Starfinder Core Rulebook

****½ (based on 23 ratings)
Starfinder Core Rulebook

Add Hardcover $59.99

Add PDF $9.99

Facebook Twitter Email

Shoot for the Stars

Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.

This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

Inside this book, you'll find:

  • All of the rules you need to play or run a game of Starfinder.
  • Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
  • Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
  • An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
  • Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
  • Complete rules for starships, including customization and starship combat.
  • Rules and tips on using Pathfinder RPG content with Starfinder.

ISBN-13: 978-1-60125-956-1

Downloads

Note: This product is part of the Starfinder Roleplaying Game Subscription.

Product Availability

Hardcover: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO7101


See Also:

1 to 5 of 24 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

****½ (based on 23 ratings)

Sign in to create or edit a product review.

I've been playing for half a year now; here are my thoughts.

*****

First off, a review of a core rulebook is pretty similar to a review of a game system, so this is basically that. The short version? I really, really enjoy Starfinder, and I think the Core Rulebook does an excellent job of explaining and showcasing the system.

Alright, the long version:

Character Creation: In comparison to Pathfinder, building characters is less fiddly while maintaining a large array of meaningful customization options. One new addition is Themes (analogous to Pathfinder's traits) which have a small amount of mechanical impact but do a very good job of hooking your character into the world around them.

Races: Starfinder ships with six new alien races as well as all the core Pathfinder races. Most of them largely fall into the category of Star Trek aliens (ya know, humans with masks on), but they have some fairly interesting racial abilities to differentiate them.

Classes: Starfinder has seven classes. Some are familiar (soldiers are basically space-fighters), some are deceptively different (technomancers look like wizards, but they're really not), and some are completely new (solarians are... solarians). Overall, the power curve is pretty tight and each class is interesting, highly customizable, and worth playing.

Feats, Skills, and Spells: Feats are, overall, less important than in Pathfinder (as a corollary, feat taxes have been eliminated; the feat trees are quite short). Skills are arguably more important (especially in starship combat), and the skill list has been condensed in a way that makes skills more accessible. The biggest change to the magic system is probably the addition of undercasting (i.e., some spells can be cast at multiple spell levels), which is absolutely essential, considering that both spellcasting classes in Starfinder are spontaneous.

Tactical Rules: It feels like Pathfinder. There are a host of small to medium changes (iterative attacks have been replaced with scaling weapon damage, for example), but if you like Pathfinder combat, you'll like Starfinder combat (unless, of course, you hate change - Starfinder is a new system, not a setting on top of an old system).

Other Things: Starship combat! I think it's pretty neat and makes a good addition to the game. There's also an expansive chapter on setting, which includes deities, planets, groups, etc. - it's usful to both players & GMs. There's a chapter on game mastering, which is nice. Finally, the art is fantastic through and through.


*****


Ehhh?


While I like some aspects of this game. The over all experience fell flat. The main problem is equipment. The leveled set was so lockstep that it made all of my players disappointed. You could not have a signature weapon or such. It was grind for the next level of gear and toss out the old. No one like it.

The classes were Okay and the concepts were pretty cool. But I can say if this is the basis for pathfinder 2nd ed were not likely going to put out any more money.

One big problem you have is this drive to constantly simplify and stream line. Thing get lost when you smooth out the details to much. Good things get lost. This is not a hobby that tend to attracted people who can handle a few rules, And the simplification feels like our intelligence is being questioned and only the lowest common denominator is being served. I don't know why I am writing this though. Publishers never listen.

Any way the critical flaw is still in the money and equipment.


Great system, great book!

*****

The book is beautiful, thick, filled with good mechanics and a lot of background.

The game is very nice, streamlined.

Go Starfinder!

I am very happy to have discovered the game, and this book is enough to run a lot of adventures.


An RPG Resource Review

*****

Chapter 1: Overview sets the scene of sweeping science fantasy before launching into the customary explanation of what role-playing is all about. It then lays out what is to be found in the rest of this vast rulebook, which contains everything both players and game masters need to play the game. There's an overview of the various forms play can take and an example of an actual game in progress. Fundamentally it's a bit of a space opera, in which the party explores and interacts with the wonders of the galaxy.

