Starfinder Core Rulebook

****½ (based on 23 ratings)
Starfinder Core Rulebook

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Shoot for the Stars

Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.

This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

Inside this book, you'll find:

  • All of the rules you need to play or run a game of Starfinder.
  • Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
  • Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
  • An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
  • Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
  • Complete rules for starships, including customization and starship combat.
  • Rules and tips on using Pathfinder RPG content with Starfinder.

ISBN-13: 978-1-60125-956-1

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Note: This product is part of the Starfinder Roleplaying Game Subscription.

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PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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****½ (based on 23 ratings)

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I've been playing for half a year now; here are my thoughts.

*****

First off, a review of a core rulebook is pretty similar to a review of a game system, so this is basically that. The short version? I really, really enjoy Starfinder, and I think the Core Rulebook does an excellent job of explaining and showcasing the system.

Alright, the long version:

Character Creation: In comparison to Pathfinder, building characters is less fiddly while maintaining a large array of meaningful customization options. One new addition is Themes (analogous to Pathfinder's traits) which have a small amount of mechanical impact but do a very good job of hooking your character into the world around them.

Races: Starfinder ships with six new alien races as well as all the core Pathfinder races. Most of them largely fall into the category of Star Trek aliens (ya know, humans with masks on), but they have some fairly interesting racial abilities to differentiate them.

Classes: Starfinder has seven classes. Some are familiar (soldiers are basically space-fighters), some are deceptively different (technomancers look like wizards, but they're really not), and some are completely new (solarians are... solarians). Overall, the power curve is pretty tight and each class is interesting, highly customizable, and worth playing.

Feats, Skills, and Spells: Feats are, overall, less important than in Pathfinder (as a corollary, feat taxes have been eliminated; the feat trees are quite short). Skills are arguably more important (especially in starship combat), and the skill list has been condensed in a way that makes skills more accessible. The biggest change to the magic system is probably the addition of undercasting (i.e., some spells can be cast at multiple spell levels), which is absolutely essential, considering that both spellcasting classes in Starfinder are spontaneous.

Tactical Rules: It feels like Pathfinder. There are a host of small to medium changes (iterative attacks have been replaced with scaling weapon damage, for example), but if you like Pathfinder combat, you'll like Starfinder combat (unless, of course, you hate change - Starfinder is a new system, not a setting on top of an old system).

Other Things: Starship combat! I think it's pretty neat and makes a good addition to the game. There's also an expansive chapter on setting, which includes deities, planets, groups, etc. - it's usful to both players & GMs. There's a chapter on game mastering, which is nice. Finally, the art is fantastic through and through.


*****


Ehhh?


While I like some aspects of this game. The over all experience fell flat. The main problem is equipment. The leveled set was so lockstep that it made all of my players disappointed. You could not have a signature weapon or such. It was grind for the next level of gear and toss out the old. No one like it.

The classes were Okay and the concepts were pretty cool. But I can say if this is the basis for pathfinder 2nd ed were not likely going to put out any more money.

One big problem you have is this drive to constantly simplify and stream line. Thing get lost when you smooth out the details to much. Good things get lost. This is not a hobby that tend to attracted people who can handle a few rules, And the simplification feels like our intelligence is being questioned and only the lowest common denominator is being served. I don't know why I am writing this though. Publishers never listen.

Any way the critical flaw is still in the money and equipment.


Great system, great book!

*****

The book is beautiful, thick, filled with good mechanics and a lot of background.

The game is very nice, streamlined.

Go Starfinder!

I am very happy to have discovered the game, and this book is enough to run a lot of adventures.


An RPG Resource Review

*****

Chapter 1: Overview sets the scene of sweeping science fantasy before launching into the customary explanation of what role-playing is all about. It then lays out what is to be found in the rest of this vast rulebook, which contains everything both players and game masters need to play the game. There's an overview of the various forms play can take and an example of an actual game in progress. Fundamentally it's a bit of a space opera, in which the party explores and interacts with the wonders of the galaxy.

