Pathfinder Campaign Setting: Construct Builder's Guidebook

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Unleash the awesome power of golems, clockworks, robots, and other automatons on the Pathfinder world! In Pathfinder Campaign Setting: Construct Builder's Guidebook, you'll learn the secrets of Pathfinder's mightiest magical creations and new methods for making them more versatile than ever before! Vast suites of variations and modifications mean that no construct need ever be the same, and allow you to customize even the most familiar arcane mastercrafts. New options for characters also allow adventurers to bring their creations to the battlefield like never before. Finally, the heights of magical creation are laid bare in this guide to the golemcrafter's art!

ISBN-13: 978-1-60125-989-9

Note: This product is part of the Pathfinder Campaign Setting Subscription.

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Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
QuidEst wrote:
David knott 242 wrote:
Herald wrote:
Well, maybe I can hope for a class that has a construct "pet" as part of this book.

There are a couple of Alchemist archetypes that can do that already:

1) The Promethean Alchemist from Occult Adventures gets a homunculus companion.

2) The Homunculist archetype from Familiar Folio gets a homunculus as an improved familiar.

There’s another one- tinkerer, I think?- that gets a clockwork construct familiar.

Yes, that last archetype is from Inner Sea Intrigue.

I was going to add, for the Promethean Alchemist: The homunculus companion starts out at size Small and eventually becomes Medium. The two improved familiar options are limited to size Tiny.


Personally, I'd love something more akin to the summoner, but Int based and with similar support that an Eidolon has. They have the Unwavering Conduit archetype, which used on an Inevitable is close, but not quite what I am looking for. Instead of law magic, I'd prefer having a few transmutation spells related to constructs added to the known spells and probably dropping the summon monster SLA in favor of some way to modify/buff the construct. A golem master of sorts.

Paizo Employee Creative Director

9 people marked this as a favorite.

As a quick reminder as well to manage expectations, more than 75% of this book is new constructs and templates for constructs presented as new monsters for use by GMs in a game. The rest of the book has a mix of magic items, some talk about how constructs are created and discussion of a few famous construct creators, and a very small number of archetypes (2 to 4, depending on space in the end).

Those archetypes will not be particularly complex ones, and there's certainly not going to be a new class in the game. This is not the book where we present a full option for having an animal companion or eidolon level construct pet; it's aimed more toward GMs than toward players overall.


Any plans to get us a class like that coming up? It's one of the few big high fantasy tropes it's hard to pull off as a player in pathfinder still.


Pathfinder Roleplaying Game Subscriber

Well since the next hardcover book comes out in June and that one doesn't have any new classes. So even if the hardcover book after Planar Adventure has a new class (or more) we would still be waiting a while and that is a big "if";)

Paizo Employee Creative Director

2 people marked this as a favorite.
Wolfism wrote:
Any plans to get us a class like that coming up? It's one of the few big high fantasy tropes it's hard to pull off as a player in pathfinder still.

Not in Pathfinder. There's a class with a pet drone over in Starfinder though!


Pathfinder Starfinder Roleplaying Game Subscriber

Wait, it got pushed back to november 2018 now? Noooo, muh machines!


1 person marked this as a favorite.
Icehawk wrote:
Wait, it got pushed back to november 2018 now? Noooo, muh machines!

As I understand it, the November part is just there, because Paizo's system needs a release date. It has indeed been delayed, but there's not an actual set release date yet.

Again, as I understand it. I may have misunderstood something. :)


David knott 242 wrote:
Herald wrote:
Well, maybe I can hope for a class that has a construct "pet" as part of this book.

There are a couple of Alchemist archetypes that can do that already:

1) The Promethean Alchemist from Occult Adventures gets a homunculus companion.

2) The Homunculist archetype from Familiar Folio gets a homunculus as an improved familiar.

3) The Construct Rider archetype from Cohorts and Companions gets a Construct Mount.


Pathfinder Roleplaying Game Subscriber

I wonder how many creatures and creature templates there will be?

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Dude, the book is 11 months away.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Maybe not, that's just a placeholder date for the webstore.

The actual date is TBD.


Hey why cant this book have some Wyrwood stuff in it? I mean the Legacy of Dragons had stuff for Wyvarans.

Paizo Employee Creative Director

8 people marked this as a favorite.
Alchemist 23 wrote:
Hey why cant this book have some Wyrwood stuff in it? I mean the Legacy of Dragons had stuff for Wyvarans.

Because I made the decision to refocus the book on new constructs and not on player options.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Besides, Legacy of Dragons is in the Player Companion line, this is a Setting book.


Pathfinder Roleplaying Game Subscriber

So is that how the book will be set up, it will have section for each type of construct and/or a specific construct creature?