Now, down to business with Chapter 2: Character Creation. If you are used to Pathfinder or similar games this is familiar territory: come up with a concept, pick a race and class, then sort out abilities and skills and other miscellaneous numbers. Following chapters go through all the options in detail so that you can read up about your choices. There are actually two chapters on race, one presents the 'new' starfaring races - the aliens if you will - and the other the 'legacy' races from more traditional fantasy. It makes it all rather interesting to see how the fantasy races we're used to almost become 'normal' compared to alien races! Humans are there, of course, but you can also play an android or one of several new races of aliens - reptilian, insectiod, telepathic and more... one race even has four arms (as well as two legs)!

The classes also have a chapter to themselves. There are seven base ones: envoy, mechanic, mystic, operative, solarian, soldier, and technomancer. Most of those are pretty obvious, but a solarian is a very disciplined warrior granted special powers by the cosmos itself, while technomancers are spell-casters attuned to technology and able to use it to create remarkable effects. Interestingly, there doesn't seem to be any class that involves space travel itself - even the mechanic is more of a tinkerer and creator of artefacts rather than the classic 'starship engineer' - although there is a mechanic build suggested that does take that role. However, there's a new concept, that of 'Theme' and that does include an ace pilot as one option, with it including starship operation in generally, not just the piloting of them. Choosing a theme also brings mechanical advantages as well as helping you hone your overall character concept to what you want... and this is where, should you wish it, characters of a religious bent can express themselves by means of the priest theme. Characters who don't fit into any of the themes offered are deemed 'themeless' - and have their own mechanical advantages to go with it, so they don't lose out. Each class has several suggested builds, with combinations of class and theme working together to present a distinctive character (and can be used as a basis for a character if you are in a hurry). You can further tailor your character by the addition of feats, abilities that are not based on their race, class or skills - these too have a chapter to themselves and, as with skills, each is presented with clear examples of how to use them.

Once characters are sorted, they need to be equipped, and Chapter 7: Equipment sets out to provide all you could desire for your new character. It opens with a discussion about money and the form it takes, which is a little confusing with references to Pact Worlds and the Church of Abadar which haven't been introduced yet! Currency itself is reasonably straightforward, with a digital currency called the Credit being the standard although some worlds still use coins - and you can get physical Credits if you prefer. Most folk use the credstick, which can be loaded with money from a bank account or another credstick, and spent as you wish... the advantages including anonymity when you spend and that a thief only gets what was on the credstick stolen, not access to all your wealth (or your identity). It also discusses how much can be carried and plenty of technical details about weapons and armour before getting on to the actual lists of what is available. Technologically-advanced weapons include cryo, plasma and laser ones as well as more traditional projectile weapons (slug-throwers). An important distinction is between weapons that are technological in nature (and so can be targeted by attacks that affect technology) and those which are not, termed 'analogue' by most people. Being a fantasy game, you can also add magic via a 'weapon fusion' to create various additional effects. For those who prefer to improve themselves, a wide range of cybernetic enhancements are also available.

There's an extensive section on computers, which includes programs, anti-hacking measures and more. Next, technological items presents an array of other technological items, followed by a section full of magic items. The next lot are interesting: hybrid items which combine technology and magic. The Digital Harrow Deck sounds rather fun! Throughout, there's plenty of information (and necessary game mechanics) about how to use the items described, and the consequent effects.

Chapter 8: Tactical Rules looks at combat in great detail, exploring all the options available and explaining how to use them, including movement and the use of special abilities, as well as how and when to apply bonuses and penalties. As ever, it sounds more complicated than it really is once you get to grips with it. Familiarisation is the key, fight a few practice combats until you are comfortable with what a given character can do, then you will be able to play him confidently 'for real' without having to look everything up! There are extensive definitions of effects and conditions, then we move on to deal with vehicle tactical rules - referring here to planetside vehicles, space combat comes later - including chases.

