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Pathfinder Society Scenario #8-24: Raid on the Cloudborne Keep (PFRPG) PDF

***½( ) (based on 3 ratings)

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A Pathfinder Society Scenario designed for levels 5-9.

Followers of the evil elemental lord of air Hshurha have learned of the Pathfinder Society's plans to break open the Untouchable Opal and release Hshurha's ancient rival. One of Hshurha's lieutenants is gathering forces to deal a decisive blow to the Society and its new allies in the Concordance of Elements. If the PCs act quickly, they can make a daring strike, commandeering an airship on the Plane of Air and overtaking their enemy's fortress before it has the chance to rally its army.

Content in Raid on the Cloudborne Keep also contributes directly to the ongoing storyline of the Silver Crusade faction.

Written by Sean McGowan.

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PZOPSS0824E


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Product Reviews (3)

Average product rating:

***½( ) (based on 3 ratings)

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A truly evil bad guy

***( )( )

My interplanar real estate agent Gnome mesmerist ended up playing this scenario after a bunch of other planar adventures. It's nice to continue a certain theme with the same character. This scenario brought her back to the Plane of Air, a place she enjoyed visiting earlier despite her small size. Bringing with her a certain horn and a bag of tricks, she set out to accomplish the task at hand: stopping an evil villain.

Let me emphasize that again: evil villain. This NPC is probably the most foul and evil boss I've yet encountered in PFS. Think of something evil and he's probably done it. He literally is an opponent I'd coup de grace every single time just because of what he's done and threatens to continue to do. The author did an exceptional job at making an actual evil bad guy that shows no signs of remorse and who does not deserve any redemption.

The rest of the scenario is a nice mixture of infiltration and fights. While you could just go about being murderhobo's, the social route is also worth exploring. Because of all the boons my mesmerist has accumulated and all the guaranteed assists, we struggled little to talk our way through some encounters. No one complained though, it's always fun if you don't have to kill or defeat everything in sight.

The fights were potentially scary. Luckily for us we were lucky with out spell-selection and with the bad saves the GM rolled for the boss. The boss is less scary when stuck in an orb and blinded for three rounds straight. We lucked out on that one, as the GM mentioned what the monster would have done had that not been the case. We would not have been amused.

In short it's a great dungeoncrawl with some roleplaying solutions along the way should the party decide to try so. The combats can be nasty if unprepared, but I think it's in a good spot. It's not my favorite scenario this season, but it's fairly decent. If you've already played some of the other elemental scenarios, you should give this one a shot. If not, wait until you've at least played the three-parter.


*****


Frustrating Encounters and not in the good way

**( )( )( )

My group was excited to play this as this is related to the Silver Crusade faction. Unfortunately, a lot of us were left feeling frustrated. Multiple combats using annoying stall tactics (same ones too) and a confusing final encounter put a bad taste in our mouths. Don't think I'd play this again and probably won't run it.

Don't read if you don't want to know:

Combats using multiple Obscuring Mists, creatures flying into/behind Walls of Force so you can't get to them, 3 large creatures in a small room.


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