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Aethera Campaign Setting (PFRPG) PDF

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Amazing Adventures Among the Stars!

Experience the Pathfinder Roleplaying Game like never before! Discover worlds where magic and technology exist together, where powerful spacefaring vessels called aetherships ply the skies and the stars. The Aethera Campaign Setting features a binary star system with multiple inhabited worlds that have only just survived a century-long war, and even now live in the shadow of an impending intergalactic invasion! Inside this massive 576-page tome you will find:

  • Four new races: Erahthi, plant-like entities with ties to a mysterious verdant elemental plane. Infused, survivors of magical experiments that possess a psychic network and telekinetic abilities. Okanta, giant-blooded humanoids endowed with powerful bestial traits and remarkable cunning. Phalanx, bio-organic constructs with living souls capable of tapping into past-life memories.
  • A new base class: the cantor, a divine spellcaster that uses the prophecy and song to debilitate enemies and enhance themselves and their allies.
  • Six new worlds to explore: The twin stars of Aethera and Ashra, the wasteland world of Akasaat, the jungle planet Kir-Sharaat, the Amrita Asteroid Belt, the gas giant Seraos, and the shrouded ice world of Orbis Aurea.
  • New rules for exciting, fast-paced vehicle combat that involves the entire party and allows you to build and captain your own ships.
  • New hybrid magical technology—aethertech—from mechanical prosthetics to unstoppable powered armor.
  • Dozens of new class archetypes, feats, spells, and MUCH, MUCH MORE!
  • Product Availability

    Will be added to your My Downloads Page immediately upon purchase of PDF.

    Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

    LGPACS0000001PFE


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    Product Discussion (112)
    101 to 112 of 112 << first < prev | 1 | 2 | 3 | next > last >>
    Silver Crusade

    Pathfinder Roleplaying Game Subscriber
    Robert Brookes wrote:

    We've discussed traits internally and we want to introduce them in a book that focuses on the races of Aethera, but that's much further out right now that I can foresee on our product schedule. As for Campaign traits, that will have to wait until our first adventure path, which is also a little ways out.

    However, the iconics?

    Keep an eye out. There's an announcement coming of another new product that might very well interest you :)

    So, I saw on Facebook your announcement for Aetheric Heroes. Will all 10 iconics be presented at different levels in the same way that Paizo has done with theirs?

    Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

    4 people marked this as a favorite.

    This book is all 1st-level characters. I'm actually uploading to our printers now, and we are on track for a Friday release!

    Contributor

    6 people marked this as a favorite.
    Jason Nelson wrote:
    I'm actually uploading to our printers now, and we are on track for a Friday release!

    *flexes*

    Lantern Lodge RPG Superstar 2014 Top 4

    We wanted to provide characters that served as a starting point and a frame of reference. With ten iconics having multiple iterations would've also expanded the page count way beyond scope. We do also provide some great backstories that dig into the setting lore and drop a couple new tools like repair kits (like healer's kits for phalanx), and some other surprises.

    Silver Crusade

    Pathfinder Roleplaying Game Subscriber

    Frackin' page count...

    I'll have to see if I can somehow gather up the funds to get it when it releases. I am curious about the other surprises, so this would definitely be something to get regardless.


    This humble mortal has a question, oh noble, sagacious, and generous designers of Legendary Games, if you will deign to answer it? How much alteration comes to technology and how it functions in Pathfinder?

    Lantern Lodge RPG Superstar 2014 Top 4

    3 people marked this as a favorite.

    Technology in the Aethera Campaign Setting comes in two varieties. Mundane and aethertech. Mundane technology is stuff like bolt-action rifles, binoculars, compasses, swords, and the like. Aethertech is advanced technology that is a hybridization of magic and really sci-fi stuff. Most of it operates with very similar rules to what is presented in the Technology Guide that Paizo published a few years back. Items use charges, take up item slots, etc.

    However, there's some differences in the ways they interact with magic (dispelling, antimagic, etc). As these items are fueled, essentially, by crystallized magic.

    We introduce some different categories of aethertech in this book:

    Automata: Prosthetics and near-cybertechnology.

    Aethertech: A catch-all for utility items, weapons, and armor (including powered armor).

    Aethercraft: Land and space-faring vessels that act in many ways like creatures.


    I'm looking forward to space battles so much that I bought a bunch of WW2 era battleships/destroyers/etc. and other minis and glued them to hex stands. They look great on a starry battlemat.

    Lantern Lodge RPG Superstar 2014 Top 4

    Wow! That sounds really awesome, I'd love to see how those looks!

    Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

    That's pretty great. I tried my hand at model painting for a while as a kid. I was all about the WW2 naval battles and even made up my own naval combat games to play against myself. Great way to use em for spaaaaaace!


    This is great, just a really interesting setting. I had a great time reading through it on a long trans-Atlantic flight this weekend.