Next, Chapter 9: Starships deals with every aspect of space travel. The way in which interstellar travel developed is described, again confusing because the basic concepts of the universe haven't been covered yet although there are a few references to pages further on in the book. There are notes on navigation, building starships (with everything you need to know to construct your own) and a gallery of starships to marvel at. Naturally starship weapons and combat are also covered, and there is plenty to get to grips with here. Here, individual crew members play their separate parts and it can all get pretty complicated. There's an example of starship combat which does help however.

Then Chapter 10: Magic and Spells explores this subject, mainly from the game mechanical aspect of how spells work in the game. The various parts of a spell's description are explained, and then there is a very extensive spell collection, with lists for mystics and technomancers. Many will be familiar to Pathfinder spellcasters, save for those that specifically affect technology or other things appropriate to the science-fantasy setting.

That concludes the player portion of the book, as we move on to Chapter 11: Game Mastering. This discusses the technical aspects of putting together adventures and campaigns for your players and comes over rather mechanical. It does, however, give you the tools to create balanced encounters. The discussion then moves on to other aspects of running a game from maintaining flow and pacing, to taking control, dealing with player-character death and difficult players and even bringing a campaign to a tidy end. It then looks at the environments to be found in the game and how they can be utilised to create interesting adventures, these ranging from astronomical objects to different atmospheres and terrain types planetside along with the effects of weather and varying gravities. Settlements, structures, traps, and various afflictions follow. Some of the traps are ingenious, melding magic and technology in ways that can be difficult to avoid without making use of both to neutralise them. How about a magical computer virus...?

Next is Chapter 11: Setting. Now we find out what all those references to Pact Worlds and the like are about! The core concept of the game is exploration, and it's assumed that the party starts in the Pact Worlds, a densely-populated system of planets, even if they don't stay there for long. This is when it gets weird: history is broken. Wherever you go, nobody has records or memories that are more than a few centuries old. There's a big gap, then stuff from ancient times. Even the deities have this gap in their knowledge. It is as if a wave of amnesia swept across the universe, indeed the first records post-Gap (as it's called) tell of people who lost a chunk of their own personal memory, never mind physical records. It is as if everyone clean forgot. Nobody knows what caused the Gap, the most that can be said is that it was several millennia long. Somewhere during this time the core world of the system, Golarion (familiar to all Pathfinder players as their homeworld) vanished. Where, or how, nobody knows. All that remains is a massive space station, Absalom Station, that sits where Golarion once orbited. It's said that it wasn't destroyed but is somewhere, complete with the descendants of those living on it at the time, but even the gods have no idea where. It was just after the Gap that the secret of Drift, which makes interstellar travel possible, was given to those who could understand the transmissions.

We are now in the year 317 AG (after the Gap)... but I am left wondering as to the need for this. Why the mystery? In particular, why a mystery without any solution? Players are curious creatures: present them with a mystery and they will want to solve it, a missing planet just begs to be found. Either there's some massive plot arc that will eventually be revealed, or we're left to our own devices and can, if we wish, come up with our own ideas about what's going on... but we need to know, 'cos if we create our own rationale it's unlikely to be the same as the creators of the game had in mind.

The chapter goes on to describe the various entities that make up the Pact Worlds, with a quite detailed gazetteer of the various worlds, most of which are both habitable (sometimes barely) and inhabited. OK, there's a couple of gas giants, but their moons are inhabited and at least one has blimp-like lifeforms drifting through the gas. Although there are sentient beings everywhere, there's still plenty for the curious to explore, exciting encounters for them to enjoy. Beyond, there are intersellar wonders to explore and several are detailed here to get you started. Rich and strange are the wonders of the great beyond. We also learn of different planes, and of the factions and organisations that are to be found. These include the Starfinder Society, the driving force behind the shared campaign ('organised play') set up for Starfinder. There is also information on faith and religion, which still pays a large part in many people's lives, and a listing of deities - the Pact Worlds alone revere some twenty of them as core deities and there are plenty more out there.

Finally, Chapter 13: Pathfinder Legacy which addresses the mechanics of converting Pathfinder characters, monsters and other material for use in Starfinder. This is also where you find the traditional fantasy races described in Starfinder terms, so if you want to be a science-fantasy dwarf or elf here is what you need to know. (Gnomes, half-elves, half-orcs and halflings are also included.)

