Gorbacz |
8 people marked this as a favorite. |
Corvus, there is plenty of player-friendly material in Campaign Setting books which does at no point require you to eat a half-baked corgi atop the Hollow Mountain. Heck, some of those books essentially double as splatbooks. Aquatic Adventures is a great example.
And having setting-themed options in CS books is ... exactly the same as having them in Player Companions, and I somewhat don't see you running around bemoaning that you can't pick something from a Player Companion book because in your interpretation that requires you to fulfil any non-existent requirements.
It seems like you're now trying to make a mountain out of a molehill because you don't want to admit that you weren't exactly correct in your earlier statements. It's OK, that'll pass once you grow older. Hopefully.
CorvusMask |
Umm, you do realize you are being overly defensive again? I mean, you are ganging up on me since you think I'm complaining about something ._.
James Jacobs said earlier that reason why this is in campaign setting line and not player companion line is because its meant to be geared towards GM tools and not player material. I was confused about why if that is the case people keep expecting player material in CS line until someone pointed out there are several CS book with clearly player intended material and I noted while that is weird, I don't consider all forms of player material(such as one in Occult Realms) means book is intended for players to read. That said Inner Sea Magic/Combat/Intrigue is clearly mostly intended for players since its mostly archetypes/feats/spells.
Dean HS Jones |
Umm, you do realize you are being overly defensive again? I mean, you are ganging up on me since you think I'm complaining about something ._.
James Jacobs said earlier that reason why this is in campaign setting line and not player companion line is because its meant to be geared towards GM tools and not player material. I was confused about why if that is the case people keep expecting player material in CS line until someone pointed out there are several CS book with clearly player intended material and I noted while that is weird, I don't consider all forms of player material(such as one in Occult Realms) means book is intended for players to read. That said Inner Sea Magic/Combat/Intrigue is clearly mostly intended for players since its mostly archetypes/feats/spells.
JJ's not the boss of my campaign; if I want to make NPC-intended archetypes available for my players to fuel their complaints about being underpowered I can do it, and I can even waive the entry requirements if I feel like it!
Dragon78 |
1 person marked this as a favorite. |
-Because they didn't read that post by Mr. Jacobs.
-Because campaign setting books can and do give player options.
-Because they really want stuff for constructs.
-Because the ideas they are saying are not for just this product.
-Because people like to dream.
-Because they are board.
-Because it is something to talk about that related to subject of this product.
Gorbacz |
2 people marked this as a favorite. |
You know, if you aren't willing to talk in good faith, just tell me I'm being annoying :P
You're not being annoying, you're just being young. It's sometimes synonymous, sometimes it's not.
You'll grow to be a great butterfly some day. But until then, we'll be grumpy about you going caterpillar all over the panorama every now and then. :)
Baron Iveagh |
Basically this book had a lot of issues in development that caused it to "miss" its window. This is very, very, very difficult to claw back from, as all of our dev resources are already slated to be working on the _next_ thing, so we've got to find our time in bits and pieces.
It's in the mix, and we WILL release it, but I can't tell you exactly when right now (it'll be in 2018). We're in the midst of a developer hiring frenzy that will no doubt help a lot.
That's disappointing, since, apparently, my campaign setting subscription can't actually start for some reason till it comes out.
Nate Z |
Personally, I've never understood the assumption that the campaign setting line is a "GM line." As long as the book is about a specific part of the Golarion setting, it's keeping it's promise.
Likewise, I was just as confused about the complaints the player companion line used to get for NOT containing setting specific material, seeing how the promise that line makes is just for player options on a certain subject.
(CorvusMask, this isn't directed directly at you, per se. I see this "argument" come up darn near every time it's pointed out that the CS line does quite often have player options to offer.)
Heine Stick |
This book doesn't seem like the obvious choice for a setting-specific book to start off Pathfinder 2nd Edition, to be honest.
