paizo.com Recent Posts in Magitech Archetypes (PFRPG) Discussionpaizo.com Recent Posts in Magitech Archetypes (PFRPG) Discussion2017-03-09T00:01:26Z2017-03-09T00:01:26ZRe: Forums: Product Discussion: Magitech Archetypes (PFRPG)Endzeitgeisthttps://paizo.com/products/btpy9s4t/discuss?Magitech-Archetypes#142018-07-10T13:28:32Z2018-07-10T13:28:32Z<p>Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS; etc.</p>
<p>Endzeitgeist out.</p>Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS; etc.
Endzeitgeist out.Endzeitgeist2018-07-10T13:28:32ZRe: Forums: Product Discussion: Magitech Archetypes (PFRPG)Jason Nelson (Contributor, RPG Superstar 2008 Top 4, Legendary Games)https://paizo.com/products/btpy9s4t/discuss?Magitech-Archetypes#132017-04-28T00:33:50Z2017-04-28T00:33:50Z<div class="messageboard-quotee">the xiao wrote:</div><blockquote> <div class="messageboard-quotee">nkg114 wrote:</div><blockquote><p> How does the feat Walker in Rust work with the technokineticist, considering that they don't have a spell list? There probably needs to be some kind of burn cost.
</p>
</blockquote>Someone read my whole review? or do great minds think alike? Anyway, not any official answer, but a good guess would be 1 burn per every two levels for the normal kineticist... if you think it is too high, then 1 burn every 3 levels. </blockquote><p>That was what I was going to suggest - 1/2 levels.the xiao wrote:nkg114 wrote:How does the feat Walker in Rust work with the technokineticist, considering that they don't have a spell list? There probably needs to be some kind of burn cost.
Someone read my whole review? or do great minds think alike? Anyway, not any official answer, but a good guess would be 1 burn per every two levels for the normal kineticist... if you think it is too high, then 1 burn every 3 levels. That was what I was going to suggest - 1/2 levels.Jason Nelson (Contributor, RPG Superstar 2008 Top 4, Legendary Games)2017-04-28T00:33:50ZRe: Forums: Product Discussion: Magitech Archetypes (PFRPG)the xiaohttps://paizo.com/products/btpy9s4t/discuss?Magitech-Archetypes#122017-04-27T22:55:29Z2017-04-27T22:55:29Z<div class="messageboard-quotee">nkg114 wrote:</div><blockquote><p> How does the feat Walker in Rust work with the technokineticist, considering that they don't have a spell list? There probably needs to be some kind of burn cost.
</p>
</blockquote><p>Someone read my whole review? or do great minds think alike? Anyway, not any official answer, but a good guess would be 1 burn per every two levels for the normal kineticist... if you think it is too high, then 1 burn every 3 levels.nkg114 wrote:How does the feat Walker in Rust work with the technokineticist, considering that they don't have a spell list? There probably needs to be some kind of burn cost.
Someone read my whole review? or do great minds think alike? Anyway, not any official answer, but a good guess would be 1 burn per every two levels for the normal kineticist... if you think it is too high, then 1 burn every 3 levels.the xiao2017-04-27T22:55:29ZRe: Forums: Product Discussion: Magitech Archetypes (PFRPG)powerGohttps://paizo.com/products/btpy9s4t/discuss?Magitech-Archetypes#112017-04-27T22:53:54Z2017-04-27T21:52:04Z<p>How does the feat Walker in Rust work with the technokineticist, considering that they don't have a spell list? There probably needs to be some kind of burn cost.</p>How does the feat Walker in Rust work with the technokineticist, considering that they don't have a spell list? There probably needs to be some kind of burn cost.powerGo2017-04-27T21:52:04ZRe: Forums: Product Discussion: Magitech Archetypes (PFRPG)N. Jollyhttps://paizo.com/products/btpy9s4t/discuss?Magitech-Archetypes#102017-04-27T00:07:21Z2017-04-27T00:07:21Z<div class="messageboard-quotee">the xiao wrote:</div><blockquote><p> Reviewed here, on DT and on Amazon! Sequel wheeeeeeeeen?!?!?!?
