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Pathfinder Adventure Path #115: Trail of the Hunted (Ironfang Invasion 1 of 6) (PFRPG)

****½ (based on 5 ratings)
Pathfinder Adventure Path #115: Trail of the Hunted (Ironfang Invasion 1 of 6) (PFRPG)
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War Comes Unbidden

The Ironfang Invasion Adventure Path launches with "Trail of the Hunted," a tale of desperate survival set against the invasion of a ruthless hobgoblin army—the Ironfang Legion! As the Ironfang Legion begins carving out an empire of monsters, the heroes must flee their hometown of Phaendar as it burns, saving any lives they can. The heroes guard their band of survivors in the wilderness, challenge a troglodyte tribe for safe haven, and face the brutal bounty hunters dispatched to end their flight to freedom!

This volume of Pathfinder Adventure Path launches the Ironfang Invasion Adventure Path and includes:

  • "Trail of the Hunted," a Pathfinder adventure for 1st-level characters, by Amber E. Scott.
  • A detailed overview of the Ironfang Legion, including its history, membership, and tools, by Ron Lundeen.
  • A gazetteer on the expansive Nesmian Plains, a rugged wilderness of breathtaking vistas and tangled histories, by Crystal Frasier.
  • A bestiary containing new regional threats and allies, by Crystal Frasier, Amber E. Scott, Tonya Woldridge, and Linda Zayas-Palmer.

ISBN-13: 978-1-60125-926-4

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (5)

Average product rating:

****½ (based on 5 ratings)

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The Ironfang Invasion will be considered a modern classic!


I thoroughly enjoyed going through this issue in preparation to run Pathfinder Adventure Path 117: Assault on Longshadow. This issue is packed with info on the Ironfang Legion, new troop types, wereraptors, leshies and a gazetteer on the Nesmian Plains.

It reminds me of the classic Paizo published Dungeon magazines in that they are packed with material that is not only integral to the adventure at hand, but useful to GMs and players outside of the context of the adventure.

Blood Will flow


I have GMed this.

What an excellent and brave way to start an AP. Lots of player freedom, and an endless supply of baddies to throw at the PCs. Make sure your players have family etc. in the starting settlement. This really suits a mounted and martial party.

My favourite AP by far was Kingmaker. Until now. May be a close call by the time we get to the end.

If you like lots player freedom, GM freedom, and adventure landscape style play this is for you.

Well done Paizo

Fresh Feel Guerilla Warfare

****( )

The art really shines: from the cover over the interior full body illustrations, to the headshots and half page scenes.
Also all encounter battle-maps are designed really evocative and fun to play on.
Lots of possible player decisions are covered.
Very informative sidebars.
Players can get their hands on a lot of cool gear.
The NPCs are solidly designed.
The two new Leshy and the Wereraptor.

Managing the refugees and assigning each one a daily duty seems bothersome and most players i know won´t like it.
A "Refugees character sheet" would have been useful for an overview.
A bigger map of Phaendar on the inside front cover would have been more useful than the smaller than 1/4th page one on page 22 - it certainly is a nice map and the place where the entire first session takes place.
The "Southern Chernasardo" map on page 22 is much too small and would have been so much better as a hexploration map. At the size it is, it´s pretty much guesswork where the characters are going exactly.
"Part 2" is a little jumbled and would have benefited from a clearer structure or at least a timetable sidebar.
There is no mention of the settlements "Ecru", "Redburrow" or "Radya´s Hollow" from the inside front cover in the Nesmian plains section, which otherwise is solid.

The inside front cover map doesn´t line up with the one on page 66 in all details, especially #8 "Cavlinor" is in two different places.

This really feels like a classic fantasy adventure!

Solid part One

****( )

This adventure path gets back to the basics, and has a healthy dose of wilderness encounters. Lots of hobgoblins to fight, but there are other critters too. I like the art for the hobgoblins and bugbear, very nice.

Off to a great start!


Great premise for an extended campaign. The events which set this AP off are a little railroady, but most characters from Nirmathas or the surrounding region will have a built-in motivation to pick up the adventure without any coercion from the GM. There are some excellent roleplaying opportunities in this adventure, in which the PCs become de facto leaders of a band of civilian refugees which is fleeing a brutal enemy invasion, but the scenario doesn't skimp on combat, either. Most of the adventure takes place in a rural (wilderness) setting, with just a smidgeon of underground exploring for anyone craving a good old-fashioned tunnel crawl. Five out of five stars. Gift Certificates
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