Also, as far as we know, the release date for this book is November, 2018 with Pathfinder 2nd Edition being released summer '19.
As for how to cancel your subscription, get in touch with customer service via the Customer Service section of these forums, by mail, or by phone.
David knott 242 |
I have to ask the question now, since given recent posts, it seems increasingly likely, was this pushed back to be part of Pathfinder 2.0, and if it was, where do I cancel my subscription again?
I am pretty sure that this is a late 1E product rather than an early 2E product. It is way too early to announce any 2E products other than those associated with the playtest that starts in August of this year.
Adam Daigle Managing Developer |
2 people marked this as a favorite. |
I have to ask the question now, since given recent posts, it seems increasingly likely, was this pushed back to be part of Pathfinder 2.0, and if it was, where do I cancel my subscription again?
This is very much not the case. This book was never intended to be part of Pathfinder Second Edition, which doesn't release until summer of 2019. This book will be out well before then and is for the current version of Pathfinder.
Rysky |
2 people marked this as a favorite. |
Can you guys please answer this request?
"Will we finally be able to pilot a construct? Like, a "weak" wizard climbing into his iron golem to fight the PCs with both the golem's physical prowess and his spellcasting abilities?"
You could already do that from Ultimate Combat/Magic couldn't you?
JiCi |
JiCi wrote:You could already do that from Ultimate Combat/Magic couldn't you?Can you guys please answer this request?
"Will we finally be able to pilot a construct? Like, a "weak" wizard climbing into his iron golem to fight the PCs with both the golem's physical prowess and his spellcasting abilities?"
Yeah... but not as you expected...
You can modify a construct so it can become a breastplate... that's it... You can also modify a construct to get a limb... but only for a Small or Tiny construct...
So... no... you cannot wear an Iron Golem like an armor suit... or modify it to get a powerful gauntlet.
Rysky |
Rysky wrote:JiCi wrote:You could already do that from Ultimate Combat/Magic couldn't you?Can you guys please answer this request?
"Will we finally be able to pilot a construct? Like, a "weak" wizard climbing into his iron golem to fight the PCs with both the golem's physical prowess and his spellcasting abilities?"
Yeah... but not as you expected...
You can modify a construct so it can become a breastplate... that's it... You can also modify a construct to get a limb... but only for a Small or Tiny construct...
So... no... you cannot wear an Iron Golem like an armor suit... or modify it to get a powerful gauntlet.
Yes you can, it has the same stats as a Breastplate but it doesn’t turn into one, you are wearing it, the only limiter is that it has to be the same size as the wearer. So you can get powered armor, not mechs.
JiCi |
JiCi wrote:Yes you can, it has the same stats as a Breastplate but it doesn’t turn into one, you are wearing it, the only limiter is that it has to be the same size as the wearer. So you can get powered armor, not mechs.Rysky wrote:JiCi wrote:You could already do that from Ultimate Combat/Magic couldn't you?Can you guys please answer this request?
"Will we finally be able to pilot a construct? Like, a "weak" wizard climbing into his iron golem to fight the PCs with both the golem's physical prowess and his spellcasting abilities?"
Yeah... but not as you expected...
You can modify a construct so it can become a breastplate... that's it... You can also modify a construct to get a limb... but only for a Small or Tiny construct...
So... no... you cannot wear an Iron Golem like an armor suit... or modify it to get a powerful gauntlet.
I still see several problems with this mecanic though:
- The armor's AC caps at +6, that's it. I understand that this would require balancing, but... let's face it, you kinda expect to get at least half of the construct's natural armor for yourself.- The wearer cannot use the construct's abilities, whether be ability scores, natrual attacks, resistances, speeds, special attacks, etc.
- The construct has to be of the same size as the creator... which kind rules out golems unless you apply the Young template prior to creation. Medium constructs are actually rare.
