Pathfinder Society Scenario #8-16: House of Harmonious Wisdom (PFRPG) PDF

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A series of five Quests designed for levels 1-5.

Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three Successor States have squabbled for dominance ever since, each insisting that it alone is the rightful inheritor of Lung Wa's glory. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within.

House of Harmonious Wisdom includes five 1-hour adventures that take the PCs across central Tian Xia in search of imperial treasures and forgotten secrets. The series includes a beginning adventure and a finale, but players can experience the other parts in any order.

This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Written by Katherine Cross, Sarah Hood, Jason Owen Black, and Christopher Rowe.

Note: This product is part of the Pathfinder Society Scenario Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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One of the Best Quest Packs

4/5

NO SPOILERS

House of Harmonious Wisdom is a series of five quests that take the PCs to various sites in Tian Xia, an Asian-inspired part of the Golarion campaign setting. This was one of the first PFS scenarios I ever played (at PaizoCon 2017 with my "caveman shaman" Gurkagh) and I had a blast. Reading through it now for the purposes of this review, I can see some plot holes, but I'm still impressed by it and would like to find time to run it myself for another group. It's a fun, fresh adventure and just has a good feel to it.

SPOILERS!:

The backstory to House of Harmonious Wisdom makes good use of the setting's history. After an empire known as Imperial Lung Wa fell and fractured into several Successor States, one of them (Shokuro) had a peasants' revolt and declared independence. Now, several decades later, Shokuro retains stability but would fare even better in its relations with the other Successor States if it could prove a better link to Imperial Lung Wa. Recently, word has reached one of the original Shokuro rebels, a woman named Mai Chun, that a ruin dating to the age of the empire has been found in the dense forest near her village of Ashima. With locals afraid to approach due to reports of a bear, Mai Chun has contacted a friend for help--Venture Captain Amara Li of the Pathfinder Society.

The first quest, "Fragments," starts with the PCs arriving in Ashima and meeting with Mai Chun. I really enjoy the personality and style of speech given to the NPC (although the picture makes her look a lot younger than described). After explaining the situation, she asks the PCs to explore the ruins in the hope of finding anything useful to Shokuro's cause. The ruins are represented by the Noble Estate flip-mat, but only three of its many rooms containing anything of interest. The PCs first have to defeat a bear (a poor panda bear in low subtier!) possessed by the spirit of the last owner of the estate. There's then one trap before the big discovery: a map that hints at the location of the legendary Summer Palace, a crucial location from Imperial Lung Wa lost to history. This first quest is pretty slight, and probably won't even take the full hour for PCs to complete it. I also think there should have been more background or description on the spirit--Pathfinder players have been trained to think that spirits are either malevolent ghosts or trapped souls, and that either way something special needs to be done to set them free.

The second quest, "Inkstains," starts with the PCs in Xiwu, the capital of Lingshen, at a calligraphy academy named the School of Affinities. They've been sent here by Mai Chun to "retrieve" (steal back!) a map dating back to the days of Imperial Lung Wa that could help further narrow the location of the Summer Palace. The school makes surprisingly good use of the Village Square flip-mat as the PCs receive a tour from a student named Jianghong. This quest has all the makings of a classic heist (assuming the PCs sneak in at night, steal the map, and then escape before getting caught). But there are two complications. First, the map on public display is only a copy of the original--which is stored in a more secure place. Second, as the PCs are in the middle of their heist, they catch another burglar (Jianghong) in the act--and he's got the map! A very simplified chase scene follows. I love the idea of planning a heist (it's not something PCs get to do very often), but I didn't like the interruption from the other burglar. It seemed far-too-coincidental that he would strike exactly the same night as the PCs and be after the same thing, and there's no real explanation given. The bit about there being an original version and a copy was also confusing when I played through it, because our PCs had no reason to think that there would be any advantage in having one over the other--after all, the maps here are supposed to be copied by experts.

The third quest, "Constellation," has the PCs meeting with a bureaucrat named Yue Xin in the city of Changdo in the nation of Po Li. Yue Xin knows the location of a ruined communications station dating to Imperial Lung Wa, and says there may be crucial clues to the location of the Summer Palace inside. Yue Xin is an interesting character, as he speaks in faux-meaningful allusions and metaphors to make himself seem wiser than he is. At the ruins, the PCs will discover several sets of fireworks of different colours. If they figure out a bit of a riddle (which is one of those things that can be really simple or really hard, depending on the group), they'll know to shoot off a blue and a yellow firework simultaneously to create "words written in green" in the sky--and the words are another clue to the location of the Summer Palace. Setting off the magical fireworks also unleashes some small fire elementals that the PCs have to battle. This didn't make a lot of sense to me, and seemed like a battle shoehorned in just for the sake of a battle.

