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Legendary Hybrids: Doomguard (PFRPG) PDF

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Doomed to Die

Legendary Hybrids: Doomguard is the latest volume in our series of class-focused player supplements, introducing a new series of hybrid classes like those in the Pathfinder Roleplaying Game Advanced Class Guide that blend the core elements of two different base classes into a unique synergy all their own. The doomguard brings you a 20-level hybrid class that combines the deadly hunting skills, specialized combat prowess, and focused wrath of the ranger with the glorious defiance and battlefield of the cavalier, with a special twist: a terrible and dire doom that follows him like an oracle's curse and binds him to his fated enemies at whose hands he is doomed to die! You can select from 45 different dooms, from maimed and blinded to powerless prophet and stigmata! You'll also find favored class bonuses for core races and a quartet of amazing archetypes, from the dauntless and daring challenger, the defensive bulwark of the doomwarden, the fey foundling orphan with a forgotten lineage but connections to the mystical world of the fey, and the dread raven banner with a death wish that defies all who stand in his path. If you've ever wanted to play a warrior with a dark destiny crawling from behind and even as it drives him onwards to meet his fate for death or glory, pick up this 38-page Pathfinder character class supplement today and Make Your Game Legendary!

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Product Discussion (25)
Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

YOUR DOOM AWAITS!


45 different dooms? That sounds like a lot for one class.

May we please get some hints on just how they work? I've long wanted to see someone do something like oracle curses for non-spellcasting classes. I hope they're something similar.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

2 people marked this as a favorite.

Here's a nice example:

Infested
Your body is full of writhing parasites, which occasionally burst forth through your skin, mouth, and eyes. You tend to inspire repulsion, pity, and disgust in others.

At 1st level, you take a -4 penalty on Charisma checks and Charisma-based skill checks made when interacting with living creatures other than oozes and vermin. However, you can influence vermin as if they were animals and you had the wild empathy class feature of a druid whose level equals your doomguard level.

You cannot be further infested by other parasites, being immune to parasitic infestations, implantation of eggs or organisms (which are devoured by your own internal parasites), or bleed damage or blood drain by Small or smaller creatures. You cannot be harmed by rot grubsGMG, and you take half damage from swarms and are immune to the distraction ability of swarms.

At 5th level, you are immune to the sickened condition, and you can use vomit swarmAPG as a spell-like ability once per day, plus one additional time per day for every 5 levels after 5th.

At 10th level, you are immune to disease (including supernatural diseases and disease-like curse effects like lycanthropy and mummy rot) and the nauseated condition.

At 15th level, you gain immunity to poison, and you can use your vomit swarm spell-like ability to summon a rot grub swarmB3 (which behaves as the swarm normally summoned by the spell) or 1d4+1 giant rot grubsB3 (which must appear adjacent to your space but afterwards can move independently, as if they were creatures summoned by summon nature's ally).

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

2 people marked this as a favorite.

And here's another:

Lunacy
You experience periods of metal instability, especially during stress.

At 1st level, you take a -4 penalty on Will saves and the DC of using Intimidate against you decreases by 8. You do not take numerical penalties from fear (including hit point damage from phantasmal killer or similar effects), though fear effects can still affect your actions, such as causing you to drop held items or flee from combat.

At 5th level, when you fail a Will save, you become confused rather than suffering the normal effects of the original effect. This confusion lasts as long as the consequences of the failed Will save lasts. On a result of "act normally", you behave as the effect you failed to save against dictates. You do not become confused if you choose to voluntarily give up your saving throw.

At 10th level, any penalty you would take from a mind-affecting effect is reversed into a bonus. This replaces the 1st-level ability to ignore penalties from fear; fear now gives you a bonus. In addition, you can reroll the result of confusion effects you are suffering from, but must accept the second result even if it is worse. In addition, if you confirm a critical hit against a creature while you are confused, the target must succeed on a Will save or be affected as moonstruckAPG (caster level equal to your curse level).

At 15th level, when you are confused because of a failed Will save, you decide what you do on a result of "act normally." You become immune to confusion, insanity, moonstruckAPG, the horrific appearance of qlippothsB2, the alien presence of outer dragonsB4, the unspeakable presence of great old onesB4, or any effect that causes insanity, madness, or random actions.


Thanks for showing me some of what to expect. That sounds pretty much like what I was hoping for.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Legends Subscriber

That product description is one of the most METAL things I have ever read.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

1 person marked this as a favorite.
Nate Z wrote:
That product description is one of the most METAL things I have ever read.

Ha! Thanks for saying so. I think it should be a pretty fun class if you want to be HARDCORE!!!


1 person marked this as a favorite.

man that rock in Hell Jason Nelson.


Is there a Berserker Frenzy-like doom?

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

2 people marked this as a favorite.