    I'm probably still going to go with Starfinder as my system later this year, but I might make this my setting. Or I'll weave this setting into the Starfinder setting. Remains to be seen. What's impressive is that weaving the two settings together shouldn't be too hard, yet the Aethera system is still vibrant and unique. Here's some thoughts of mine on meshing the fluff from Aethera with the overall Starfinder universe (we'll have to see about crunch later but I'd buy a system conversion guide in a heartbeat):

    Spoiler:
    The planes are all about the same for the Starfinder universe. Elemental Plane of Wood is new, so we say it's still way smaller than Water and Earth and no rifts/portals to Plane of Wood and the Pact Worlds have formed yet. Pretty much no conversion necessary. The Elemental Plane of Aether itself is a speculatory idea in-universe, but there's so much aether that it riddles the Aethera system. The Progenitors created a lot of friction in the Ethereal Plane when they froze the powerful connections between the Elemental Planes and the Material Plane within their star system. Paizo lore calls the element of aether the result of interaction between the Ethereal Plane and the Elemental Planes. Put the two concepts together, and it sounds like there was such a buildup of aether within the Elemental Planes (perhaps enough to create that the Aether Subplane, but it doesn't matter) that it spewed into the Aethera Star System within the Material Plane after the Collapse (another effect that would not have rippled out to the Pact Worlds yet). That pretty much all jives.

    The River of Souls article in Paizo's Mummy's Mask AP describes how souls trickle into the Positive Energy plane from the Maelstrom, flow through the Material Plane & Ethereal Plane & Outer Planes in that order, and eventually are reabsorbed by the Maelstrom. The First World of the Fey is basically a closed loop. Well the Aethera Campaign Setting describes the Aethera System as somehow a closed loop as well. Like water in one of those sealed terrariums. No GM fiat needed to combine the two lore systems.

    Humans? Well they're on Golarion, Androffa, and Earth by Paizo lore, each of those three planets being in three different galaxies even. Whatever seeded humans there could also seed them in the Aethera star system.

    Evermorn is just a region of the First World that happens to align with the Aethera system. Easy.

    Tech levels sound comparable between Aethera system and the Pact Worlds, at least as far as weaponry and such goes. The Vercites have been flying longer in their aetherships than the Akasaatis. No idea if Vercite aetherships harness the element of aether, but it makes sense; it's probably not mined from aetherite deposits on the Material Plane though. Not sure if Pact Worlds comm-tech is better than Aethera farcasters. Aetheran aetherships definitely have way slower cruising speeds (decades to cross the system vs weeks) than ships in the Pact Worlds (even when they use conventional thrusters instead of their Driftdrives while in-system); aetheric currents help by an of magnitude, which is still way slow. However, Gates Hubs allow for interplanetary journeys in minutes rather than the days it takes by either thrusters or Driftdrives in the Pact Worlds.

    If the Aethera star system happens to be within the same galaxy as the Pact Worlds system, could they be reached? They would probably be in the Vast rather than a part of the Near Worlds, though the preview about the Drift made it seem as if Drift Beacons could be placed within a Vast system to move it to the Near Worlds. But would the bubble which cuts off the Aethera system also cut off travel via Triune's Drift dimension? We'd have to say no to make it work; the Drift basically sounds like an artificial demiplane anyway even if it is comprised of stolen chunks of the Outer Planes, so maybe that's good enough to circumvent the barriers around the Aethera system. It is interesting how much more efficient intrasystem travel via Folded Space is intrasystem than travel via the Drift; I bet Triune would be extremely intrigued.

    The Score, or how denizens of the Aethera system musically conceptualize the order of the universe, is described as mathematical throughout the book. It's a blueprint, and when diviners derive prophesies from the Score they supposedly determine how something might happen rather than would something happen. Easy to tie into Paizo lore by saying Triune also sees that blueprint to the universe in the form of some complex code, which is how they knew to create the Drift.

    Energy-based economy of Aethera would be thrown out of whack if integrated into a Pact Worlds game. Like the crunch, I wouldn't know how to fix that until I saw the Starfinder core book. But overall the fluff/setting of Aethera shouldn't be hard to slot into a Starfinder game.

    Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

    1 person marked this as a favorite.
    Argendauss wrote:

    This is great, just a really interesting setting. I had a great time reading through it on a long trans-Atlantic flight this weekend.

    I'm probably still going to go with Starfinder as my system later this year, but I might make this my setting. Or I'll weave this setting into the Starfinder setting. Remains to be seen. What's impressive is that weaving the two settings together shouldn't be too hard, yet the Aethera system is still vibrant and unique. Here's some thoughts of mine on meshing the fluff from Aethera with the overall Starfinder universe (we'll have to see about crunch later but I'd buy a system conversion guide in a heartbeat):

    ** spoiler omitted **...

    A system conversion guide is certainly something we're contemplating for Aethera.

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