Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game

Pathfinder Adventure Card Game

Pathfinder Society


Starfinder Society

Starfinder Core Rulebook

****½ (based on 19 ratings)
Starfinder Core Rulebook

Add Hardcover $59.99

Add PDF $9.99

Facebook Twitter Email

Shoot for the Stars

Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.

This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

Inside this book, you'll find:

  • All of the rules you need to play or run a game of Starfinder.
  • Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
  • Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
  • An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
  • Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
  • Complete rules for starships, including customization and starship combat.
  • Rules and tips on using Pathfinder RPG content with Starfinder.

ISBN-13: 978-1-60125-956-1


Note: This product is part of the Starfinder Roleplaying Game Subscription.

Product Availability

Hardcover: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (19)
1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****½ (based on 19 ratings)

Sign in to create or edit a product review.

Not Pathfinder In Space

***( )( )

Many reviews have talked about what’s in the book, so I’m not going to do that. Rather, I’m going to mention what I like and don’t like.

Likes (in no particular order):
1. The book looks amazing. The art and layout are very good, excluding the ysoki art.
2. The theme idea is a good one, another interesting way to tweak characters. However, it would have been good if there were at least three themes per ability score, plus three different themeless themes. Future books can expand the range though. (After reading one of the other posts, apparently the theme idea came from 5e.)
3. The Building Starships section is interesting. I’m glad that bit wasn’t simplified! I used to love the starship/vehicle design systems in I.C.E.’s Star Strike and Armored Assault ruleset expansions for the Spacemaster game.
4. For me, the setting chapter is the best chapter of the book, or at least the “The Pact Worlds”, “Beyond the Pact Worlds”, “Factions and Organizations”, and “Threats” sections. They provide a lot of color and a ton of ideas for GMs to include in games. This is unusual for me, because I’m really more of a “crunch” guy.
5. It’s good that the Pathfinder legacy chapter is there (but really it would be better for the game to use the Pathfinder rules thus avoiding the need for this chapter).

Dislikes (in no particular order):
1. The ysoki art looks ridiculous to me, as bad as the massive-eared elves in Pathfinder.
2. The Gap affecting the entire multiverse seems a bit silly. However, it does provide a means for Paizo to not need to explain what happened in the time between the current Golarion timeline and the current Starfinder timeline (alongside the disappearance of Golarion).
3. My biggest dislike: It is not “Pathfinder in space”, but rather a separate game. The direction that this game has gone in does not please me. It has been simplified too much in too many areas for my taste. Here are some examples, and please note that there are many, many topics I could pick here:
* Magic is drastically reduced, presumably to give technology more prominence. Magic items are much weaker than they are in Pathfinder (compare rings of resistance). The range of spells is obviously much smaller (although obviously this will increase with subsequent books).
* The math behind combat seems off to me. I could go into this further but I won’t. There are very few bonuses to attack rolls and no touch attack AC, yet monster ACs broadly remain the same for their CRs as in Pathfinder (although those details are in Alien Archive).
* The classes. Clearly, there was a decision to make the classes at a lower power level than in Pathfinder. It feels like someone said “Hey, the rogue is too powerful, lets make them less good than that.” about the game’s martial classes. They just feel very limited.

While a minority of Paizo fans may have listened to interviews or read blog posts about Starfinder, I was one of the many who did not. It is not “Pathfinder in space”, but rather a separate game that merges the Pathfinder rules with ideas from 4e and 5e, and made simpler. That may appeal to some, and I’m sure many people will have fun with it. Good for them. It does not appeal to me.

Given the shifter’s stated aim of being simpler and this game, it makes me wonder if Pathfinder 2 is being worked on, and as a simpler game. That’s a worry to me, because people stuck by Paizo in the late 2000’s because they did not like the direction 4e went in, and wanted a variant of the 3.x rules. Yet, this is headed in that direction. If there had been a public playtest of this game, I’m pretty sure it would have ended up as “Pathfinder in space” instead of what it is.