</p>
Alos, why no NPC? a necrotech master was a must! </blockquote><p>There was a reason for no NPC, and that's because I was brought onto this project late, so I didn't have time to set up everything that I would have normally liked to for myself. If we do a sequel, I'll probably get a sample NPC in line for it.the xiao wrote:Reviewed here, on DT and on Amazon! Sequel wheeeeeeeeen?!?!?!?
Alos, why no NPC? a necrotech master was a must!
There was a reason for no NPC, and that's because I was brought onto this project late, so I didn't have time to set up everything that I would have normally liked to for myself. If we do a sequel, I'll probably get a sample NPC in line for it.N. Jolly2017-04-27T00:07:21ZRe: Forums: Product Discussion: Magitech Archetypes (PFRPG)Jason Nelson (Contributor, RPG Superstar 2008 Top 4, Legendary Games)https://paizo.com/products/btpy9s4t/discuss?Magitech-Archetypes#92017-04-26T23:44:37Z2017-04-26T23:44:37Z<p>Thanks for the review, Xiao! Glad you enjoyed, and it's a fair commentary that some of the archetypes are more "sci-fi" than specifically magitech. Perhaps a sequel is needed... :)</p>Thanks for the review, Xiao! Glad you enjoyed, and it's a fair commentary that some of the archetypes are more "sci-fi" than specifically magitech. Perhaps a sequel is needed... :)Jason Nelson (Contributor, RPG Superstar 2008 Top 4, Legendary Games)2017-04-26T23:44:37ZRe: Forums: Product Discussion: Magitech Archetypes (PFRPG)the xiaohttps://paizo.com/products/btpy9s4t/discuss?Magitech-Archetypes#82017-04-18T23:56:48Z2017-04-18T23:47:57Z<p>Reviewed here, on DT and on Amazon! Sequel wheeeeeeeeen?!?!?!?
<br />
Alos, why no NPC? a necrotech master was a must!</p>Reviewed here, on DT and on Amazon! Sequel wheeeeeeeeen?!?!?!?
Alos, why no NPC? a necrotech master was a must!the xiao2017-04-18T23:47:57ZRe: Forums: Product Discussion: Magitech Archetypes (PFRPG)Luthornehttps://paizo.com/products/btpy9s4t/discuss?Magitech-Archetypes#72017-02-18T17:44:43Z2017-02-01T22:10:09Z<p>Yeah, the new element was probably my favorite part, it's definitely pretty neat. You can definitely make an interesting monster out of yourself, makes me want to see a corpokineticist and a technokineticist team up and go nuts.</p>
<p>Beyond the new element, though, here's what else you can expect to see in this book:</p>
<p>Astrologer, a mesmerist archetype. You lose consummate liar and five mesmerist tricks to get some star-related stuff, you generally get some bonuses to these abilities for being outdoors at night. </p>
<p>[Spoiler omitted]</p>
<p>Delver, a wizard archetype. You trade out Scribe Scroll for Blind-Fight, arcane bond for some interesting bonuses you can choose from every so often, and your 10th level bonus feat for divination bonuses underground and adding to your summon monster spell list. Very much about venturing underground and all that.</p>
<p>Engram Channeler, a spiritualist archetype that channels a deceased person whose memories are stored in some machine somewhere instead of the traditionally dead variety. Lose some necromancy spells, gain some technology spells, your phantom is treated as a construct and can only manifest as an incorporeal creature. Instead of a normal focus, gets a new focus to represent its digital nature.</p>
<p>Nanotech Infuser, a sorcerer archetype that unsurprisingly involves nanobots. Swap out some class skills, replace your 1st-level bloodline power and 7th, 13th, and 19th level bloodline feats and spells for various nanite tricks.</p>
<p>Necrotech Master, a kineticist archetype only for non-good constructs or corporeal undead that has to take the new Machine element. Uses Charisma instead of Constitution for wild talents, burn is tweaked to actually work for them, etc., nailed down to picking specific elements and that kind of thing, but you're going to wind up a techno-undead horror at the end of it all.</p>
<p>Penumbral Arcanist, which is shockingly an arcanist archetype that deals with shadowy things. Trades your 1st-level exploit for the ability to make your spells shadowy, gain some custom exploits and greater exploits, replace magical supremacy for the ability to make it difficult for divination and light spells to penetrate your shadowy spells.</p>
<p>Robot Fighter, a ranger archetype for fighting robots. Swaps out some class skills, only gets favored enemy for constructs but bonuses against robots, replaces wild empathy with bonuses against mechanical traps, some gun-related feats you can take with combat style feats, replace Endurance with Technologist, gets some technological spells, and a bunch of other stuff for fighting robots and technology in general that I'm not going to go into more detail about.</p>
<p>Then you get the machine element which, as I said, is pretty cool, offers some fun composites too, actually a good option to combine with aether amazingly and also void, since they get specific composite blasts instead of the weird boosts, also one of the few energy composite blasts. Complete with an elemental saturation. </p>
<p>Finishes off with seven techno feats.</p>
<p>So, hope that helps people figure out if they want this or not!</p>Yeah, the new element was probably my favorite part, it's definitely pretty neat. You can definitely make an interesting monster out of yourself, makes me want to see a corpokineticist and a technokineticist team up and go nuts.