Now, down to business with Chapter 2: Character Creation. If you are used to Pathfinder or similar games this is familiar territory: come up with a concept, pick a race and class, then sort out abilities and skills and other miscellaneous numbers. Following chapters go through all the options in detail so that you can read up about your choices. There are actually two chapters on race, one presents the 'new' starfaring races - the aliens if you will - and the other the 'legacy' races from more traditional fantasy. It makes it all rather interesting to see how the fantasy races we're used to almost become 'normal' compared to alien races! Humans are there, of course, but you can also play an android or one of several new races of aliens - reptilian, insectiod, telepathic and more... one race even has four arms (as well as two legs)!

The classes also have a chapter to themselves. There are seven base ones: envoy, mechanic, mystic, operative, solarian, soldier, and technomancer. Most of those are pretty obvious, but a solarian is a very disciplined warrior granted special powers by the cosmos itself, while technomancers are spell-casters attuned to technology and able to use it to create remarkable effects. Interestingly, there doesn't seem to be any class that involves space travel itself - even the mechanic is more of a tinkerer and creator of artefacts rather than the classic 'starship engineer' - although there is a mechanic build suggested that does take that role. However, there's a new concept, that of 'Theme' and that does include an ace pilot as one option, with it including starship operation in generally, not just the piloting of them. Choosing a theme also brings mechanical advantages as well as helping you hone your overall character concept to what you want... and this is where, should you wish it, characters of a religious bent can express themselves by means of the priest theme. Characters who don't fit into any of the themes offered are deemed 'themeless' - and have their own mechanical advantages to go with it, so they don't lose out. Each class has several suggested builds, with combinations of class and theme working together to present a distinctive character (and can be used as a basis for a character if you are in a hurry). You can further tailor your character by the addition of feats, abilities that are not based on their race, class or skills - these too have a chapter to themselves and, as with skills, each is presented with clear examples of how to use them.

Once characters are sorted, they need to be equipped, and Chapter 7: Equipment sets out to provide all you could desire for your new character. It opens with a discussion about money and the form it takes, which is a little confusing with references to Pact Worlds and the Church of Abadar which haven't been introduced yet! Currency itself is reasonably straightforward, with a digital currency called the Credit being the standard although some worlds still use coins - and you can get physical Credits if you prefer. Most folk use the credstick, which can be loaded with money from a bank account or another credstick, and spent as you wish... the advantages including anonymity when you spend and that a thief only gets what was on the credstick stolen, not access to all your wealth (or your identity). It also discusses how much can be carried and plenty of technical details about weapons and armour before getting on to the actual lists of what is available. Technologically-advanced weapons include cryo, plasma and laser ones as well as more traditional projectile weapons (slug-throwers). An important distinction is between weapons that are technological in nature (and so can be targeted by attacks that affect technology) and those which are not, termed 'analogue' by most people. Being a fantasy game, you can also add magic via a 'weapon fusion' to create various additional effects. For those who prefer to improve themselves, a wide range of cybernetic enhancements are also available.

There's an extensive section on computers, which includes programs, anti-hacking measures and more. Next, technological items presents an array of other technological items, followed by a section full of magic items. The next lot are interesting: hybrid items which combine technology and magic. The Digital Harrow Deck sounds rather fun! Throughout, there's plenty of information (and necessary game mechanics) about how to use the items described, and the consequent effects.

Chapter 8: Tactical Rules looks at combat in great detail, exploring all the options available and explaining how to use them, including movement and the use of special abilities, as well as how and when to apply bonuses and penalties. As ever, it sounds more complicated than it really is once you get to grips with it. Familiarisation is the key, fight a few practice combats until you are comfortable with what a given character can do, then you will be able to play him confidently 'for real' without having to look everything up! There are extensive definitions of effects and conditions, then we move on to deal with vehicle tactical rules - referring here to planetside vehicles, space combat comes later - including chases.