I like complexity, and I’d have liked this book to use the same rules as Pathfinder. Too much was packed into the book IMO, resulting in too many simplifications for my tastes. Because I know many people will enjoy the game, I am rating this a 2.5, rounding up for purpose of this platform.

Fortunately, there may still be the following for Pathfinder:

James Jacobs wrote:
ericthecleric wrote:
Does the existence of the Starfinder RPG help or hinder the chance of there being another high-tech Pathfinder Adventure Path (like Iron Gods) or Pathfinder AP adventures being set on Earth or in Golarion's solar system, or does it make no difference to such Pathfinder adventures appearing?
It helps, because the popularity of Starfinder proves that there's an appetite for science fantasy. But that said, for most science fantasy plots going forward, it makes more sense for us to do them with Starfinder, not Pathfinder. We'll find out in time.

Amazing new game. A lot of good stuff from Pathfinder but it's own thing


Gorgeous book with wonderful art.

The races are imaginative, the classes are well thought out (operative might be just a bit better than the others though), and incredibly smart streamlining to the venerable 3.5 mechanics the game is still recognizably built upon.

The setting is compelling too. Too bad there's no mini bestiary. It's the only thing that's missing.

"Inclusiveness"? Really?


The rulebook is fantastic, the setting and feel are an awesome addition to the paizo brand and RPGs in general. Love it, and I can't wait for more content.
To the person worried in their review about "inclusiveness", all I can say is really? You're going to focus on that? I've read through most of the book and I don't even know what game components you are referring to with your thinly-veiled homophobia. How about this? Your "house rules" can be regressive and exclude a very minor and inconsequential part of the game, and the rest of the playing community can just move forward like it's no big deal, because it's not....

Good system except where magic is concerned

***( )( )

Having read the majority of the book, I feel like I can weigh in at this point. I really enjoy the lore, technology, and most of the classes.

The only real issue I have is with the magic system. Lowered to six spell levels,progression closer to that of weakened spellcasting, and several iconic spells missing. I get wanting to make magic take the backseat, but I really feel like that's the arena of the GM to decide the feel of the game.

The explanation of, "It's easier to use technology so magic disappeared!" Doesn't add up either, as I feel like a lot of the spells eliminated are things the technology doesn't cover, and a lot of the existent spells have a technological equivalent.

I'm really hoping for a nice book expanding magic, maybe with a newage wizard class.

An Excellent Start

****( )

Well, the Starfinder Core Rulebook is finally here, and I am really enjoying it so far, despite having yet to participate in any games. The flavor of this product is nigh top-notch; my only complaint in the flavor is the "inclusiveness" of certain views on union and marriage: if you want to include that stuff in your home games, that's fine. But don't make it official, please.

In terms of crunch, despite several forum posts on this website, I believe that the classes are quite balanced and should function if the characters are built right. The items in the book feel woefully lacking; there is a distinct absence of level one items in the product itself, which can be very limiting to new characters. I am very happy with the rules execution of this product, as not everything is focused on combat, although I think D&D 5e did a better job of the non-combat options than Starfinder has. One minor quibble I have with the skills in Starfinder (and Pathfinder, for that matter) is that Diplomacy is underplayed: I really like the idea of playing a Han Solo-like captain character that can talk out of any combat situation, but no. Diplomacy once again has to go through stages to calm your enemy down, as opposed to Diplomacy in D&D Next, which allows you to calm your enemy down quickly with some fast talking and a lucky die roll.

In the GM section (last complaint) is that there are no NPC building rules. I guess that was because they placed the Starship rules in the book, but still, I would have liked to have seen them.

Other than the complaints expressed above, I suggest that you take a look at the Starfinder Core Rulebook and have a good time playing with your friends as characters exploring the mysteries of a strange and wonderful universe.

Final rating: 4.5/5, rounded down.

~Eldiden Whitefur

1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >> Gift Certificates
On Sale and Clearance!

Top Sellers
Starfinder Alien Archive
1. Starfinder Alien Archive
****( ) (based on 13 ratings)

Add Hardcover $39.99

Add PDF $9.99

2. Starfinder Pact Worlds
3. Starfinder Armory

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.