Beyond the new element, though, here's what else you can expect to see in this book:
Astrologer, a mesmerist archetype. You lose consummate liar and five mesmerist tricks to get some star-related stuff, you generally get some bonuses to these abilities for being...Luthorne2017-02-01T22:10:09ZRe: Forums: Product Discussion: Magitech Archetypes (PFRPG)N. Jollyhttps://paizo.com/products/btpy9s4t/discuss?Magitech-Archetypes#62017-02-18T17:44:48Z2017-02-01T21:34:41Z<div class="messageboard-quotee">Bdrone wrote:</div><blockquote><p> ...I think im gonna have fun with this one, once i can get around to it. Turing Computation just sounds plain good... and a whole nother KINETICIST ELEMENT!!!</p>
<p>•turns and breaks some glass for effect•</p>
<p>I am intrigued. </blockquote><p>You should have your copy by now.
<p>Also this book marks the 7th element I've written for the kineticist (KOP 1: Light/Sound/Time, KOP 2: Poison/Visera, LK 1: Mind, MA: Machine), meaning I've written as many as Paizo's put out.</p>Bdrone wrote:...I think im gonna have fun with this one, once i can get around to it. Turing Computation just sounds plain good... and a whole nother KINETICIST ELEMENT!!!
*turns and breaks some glass for effect*
I am intrigued.
You should have your copy by now. Also this book marks the 7th element I've written for the kineticist (KOP 1: Light/Sound/Time, KOP 2: Poison/Visera, LK 1: Mind, MA: Machine), meaning I've written as many as Paizo's put out.N. Jolly2017-02-01T21:34:41ZRe: Forums: Product Discussion: Magitech Archetypes (PFRPG)Bdronehttps://paizo.com/products/btpy9s4t/discuss?Magitech-Archetypes#52017-02-01T04:13:23Z2017-02-01T04:13:23Z<p>...I think im gonna have fun with this one, once i can get around to it. Turing Computation just sounds plain good... and a whole nother KINETICIST ELEMENT!!!</p>
<p>•turns and breaks some glass for effect•</p>
<p>I am intrigued.</p>...I think im gonna have fun with this one, once i can get around to it. Turing Computation just sounds plain good... and a whole nother KINETICIST ELEMENT!!!
*turns and breaks some glass for effect*
I am intrigued.Bdrone2017-02-01T04:13:23ZRe: Forums: Product Discussion: Magitech Archetypes (PFRPG)N. Jollyhttps://paizo.com/products/btpy9s4t/discuss?Magitech-Archetypes#42017-06-21T23:33:50Z2017-01-31T23:43:28Z<div class="messageboard-quotee">Luthorne wrote:</div><blockquote><p> I noticed this has Oil Infusion and Persistent Infusion as per <i>Legendary Kineticists</i>, but the wording and mechanics seem slightly tweaked...are they supposed to be updated versions of their <i>Legendary Kineticists</i> counterparts, replacing them, or just very similar infusions that can be used alongside the originals (Oil InfusionLK versus Oil InfusionMA) and are a bit confusingly named?</p>
<p><b>Edit:</b> Also, basic technokinesis has nothing listed under burn, though I imagine it should be 0 like every other basic [X]kinesis. </blockquote><p>Oil and persistent are updates, things we would have changed givven the chance. And yeah, they're 0 burn.