Next, Chapter 9: Starships deals with every aspect of space travel. The way in which interstellar travel developed is described, again confusing because the basic concepts of the universe haven't been covered yet although there are a few references to pages further on in the book. There are notes on navigation, building starships (with everything you need to know to construct your own) and a gallery of starships to marvel at. Naturally starship weapons and combat are also covered, and there is plenty to get to grips with here. Here, individual crew members play their separate parts and it can all get pretty complicated. There's an example of starship combat which does help however.

Then Chapter 10: Magic and Spells explores this subject, mainly from the game mechanical aspect of how spells work in the game. The various parts of a spell's description are explained, and then there is a very extensive spell collection, with lists for mystics and technomancers. Many will be familiar to Pathfinder spellcasters, save for those that specifically affect technology or other things appropriate to the science-fantasy setting.

That concludes the player portion of the book, as we move on to Chapter 11: Game Mastering. This discusses the technical aspects of putting together adventures and campaigns for your players and comes over rather mechanical. It does, however, give you the tools to create balanced encounters. The discussion then moves on to other aspects of running a game from maintaining flow and pacing, to taking control, dealing with player-character death and difficult players and even bringing a campaign to a tidy end. It then looks at the environments to be found in the game and how they can be utilised to create interesting adventures, these ranging from astronomical objects to different atmospheres and terrain types planetside along with the effects of weather and varying gravities. Settlements, structures, traps, and various afflictions follow. Some of the traps are ingenious, melding magic and technology in ways that can be difficult to avoid without making use of both to neutralise them. How about a magical computer virus...?

Next is Chapter 11: Setting. Now we find out what all those references to Pact Worlds and the like are about! The core concept of the game is exploration, and it's assumed that the party starts in the Pact Worlds, a densely-populated system of planets, even if they don't stay there for long. This is when it gets weird: history is broken. Wherever you go, nobody has records or memories that are more than a few centuries old. There's a big gap, then stuff from ancient times. Even the deities have this gap in their knowledge. It is as if a wave of amnesia swept across the universe, indeed the first records post-Gap (as it's called) tell of people who lost a chunk of their own personal memory, never mind physical records. It is as if everyone clean forgot. Nobody knows what caused the Gap, the most that can be said is that it was several millennia long. Somewhere during this time the core world of the system, Golarion (familiar to all Pathfinder players as their homeworld) vanished. Where, or how, nobody knows. All that remains is a massive space station, Absalom Station, that sits where Golarion once orbited. It's said that it wasn't destroyed but is somewhere, complete with the descendants of those living on it at the time, but even the gods have no idea where. It was just after the Gap that the secret of Drift, which makes interstellar travel possible, was given to those who could understand the transmissions.

We are now in the year 317 AG (after the Gap)... but I am left wondering as to the need for this. Why the mystery? In particular, why a mystery without any solution? Players are curious creatures: present them with a mystery and they will want to solve it, a missing planet just begs to be found. Either there's some massive plot arc that will eventually be revealed, or we're left to our own devices and can, if we wish, come up with our own ideas about what's going on... but we need to know, 'cos if we create our own rationale it's unlikely to be the same as the creators of the game had in mind.

The chapter goes on to describe the various entities that make up the Pact Worlds, with a quite detailed gazetteer of the various worlds, most of which are both habitable (sometimes barely) and inhabited. OK, there's a couple of gas giants, but their moons are inhabited and at least one has blimp-like lifeforms drifting through the gas. Although there are sentient beings everywhere, there's still plenty for the curious to explore, exciting encounters for them to enjoy. Beyond, there are intersellar wonders to explore and several are detailed here to get you started. Rich and strange are the wonders of the great beyond. We also learn of different planes, and of the factions and organisations that are to be found. These include the Starfinder Society, the driving force behind the shared campaign ('organised play') set up for Starfinder. There is also information on faith and religion, which still pays a large part in many people's lives, and a listing of deities - the Pact Worlds alone revere some twenty of them as core deities and there are plenty more out there.

Finally, Chapter 13: Pathfinder Legacy which addresses the mechanics of converting Pathfinder characters, monsters and other material for use in Starfinder. This is also where you find the traditional fantasy races described in Starfinder terms, so if you want to be a science-fantasy dwarf or elf here is what you need to know. (Gnomes, half-elves, half-orcs and halflings are also included.)

