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Pathfinder Society Scenario #9-03: On the Border of War (PFRPG) PDF

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A Pathfinder Society Scenario designed for levels 5-9.

Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township's baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of "peacekeeping," the teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Pathfinders must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles as likely to see the PCs as pawns as mediators.

Written by Crystal Malarsky.

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Product Reviews (1)

Average product rating:

***** (based on 1 rating)

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Brevoy Ahoy!

*****

Played this at Gencon in the low-tier. My character was an Aldori Swordlord from the region, so I was eager for this scenario going in.

The Society has interest in a ruin languishing near a Brevic town that is the focal point of a conflict between rival noble families. The primary interest is to get into the ruin and recover anything historical from it before war breaks out over the disputed territory, stopping the war being a secondary concern.

The first section of the adventure involves gathering information in the city, both about the keep as well as the nobles feuding over the town. If you've played Horn of Aroden, a familiar face is even present (older and wiser than he was during that scenario). A couple of our group had played Horn of Aroden, so we had a great time roleplaying this scene as well as with a number of the other contacts. The party is given the option of siding with one of the families or siding with neither, and every option provides a unique bonus. We found the two primary parties unwilling to bend at the time, but some cryptic references to an old accord that stifled conflict in the past led us to visit the ruin before continuing negotiations.

The first combat was straightforward and not too difficult (though both sides spammed crits throughout the battle back and forth).

Upon reaching the keep, there are a number of skill checks to gather historical information from the ruins. As somebody familiar with both Brevic history and the lore of Golarion, I found this section to be very interesting, but I could see the series of information dumps being a bit trivial to more casual players.

We skipped the optional encounter due to time (we roleplayed a lot in town).

The final two combats went fairly quickly, but neither of them were pushovers. The boss was a rather unique enemy that embodied much of the hidden lore of the place.

I found this scenario to be thoroughly entertaining, though I will admit my bias towards the setting greatly enhanced my experience. My one knock on the adventure was that both of the feuding nobles came off as rather unsympathetic, so there really wasn't any incentive to side with one over the other besides the material promises they offered us and the Society at large.


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