James Jacobs wrote:
Alchemist 23 wrote:
Hey why cant this book have some Wyrwood stuff in it? I mean the Legacy of Dragons had stuff for Wyvarans.
Because I made the decision to refocus the book on new constructs and not on player options.

The existing Craft Construct rules are bonkers anyhow... who would pay such silly amounts to build things that murderhobos can kill in 3 rounds? better to hire murderhobos...

Paizo Employee Creative Director

2 people marked this as a favorite.
Dragon78 wrote:
So is that how the book will be set up, it will have section for each type of construct and/or a specific construct creature?

The bulk of the book (about 75% to 80%) will be set up like a bestiary, since it's mostly new monsters and new monster templates.

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Does the book describe alternate ways to build constructs? Like, I remember posters long time ago wondering if using elemental spirits in golem is technically slavery and if there is alternate way to build golems


Pathfinder Roleplaying Game Subscriber

I am hoping for variant versions of creatures, especially flesh golems, homunculi, and soulbound dolls. Maybe some stats for various types of animated objects.

Paizo Employee Creative Director

8 people marked this as a favorite.
CorvusMask wrote:
Does the book describe alternate ways to build constructs? Like, I remember posters long time ago wondering if using elemental spirits in golem is technically slavery and if there is alternate way to build golems

It will discuss that element of golem building and provide alternate methods that aren't "stealth evil" soul-enslavement methods for golem construction, yes.

Paizo Employee Creative Director

6 people marked this as a favorite.
Dragon78 wrote:
I am hoping for variant versions of creatures, especially flesh golems, homunculi, and soulbound dolls. Maybe some stats for various types of animated objects.

There's going to be a LOT of templates in this book, each of which (as per the norm) will have a sample creature, but which you can apply to many other constructs.

There will not be a section of "variant versions" though. The focus of this book is on new content, not variant content, if that makes sense.


Pathfinder Companion, Roleplaying Game Subscriber
James Jacobs wrote:
CorvusMask wrote:
Does the book describe alternate ways to build constructs? Like, I remember posters long time ago wondering if using elemental spirits in golem is technically slavery and if there is alternate way to build golems
It will discuss that element of golem building and provide alternate methods that aren't "stealth evil" soul-enslavement methods for golem construction, yes.

Awesome! Glad to have ethically-sourced golems.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
James Jacobs wrote:
CorvusMask wrote:
Does the book describe alternate ways to build constructs? Like, I remember posters long time ago wondering if using elemental spirits in golem is technically slavery and if there is alternate way to build golems
It will discuss that element of golem building and provide alternate methods that aren't "stealth evil" soul-enslavement methods for golem construction, yes.

Yay!

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
James Jacobs wrote:
CorvusMask wrote:
Does the book describe alternate ways to build constructs? Like, I remember posters long time ago wondering if using elemental spirits in golem is technically slavery and if there is alternate way to build golems
It will discuss that element of golem building and provide alternate methods that aren't "stealth evil" soul-enslavement methods for golem construction, yes.

Wohoo :D


Pathfinder Roleplaying Game Subscriber

All good things come to those who wait.

I hope the Simulacrums get at least a passing comment. They are a part of our game, but we run a 1-4 progression like the Summon spells, the kicker is that we Wizards must learn the lower level versions first and Sorcerers replace lower level versions with the higher, but retain the use of them. They really need something and I know they aren't real constructs.


Pathfinder Roleplaying Game Subscriber

Cool, that sounds interesting, thanks for the information Mr. Jacobs.


James Jacobs wrote:
Alchemist 23 wrote:
Hey why cant this book have some Wyrwood stuff in it? I mean the Legacy of Dragons had stuff for Wyvarans.
Because I made the decision to refocus the book on new constructs and not on player options.

Not trying to stuff player-focused things in the book also opens up the possibility for a construct-focused Player's Guide down the line. A "Blood of the Built," maybe.


Pathfinder Roleplaying Game Subscriber

"Blood of the Built", "Sweat of the Builder", etc. whatever they want to call it, a player companion book like that would be interesting.


Pathfinder Roleplaying Game Subscriber

So anyone want to guess what the final cover will look like?

Silver Crusade

5 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

My guess is that it will have the Pathfinder logo and some construct creature. I'm pretty sure about this bet.


Pathfinder Roleplaying Game Subscriber

Yes but what kind of construct. Considering golem is listed first in the description, that seems the most likely one. But there is no rule that says the cover will have only one construct.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

Ooooooo, please be a Poppet!

Pretty, pretty please!


Pathfinder Roleplaying Game Subscriber

Poppets, I forgot about them, I hope they get at least a mention in this book.


Starfinder Charter Superscriber

If Hasbro will license Paizo the rights to the Constructicons, I will buy this book.