The fourth quest, "Teahouse," is my favourite and one of my best PFS experiences. The PCs are sent by Mai Chun to the city of Lanming in the Successor State of Quain. There, they need to obtain a family heirloom passed down over centuries to a woman named Jiang Fei. But Jiang Fei will only let the PCs look at it if they help her with a problem. She's trying to start a new martial arts school with her "Jade Ogre" fighting style, but hasn't had any luck finding students. She wants to put the PCs through a crash-course and have them intentionally start a fight with the arrogant, bullying students of the Scorpion School so that everyone in town will see the value of her style. After the training, every PC gets access to four special combat maneuvers. They then travel to the local teahouse, where they need to devise a way to insult the students of the Scorpion School enough to provoke a fight but without being crass about it (the example the scenario gives--sending over a pot of extremely weak tea--is fantastic). The resulting battle is just hilarious fun. Most of the furniture in the tearoom is breakable, and the PCs are encouraged to show off their new "Jade Ogre Style" moves because "winning" the battle isn't the only goal. When I played it, I finally got to put my PC's speciality in improvised combat to full use. Though I think I made the GM mad by using some WWF-style bodyslams--Gurkagh's not the type to take instructions well :)

The last quest, "Prophecy," sees the Pathfinders reach the Summer Palace. Inside, they find the final prophecies written by the last emperor of Imperial Lung Wa--and the spirit of Song Rui, the last princess of the empire! Song Rui is friendly and even offers to travel with the PCs to help Mai Chun interpret the prophecies. This was all pretty easy and anti-climactic. But as the group travel the mountain path away from the Summer Palace, they have one last obstacle: the main NPCs from the three previous quests are waiting for them. All three (Jianghong from the calligraphy school, Yue Xin the bureaucrat, and Jiang Fei the martial arts instructor) have separately followed the PCs and want the prophecies for the glories of their own nations. If the PCs give the prophecies to one of the NPCs, the other two NPCs attack that NPC (and the PCs). If the PCs refuse to give it to any of them, then all the NPCs join forces to attack the PCs! It's a really interesting, unpredictable encounter that could certainly play out in a lot of different ways. In addition, one of things the GM will have tracked from the previous quests is whether the PCs made a positive impression on each NPC; if so, that NPC will choose a different set of tactics. After the battle, there's a brief but satisfactory epilogue with Mai Chun.

Tian Xia is a large, diverse region and it was clever to set each of the quests in a different one of the Successor States. A GM who puts a bit of work in can bring the different nations to life in an interesting way. Each of the quests was written by a different author, which is sometimes a problem, but here everything ties together well. Although some of the plotting stretches credulity on occasion, there's a good mix of different encounters and some really good NPCs. One of the boons on the Chronicle sheet (the Sun Shogun Talismans) has saved Gurkagh's life on multiple occasions, so I'm glad I played this one early in his career!


Slow Paced

2/5

Harmonious was a mix of investigation, combat, and a little lore.

Harmonious was poorly paced. There was too much uninteresting lore, inconsequential roleplay, too many empty rooms, too many skill checks, and a lot of nothing happening, especially at the start.

In general PFS box text is too complex, the names are too complex to hear (Tien especially), especially in a loud convention. Simple is best, I don't even want my GMs to read boxtext.

The lore and the roleplay were not very good. Maybe part of the problem was that it was run in 5 hours, honestly it *should* be run in less than 2.

The puzzle was easy and has already been used several times.

There was one unique combat, but for our low Str group it went too long. Also, even with a handout, it was too complex (and unneeded and didn't make a difference), it would have been better to give the PCs a few names and let them improvise. The premise of the encounter was also silly, and it was unbelievable that we could gain those powers in a day.

”Detailed Rating”:

Length: Felt long (5 hours). Quests need to be shorter, not longer than the average scenario.
Experience: Player at subtier 4-5 with 6 average PCs.
Sweet Spot: ?
Entertainment: Felt long. Searching empty rooms sucked. (3/10)
Story: End story was OK, it just took too long to get there. (6/10)
Roleplay: Most NPCs were annoying. (4/10)
Combat/Challenges: (5/10)
Maps: Flip maps. (7/10)
Boons: tbd. (?/10)
Uniqueness: Somewhat. (8/10)
GM Preparation: tbd.

