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Pathfinder Society Scenario #9-01: The Cost of Enlightenment (PFRPG) PDF

***( )( ) (based on 32 ratings)

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A Pathfinder Society Scenario designed for levels 1-5.

The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult's discovery.

Written by Katherine Cross.

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Product Reviews (32)
1 to 5 of 32 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Average product rating:

***( )( ) (based on 32 ratings)

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****( )

I both GMed it and played it. I really like this one. It's definately not everyones cup of tea, but no scenario is.

I think a lot of people either misinterperated something here or somehow got the impression that the characters are required to agree with the philosophy of the subject of the final encounter.

I thought that it needed a harder combat to get 5 stars from me, but I see lots of people complaining about one encounter. I can't fathom how that's too difficult so I'm sticking with 4 stars.


Rough for ESL Players

***( )( )

So I recently played this at AB Con in Germany, and while I am English myself, the other 5 players and the GM on my table were all German, and had English as a second language. While most of the time it wasn't an issue, at the end, with the discussion, it went painfully slow as no-one could really understand what was happening and the GM, who was awesome, even struggled with explaining and had to revert to German to try and explain key concepts and you could see a lot of frustration occurring.

Scenario was great but a little less on the wordy explanations needed would have made this accessible for non-English players and as such I give it 3 stars.


Interesting but requires GM skills, Contrary scenario

***( )( )

Those familiar with Golarion or scenario history will get more enoyment out of this scenario.

An investigation that leads to a chance to document a unique event that may not make sense. lol... meet some personalities, fight a few fights and low skill groups get more combat (yay!?)... denial or contrariness seems to be a strong theme throughout this scenario. There are philosophical sections that will make you smile, shake your head, or disengage. Perhaps all three. Due to the high drama content in the last section it is a bit of a railroad. Did you know there was gonna be a quiz later?

In play we had a well rounded group with no cleric or Exchange members. Player engagement varied throughout the scenario. Some elements confused the players. Full gold & 2 PA and decent pathfinders should earn that here. Explore, Report, and Cooperate yall!

GM eyes only!:

Engagement: Moderate to Low. Since this scenario engages on many fronts, different scenes will engage with different player types. That means you have to switch focus to different players with the first and last sections.

Plot Development: Good to contrived. Clear location based linear plotline. Players challenged on social and knowledge skills, a little sleuthing, and low skill sets given more combat. Players acquire prestige due to skill rolls and memory (pop quiz at the end).

Roleplaying: High or Low. Lots of places to roleplay/interact with personalities played by GM otherwise players slog through combats and get 0/1 prestige. Rude players get 0 prestige (remember, "don't be a jerk!").

Challenge: Low or High (lol, this scenario is contrary). If players are not social or knowledgeable they get COMBAT.

Complexity: High if you don't understand that this scenario is a fluffy introduction of a new deity with fangs for the disrespectful or unwise, otherwise is a weird philosophical scenario with some forced combats (Low complexity). Contrarian again. GM plays various personages and gets to engage players with Golarion backdrop and some Qadiran/Exchange values. It plays well to people that know the Golarion background or PFS scenario history.

Chronicle: Nice. 10% discount on an item, NOW. Downflower Sash is nice. Ultimate Equipment stuff. Wand of Lesser Restoration at high tier is very good.

Many reviews that target the characterization/philosophy of a demigod or deity should be ignored. That's a different topic. Players should realize it's a POWER and play along or get *thumped* by that power. duh... *make arm pull down motion* choo-choo!


***( )( )


Reminds me of my university days

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The first 1/2 of this module was wonderful. Lots of regional flavour, lots of roleplaying, lots of silliness.

Heading for 5 Stars at this point

Then there is the "You are forced into a random encounter with an overpowered monster" part. Yes, I'm particularly peeved because my character died. But I HATE Railroads that place you on the map in a place where you may well not have even gone. I think at least 3 members of the party had create water and so why would we go to a watering hole? Watering holes are dangerous! (don't say they aren't and then put a monster in there :-)). Then, at this place where you have no reason to be, you throw an overpowered monster at the group that has NOTHING to do with the adventure. Didn't help that we were 4 players and the 4 player adjustment on this is a joke.

Paizo, throw away the young template. NEVER ever ever use it. It is NEVER worth the -1 CR. Use the degenerate template from Tome of Righteous Repose instead. That ACTUALLY does reduce the CR by 1.

So, take away at least 1 star for that.

Then you have the ending. Some fairly pointlessly trivial combat encounters. Followed by a philosophy lecture that never quite attained the "level" of discourse of my undergraduate stoned 3am "dicussions". A PFS game is NOT the place to introduce nihilistic philosophy.

-2 stars

Worse, of course, is the fact that many characters ALREADY have a divine patron and ALREADY have pretty clear answers to the questions. Why the heck would you expect these characters to play that particular game? In character, this is obviously an INSANELY stupid thing to do.

For this to be interesting both the PLAYER and the CHARACTER have to be interested in discussing philosophy around the game table. Without drugs or alcohol :-). An unlikely combination.

-2 stars.

Can't give 0 stars so 1 star it is


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