So here it is, possibly the best science-fantasy game I've read. I've often wondered what lies in the future of my favourite fantasy worlds... here that question is (almost) answered, although to be honest I'd not have chosen to have Golarion vanish or there be a big Gap in history. There again, I like history... perhaps the authors just didn't want to write the necessary millennia of history to bridge the gap! That aside, it's a great game and I'm looking forwards to revelling in this universe for a good few years to come.


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Pathfinder Roleplaying Game Subscriber

The anticipation is killing me


Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Kandiell wrote:
so if you only pre-ordered online, is it shipping today? or on the 17th? i pre-ordered on july 10th

If you got your authorization e-mail between Thursday and today, your shipment should occur some time between today and August 18th per this thread.


*waiting intensifies some more*


2 people marked this as a favorite.
David knott 242 wrote:
If you got your authorization e-mail between Thursday and today, your shipment should occur some time between today and August 18th per this thread.
Rysky the Dark Solarion wrote:
*waiting intensifies some more*

>_>

<_<

{quietly moves Rysky's order to the end of the queue}


2 people marked this as a favorite.
Hunt, the PugWumpus wrote:
David knott 242 wrote:
If you got your authorization e-mail between Thursday and today, your shipment should occur some time between today and August 18th per this thread.
Rysky the Dark Solarion wrote:
*waiting intensifies some more*

>_>

<_<

{quietly moves Rysky's order to the end of the queue}

*slowly narrows eyes at the Pugwumpus*


Pathfinder Starfinder Roleplaying Game Subscriber
Rysky the Dark Solarion wrote:
Hunt, the PugWumpus wrote:
David knott 242 wrote:
If you got your authorization e-mail between Thursday and today, your shipment should occur some time between today and August 18th per this thread.
Rysky the Dark Solarion wrote:
*waiting intensifies some more*

>_>

<_<

{quietly moves Rysky's order to the end of the queue}

*slowly narrows eyes at the Pugwumpus*

*narrows eyes at everyone, waiting patiently for his pre-order, as well.* The wait is killing me. lol. I mean, I can guess that it's killing you guys, as well! *sips his soda*


David knott 242 wrote:
Kandiell wrote:
so if you only pre-ordered online, is it shipping today? or on the 17th? i pre-ordered on july 10th

If you got your authorization e-mail between Thursday and today, your shipment should occur some time between today and August 18th per this thread.

i dont think i got an authorization email? double checked my spam folder and everything. as much as i enjoy their products, i find paizo to be very unclear when it comes to things like this. i pre-ordered july 10th and now ill get my copy after the books hit the shelves? why did i pay 50$ of shipping then? lol


1 person marked this as a favorite.
Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Kandiell wrote:
David knott 242 wrote:
Kandiell wrote:
so if you only pre-ordered online, is it shipping today? or on the 17th? i pre-ordered on july 10th

If you got your authorization e-mail between Thursday and today, your shipment should occur some time between today and August 18th per this thread.

i dont think i got an authorization email? double checked my spam folder and everything. as much as i enjoy their products, i find paizo to be very unclear when it comes to things like this. i pre-ordered july 10th and now ill get my copy after the books hit the shelves? why did i pay 50$ of shipping then? lol

If you didn't get an authorization e-mail, then something went wrong with your order. You should start a thread in the Customer Service section about it.


6 people marked this as a favorite.

FYI: I haven't gotten my shipping notice yet.

Cheers,

-Skeld


Pathfinder Companion Subscriber

... got me excited there.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

You only get shipping notices at this time if you are a subscriber, not for normal preorders. All non-subscription orders are filled at street date time.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber
Skeld, PDF Prophet wrote:

FYI: I haven't gotten my shipping notice yet.

Cheers,

-Skeld

That‘s highly unusual!

Liberty's Edge

4 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber

I just got this email titled "Pre-Order 66." Should I open it?