Overall: Despite having a unique encounter, it felt like a typical "fetch" scenario (5/10).


"I have pliers" - fun, diverse, and memorable!

5/5

I will probably expand this review in the near future, but after playing and running this quest series multiple times, I find that it never gets old!

From the initial briefing to the final encounter, House of Harmonious Wisdom is a fun (without ever getting too silly) and engaging romp through parts of Tien Xia that don't get seen too often in Organized Play.

Each quest has elements that allow characters of different strengths (martial, social, mental, etc.) to shine, and very few completely "prevent" characters from feeling like they can participate fully. It also allows the characters to learn the plot and backstory of the adventure, which is one of my criteria for giving a five-star review.

Two of my favorite-ever responses from a NPC during a briefing:

"Who would make the harvest festival stew if Wu got his head bitten off? No one, that’s who."

and

"If it’s shiny and not bolted down, pick it up. If it is bolted down, I have pliers.”

Personal advice to GMs re: Inkstains - After having played this twice and GM'd it at least twice (plus observed another GM run this particular quest once), I think that Inkstains almost works better if the map is not used except for flavor/descriptions. Especially if you are trying to fit #8-16 into a ~4 hour time slot at a convention or game night, running the "encounter" for Inkstains on the map seems to slow things down versus "theater of the mind" style.


A great diversity in quests

4/5

The House of Harmonious Wisdom is not your average scenario. As mentioned in the blurb, it’s 5 quests that each take roughly an hour. In that aspect it’s similar to the Silverhex Chronicles, Phantom Phenomena or Honor’s Echo. However I felt like the storyline was better developed and was more a complete package, though arguably it is still something that could be improved upon even further.

I typically like quests. They’re short and never dull. In this case I was pleasantly surprised by the diversity presented in these quests. Each one was noticeably different from the rest. There was a puzzle, some role-play, a chase and a particularly interesting fight with unique mechanics. Although the end felt a bit too forced, and made me wonder why one NPC in particular was even there, I had a great time.

I honestly think this scenario is best played over multiple days instead of in one setting. That’s not to say that playing the quests back to back is a bad thing. I just feel like it will be more memorable that way and that it would make the conclusion feel less out of the blue.

For an experiment, I’d say this worked rather well, but I’m not entirely sold if it’s something that should get repeated. Right now the transition from the middle three quests to the final one is still a bit too blunt and harsh, but still better than in other similar questlines. Compared to the more traditional quest-format, I'd say this is a vast improvement, both in terms of variety and storyline. As such I highly recommend it.


This is how a quest line should be

5/5

Quests that make sense, tie in with each other, and offer something for everyone. Some socializing, some combat, some light puzzle solving. All around solid.


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Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Experiments! More experiments!

Contributor

I'm particularly psyched about this one. ;)

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Wait, Katherine Cross wrote part of this? Like Quinnae_Moon Katherine Cross? You have my attention. I am now interested.


Iammars wrote:
Wait, Katherine Cross wrote part of this? Like Quinnae_Moon Katherine Cross? You have my attention. I am now interested.

Yup. I just came here from her twitter feed.


Pathfinder Adventure Path Subscriber

That´s really awesome news!

Dark Archive

I wish we´d get something like this as a print product, as i don´t buy pdfs... :-(

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

That's why I print my scenarios myself.


Pathfinder Adventure Path Subscriber

Marco wanna be a bit more specific?
Something like more printed Tian Xia products?

The Exchange

1 person marked this as a favorite.

Pretty stoked to see myself up there as a writer! No spoilers but this was super fun to write :)

Dark Archive

Hayato Ken wrote:

Marco wanna be a bit more specific?

Something like more printed Tian Xia products?

Yes, especially a series of quests in the different successor states, playable in different order sounds great!


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

This may well be the first Quest I GM.

Paizo Employee Pathfinder Society Lead Developer

3 people marked this as a favorite.
Marco Massoudi wrote:
Hayato Ken wrote:

Marco wanna be a bit more specific?

Something like more printed Tian Xia products?
Yes, especially a series of quests in the different successor states, playable in different order sounds great!

So exactly this product but as a printed book?


Actually a full modules worth of quests *could* be pretty great, but sounds like it could be a nightmare to make.


Pathfinder Starfinder Roleplaying Game Subscriber
David Neilson wrote:
Actually a full modules worth of quests *could* be pretty great, but sounds like it could be a nightmare to make.