So here it is, possibly the best science-fantasy game I've read. I've often wondered what lies in the future of my favourite fantasy worlds... here that question is (almost) answered, although to be honest I'd not have chosen to have Golarion vanish or there be a big Gap in history. There again, I like history... perhaps the authors just didn't want to write the necessary millennia of history to bridge the gap! That aside, it's a great game and I'm looking forwards to revelling in this universe for a good few years to come.


1 to 5 of 24 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
151 to 200 of 942 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

I'm kinda confused...what's the difference between Starfinder and Starjammer?

I haven't had time to read alot about either but they intrigue me.

G.C.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber

Starfinder is a Paizo product using rules similar to Pathfinder and a space setting.

Starjammer is a third party product using the Pathfinder rules and a (different) space setting.

There is a good chance that many materials from one will be usable with the other, but while they are similar concepts the implementations will also create some incompatible differences.


4 people marked this as a favorite.

*hums while waiting for August*

Daisy, Daisy, give me your answer do...
I'm half crazy... all for the love of you...


CBDunkerson wrote:

Starfinder is a Paizo product using rules similar to Pathfinder and a space setting.

Starjammer is a third party product using the Pathfinder rules and a (different) space setting.

There is a good chance that many materials from one will be usable with the other, but while they are similar concepts the implementations will also create some incompatible differences.

Ahh...thanks!


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

The things I am most interested in are new 0HD races, new monsters, new planets/moons, plus more info on the Golarion solar system.


1 person marked this as a favorite.
Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

I think we are looking at a maximum of two totally new races. All of the other races described in this rulebook will most likely be "Starfinder-ized" versions of existing Pathfinder races.

Liberty's Edge

Pathfinder Adventure Path, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Does preorder include PDF? :) Please~


1 person marked this as a favorite.
Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Corerue wrote:
Does preorder include PDF? :) Please~

I would assume that would be a subscription perk. Note that the product pages currently say nothing about PDFs or subscriptions.

Also, note that I am just making educated guesses based on what various Paizo folks have said so far -- I have no inside sources.


2 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Maps, Modules, Roleplaying Game Subscriber
Corerue wrote:
Does preorder include PDF? :) Please~

Provisional answer to this question can be found here.

Sara Marie wrote:

Will I get a free PDFs when preordering Starfinder books & maps?

Historically, we have only granted free PDFs with subscription copies of new releases or if there is a "bonus" product that is semi-attached to a subscription line and you have a subscription to that (ex: if you had the Adventure Path Subscription and preordered the new Curse of the Crimson Throne Adventure Path compilation hardcover, you received the PDF for free). However, we have not announced either way for Starfinder preorders and I am not ready to commit to either direction at this time.

As more details are revealed, they should be posted in that thread as well.


I'm all excited for right now. :)


I am looking forward to this product! Will we be seeing previews soon?


Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

There is this blog coming up this week.


Happiness is a new blog post.


The AMAZING Cover for the Core Rulebook was revealed HERE

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

Nice!


Paizo on Twitter wrote:
528-page hardcover Core Rulebook

The product description on this page says "This massive 560-page hardcover rulebook". What's up?

Liberty's Edge

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber
Garrett Guillotte wrote:
Paizo on Twitter wrote:
528-page hardcover Core Rulebook
The product description on this page says "This massive 560-page hardcover rulebook". What's up?
Chris Lambertz wrote:
Now available for preorder! Cover image and description are not final and may vary before release!

Dark Archive

For comparison:

The Pathfinder Core Rulebook has 576 pages for $49.99.


Shisumo wrote:
Garrett Guillotte wrote:
Paizo on Twitter wrote:
528-page hardcover Core Rulebook
The product description on this page says "This massive 560-page hardcover rulebook". What's up?
Chris Lambertz wrote:
Now available for preorder! Cover image and description are not final and may vary before release!

Well yeah, obviously, but seeing as how the dev team has been talking for months about struggling to cram everything they want into the book, side-announcing a 32-page cut at GAMA is interesting enough to warrant asking what's up.

