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Assassin Techniques: The Integration Cold Tech Tree (PFRPG) PDF

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Blend into society with the Integration cold technique tree!

Interjection Games' assassin (nominated for Endzeitgeist's top 10 products of 2016) is a hybrid "momentum" class. A momentum class builds up something akin to combo points by performing various small techniques, which it can then spend as currency to power medium and large abilities. This offers significantly more granularity than similar systems, as some techniques spend 1 point, others up to 4, and still others have addons or other sliding scale mechanisms that makes their point cost a conscious choice of the player. As a hybrid, the assassin's techniques are split into hot and cold categories. Hot techniques use the aforementioned combo point system, cold techniques draw from a ki-style technique pool, and some lukewarm techniques can draw from combo points or the technique pool.

This expansion introduces the integration cold technique tree, which focuses on blending into society, establishing an inner circle of friends and allies, and mental conditioning that helps you live with the fact that you kill people for a living.

Techniques

Civilian Contacts - Create one of 11 types of NPC in a town. This NPC is your ally and will help you with jobs in that town. For every four integration techniques you know, gain another NPC.

Contact Shuffle - One of your ally NPCs can move to a new town every 3 months.

Cover Story - Learn a little magic to help conceal your identity.

Crazy Eyes - Demoralize creatures with the Intimidate skill as a swift action.

Deadened Nerves - You've seen it all. Fear is nothing.

Investigate Mark - Declare a creature to be your mark, gaining temporary technique points that can only be used against it. At high level, you gain more temporary technique points that can only be used against a close companion of the mark, such as a hound, bodyguard, or spouse.

Killer's Ritual - Protect yourself from a single alignment.

Memento - Take souvenirs from your kills, making resurrection difficult and notifying you immediately if resurrection is successful.

Paladin Proofing - Hide your alignment, and set up a false alignment that fools divination magic, as well as spells that affect certain alignments differently.

Plan B - If your forgeries are detected, they explode as explosive runes.

Silver-tongued Rogue - Gain a sizable luck bonus to Bluff, Diplomacy, and Intimidate.

Sweep the Room - Take 20 on a Perception check made to search a room as a full-round action.

The Watson - One of your civilian contacts is actually an assassin with an opposing build. For example, if you are an acupressure/execution/integration/intuition assassin, then your contact is an initiation/magehunting/infiltration/poison assassin. Your "Watson" will adventure with you in his home town.

Unfazed by Death - Immunity to sickening from scents and gory sights

Unfazed by Foulness - Immunity to inhaled poisons and SR 10 + level against death spells

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Product Reviews (1)

Average product rating:

***** (based on 1 rating)

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The 4th Cold Technique tree for the assassin is here!

*****

I just wrote a review for The Assassin by IG. This cheap, short expansion is just 3 pages long, but it contains a 4th cold technique tree that, while not undispensable from the original, expands the character concepts you can build.

A couple of techniques come from the "contacts" mini-tree, starting with a choice from alchemist, blacksmith, beggar, that sort of things. The more Integration techniques you learn, the more contacts you get. (maximum of 4). With a follow-up you can make your contacts move to another part of the city, and with the highest ability you make it a kind of cohort that is also an assassin with exactly the opposite technique trees you have (the 2 cold and the 2 hot you didn't choose at 1st level).

Another mini tree is the Mark. The first technique give you extra Technique points against the target of your mark, and the follow-up lets you keep a memento of the victim that prevents them to be raisen as undead or from the dead, giving IG assassins the one cool ability of the core PrC.

Other abilities get you accostumed to gore, fear and even poison.

All in all an interesting technique tree (weren't this categories? I prefer tree by the way) for just a meager dollar. If you already bought the assassin and read it, you will know how cool it is and you will want this book, so shell out that dollar already!


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