Considering it'd be an ultra-compact AP?

Yeahhhh... don't see that happening any time soon?

Grand Lodge

3 people marked this as a favorite.

Oh! Oh! More quests! I am so excited!

This will be GREAT for convention play!

I ❤ quests!! I am so excited to see a quest series for levels 1-5, even better one that is set in Tian Xia! It's Christmas! Again!

Hmm


"neighbors'" plural?

Interesting. Wonder if that's just "Lingshen and Shenmen" or if Amanadar and Kaoling (maybe Jinn) are included in that statement.

Paizo Employee Pathfinder Society Lead Developer

1 person marked this as a favorite.
deuxhero wrote:

"neighbors'" plural?

Interesting. Wonder if that's just "Lingshen and Shenmen" or if Amanadar and Kaoling (maybe Jinn) are included in that statement.

Neighbors by borders, neighbors by proximity, and neighbors by shared history—it's a little of each.

Dark Archive

John Compton wrote:
Marco Massoudi wrote:
Hayato Ken wrote:

Marco wanna be a bit more specific?

Something like more printed Tian Xia products?
Yes, especially a series of quests in the different successor states, playable in different order sounds great!
So exactly this product but as a printed book?

Yes exactly.

Even though i´m interested in the stories told in a few Pathfinder Society Scenarios, i can´t find any description about page count, art, creatures etc.
Also i buy all Pathfinder products as a print product and have a very low interest in pdfs (i know i may be in the minority there).
If they would be collected into print form, i would probably buy them all.

Maybe you could do a blog with a sample content preview?
That would probably get a lot of people into buying some of these adventures that are only buying the modules line right now (like me).

Grand Lodge

Quests but not evergreen?

Paizo Employee Developer

A book full of quests reminds me of those d20 supplements AEG used to print.

I'm really excited for this module. I love quests. I love Tian Xia. I especially love how the dynamics between the countries we've seen hinted at in other books really compares well with what I imagine a romanticized fantasy Asia would have developed if China and Japan were basically on the same island.

Sovereign Court

claudekennilol wrote:
Quests but not evergreen?

Yep since they are Tier 1-5 they will not be evergreen.

I'm really looking forward to more Tian Xia material :D

Grand Lodge

1 person marked this as a favorite.

Maps needed?

Paizo Employee Pathfinder Society Lead Developer

7 people marked this as a favorite.

Maps appearing in Pathfinder Society Scenario #8–16: House of Harmonious Wisdom:

Flip-Mat: Hill Country
Flip-Mat: Lost City
Flip-Mat: Noble Estate
Flip-Mat: Bigger Tavern (though Flip-Mat: Urban Tavern makes a handsome substitute)
Flip-Mat Classic: Village Square

Grand Lodge

1 person marked this as a favorite.

I have all but one of those. My collection of flip-mats has grown ever since I started GMing at conventions where I could not draw everything.

Hmm


Pathfinder Starfinder Roleplaying Game Subscriber

How is this going to work if they are not evergreen?

Are pregens going to be required for this?

Is it a commitment to play all five pieces on the same character and thus restrict the ability to draw in new players to the campaign?

Is it likewise possible, since Quests have separate parts, to play each part on a different character (since it is apparently *not* 'evergreen') for the same level of credit of playing 'one piece'?

Not complaining, just trying to get an understanding of how this will work.

Dark Archive

When this is actually available, could somebody write a short description of which successor states are in it and what is the vague quest in each?

A blog describing this would be very much appreciated! :-)

Scarab Sages

Perhaps by designating them as "quests" that would allow for being treated as evergreen, since, unless I'm mistaken, all other "quests" are?

Silver Crusade

experiment means its a trial to see if a quest line is worthwhile within the normal seasons scenario mix. I for one am happy to get a look at the new format and hope it will be viable as it will give another style to pfs adventures.

Paizo Employee Pathfinder Society Lead Developer

4 people marked this as a favorite.
Marco Massoudi wrote:

When this is actually available, could somebody write a short description of which successor states are in it and what is the vague quest in each?

A blog describing this would be very much appreciated! :-)

It's a lovely mix from the heart of fallen Lung Wa.

Locations for the quests:

Two quests take place in Lingshen (one urban and one wilderness).
One quest takes place in Po Li.
One quest takes place in Quain.
One quest takes place in Shokuro.