Get to work, licensing department!


Pathfinder Roleplaying Game Subscriber

Why just the Constructicons?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I was super excited to get this, but noticed it dropped off my January subscriptions. I assumed it got bumped a month, but I didn't see it at all. What happened that it is now waiting til November of this year? That is a REALLY big push.

Mostly just glad it wasn't canceled.

Edit: Read back far enough for the explanation. Date is TBD, not actually November.


1 person marked this as a favorite.
Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

It got an indefinite postponement. It is listed for November because it has to have a release date. It could well be moved earlier whenever they have an opening for it, or it could be moved later otherwise.


I always figured construct creation to be more a GM tool than something a player should utilize, due to both the feat-investment and overall cost in terms of materials, time and money in which to construct one.

I mean... I think there's a junk golem somewhere in the bestiaries made from ordinary trash that runs up to something like 2000 gold pieces to build. Kind've a heavy investment to put something together that dies in one or two hits.

Making an artificer who specialized in building robots/constructs was always something I wanted to try out, but the rules originally stated seemed to make such to be rather impractical for players. Is this book going to offer alternative construct-creation rules to make them more practical from a player-perspective?


Pathfinder Roleplaying Game Subscriber

We could use more spells to repair/re-animate constructs. Especially a repair related spell that is as powerful as heal.

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Its campaign setting book, campaign setting books are for gms, so no player material <_< Do any of campaign setting books actually have player material enough to cause this confusion lot of people have?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Starfinder Adventure Path Subscriber
CorvusMask wrote:
Its campaign setting book, campaign setting books are for gms, so no player material <_< Do any of campaign setting books actually have player material enough to cause this confusion lot of people have?

Many of the 'Inner Sea' line, I.E. Inner Sea Magic, Inner Sea Combat, Inner Sea intrigue, etc have potentially quite a bit of player material. Likewise Occult Realms & others come to mind, so yeah.

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Hmm, so confusion might be because paizo basically did "Hey, we want to have larger page count than player companion page count, so uh, gonna include this player material book in gm line" few times in the past? I don't think occult realms has much of player materials though since iirc most of player usable content is location specific so its something gm probably gives as reward or opportunity to use.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

Niche or situational doesn’t mean GM use only.


Pathfinder Roleplaying Game Subscriber

I am just saying such spells would be nice to have. But I don't expect them to show up in this book though of course I wouldn't complain if they did;)

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Rysky wrote:
Niche or situational doesn’t mean GM use only.

Well, yeah, but player companion book were all abilities listed in it require player to reach certain location in campaign would be kind of useless for player since its completely up to gm whether they ever visit those locations, right?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
CorvusMask wrote:
Rysky wrote:
Niche or situational doesn’t mean GM use only.
Well, yeah, but player companion book were all abilities listed in it require player to reach certain location in campaign would be kind of useless for player since its completely up to gm whether they ever visit those locations, right?

... you mean just like how the GM can say "no guns and ninjas"?

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Rysky wrote:
CorvusMask wrote:
Rysky wrote:
Niche or situational doesn’t mean GM use only.
Well, yeah, but player companion book were all abilities listed in it require player to reach certain location in campaign would be kind of useless for player since its completely up to gm whether they ever visit those locations, right?
... you mean just like how the GM can say "no guns and ninjas"?

Umm, no. I'm talking about things like "To get access to this kineticist ability, you need to visit a vault in orv and meditate there" type stuff.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
CorvusMask wrote:
Rysky wrote:
CorvusMask wrote:
Rysky wrote:
Niche or situational doesn’t mean GM use only.
Well, yeah, but player companion book were all abilities listed in it require player to reach certain location in campaign would be kind of useless for player since its completely up to gm whether they ever visit those locations, right?
... you mean just like how the GM can say "no guns and ninjas"?
Umm, no. I'm talking about things like "To get access to this kineticist ability, you need to visit a vault in orv and meditate there" type stuff.

And in Golarion you need some relation to Alkenstar in order to have guns.

So it's a quest hook (unless the character comes from there). The point is, it's player material.

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Rysky wrote:
CorvusMask wrote:
Rysky wrote:
CorvusMask wrote:
Rysky wrote:
Niche or situational doesn’t mean GM use only.
Well, yeah, but player companion book were all abilities listed in it require player to reach certain location in campaign would be kind of useless for player since its completely up to gm whether they ever visit those locations, right?
... you mean just like how the GM can say "no guns and ninjas"?
Umm, no. I'm talking about things like "To get access to this kineticist ability, you need to visit a vault in orv and meditate there" type stuff.

And in Golarion you need some relation to Alkenstar in order to have guns.

So it's a quest hook (unless the character comes from there). The point is, it's player material.

Umm. Are you arguing about semantics?

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