Here's a list of the DOOMS in this book:

Anasyrma
Animal Aspect
Animal Transformation
Blindness
Bondage
Branded
Clouded Vision
Cold-Blooded
Choreomania
Curse Magnet
Deaf
Feral
Forthright
Frail
Frenetic
Friendless
Grotesque
Hunger
Infested
Insomniac
Lame
Legalistic
Leper
Lunacy
Maimed
Misshapen
Mutant
Odious
Peaceful
Powerless Prophet
Provocative
Ravenous
Reverse Aging
Sanguine
Solipsism
Somnambulism
Squeamish
Star-Crossed
Stigmata
Temptation
Tongues
Unlife
Voices
Wasting
Wrecker

Several of those contain elements of combat frenzy-type bits and pieces, though none is specifically devoted to becoming enraged or out of control in battle.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

demiurge108 wrote:
man that rock in Hell Jason Nelson.

Thanks!


May we get some information on the Animal Aspect, Animal Transformation, and Feral dooms?


I just bought this one and read it, and oh how I love Animal Aspect, as well as so many of those Dooms. I'd love to see if some could be used as oracle curses.

One question: under 'Dooms' it mentions something called the 'Cursed' feat, but it doesn't get described anywhere in the product. Was this an oversight or has it already been described elsewhere? Admittedly I suspect it boils down to 'you can take one Doom and have it improve as you rise in level the same as a Doomguard', which I would love.

Still and all, some clarification would be improved.

And let me say too that anyone who likes the doomed heroes of Greek or Norse myth will probably love this wholeheartedly.


Say, has anyone else bought this one yet? It is a great piece of work. I'll see about a review after my dental appointment today.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

1 person marked this as a favorite.
Eric Hinkle wrote:

I just bought this one and read it, and oh how I love Animal Aspect, as well as so many of those Dooms. I'd love to see if some could be used as oracle curses.

One question: under 'Dooms' it mentions something called the 'Cursed' feat, but it doesn't get described anywhere in the product. Was this an oversight or has it already been described elsewhere? Admittedly I suspect it boils down to 'you can take one Doom and have it improve as you rise in level the same as a Doomguard', which I would love.

Still and all, some clarification would be improved.

And let me say too that anyone who likes the doomed heroes of Greek or Norse myth will probably love this wholeheartedly.

I think that's an editing artifact; there was going to be a Cursed feat but it ended up getting cut.

Though something like it might be surfacing in another book... :)


Just did up my review for this one, and I hope it encourages someone to buy it.


3 people marked this as a favorite.
Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

I snagged it before you put that very informative review up. What sold me was this... " a terrible and dire doom that follows him like an oracle's curse and binds him to his fated enemies at whose hands he is doomed to die!"

Oracle Curse equivalencies for a melee character... SOLD!

Silver Crusade

Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Deluxe Comics Subscriber

Your review and other comments here has convinced me. Purchased.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Deluxe Comics Subscriber

Wait, they don't get Perception as a class skill? NUUUUUUUUUUUUUUUUUUUUU-no biggie, that's easily rectified.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Deluxe Comics Subscriber

I LOOOOOOOVE the Raven Banner, gonna make one of them.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Glad you are loving it, and happy that the product description definitely seems to have captured the feel of the class! Let us know how the Raven Banner plays for you!

Silver Crusade

Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Deluxe Comics Subscriber

I shall!

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Rysky wrote:
I shall!

Awesome. And if you can, write up a review! Even a short one would be most helpful!


1 person marked this as a favorite.
Jason Nelson wrote:

Here's a nice example:

Infested
Your body is full of writhing parasites, which occasionally burst forth through your skin, mouth, and eyes. You tend to inspire repulsion, pity, and disgust in others.

At 1st level, you take a -4 penalty on Charisma checks and Charisma-based skill checks made when interacting with living creatures other than oozes and vermin. However, you can influence vermin as if they were animals and you had the wild empathy class feature of a druid whose level equals your doomguard level.

You cannot be further infested by other parasites, being immune to parasitic infestations, implantation of eggs or organisms (which are devoured by your own internal parasites), or bleed damage or blood drain by Small or smaller creatures. You cannot be harmed by rot grubsGMG, and you take half damage from swarms and are immune to the distraction ability of swarms.

At 5th level, you are immune to the sickened condition, and you can use vomit swarmAPG as a spell-like ability once per day, plus one additional time per day for every 5 levels after 5th.

At 10th level, you are immune to disease (including supernatural diseases and disease-like curse effects like lycanthropy and mummy rot) and the nauseated condition.

At 15th level, you gain immunity to poison, and you can use your vomit swarm spell-like ability to summon a rot grub swarmB3 (which behaves as the swarm normally summoned by the spell) or 1d4+1 giant rot grubsB3 (which must appear adjacent to your space but afterwards can move independently, as if they were creatures summoned by summon nature's ally).

Just want to say that it was well thought out that your own internal parasites eat anything else trying to infest you.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Ha, glad you liked that one. I thought it was suitably gross. :)

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