Legendary Planet: The Depths of Desperation (PFRPG) PDF

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A Deadly Decision in the Deep

A desperate search for a way home becomes something far greater when your heroes stumble into the middle of an all-out invasion on the ocean planet of Vareen! Minions of the evil Ultari Hegemony want Vareen's ever-renewing clean water supply, but their aquatic legions threaten to overwhelm the inhabitants and seize control of the planet's gateway nexus. The heroes must battle the invading host from the stormy surface to the pelagic depths, contending with technomagical terrors from beyond and primitive marine menaces from the ocean's darkest abyss, all the while discovering for themselves whether home is still a faraway green planet, or here among the stars. Victory and defeat alike may come with a terrible price in The Depths of Desperation!

The Depths of Desperation is an adventure for 14th to 17th-level characters using the Pathfinder Roleplaying Game. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. The Depths of Desperation includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new idea and rules elements for blending magic and technology, along with a full gazetteer of the water-world of Vareen and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary!

This 102-page PDF or 100-page print volume contains the following:

  • "The Depths of Desperation," a Pathfinder adventure for 14th to 17th-level characters by Steven T. Helt
  • A "Planetary Bestiary" by Steven T. Helt, featuring the the sinister bil'djooli (including three elite variants), the entangling conch tree, the deadly deep-dwelling lasiodon, the contemplative loran, the noxious sky spore, and an assortment of aquatic creatures like the bladefish, dinichthys, deep tiger anemone, mindclaw, and Varinian seastar!
  • 9 new technological and magical items like the stasis grenade, toxin vents, bil'djooli rod, and Varinian coral!
  • A detailed gazetteer of the ocean world of Vareen from the cerulean surface to the pelagic depths and its invaders and defenders.
  • A detailed look at blending science fiction and fantasy both narratively and mechanically, including new feats, spells, and more!
  • “Wet Work,” the latest chapter in Chris A. Jackson's ongoing tale of Anasya, an interplanetary adventurer ready to dive deep into the middle of a war in the depths!

For further information on the earlier adventures in the Legendary Planet Adventure Path and upcoming adventures like Mind Tyrants of the Merciless Moons, pick up the Legendary Planet Player's Guide and check the Legendary Games website!

The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:

  • #1: To Worlds Unknown (2nd to 5th level)
  • #2: The Scavenged Codex (5th to 7th level)
  • #3: Dead Vault Descent (8th to 10th level)
  • #4: Confederates of the Shattered Zone (11th to 14th level)
  • #5: The Depths of Desperation (15th to 17th level)
  • #6: Mind Tyrants of the Merciless Moons (17th to 18th level)
  • #7: To Kill a Star (19th to 20th level)

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Disclaimer: I backed the Kickstarter for Legendary Planet and paid for each volume.

The adventure continues - although by this point, you probably know whether or not you (and your group) want to continue playing this adventure, so there's not a whole lot I can say that's going to sway your opinion. That being said, let's take a closer look at what's in this volume of Legendary Planet.

This is a 102-page, full-color PDF (matching the previous volume, although slightly smaller than Dead Vault Descent's 108 pages), and the main adventure once again takes the PCs to a brand-new area... and this time, it's a water world. Fortunately, there's a built-in option to ensure the PCs are actually able to traverse the adventure, but GMs will want to be intimately familiar with the rules for underwater games - including, especially, visibility - before they begin here.

Notably, this volume also serves as a conclusion if you feel your table is about done with this particular adventure and ready to move on to something else - but that's entirely up to them, and it matters because there's still two more volumes of this adventure path to go.

Following the adventure itself is the usual collection of new creatures (mostly aquatic this time, of course) and items (including gear that enemies use, items PCs may find rather useful, and so on), and a Gazetteer of the world focused on for this adventure.

More usefully, this volume also contains several pages of advice on mixing science fiction and fantasy into a game - which is common throughout this Adventure Path, of course. As they point out, some tables prefer one more than the other, and it's often up to the GM to tweak things so the table will enjoy it. Several sample technomagical rules are included to provide a good basis for this, as are a few items players might want, some useful new feats, a couple of spells, and finally, the continuing fiction.

I really appreciate that this volume has gone out of its way to try and make some of the genre-crossing of this adventure easier to play - different tables define their fun in different ways, after all, and it's not always easy to balance that sort of thing. Nevertheless, if your group is looking to continue their adventure across legendary planets, you probably aren't going to regret picking this up. And if they haven't played the earlier parts, well... I mean, technically, this could be run as a standalone high-level adventure if you really wanted to, but it's probably best to play the adventures in order.

Either way, this is a fun and helpful product, and I continue to be glad I supported it.

...Also, that cover art. You know you want to do that to your players.