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.

We had to solicit it before it had actually been laid out, so we were guessing to some extent. It's now final at 528. I'll update the description.


1 person marked this as a favorite.
The Gold Sovereign wrote:
The AMAZING Cover for the Core Rulebook was revealed HERE

I guess it's not a stretch to guess that this fellow is the iconic vesk soldier since he's also on the CRB cover.

EDIT: No, not a stretch at all.

Lantern Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber

Based on what James Sutter stated over in the Vesk thread, I'd say that what you are referring to as a "he" is actually a "she"; a female, vesk iconic.


Ashanderai wrote:
Based on what James Sutter stated over in the Vesk thread, I'd say that what you are referring to as a "he" is actually a "she"; a female, vesk iconic.

That would have been good to know on Wednesday!

Silver Crusade

6 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Ah, the good old "default to male, especially if burly lizard".


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So that makes 3 iconics confirmed, The Envoy, The Operative, and the Soldier. A Human, Android, and Vesk respectively. With two women and one agender. My guesses for the others: Female Lashunta Mystic, Male Kashata Solarion, Male Yoskoi Mechanic, and any gender (including a non male non female non neuter gender) final race Technomancer.

Silver Crusade

With 7 races and 7 classes, it seems obvious for them to give us one iconic of each race.

But given the human focus in these games, I don't expect that to actually happen. After all, there were 11 classes and 7 races in the Pathfinder Core Rulebook, but the iconics were one each of dwarf, elf, halfling, and gnome, and the others all human. Half elf and half orc iconics weren't introduced until later books/classes.


I'm sure with 7 classes and 7 races they are going to do 7 iconics, one for each class and race. Why? Well, basically because they are the Core! They do need representation, specially for the alien races, and nothing fits better than at least one iconic per core race.


jedi8187 wrote:
So that makes 3 iconics confirmed, The Envoy, The Operative, and the Soldier. A Human, Android, and Vesk respectively. With two women and one agender. My guesses for the others: Female Lashunta Mystic, Male Kashata Solarion, Male Yoskoi Mechanic, and any gender (including a non male non female non neuter gender) final race Technomancer.

This sounds plausible.


Lemartes wrote:
jedi8187 wrote:
So that makes 3 iconics confirmed, The Envoy, The Operative, and the Soldier. A Human, Android, and Vesk respectively. With two women and one agender. My guesses for the others: Female Lashunta Mystic, Male Kashata Solarion, Male Yoskoi Mechanic, and any gender (including a non male non female non neuter gender) final race Technomancer.
This sounds plausible.

Look at this post here. It has a picture of 3 other iconics.

The Professor wrote:
Behold, the Bug People.


1 person marked this as a favorite.
Pathfinder Adventure Path, Class Deck, Starfinder Adventure Path Subscriber

It looks like I am not the only one here who is just downright stoked about this new game. I'm buying it.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
The Gold Sovereign wrote:
Lemartes wrote:
jedi8187 wrote:
So that makes 3 iconics confirmed, The Envoy, The Operative, and the Soldier. A Human, Android, and Vesk respectively. With two women and one agender. My guesses for the others: Female Lashunta Mystic, Male Kashata Solarion, Male Yoskoi Mechanic, and any gender (including a non male non female non neuter gender) final race Technomancer.
This sounds plausible.

Look at this post here. It has a picture of 3 other iconics.

The Professor wrote:
Behold, the Bug People.

2, the Vesk was already being counted. And that confirms my Yskoi Mechanic (not the gender though). And that bug could be mystic, but I think it looks more technomancer.


Well, the ratfolk was already confirmed as the mechanic after the Vesk showed up as the Soldier. The Kasatha as the solarion is the most likely outcome, not only for the look of his armor, but also for the "energy" he is producing.

The only ones we aren't so sure about are the new unnamed race and the lashunta. Hupe this new one is a male technomancer, and that the Lashunta is indeed the female mystic.

Lantern Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber
Garrett Guillotte wrote:
Ashanderai wrote:
Based on what James Sutter stated over in the Vesk thread, I'd say that what you are referring to as a "he" is actually a "she"; a female, vesk iconic.
That would have been good to know on Wednesday!