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
Zaister wrote:
You only get shipping notices at this time if you are a subscriber, not for normal preorders. All non-subscription orders are filled at street date time.

Wait... are you saying that preorders don't ship until street date, meaning that you get it later as a result of preordering than if you went to your local store?

Or am I misunderstanding you?


Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

I do know that if you have at least one subscription, non-subscription items that come out at the same time as items from your subscription do go out with your subscription shipment. I have never been in a position where I pre-ordered something with no active subscriptions, so I am not sure what happens in that case.


Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Starfinder Charter Superscriber

I think I remember a post from vic that preorders are also sent out at this time.

Note that the only reason not to subscribe is if you don't want the PDF. (That I can think of, anyway).


Pathfinder Starfinder Roleplaying Game Subscriber

My order is 'pending' and not 'downloading' so I've clearly got the wrong ing.

Paizo Employee Customer Service Manager

3 people marked this as a favorite.
David knott 242 wrote:
Kandiell wrote:
David knott 242 wrote:
Kandiell wrote:
so if you only pre-ordered online, is it shipping today? or on the 17th? i pre-ordered on july 10th

If you got your authorization e-mail between Thursday and today, your shipment should occur some time between today and August 18th per this thread.

i dont think i got an authorization email? double checked my spam folder and everything. as much as i enjoy their products, i find paizo to be very unclear when it comes to things like this. i pre-ordered july 10th and now ill get my copy after the books hit the shelves? why did i pay 50$ of shipping then? lol

If you didn't get an authorization e-mail, then something went wrong with your order. You should start a thread in the Customer Service section about it.

This is not the case for all orders. We don't send out "authorization emails" we send out confirmation emails for order spawning for subscription copies. For example, if someone preordered and did not subscribe, then they would not get an email.


1 person marked this as a favorite.
Rysky the Dark Solarion wrote:
Hunt, the PugWumpus wrote:
David knott 242 wrote:
If you got your authorization e-mail between Thursday and today, your shipment should occur some time between today and August 18th per this thread.
Rysky the Dark Solarion wrote:
*waiting intensifies some more*

>_>

<_<

{quietly moves Rysky's order to the end of the queue}

*slowly narrows eyes at the Pugwumpus*

*slowly narrows eyes at the Pugwumpus AND Rysky*

EDIT:*then puts in garbage orders just ahead of Rysky's*

<.<
>.>


Pathfinder Roleplaying Game Subscriber

Sadly looks like nothing for today.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
Tajic wrote:
Sadly looks like nothing for today.

Maybe nothing this week.

-Skeld


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Sneaks into Skeld's house for a shower.

Grand Lodge

2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
captain yesterday wrote:
Sneaks into Skeld's house for a shower.

Anyone want the webcam address for this show?

-Skeld


Pathfinder Starfinder Roleplaying Game Subscriber
Skeld wrote:
Tajic wrote:
Sadly looks like nothing for today.

Maybe nothing this week.

-Skeld

That seems more like a "just in case it DOES take until next week" thing, since the PF releases this month are just Ruins of Azlant 1 and Elemental Master's Handbook. Considering most subscriptions are fulfilled in the first day, I can't imagine Starfinder's going to take 7 to even start.


Skeld wrote:
captain yesterday wrote:
Sneaks into Skeld's house for a shower.

Anyone want the webcam address for this show?

-Skeld

Yes.


Could you have a crew of intrepid heroes ship it to me using their drift drive? Or UPS whichever is faster.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber
Alchemaic wrote:
Skeld wrote:
Tajic wrote:
Sadly looks like nothing for today.

Maybe nothing this week.

-Skeld

That seems more like a "just in case it DOES take until next week" thing, since the PF releases this month are just Ruins of Azlant 1 and Elemental Master's Handbook. Considering most subscriptions are fulfilled in the first day, I can't imagine Starfinder's going to take 7 to even start.

They aren't actually fulfilled on the first day. Your email and PDF access (and charge) come when they run off the shipping label. For standard orders, they run off a whole stack of labels, and then work through them until everything is gone, which can take several days.


