I purchased this yesterday, and have only started reading it, up to page 12, so apologies if I ask some questions that are covered later in the adventure, but I need to ask as I come up with questions.
The Ice Spider Trap is CR 10. The other two traps are CR 3 and CR 8. How is a Tier 1 or Tier 2 party supposed to handle this? Or even get into the room with a Disable Device DC 25?
There does not seem to be a "scaling" sidebar, unless it is much further into the document.
ps. I really like the idea of this adventure, and will probably run at least one group thru it as a PbP once I have read and understood the whole thing.
I dunno, a (high) Tier 2 party might be able to handle it. The very end of the event has a comment on that, though. XD You can also exercise GM discretion and reroll events that seem wholly inappropriate for the party, since it's not required to run them in order.
Yea, a high Tier 2 might make it. I am more concerned that there might be a TPK before "help" arrives especially with a Tier 1 group. Depending on the group that I run thru this, I will either skip this event (and probably others) or lower the CRs.
thanks, -- david
|Drop Dead Studios|
I can see deliberately keeping a sketching style - and for me, that wasn't a problem. The ones that were only very rough sketches (the Choir Angel, the Greater Daemon, and the Guardian Plant, Champion in particular) were the ones that threw me off. Even just making the images a little darker and easier to see might have worked - light grey pencil on light grey background meant I had to squint carefully to see a number of the details there. As it is, my first thought was to wonder if you'd run out your budget for art. ^^;
|Drop Dead Studios|
Note: Not arguing; reviews are just so few and far between sometimes that I'm excited for the chance to delve into specifics, if you're willing.
The choir has a full picture on the first page of the entry, then a sketch on the following page. The guardian plants' likewise have a main picture, then a sketch a few pages later. It's true there is no full picture for the greater daemon, but they're a summoned creature and not an actual CR'ed monster, so it doesn't have an entry in the book. Is it simply the existence of the light sketches that were the problem, or are you specifically referring to something like the way we handled the unicorn and the yaksha?
How many students are enrolled at the Academy?
I figure with 8 professors, each teaching a class in each slot every day, and 10 students to a class that means 80 students. This could be lowered if each professor does not teach during all 4 slots a day, or 10 students per class is too many. It could also be upped if each class has more than 10 students.
Collin Acrule on Page 19 is a Hedgewitch, but I can only find one Tradition. Isn't he supposed to have two?
Also Satyr mUSician on page 131 and prof. meeda on page 199.
Can you give an idea on what traditions of hedgewitch they are supposed to have.
Collin Acrule is a hedgewitch with the Charlatanism and Spiritualism hedgewitch traditions (this is obvious with his special attacks listing guile pool and spiritualism.
Satyr Musician is possibly a hedgewitch with both the Charlatanism and Academia hedgewitch traditions (I am unsure about Academia). If I am wrong and the Satyr is infact missing the Academia hedgewitch tradition, all that is needed to rectify this is increase the Satyr's spell pool by 3.
Professor Meeda is an Entropic Sage Hedgewitch (an archetype from the Destroyer's Handbook that trades out one hedgewitch tradition for a bunch of monk abilities) with the Spiritualism hedgewitch tradition.
|King Faleyros of Mendycia|
Well, this product pretty much sold the Spheres of Power system. I bought it to mine for ideas and, after looking through the book, decided to look into the Spheres of Power system. After reading a lot of reviews and checking out the SRD, I have resolved to go buy the entire library of Spheres of Power PDFs, sans the player's guide to the Wizard's Academy (whatever it is called).
....sans the player's guide to the Wizard's Academy (whatever it is called).
There's no players guide to this product specifically. You're either thinking of the Player's Guide to Skybourne, or the product that's just this thing's monster section cut out (which is too long to remember).
King Faleyros of Mendycia wrote:....sans the player's guide to the Wizard's Academy (whatever it is called).There's no players guide to this product specifically. You're either thinking of the Player's Guide to Skybourne, or the product that's just this thing's monster section cut out (which is too long to remember).
Fantastical Creatures and How to Survive Them. Its pretty much a Spheres of Power bestiary.