Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder Society Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game


Pathfinder Adventure Card Game

Pathfinder Player Companion: Elemental Master's Handbook (PFRPG)

Our Price: $14.99

Preorder expected

Add to Cart
Facebook Twitter Email

Bend nature's wrath to your will! Whether as a spellcasting elementalist or a martial master imbued with primal fury, all the unstoppable might of air, earth, fire, and water are at your command with Pathfinder Player Companion: Elemental Master's Handbook! Learn how to take control of the forces of creation with new spells, magic items, incredible abilities, and more, each perfect for heroes seeking to dominate the wild elements. Whether you choose to scour the land in fire or crush your foes beneath the waves, nature's most powerful forces are at your command!

ISBN-13: 978-1-60125-965-3

Note: This product is part of the Pathfinder Player Companion Subscription.

Product Availability

Preorder - Expected approximately .

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9483


See Also:



Product Discussion (114)
101 to 114 of 114 << first < prev | 1 | 2 | 3 | next > last >>

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Both of those sound like interesting ideas.


Hopefully this will provide the still missing Basic Phytokinesis, Void and Wood Wysps for familiars (and greater elemental whispers). The last one may be a stretch.


andygal wrote:
I'd like to see some alternate racial traits that make elemental races better at elemental things besides sorcerer bloodlines, like the keneticist as people have said.
Dragon78 wrote:
Alternate racial traits for the genie-kin to make them better at being kineticist would be cool.

This would excellent! And if it hasn't already been mentioned, it would be awesome for more racial archetypes and favored class options for the genekin as well. I just feel like they don't get enough love.


4 people marked this as a favorite.
Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber
Dragon78 wrote:
Alternate racial traits for the genie-kin to make them better at being kineticist would be cool.

See Psychic Anthology, p. 24, Kinetic Invocation feat. Genie-kin don't actually have to select that feat to gain its benefits.

So that one came out a bit earlier than expected.

Grand Lodge

Very nice!


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

I really hate that feat and I will not use abilities that require spell components for the kineticist. The main reason I like the class is because they use spell-like and supernatural abilities.


Pathfinder Companion Subscriber

Why is the estimated shipping cost for this one so much higher then the previous companions?


1 person marked this as a favorite.
Magentawolf wrote:
Why is the estimated shipping cost for this one so much higher then the previous companions?

the excess elements make it denser?


dharkus wrote:
Magentawolf wrote:
Why is the estimated shipping cost for this one so much higher then the previous companions?
the excess elements make it denser?

ROFLMAO......

Shadow Lodge

1 person marked this as a favorite.

Still really hoping Elemental Clerics get a good looking at here as well as some Earth based attack spells that do not do Acid Damage. There are a few out there.

A Feat that helps bypass Energy Resistance (but not completely) would be great as well. Something like 1/Day for every 5 CL, your <Fire> spells ignor up to 10 Fire Resistance all targets in the area might have. Targets are treated as having 10 points less of resistance. Energy immunity is not affected, nor is Energy Resistance from spells, such as Resist Energy. Not a metamagic Feat, just an ability to make your Energy spells stronger a few times a day.

Dark Archive

1 person marked this as a favorite.
DM Beckett wrote:
Still really hoping Elemental Clerics get a good looking at here as well as some Earth based attack spells that do not do Acid Damage. There are a few out there.

Definitely could use some Earth, Air and Water domain abilities / spells that throw rocks, wind and jets of water at people, and not acid, electricity or cold/ice. Water, in particular, could be versatile enough to include bludgeoning water jets, piercing icicles, cold attacks *and* even a spell or two that function as 'fire' attacks (superheated steam).

Quote:
A Feat that helps bypass Energy Resistance (but not completely) would be great as well. Something like 1/Day for every 5 CL, your <Fire> spells ignor up to 10 Fire Resistance all targets in the area might have. Targets are treated as having 10 points less of resistance. Energy immunity is not affected, nor is Energy Resistance from spells, such as Resist Energy. Not a metamagic Feat, just an ability to make your Energy spells stronger a few times a day.

That sounds pretty cool, and could apply to any chosen energy type, when the feat is taken, allowing a pyromancer to take it to make their fire spells less likely to be resisted, while a winter witch takes it for their cold spells, etc.

Shadow Lodge

That was my intent, if it wasnt clear. Not just fire spells, but any energy type. Fire is just the one that most things have resistance to, I think.

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I could see a magic item doing this :-)

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
The Raven Black wrote:
I could see a magic item doing this :-)

Make that two of them. A consumable for low levels and a permanent magic item for higher levels

101 to 114 of 114 << first < prev | 1 | 2 | 3 | next > last >>
Paizo / Messageboards / Paizo.com / Product Discussion / Pathfinder Player Companion: Elemental Master's Handbook (PFRPG) All Messageboards

Want to post a reply? Sign in.

Paizo.com Gift Certificates
On Sale and Clearance!


©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.