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Occult Archetypes II (PFRPG) PDF

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Unlock the Mysteries of the Mind!

Occult Archetypes II opens up new vistas of psychic secrets and mental magic for your Pathfinder campaign! The new psychic rules and occult oddities found in Pathfinder Roleplaying Game Occult Adventures open up a vast new playground for heroes and villains of every kind, and within these pages you'll find incredible new options for psychic spellcasters and non-psychic classes that dabble in the magic of the mind! You'll find 16 awesome archetypes, from psychic warriors like the iron mind barbarian, indomitable kineticist, and martial seerpaladin to scholars like the astropsychic, tranquil occultist, kinetic wizard, and aura master! You'll also find almost 20 innovative and exciting new feats for unlocking your character's psychic potential, like Incredible Hidden Power and Serene Ascendance, or focusing the power they already have like Accelerating Kinetics and Mask of Raw Divinity! Whatever flavor of psychic strangeness is your favorite, grab this 36-page psychic supplement today and will Make Your Game Legendary!

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Product Discussion (13)
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Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Woohoo! Grab it today and get totally MENTAL!


It's very mental. I love it. :)


<3

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

1 person marked this as a favorite.
Thomas Seitz wrote:
It's very mental. I love it. :)

It's so pretty it could be orna-mental! :)

Contributor

Jason Nelson wrote:
Thomas Seitz wrote:
It's very mental. I love it. :)
It's so pretty it could be orna-mental! :)

Occultomental?


Nothing norma-mental about this book. ;)

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

1 person marked this as a favorite.

If you ordered a print copy of the book on the Legendary Games webstore, it would be sent(imental) to you right away!


Okay these puns are getting WAY to detri-(emental) to my health. :p ;)


Well this is already in my wishlist in point of fact, but I was hoping someone would be willing to give me the run down on the kinetic wizard, indomitable kineticist, and/or aura master?

I'd like to know what I'm missing here. :)


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Re the kinetic wizard, these wizards can blast all day, like a kineticist. However, base damage is low, and the wizard doesn't gain access to wild talents, infusions, etc. They can boost a kinetic blast by sacrificing a prepared spell.

Re the indomitable kineticist. They are geokineticists who are a bit like elemental ascetics, but gain bonus combat feats (chosen from a limited range) instead of utility wild talents. There are other differences.

Re the aura master, you could say it's something like a psychic bard. (For a more detailed explanation: There was a class in the 3.5 Complete Psionic book that created psychic auras that became larger as they gained levels; these auras affected their allies, and they could eventually have three auras active at a time. That concept sort of inspired the inquisitor's judgement ability, except that only the inquisitor benefits from judgement. The aura master is inspired by the original concept, but trades away alchemy, including the ability to use extracts.)

That's the rough gist. I hope that helps!


Yes, that helps, thank you.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Thanks for popping in with the info, Eric!

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