Yeah, well, he didn't make that post until yesterday; so, don't take it out on me. Also, don't yell at me; it's not nice and it hurts my feewings. :P

Regarding the iconics, I think I have found more evidence that probably means most of you were wrong about your pics for race to class combinations. Based on the photos of the Gama Show presentations found here and here from this gallery. (By the way, take a look at that gallery, because you can see a lot of other cool art there for Starfinder, including what the ships will look like and what factions they belong to (Vesk, Eox, Pact Worlds, etc.). Anyway, these slides clearly state they are the "Iconic Heroes". So, we have:

Female, Human Envoy
I-don't-know-gender, Kasatha Solarion - based on energy blade being manifested in the slide's image.
Female, Lashunta Technomancer - I believe that class because it looks like she is typing on an arm-pad keyboard - like that in the show, Chuck - and the holographic display on that same arm.
Genderless, Android Operative
I-don't-know-gender, Shirren Mystic - I believe it is a Shirren because the name was previously discovered by someone elsewhere on the website and posted about previously and there is still one race not officially announced. I believe Mystic because of the staff he is carrying and he has less obviously technological gear than the Lashunta iconic, which makes me question why he would be a technomancer over the lashunta.
Female, Vesk Soldier - based on this page and what James Sutter stated yesterday about females having brighter colors.
I-don't-know-gender, Ysoki Mechanic - based on being an obvious ratfolk-type and the flying, robot companion that we already know is not a part of the soldier's picture from the link above.

So, all that is left is to figure out their genders, unless there is disagreement with my assessment thus far based on the evidence here.

Dark Archive

Pathfinder Adventure Path Subscriber
Ashanderai wrote:
Garrett Guillotte wrote:
Ashanderai wrote:
Based on what James Sutter stated over in the Vesk thread, I'd say that what you are referring to as a "he" is actually a "she"; a female, vesk iconic.
That would have been good to know on Wednesday!

Yeah, well, he didn't make that post until yesterday; so, don't take it out on me. Also, don't yell at me; it's not nice and it hurts my feewings. :P

Regarding the iconics, I think I have found more evidence that probably means most of you were wrong about your pics for race to class combinations. Based on the photos of the Gama Show presentations found here and here from this gallery. (By the way, take a look at that gallery, because you can see a lot of other cool art there for Starfinder, including what the ships will look like and what factions they belong to (Vesk, Eox, Pact Worlds, etc.). Anyway, these slides clearly state they are the "Iconic Heroes". So, we have:

Female, Human Envoy
I-don't-know-gender, Kasatha Solarion - based on energy blade being manifested in the slide's image.
Female, Lashunta Technomancer - I believe that class because it looks like she is typing on an arm-pad keyboard - like that in the show, Chuck - and the holographic display on that same arm.
Genderless, Android Operative
I-don't-know-gender, Shirren Mystic - I believe it is a Shirren because the name was previously discovered by someone elsewhere on the website and posted about previously and there is still one race not officially announced. I believe Mystic because of the staff he is carrying and he has less...

Doesn't one of those slides feature shirren ships and mugshot that confirms they are the bug race iconic?


I think he did mention the "Shirren Mystic" and yes they are the insect like class.

Now we have to know If they are also the Swarm (love this name). I do believe they are, as in a previous blog post in which they showed a starship combate, the enemy starships were the ones revealed now to be from the Shirren.

Lantern Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber
CorvusMask wrote:
Doesn't one of those slides feature shirren ships and mugshot that confirms they are the bug race iconic?

Yes; I believe you are referring to this slide. However, the slide that confirms the "bug race iconic", as you put it, is this one. The slide with the ships confirms that the name of that bug race is "Shirren", though.

Dark Archive

Pathfinder Adventure Path Subscriber
Ashanderai wrote:
CorvusMask wrote:
Doesn't one of those slides feature shirren ships and mugshot that confirms they are the bug race iconic?
Yes; I believe you are referring to this slide. However, the slide that confirms the "bug race iconic", as you put it, is this one. The slide with the ships confirms that the name of that bug race is "Shirren", though.

