Xedrek |
Out of the people who allow guns in their game to begin with, who all actually lets advanced firearms in? Like commonplace guns
ElementalXX |
In my steampunk game I have advanced firearms. I don't really use Paizo's rules for firearms (don't attack touch but use penetration rating, redid costs, added/changed many feat) though, so not sure if I count.
Would you mind sharing your houserules? ive wanted to make firearms more common on some games
Under A Bleeding Sun |
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Under A Bleeding Sun wrote:In my steampunk game I have advanced firearms. I don't really use Paizo's rules for firearms (don't attack touch but use penetration rating, redid costs, added/changed many feat) though, so not sure if I count.Would you mind sharing your houserules? ive wanted to make firearms more common on some games
I didn't make these rules for the most part, I stole penetration rating from people on here:
The original rules gave penetration rating 2+ for one handed firearms and penetration rating 4+ for two handed. I didn't see a reason for the discrepancy, but you may so that is why I'm mentioning it. Now firearms are ignoring at most 5 or 6 AC, which is still +25-30% to hit, but its not the 95% chance you can easily get with firearms now.
A few of those have nothing to do with firearms, but most are firearm related. Just ignore the others.
Here are the PRC's I made for my game that are gun related:
Gun Mage
Pistoleer
Rifleman
Feel free to poach what you want.
AlchemicalVengence |
I find some of the rules hard to believe. The mechanic doesn't really seem to capture the actually lethality of firearms. I understand that it's trying to stay balanced, but in reality you have a chance to survive a dagger to the neck (highly unlikely, but we're talking about heroes here), but a bullet into the gray matter is gonna put you six feet deep if you aren't treated immediately. Does anyone know or have some home-brew that does firearms better justice?
Kalindlara Contributor |