Pathfinder Society Scenario #9-01: The Cost of Enlightenment (PFRPG) PDF

***( )( ) (based on 35 ratings)

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A Pathfinder Society Scenario designed for levels 1-5.

The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult's discovery.

Written by Katherine Cross.

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Product Reviews (35)
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Average product rating:

***( )( ) (based on 35 ratings)

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If only zero stars were possible

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I played at a table of 5 this past weekend. The mod got 5 thumbs down. To me, it was, by far, the worst mod I have ever played in. I would rather do general dentistry than play this mod.

My regional VC officer asked me to run it. To be fair, I read through the mod, wondering if the mod had any redeeming values.

A second read through revealed, indeed, it was bereft.

If you like forcing your players to parrot meaningless gibberish back to you: go ahead, enjoy the mod. Ridiculous, inconsequential, pretentious, politically correct, drivel.

Specific comments: The entire mod seems to have been whipped up in about 90 minutes. The encounters are entirely run of the mill, with nothing memorable. No attention to environment, creature, tactics, items.

The only sop in the mod seems to have been a plug for the new occult classes. One minor spin, that no one will use, or care.

The final combat uses a hackney meme that has been done time and time again.

Ms. Cross had previously jointly participated in House of Harmonious Wisdom, a module I greatly enjoyed, but I will definitely think twice before playing her mods again.

In short:
If your group *likes* roleplaying, not rollplaying;
Enjoys reciting verbal spewage as the way to "win" the mod;
Wants limp combats;

Well - go ahead. No doubt you'll love the mod. Otherwise.....

Respect is Due

****( )

This has the potential to be a really cerebral scenario, the author deserves serious credit for giving players an opportunity to discuss core philosophical topics at the table. The scenario also offers some good roleplaying scenes, in the time-honoured PFS manner of impressing the VIP at the dinner table. The scenario has two weaknesses - a lack of guidance for GMs who aren't interested/familiar with the basics of epistemology, and a lack of meaningful combat for players who feel their characters can't contribute to a scene about abstract ideas. Overall: refreshing but with room for improvement.

Hard to run

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This one caused me a lot of problems when trying to run it. My players tend to enjoy role play rather than role dice, and I had a lot of trouble trying to get them into the spirit of the game, especially since I found it quite confusing myself.

I recommend extra prep time and a group of players who are philosophy majors.

Stuff poorly explained...

***( )( )

I've both GMed and played this.

GMing it was difficult because some of the players focused on aspects of the scenario that weren't explained at all in the text. It almost seems like they had to cut the scenario short for word count reasons.

I think it would have been much better expanded, explained better, and maybe put into a two part scenario.

****( )

I both GMed it and played it. I really like this one. It's definately not everyones cup of tea, but no scenario is.

I think a lot of people either misinterperated something here or somehow got the impression that the characters are required to agree with the philosophy of the subject of the final encounter.

I thought that it needed a harder combat to get 5 stars from me, but I see lots of people complaining about one encounter. I can't fathom how that's too difficult so I'm sticking with 4 stars.

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