We posted a blog lauding this set of quests on Monday, and I encourage you to check it out. Because Pathfinder Society blog readership draws heavily on the player base (not just GMs), I typically avoid any spoilers more dramatic than what appears on the product page, so you'll rarely see my scenario preview blogs describing in detail what the story's about.

Dark Archive

John Compton wrote:
Marco Massoudi wrote:

When this is actually available, could somebody write a short description of which successor states are in it and what is the vague quest in each?

A blog describing this would be very much appreciated! :-)

It's a lovely mix from the heart of fallen Lung Wa.

** spoiler omitted **

We posted a blog lauding this set of quests on Monday, and I encourage you to check it out. Because Pathfinder Society blog readership draws heavily on the player base (not just GMs), I typically avoid any spoilers more dramatic than what appears on the product page, so you'll rarely see my scenario preview blogs describing in detail what the story's about.

How many pages does this have?

Are all PFS pdfs the same page count?

How many illustrations are inside a PFS pdf?

As there are no modules this year (so far), i would like to know if these are roughly the same format.

Thank you very much, Mr. Compton! :-)

Paizo Employee Pathfinder Society Lead Developer

5 people marked this as a favorite.
Marco Massoudi wrote:
John Compton wrote:
Marco Massoudi wrote:

When this is actually available, could somebody write a short description of which successor states are in it and what is the vague quest in each?

A blog describing this would be very much appreciated! :-)

It's a lovely mix from the heart of fallen Lung Wa.

** spoiler omitted **

We posted a blog lauding this set of quests on Monday, and I encourage you to check it out. Because Pathfinder Society blog readership draws heavily on the player base (not just GMs), I typically avoid any spoilers more dramatic than what appears on the product page, so you'll rarely see my scenario preview blogs describing in detail what the story's about.

How many pages does this have?

Are all PFS pdfs the same page count?

How many illustrations are inside a PFS pdf?

As there are no modules this year (so far), i would like to know if these are roughly the same format.

Thank you very much, Mr. Compton! :-)

There is not hard-coded number of pages in each scenario. Over the past ~6 years, Pathfinder Society scenarios have each had around 20–26 pages of adventure content, not including the stat block appendices included at the back of adventures for the past two years. There are a few adventures that are longer for whatever reason, but those are more an exception. As scenarios generally fall into this range, I do not see the need to post page counts for each adventure.

In this case, the quest format and the considerable number of Flip-Mat images reproduced in this adventure make this a little longer, with closer to 30 pages of adventure content.

Scenarios have a set art budget that accounts for about 2–3 new illustrations, plus a map or two. This occasionally varies based on the scenario's needs and the number of custom maps we need to order. Scenarios also borrow from existing Pathfinder art, especially creature art, so that a GM has a fun reference to use in describing a monster or showing the image to players.

Scenarios are all approximately the same format, with rare exceptions (like this set of quests). I encourage you to download a few of the free adventures we offer, including both several of the quest sets (like Phantom Phenomena or Honor's Echo) and the First Steps scenarios. These can give you a solid sense of what each format entails. Scenarios have many similarities to Pathfinder Modules; the former just tend to be shorter (intended to take about 4–5 hours) and include some rules references that tie them into the Pathfinder Society Roleplaying Guild.

You have expressed reticence about purchasing PDF products. I encourage you to take a look at what the Pathfinder Society Scenario and Pathfinder Society Quests formats have to offer. Maybe you'll change your mind—especially with more than 230 adventures to choose from.

Silver Crusade

John Compton wrote:
** spoiler omitted **

Thank you John, giving us that information is always appreciated.


Regarding Replayability

This is from pg. 3 of The House of Harmonious Wisdom:

"Receiving Credit
A player who plays through one or more of the quests
receives a Chronicle sheet for House of Harmonious Wisdom,
noting which quests he played. He can later play the rest
of the quests in the series, earning greater rewards (see the
Variable Rewards boon on the Chronicle sheet at the end of
this series). If the character receiving the Chronicle sheet
for House of Harmonious Wisdon gains XP from another
Chronicle sheet, he can no longer earn additional rewards
for playing the other House of Harmonious Wisdom
quests. House of Harmonious Wisdom can be replayed
for credit, but the credit must be applied to a different
character each time."

This states directly that the quests are replayable. This in NO way indicates that a character's level makes something un-replayable. RAW means that this scenario can be replayed N times for N characters. It also means, RAW, that someone can replay it with N number of 5th level characters.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

By RAW, you are also required to note clarifications or updates posted by developers. So - no replay except at first level.

