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Mini-Dungeon #050: When Goblins Die, No Comets are Seen (PFRPG) PDF

****( ) (based on 1 rating)

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For 4-6 Characters Levels 3-4

After delving into the upper tunnels of a recently-abandoned mine pursuing mutated goblins, the party follows some buckled minecart rails, finding rough tunnels and unexpected chambers at their end. A palpable sense of fear pervades the area.

The last members of a decimated tribe fled into these depths, but have no idea what to do now. They reached Area 5, but felt the sudden appearance of a worked room meant more trouble. Infamous amongst their kind, and fearing an unheralded death, they’re currently psyching themselves to fight back to the surface.

Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.

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PZOPDFAAWMD050E


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Product Reviews (1)

Average product rating:

****( ) (based on 1 rating)

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An Endzeitgeist.com review

****( )

This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...*drumroll* a .jpg-version of the map! Yeah, that's pretty amazing! Better yet: GM-friendly version of the jpg's included as well!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

This mini-dungeon can be run as a sequel to "Doubt not that stars are fire", but can also stand on its own. After delving into the coldfire-infested tunnels in the previous module, the party dives into the dark, where they'll encounter the remains of a tribe of dark folk, fighting wights...and the tunnels also contain horribly weakened goblins and a complex with traps aplenty in the remnants of a mysterious complex

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!!. The pdf does sport one nice piece of original full-color art - kudos!

Stephen Yeardley's take on exploring these weird tunnels makes for a fun and interesting sidetrek that makes for a neat, fun little romp. My final verdict will clock in at 4 stars.

Endzeitgeist out.


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