<div class="messageboard-quotee">Luthorne wrote:</div><blockquote><p> Other minor thing; in the list of wild talents, it's listed as overclocked offense, but the actual wild talent is titled overclocked offensive; however, the improved version is called overclocked offense, improved in both locations, making me believe overclocked offense is the intended title?</p>
<p><b>Edit:</b> There's also a 7th-level wild talent listed called educated construct which doesn't seem to exist?</p>
<p><b>Edit:</b> Ah, wait, that got renamed to turing computation I'm betting, and just wasn't updated. </blockquote><p>Yeah, overclocked offense is the correct name, just a bit of editing issues.
<p>And yeah, Loren REALLY wanted that to be called turing computation, and I can't blame her.</p>Luthorne wrote:I noticed this has Oil Infusion and Persistent Infusion as per Legendary Kineticists, but the wording and mechanics seem slightly tweaked...are they supposed to be updated versions of their Legendary Kineticists counterparts, replacing them, or just very similar infusions that can be used alongside the originals (Oil InfusionLK versus Oil InfusionMA) and are a bit confusingly named?
Edit: Also, basic technokinesis has nothing listed under burn, though I imagine it should be 0...N. Jolly2017-01-31T23:43:28ZRe: Forums: Product Discussion: Magitech Archetypes (PFRPG)Luthornehttps://paizo.com/products/btpy9s4t/discuss?Magitech-Archetypes#32017-01-31T21:41:38Z2017-01-31T21:41:38Z<p>Other minor thing; in the list of wild talents, it's listed as overclocked offense, but the actual wild talent is titled overclocked offensive; however, the improved version is called overclocked offense, improved in both locations, making me believe overclocked offense is the intended title?</p>
<p><b>Edit:</b> There's also a 7th-level wild talent listed called educated construct which doesn't seem to exist?</p>
<p><b>Edit:</b> Ah, wait, that got renamed to turing computation I'm betting, and just wasn't updated.</p>Other minor thing; in the list of wild talents, it's listed as overclocked offense, but the actual wild talent is titled overclocked offensive; however, the improved version is called overclocked offense, improved in both locations, making me believe overclocked offense is the intended title?
Edit: There's also a 7th-level wild talent listed called educated construct which doesn't seem to exist?
Edit: Ah, wait, that got renamed to turing computation I'm betting, and just wasn't updated.Luthorne2017-01-31T21:41:38ZRe: Forums: Product Discussion: Magitech Archetypes (PFRPG)Luthornehttps://paizo.com/products/btpy9s4t/discuss?Magitech-Archetypes#22017-01-31T20:06:47Z2017-01-31T20:06:47Z<p>I noticed this has Oil Infusion and Persistent Infusion as per <i>Legendary Kineticists</i>, but the wording and mechanics seem slightly tweaked...are they supposed to be updated versions of their <i>Legendary Kineticists</i> counterparts, replacing them, or just very similar infusions that can be used alongside the originals (Oil InfusionLK versus Oil InfusionMA) and are a bit confusingly named?</p>
<p><b>Edit:</b> Also, basic technokinesis has nothing listed under burn, though I imagine it should be 0 like every other basic [X]kinesis.</p>I noticed this has Oil Infusion and Persistent Infusion as per Legendary Kineticists, but the wording and mechanics seem slightly tweaked...are they supposed to be updated versions of their Legendary Kineticists counterparts, replacing them, or just very similar infusions that can be used alongside the originals (Oil InfusionLK versus Oil InfusionMA) and are a bit confusingly named?
Edit: Also, basic technokinesis has nothing listed under burn, though I imagine it should be 0 like every...Luthorne2017-01-31T20:06:47ZForums: Product Discussion: Magitech Archetypes (PFRPG)Jason Nelson (Contributor, RPG Superstar 2008 Top 4, Legendary Games)https://paizo.com/products/btpy9s4t/discuss?Magitech-Archetypes#12017-01-30T22:26:57Z2017-01-30T22:26:57Z<p>Unleash mad science or spectacular sci-fi sorcerery in your game today!</p>Unleash mad science or spectacular sci-fi sorcerery in your game today!Jason Nelson (Contributor, RPG Superstar 2008 Top 4, Legendary Games)2017-01-30T22:26:57Z