Mini-Dungeon Collection #050: When Goblins Die, No Comets are Seen (5E) PDF

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A 5th Edition Mini-Dungeon for 4-6 PCs of levels 3-4

After delving into the upper tunnels of a recently-abandoned mine pursuing mutated goblins, the party follows some buckled minecart rails, finding rough tunnels and unexpected chambers at their end. A palpable sense of fear pervades the area.

The last members of a decimated tribe fled into these depths, but have no idea what to do now. They reached Area 5, but felt the sudden appearance of a worked room meant more trouble. Infamous amongst their kind, and fearing an unheralded death, they’re currently psyching themselves to fight back to the surface.

Mini-Dungeons are single page, double sided adventures for Dungeons & Dragons 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.

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5.00/5 (based on 1 rating)

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An Endzeitgeist.com review

5/5

This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

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..

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Still here?

All right!

This mini-dungeon can be run as a sequel to "Doubt not that stars are fire", but can also stand on its own. After delving into the coldfire-infested tunnels in the previous module, the party dives into the dark, where they'll encounter the remains of a goblin tribe, with the first combat found being a clash between a ghost and a goblin-sized wightfor some rather weird start...and the tunnels also contain horribly weakened goblins, statues pulsing in harsh, fear-causing light…

…and the pdf actually includes the stats for a greater insect swarm monster – nice!

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, and the inclusion of a key-less map and VTT-capable options is a big plus for me.

Stephen Yeardley's take on exploring these weird tunnels has been radically changed and converted to 5E – the execution is lethal, but damn cool and leaves not much to be desired, working imho actually better than the PFRPG-version. My final verdict will be 4.5 stars, rounded up for the purpose of this platform.

Endzeitgeist out.



Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

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