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Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Society Scenario #9-02: A Case of Missing Persons (PFRPG) PDF

****½ (based on 14 ratings)

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A Pathfinder Society Scenario designed for levels 3-7.

When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It's since become apparent that the officials didn't leave; they were abducted, and the captors' trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they'll uncover a secret that has long plagued the town.

Contents in A Case of Missing Persons also contributes directly to the ongoing storyline of the Liberty's Edge faction.

Written by Alex Greenshields.

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Product Reviews (15)
1 to 5 of 15 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****½ (based on 14 ratings)

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Killed by poor editing.

**( )( )( )

What should have been a good scenario is plagued with horrible editing. Yes, we get the very common errors of "Gault was a democratic." But the one that killed the whole thing for me and my players was the super-secret undercover Venture Captian has a sign on the door of his office reading "Venture-Captain". The clues are rather obvious to the point that the players were asking if the captives were purposefully trying to make a breadcrumb trail.

Fun Investigation Scenario

****( )

Awesome scenario. It gets a little hard to follow, but it had one of the most insane plot twists ever.

If you want an investigation with minimal combat this is your bag

**( )( )( )

I enjoy social encounters in a scenario, but this was 3 hours of note taking and diplomacy and maybe 20 minutes of combat. This is too far on the skill swing and seems to require a very specific line of questioning and acting on found information.

Exciting re-start of a storyline


I liked the season 5 faction plots, and this scenario does a good job of kickstarting the Liberty's Edge plot after it had been left to cool its heels for three years.

There are some weird twists and turns in this story, it's set in an interesting and dramatic location, and the scenario gives the players a lot of room to apply their own ingenuity.

Did someone call for an investigator?


This scenario showcases the troubled nation of Galt. It involves some easter egg shout-outs to the retirement arch, lots of creative problem-solving, and hard-core investigation. Be prepared to take a couple pages of notes as the local Venture Captain lays out her leads and you follow them one by one, finding answers, more questions, and the occasional plot twist. A very flavorful boon at the end, and one I hope I never have to use.

Our GM looked to be having lots of fun, and did a great job of allowing us to try out different ideas. He enticed the quieter players, even the ones without social or knowledge skills, into engaging.

There's 1-2 combats, depending on your skill rolls and ability to think on your feet. The one most parties will engage in was extremely dangerous at low tier.

A very fun scenario. I, for one, will never forget the 'demonic heart attack'!

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