- The armor remains under the creator's control. That hinders in many ways, such as not everyone can use it or the creator is often ill-fitted for combat. So unless you're a cleric, alchemist, magus or experimenter vigilante, you're not going to benefit much from a construct armor. That would have been another story if the armor granted you a Base attack bonus equal to your total Hit Dice, like Constructs have.
Ok, fine, so it's akin to powered armors, but being able to hijack a construct would have been nice to get... especially after 10 years of Pathfinder.
Luis Loza Developer |
Zaister |
6 people marked this as a favorite. |
Automaton, Champion CR 10
Automaton, Familiar CR 2
Automaton, Master CR 20
Automaton, Sharpshooter CR 15
Automaton, Stalker 5
Clockwork Goblin CR 3
Clockwork Gunslinger 7
Clockwork Priest 11
Clockwork Songbird CR 1/2
Command Construct (Template)
Energized Golem (Template)
Enlightened Construct (Template)
Golem, Dragonhide CR 16
Golem, Inubrix CR 14
Golem, Sand CR 9
Haunted Construct (Template)
Hell Engine (Template)
Recycled Construct (Template)
Robot, Gladiator CR 17
Robot, Repair Drone – Repair Robot CR 2
Robot, Repair Drone – Octopod Mechanic Drone CR 11
Runeplated Construct (Template)
Soulbound Construct (Template)
Steam-powered Clockwork Construct (Template)
Gloom |
1 person marked this as a favorite. |
For anyone wanting to pick up this Handbook as a resource to assist with creating fun and interesting constructs as a player, there are a couple options that can be described as satisfying in this book.
There's some lore bits in this book as well that was interesting to read.
All in all definitely not the book that I was hoping for but a welcome addition to my collection.
The Gold Sovereign |
Automaton, Champion CR 10
Automaton, Familiar CR 2
Automaton, Master CR 20
Automaton, Sharpshooter CR 15
Automaton, Stalker 5
Could anyone go further into the automatons flavor? They seem to be a new constraint subtype! What are they exactly?
And I heard I would really like the steam powered clockwork template.
Xenocrat |
1 person marked this as a favorite. |
Zaister wrote:Automaton, Champion CR 10
Automaton, Familiar CR 2
Automaton, Master CR 20
Automaton, Sharpshooter CR 15
Automaton, Stalker 5Could anyone go further into the automatons flavor? They seem to be a new constraint subtype! What are they exactly?
And I heard I would really like the steam powered clockwork template.
They're already available as avatars, strangely.
James Krolak |
2 people marked this as a favorite. |
I generally liked this book. I was hoping for options like ways for your character to become a construct over time--piece by piece. Or something that lets you merge with a construct similar to the Synthesist Summoner. Of the archetypes included, there are a bunch of bad ones, a few moderately interesting ones, 1 that is horribly written as to be contradictory (at least, it seems that way) and a couple that are actually pretty good. The Construct Saboteur gives some good options for rogues.
The shining star is the Voice of Brigh bard, though. It's 12th level ability lets you use bardic performance to heal and control any construct that has been deactivated/killed--healing it of HP equal to your level per round. While performing, you can give it orders and it must obey you. If you manage to heal it to full, it must follow your orders for 24 hours. After that, it returns to its original programming. What a fun option for a construct heavy campaign like Iron Gods! (and, yes, I'm playing in one of those at present, so I really want to find a way to switch characters) It's unfortunate that you don't get this amazing ability until 12th level, though. I think a better option would be gaining this at 5th or 6th level in such a way that you're limited to a round per level of control. Then, upon reaching 9th level having it switch to a minute per level maximum. And at 12th level increasing it to an hour per level. Possibly changing it to 24 hours or a day per level when you hit 15th. I think all of that would drive home the significance of Brigh as patron of constructs. Oh well, it's still bound to be fun for anyone that gets to play it at high enough level.
Dragon78 |
3 people marked this as a favorite. |
Haven't had a chance to read the book yet, only glanced at it, though I do really like the automations. I will read it thoroughly when I get my physical copy.
Automations