon)
Air Tank, Pressurized (25 gp)
Bottom-Walker's Anchor (5 gp)
Hippocampus, Common (500 gp)
Hippocampus, Combat-Trained (750 gp)
Jellyfish, Luminous (2 gp)
Masterwork Flippers (50 gp)
Poison Sealant (20 gp)
Pressure Pill (75 gp)
Scent Salts (1 sp)
Sureseal Bladder, Mundane (1 sp)
Sureseal Bladder, Potion (8 gp)
Underwater Goggles (5 gp)
Wet Suit (8 gp)

Feats
Aquadynamic Focus (Combat)
Aquadynamic Shot (Combat)
Child of Two Worlds (Story)
Deep Breath
Dolphin Circle (Combat)
Dolphin Dart (Combat)
Dolphin Style (Combat, Style)
Favor of the Empress of Torrents
Master Swimmer
Murky Spell (Metamagic)
Pressure Adept
Shark Leap (Combat)
Shark Style (Combat, Style)
Shark Tear (Combat)
Steam Spell (Metamagic)
Touch of the Brackish Emperor

Ranger Combat Style
Underwater

Rods
Murky Metamagic Rod (5,500 gp)
Murky Metamagic Rod, Greater (12,250 gp)
Murky Metamagic Rod, Lesser (1,500 gp)
Steam Metamagic Rod (5,500 gp)
Steam Metamagic Rod, Greater (12,250 gp)
Steam Metamagic Rod, Lesser (1,500 gp)

Spells
Aquatic Trail (druid 3, inquisitor 3, ranger 2, shaman 3)
Extreme Buoyancy (alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2)
Free Swim (alchemist 3, bard 3, cleric 3, druid 3, inquisitor 3, medium 3, mesmerist 3, occultist 3, psychic 3, ranger 3, spiritualist 3)
Invisibility Bubble (alchemist 2, antipaladin 2, bard 2, inquisitor 2, magus 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2, summoner (unchained) 2)
Invisibility Bubble, Giant (bard 3, mesmerist 3, occultist 3, psychic 3, sorcerer/wizard 3, summoner (unchained) 3)
Invisibility Bubble, Mass (mesmerist 6, psychic 7, sorcerer/wizard 7, summoner (unchained) 6)
Lead Anchor (alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2, witch 2)
Life Current (cleric 3, druid 3, paladin 3, ranger 3, shaman 3)
Neutral Buoyancy (alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2)
Pressure Adaptation (alchemist 3, bloodrager 3, cleric 3, druid 3, paladin 3, psychic 3, ranger 3, shaman 3, summoner (unchained) 3)
Stabilize Pressure (alchemist 2, bloodrager 2, cleric 2, druid 2, paladin 2, psychic 2, ranger 2, shaman 2, summoner (unchained) 2)
Steam Ray Fusillade (sorcerer/wizard 7)
Unlife Current (antipaladin 3, cleric 3, druid 3, ranger 3, shaman 3)
Wave Form (bloodrager 4, cleric 4, druid 4, shaman 4, sorcerer/wizard 4)

Staff
Staff of Waves (90,300 gp)

Weapon Special Ability
Underwater (+1 bonus)

Wondrous Items
Apparatus of the Octopus (slotless, 20,000 gp)
Bag of Tricks, Aquamarine (slotless, 4,500 gp)
Elixir of Two Worlds (5,000 gp)
Figurine of Wondrous Power, Coral Hippocampus (slotless, 6,000 gp)
Tidefinder (slotless, 2,000 gp)
Traveler's Wet Suit (2,750 gp)


Luthorne,

Quick question! Does that artifact relate to another artifact that people have hear moaning?


2 people marked this as a favorite.
Pathfinder Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Thomas Seitz wrote:

Luthorne,

Quick question! Does that artifact relate to another artifact that people have hear moaning?

It does indeed.


Sweet! Two more to go!


What's the Deep Shaman like ?


5 people marked this as a favorite.
nighttree wrote:
What's the Deep Shaman like ?

Candle-lit dinners, poetry, and long walks on the beach.

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