Uh, thats what I said(or at least meant), that the slide with shirren ships and mugshots confirms name of race of the bug iconic so I dunno why you are speculating that its shirren in the above post .-.

Lantern Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber
CorvusMask wrote:
Ashanderai wrote:
CorvusMask wrote:
Doesn't one of those slides feature shirren ships and mugshot that confirms they are the bug race iconic?
Yes; I believe you are referring to this slide. However, the slide that confirms the "bug race iconic", as you put it, is this one. The slide with the ships confirms that the name of that bug race is "Shirren", though.
Uh, thats what I said(or at least meant), that the slide with shirren ships and mugshots confirms name of race of the bug iconic so I dunno why you are speculating that its shirren in the above post .-.

Because I saw those slides late at night and didn't really notice the slide you are making reference to until later.

Liberty's Edge

Where ia the lashunta iconic?

Lantern Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber

It was in the first link I posted three of my posts up, where I stated, "... GAMA Show presentations here and...".

Liberty's Edge

Ashanderai wrote:
It was in the first link I posted three of my posts up, where I stated, "... GAMA Show presentations here and...".

Ohh, thanks. Don't know how I missed that one.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

That cover... waiting until August will be difficult.

Paizo Employee Developer, Starfinder Team

7 people marked this as a favorite.
John Roberts 909 wrote:
That cover... waiting until August will be difficult.

For us too.

I want to HOLD this book!

Sovereign Court

1 person marked this as a favorite.
Owen K. C. Stephens wrote:
John Roberts 909 wrote:
That cover... waiting until August will be difficult.

For us too.

I want to HOLD this book!

Starfinder

Aethera http://www.aetherarpg.com/

and Interface Zero https://www.kickstarter.com/projects/821979583/interface-zero-20-cyberpunk- action-for-the-pathfin

There's a lot of goodness coming down the pipe for Pathfinder.


Am I the only one hoping they'll eventually introduce an eighth core class called the Necromonger? ;) :D

Lantern Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber
Berselius wrote:
Am I the only one hoping they'll eventually introduce an eighth core class called the Necromonger? ;) :D

Yes; yes, you are.

:P

Personally, I am hoping for more core classes like:

Scientist (with specialties like Xenobiology for Doctors, Xenopsychology, Astrophysics, and Archaeology) with abilities focusing how they apply their scientific knowledge (Practitioner, Professor, and Researcher)

Pilot (with specialties like Hotshot for fighter pilots, Helmsman for bigger ships, Driver for ground vehicles, and a mecha pilot)

Aristocrat (Bureaucrat, Diplomat, Executive, Noble, Officer, Priest)

Explorer/Pioneer/Spacer (types could include Colonist, Drifter, amd Scout with Frontier Focused abilities oriented by the resources they make their living exploiting like Farmer, Hunter, and Miner)

Hacker (though this one might not be necessary depending on how the Mechanic and/or Technomancer turned out)

Silver Crusade

I'm thinking your scientist and aristocrat class could turn out to be NPC classes.


Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

My guesses:

Scientist = science officer role in starship combat

Pilot = pilot role in starship combat

Aristocrat = Envoy core class

Hacker = maxed out Computer skill

No idea about Explorer/Pioneer/Spacer. Maybe an Operative specialization?


I see no way to play this game with out monsters. how will monsters be added with out waiting a WHOLE month for them to come out??? are they in the core book? if not im not buying them till both come out and only if the monsters dont suck, other wise I dont think I will buy this from the site, maybe some other cheap download for a dollar because the game is getting released with out monsters.


2 people marked this as a favorite.
KrashKourse wrote:
I see no way to play this game with out monsters. how will monsters be added with out waiting a WHOLE month for them to come out???

It's specifically compatible with Pathfinder's bestaries so that there are tonnes of monster products already made that are ready to use in Starfinder.

Also.... a month isn't exactly a long time for the first supplement...

151 to 200 of 942 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Paizo / Product Discussion / Starfinder Core Rulebook All Messageboards

Want to post a reply? Sign in.