Pathfinder Adventure Path #114: Black Stars Beckon (Strange Aeons 6 of 6) (PFRPG)

****( ) (based on 2 ratings)
Pathfinder Adventure Path #114: Black Stars Beckon (Strange Aeons 6 of 6) (PFRPG)
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Death Is Not The End

The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien metropolis of Carcosa, the adventurers must sever the links that bind it to Golarion. In wandering the parasitic city, the characters navigate frozen elder thing ruins, deal with accursed partygoers in a reflection of an Azlanti city, and encounter a mute musician who can help them find their way through the maddening and monster-infested streets. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali? They must do what it takes to break these links—or Golarion is doomed to greet the King in Yellow.

This volume of Pathfinder Adventure Path concludes the Strange Aeons Adventure Path and includes:

  • "Black Stars Beckon," a Pathfinder adventure for 15th-level characters, by Jim Groves.
  • Advice and suggestions on how to expand your campaign beyond this Adventure Path's conclusion, including a system to bring your Pathfinder character to a whole other world, by James Jacobs.
  • An unsettling interrogation and a troubling revelation in the Pathfinder's Journal, by Adam Daigle.
  • A bestiary containing a new Great Old One and other loathsome monsters, by Benjamin Bruck, Jim Groves, and James Jacobs.

ISBN-13: 978-1-60125-919-6

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Product Reviews (2)

Average product rating:

****( ) (based on 2 ratings)

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Three fantastical diverse locations, but an uninspiring boss fight.

****( )

The artwork is really beautiful and all battle-maps (but the last one) are inspiring, yet easy enough to draw.
The first city location ("ancient Azlant") is ripe with roleplaying opportunities but also has some very cool fights.
The second one (Elder Thing city) has a great "scientific horrific" feel and the third one (Paris) is very flavorful and has a very cool final battle.
The NPC section is solid. The illustrations for Valeros and Seoni as "Call of Cthulhu" characters are great. The "Shrike Worm" from the Bestiary is nice.

The arrival in Carcosa is essentially one battle after the other with little reason. I have now read the "continuing the campaign" section for the fourth time and it still fails to excite me, mainly because it stays so vague. "The Watcher in the Bay" seems just like a big monster without any real motivation or connection to Shub-Niggurath. I also can´t imagine a CR 24 beast to remain idly in the Avalon bay for so long.
The "Spirit Essence" mechanic seems unnecessary or at least described too long, i´d rather have had some tips for good introductary CoC adventures for players new to it. I don´t like the "Larva of the Outer Gods" ecology theory. These criticisms are all very subjective of course.

The last fight (the boss battle of the entire campaign) feels unsatisfying, as the main opponents are never met before during the entire campain and they don´t really communicate with the PCs. It is comparable to the end of the "Carrion Crown" AP imo. Also, there is no tactics section for the boss, probably due to limited page count.
The damage of the main weapon of "Armel" (greataxe) is 7 points to low for each attack, as only the normal strenght bonus for strenght 40(+15) is given, but it needs to be 1-1/2 (+22).

All in all a good final chapter to the "Lovecraft campaign", even if the final showdown lacks charismatic villain personality.

Strange but satisfactory ending

****( )