According to the latest customer service post in the August shipping thread, it will probably be a couple days at least before Starfinder starts shipping, since they said they are doing Pathfinder only shipments first.

Dark Archive

By the way: Amazon.com & Amazon.de list all the initial Starfinder products as shipping september 5th...


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Interesting.

I looked a few days ago and it was listed as August 17th. :-)

Grand Lodge

2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

Joana answers all your questions.

Joana wrote:

Vic Wertz, October 2009:

Vic Wertz wrote:

We don't ship (or sell) directly to Amazon—we ship to the distributor they buy from. Our distributor shipments went out two weeks ago and, from there, when, how, and where the books go is out of our hands. The retail release date is today, October 21, and most of our distributors should have had enough time to get copies to most of their retailers by today.

I have no idea why Amazon is post-dating the release date.

Chris Self, May 2011:

Chris Self wrote:

The distributor Amazon buys from, Diamond, releases new items on Tuesday. Paizo releases new items on Wednesday. So, Diamond will release their new Paizo items the Tuesday after Paizo releases them. Which means that Amazon won't have them on release day.

A few days before release date, Amazon's algorithms will say, "Huh, we don't have this book that's releasing on Wednesday in stock. Let's push the release date back a month."

Viola. Amazon says that the product isn't available and is releasing a month late.

Vic Wertz, June 2013:

Vic Wertz wrote:
The retail release date is June 26. (Never trust Amazon's release dates for our products; they have no bearing on reality.)

This is absolutely standard procedure for new Paizo products at Amazon. Maybe you've ordered already-released product from them before?

-Skeld


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

It's worth nothing that at least here in my area Amazon lists it today as releasing on August 17th but seeing as I don't trust Amazon dates I canceled my pre-order and signed up for the Paizo Subscriptions as soon as they went up :)


HammerJack wrote:
Zaister wrote:
You only get shipping notices at this time if you are a subscriber, not for normal preorders. All non-subscription orders are filled at street date time.

Wait... are you saying that preorders don't ship until street date, meaning that you get it later as a result of preordering than if you went to your local store?

Or am I misunderstanding you?

as far as i understand, i think thats how it works, which makes me regret a thousandfold pre-ordering but not subscribing, because not only will i get it later than street date, but i paid nearly double the price because shipping was 46$ on a 59$ item. ill simply never order anything online from paizo again, frankly.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I believe pre-orders are sent out the same as subscriptions unless you have it set up to ship with a later subscription. You just miss out on the early pdf. :-)


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

And lots of people subscribe for one item and cancel afterwards, nothing wrong with going that route. :-)


This isn't the thread for it really*, but for everyone who says they are experiencing high shipping (postage and other fees), how are you getting other items you order from other retailers in the U.S. shipped cheaper?

* I'm not sure in which forum to create such a thread.


Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Maps, Modules, Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber; Starfinder Charter Superscriber

In the past, non-subscription preorders for Paizo products were shipped at the same time as subscriber copies. I would be surprised if that did not hold true for Starfinder as well. So, depending on where you are in the queue and how long the shipping itself takes, you may get it a couple of days before street date, you may get it on street date, or you may get it after street date.

Dark Archive

amazon listing


2 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Maps, Modules, Roleplaying Game Subscriber
Kandiell wrote:
HammerJack wrote:
Zaister wrote:
You only get shipping notices at this time if you are a subscriber, not for normal preorders. All non-subscription orders are filled at street date time.

Wait... are you saying that preorders don't ship until street date, meaning that you get it later as a result of preordering than if you went to your local store?

Or am I misunderstanding you?

as far as i understand, i think thats how it works, which makes me regret a thousandfold pre-ordering but not subscribing, because not only will i get it later than street date, but i paid nearly double the price because shipping was 46$ on a 59$ item. ill simply never order anything online from paizo again, frankly.

Subscriptions and preorders go out during the same shipping window. The only difference is that those who have preordered don't get the "we are about to ship your subscriptions" email that goes out during order spawning; their order was "spawned" when they placed it and received the confirmation.


Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Starfinder Charter Superscriber
Joana wrote:
Kandiell wrote:
HammerJack wrote:
Zaister wrote:
You only get shipping notices at this time if you are a subscriber, not for normal preorders. All non-subscription orders are filled at street date time.

Wait... are you saying that preorders don't ship until street date, meaning that you get it later as a result of preordering than if you went to your local store?

Or am I misunderstanding you?

as far as i understand, i think thats how it works, which makes me regret a thousandfold pre-ordering but not subscribing, because not only will i get it later than street date, but i paid nearly double the price because shipping was 46$ on a 59$ item. ill simply never order anything online from paizo again, frankly.

Subscriptions and preorders go out during the same shipping window. The only difference is that those who have preordered don't get the "we are about to ship your subscriptions" email that goes out during order spawning; their order was "spawned" when they placed it and received the confirmation.

Also, you can just add a subscription now if you're having regrets.

Subscribing in this case is identical to preordering, except you get a free PDF. You haven't paid anything yet, so you haven't lost anything.


Pathfinder Starfinder Roleplaying Game Subscriber
Ambrosia Slaad wrote:

This isn't the thread for it really*, but for everyone who says they are experiencing high shipping (postage and other fees), how are you getting other items you order from other retailers in the U.S. shipped cheaper?

* I'm not sure in which forum to create such a thread.

I'm not. Shipping from the U.S. is almost always very high, and I haven't found a way around it.

Paizo Employee Customer Service Manager

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Alchemaic wrote:
Considering most subscriptions are fulfilled in the first day,.

This is most definitely not the case.


Pathfinder Starfinder Roleplaying Game Subscriber
Sara Marie wrote:
Alchemaic wrote:
Considering most subscriptions are fulfilled in the first day,.
This is most definitely not the case.

So I just got lucky before? Cool.

Paizo Employee Developer, Starfinder Team

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Heya folks!

Obviously, some people are going to be getting their pdfs before the street date of August 17th, so I just wanted to pop and and discuss rules clarifications, and pasting text from the books into this thread.

The Starfinder Team won't be addressing rules clarifications until after Gen Con at the earliest. The reason for this is twofold. First, we don't want to begin to focus on details before most people have the book (we still have previews planned, even). Second, we just don't have time. Combining the release and preview info with our regular workload and con prep means we just can't realistically get to it.

Most likely, it's best to hold onto questions until a week or so after release.

Second, I'd like to remind folks that it is not okay to to copy large portions of text from the book. Doing so may result in the suspension or removal of posting privileges.

We want everyone to be excited and be involved, but we don't want to tease folks who can't get the book yet, or spoil any of their experience of cracking open a new RPG for the first time.

Thanks for your attention. :)


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I don't think I've been this excited for an RPG book since the original Pathfinder core rulebook.


Pathfinder Starfinder Roleplaying Game Subscriber

I am a person who buys from retail or amazon and tried to save money when I can. That being said the idea of Starfinder has revitalized my love of pen and paper and has gained my subscription. I do believe I won't be disappointed.


I preordered the limited edition rulebook and now am wondering:
isn't a free PDF included?
Please answer yes ^^
I took it for granted then but have now a growing doubt...


Pathfinder Starfinder Roleplaying Game Subscriber
Raspo wrote:

I preordered the limited edition rulebook and now am wondering:

isn't a free PDF included?
Please answer yes ^^
I took it for granted then but have now a growing doubt...

I believe the free PDF is only included with a subscription, not a preorder. I'm not 100% on that though.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
Brew Bird wrote:
Raspo wrote:

I preordered the limited edition rulebook and now am wondering:

isn't a free PDF included?
Please answer yes ^^
I took it for granted then but have now a growing doubt...
I believe the free PDF is only included with a subscription, not a preorder. I'm not 100% on that though.

Correct, sadly, it's why I didn't opt for the limited edition.


Ouch.

Can't understand why anyone should put 10$ on top of the full price just to get the PDF, but I guess I'll pay nonetheless...

Anyway, thanks for the info ^^

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