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Pathfinder Society Scenario #8-23: Graves of Crystalmaw Pass (PFRPG) PDF

****( ) (based on 5 ratings)

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A Pathfinder Society Scenario designed for levels 3-7.

One of Master of Spells Sorrina Westyr's former adventuring companions vanished to the Plane of Earth and was presumed dead. She has recently resurfaced along an old road between the Plane of Earth and the Plane of Fire—one that even the warring forces of the planes' greatest cities had abandoned—and has shown little interest in discussing her circumstances with the Pathfinder Society. Can the PCs uncover why she disappeared and enlist her help in reaching a site on the war-torn and volcanic borderlands?

Written by Kalervo Oikarinen.

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Product Reviews (5)

Average product rating:

****( ) (based on 5 ratings)

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A Solid Adventure

****( )

This scenario did a very good job of capturing the feel of being in a different plane of existence. The hazards are a little wonky and at least in our experience the fights weren't terrible difficult, but I thoroughly enjoyed the interesting creatures you get to meet. The puzzle was fun and took us a bit, but didn't feel like it bogged the game down at all. The author was good enough to put multiple options in for engaging certain encounters which is always appreciated.
My only real criticism is that looking back now, the mission you are given isn't really the mission you do, and the main NPC you talk to is kind of sketchy if you really think about what she is asking.
Still this was a lot of fun and fairly quick (2.25 hrs for us), would recommend.

Good balance of challenges


I ran this recently at a local convention in the higher subtier, the players all had a great time with it. The encounters provide a very respectable challenge but nothing 6 players couldn't handle (everyone safely in the 4-5 level range). Good descriptions, a puzzle that's not too difficult and not too easy and overall just a solid scenario that moves the season plot along.

A proper adventure

****( )

I GMed this at high tier and thought it went very smoothly, with good information and descriptions provided. The players also enjoyed it immensely.
This has a good mix of adventuring encounters away from the comforts of a city. The players are in a wilderness and that presents challenges. Some of those are potentially at the tougher end of the spectrum, but nothing here goes beyond a real sense of danger and challenge.
Looking forward to running this again this weekend!

Its advenures like these...

**( )( )( )

I wanted to like this one and we did enjoy the story. However, the "challenge" includes one of the npcs apparently being designed to one-shot a party member or two before fighting to the death for no good reason.

When the table discussion is about which subtier is the most overbalanced it doesn't say much for the event.

It is not required that one should cater to the top 1% of min-maxers.

A scenario that knows what it wants to do and does it well


Played this last week, ran by Monkhound, at six-player high tier with everyone in tier. We had a great time.

Stuff I like
- We go to an exotic place. And the place matters; the story wouldn't work as well elsewhere.

- An environmental challenge done well; your performance matters without spitefully crippling people. And no over-complex subsystems.

- A decent mix of encounters. Some can be solved socially, but there are straight-up fights as well.

- Well-balanced fights against some tough but not unfair enemies. Tactical challenges due to the design of the battlefield and mission parameters.

On those whole it's a fairly straightforward scenario that succeeds at what it tries to do. There's only one quibble; there's a choice at the end,

And that choice sounds like either answer has something to say for it. But then it turns out only one answer was the right one. Compared with other scenarios where you have a choice at the end, this one felt like we got duped. Fortunately the consequence is not extreme. Gift Certificates
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