Paizo Employee Pathfinder Society Lead Developer

6 people marked this as a favorite.
AkosPrime wrote:

Regarding Replayability

This is from pg. 3 of The House of Harmonious Wisdom:

"Receiving Credit
A player who plays through one or more of the quests
receives a Chronicle sheet for House of Harmonious Wisdom,
noting which quests he played. He can later play the rest
of the quests in the series, earning greater rewards (see the
Variable Rewards boon on the Chronicle sheet at the end of
this series). If the character receiving the Chronicle sheet
for House of Harmonious Wisdon gains XP from another
Chronicle sheet, he can no longer earn additional rewards
for playing the other House of Harmonious Wisdom
quests. House of Harmonious Wisdom can be replayed
for credit, but the credit must be applied to a different
character each time."

This states directly that the quests are replayable. This in NO way indicates that a character's level makes something un-replayable. RAW means that this scenario can be replayed N times for N characters. It also means, RAW, that someone can replay it with N number of 5th level characters.

I acknowledge what appears in the adventure and direct you to see my recent post in the preview blog. It is replayable at 1st level. As colleagues' time permits, we can endeavor to update the original text. Until then, go by this update.

Grand Lodge

It's probably too late to get an real answer, but I'm assuming this means you can only apply the chronicle sheet to a level 1?

Specifically, can I play a level 4 pregen and downgrade the sheet to a real level 1 character for 500gp?

I played it once with a level 4, and I'm playing at another store tonight with a table that's going to be subtier 4-5. I'd really like to not get squashed by incidental damage playing that far up for no reward (since the chronicle sheet doesn't change if you're playing 1-2 or 4-5.)

But the ever-green-i-ness isn't too clear here. I think this is the first time you'd have a non-level 1 pregen playing with a level 1 evergreen requirement?

Grand Lodge

Can someone explain how this differs from the standard Quests? Wondering why this qualifies as a scenario, but the quests are their own thing.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

It was released mid-season and is also 1-5 instead of Tier 1.

Grand Lodge

TriOmegaZero wrote:
It was released mid-season and is also 1-5 instead of Tier 1.

Are there not other quests released partway into a season? Or do those not count because they're not the same as current quests (only boons and 1-2 encounters)?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
New Quests and Ancient Perils blog post wrote:
This series presented even more opportunities because this is the first time we've released a full series of quests mid-season, it's the first time we've presented a full series of quests at multiple subtiers, and it's also the first series of quests we've centered in Tian Xia.

Source.

Grand Lodge

TriOmegaZero wrote:
New Quests and Ancient Perils blog post wrote:
This series presented even more opportunities because this is the first time we've released a full series of quests mid-season, it's the first time we've presented a full series of quests at multiple subtiers, and it's also the first series of quests we've centered in Tian Xia.
Source.

Cool, but I was thinking more along the lines of running and reporting. The blog doesn't really specify other than to say they're more quests. Do you have to do all five in one sitting? Can you do one at a time? I don't have this adventure, but we're looking to do quests in our lodge after our upcoming convention, and I wasn't sure if this should be added to the list of "to get".

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Having played and ran a few of these quests, the answer is yes, it works just like other quests.

Silver Crusade

1 person marked this as a favorite.

Hey Kevin!
At the end of the day, this is a series of quests that is a little bit different than normal quests.

Most quests are released at the beginning of the season, and are for level 1 only. The House of Harmonious Wisdom is different for a few reasons.

1) This quest is a 1-5 series! There are two subtiers, 1-2 and 4-5.
2) It was released in the middle of the season! Normally, quests are released at the Beginning of the season, and are playable with Pregens Only. This set is different because you can play with any 1-5 character!
3) This quest is evergreen! That means that you can play it as many times as you like at level 1 (like the Confirmation, Honors Echo, Wounded Wisp, etc.) It also means that you can only play it once above level 1, just like any other evergreen adventure.

If you are familiar with the chronicle sheets for the quests so far (Silverhex Chronicles, Phantom Phenomena, Honor's Echo) then this chronicle shouldn't have many surprises for you. Hopefully this was helpful!

Grand Lodge

Thanks everyone. That's definitely the info I was looking for. Hopefully our Quest Days will end up being at least remotely popular for the lodge.


Hi
Do you just get the normal 1 xp for completing this mod?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Yes, with scaling PP and gold rewards based on the number of quests completed.

Grand Lodge

Got a question regarding the chronicle sheet. It has Impressive Boon listed twice. Is this a mistake or do you get two boons?

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