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Pathfinder Roleplaying Game


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Pathfinder Adventure Card Game

Noble Cause, Bloodied Hands (PFRPG) PDF

***** (based on 2 ratings)

Our Price: $9.99

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A banished sect of dark folk have been forced to the surface world, shunned by their own vile kin. Here they fall in league with a powerful jackalwere assassin, who takes them under her fold, forming an assassins guild known as ‘The Unlit.’ When they murder a prominent noblewoman, no darkness will be able to hide them from her husband's desire for vengeance. Bounty hunters and adventurers alike are sent to destroy the Unlit.

But will the players be able to untangle themselves from the Unlit’s foul machinations or will they simply be flies caught in a spider’s web?

Noble Cause, Bloodied Hands is a challenging, 78-page adventure for an average party level of 5, but suitable for 4th to 6th level characters. Encounters also include scaling advice to fully challenge more powerful characters.

This adventure is also in a dual-stat format, fully suitable for either the Pathfinder(TM) or fifth edition Dungeons & Dragons(TM) roleplaying games.

Moreover, the PDF product is in glorious full-color, with extensive bookmarks and hyperlinking to the award-winning website.

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Product Reviews (2)

Average product rating:

***** (based on 2 ratings)

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Great Module With Strong Theme


I finally had a chance to run this module for my brother and sister in law while we were camping. We had an absolute blast. The maps were simple enough that I could quickly sketch them out on a bit of paper but with enough complexity and blind corners and such that I could have their enemies really work their thieves guild theme. Kudos especially go to the neat traps in this module. The party was lucky that they had a rogue this time!

As the DM (especially one working from his phone and having ZERO preparation), I appreciated the writing with solid descriptions of rooms and good details offered for major NPCs. Without giving too much away, I think the scene towards the beginning in the market with the banner might have been our favorite moment in the module. It was a great idea and I think the trap and ambush there really set the tone for the adventure.

Not noble, but rougishly good


A nice pace that combines a little investigation with deadly encounters, this adventure will show you just what kind of nasty things shady guilds can do to you, when you stick your nose where it doesn't belong.

Not as dark as other adventures by William Tucker, it still manages to be quite ruthless and gritty. Pick it up if you like messing with ruthless thieves guilds. Gift Certificates
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