Pathfinder Adventure Path #112: The Whisper Out of Time (Strange Aeons 4 of 6) (PFRPG)

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Pathfinder Adventure Path #112: The Whisper Out of Time (Strange Aeons 4 of 6) (PFRPG)
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Not-So-Sweet Nothings

With their memories once again intact, the adventurers continue their pursuit of Count Lowls. But first they must visit Cassomir, where they believe the wayward noble is meeting with an old associate, but find only danger in his absence. Next, they travel to Katheer, capital city of Qadira, to track down a blasphemous tome in a hidden library, only to discover Lowls has stolen the vile book. They then venture to the slave-trading city of Okeno to pick up the count's trail again and encounter the mysterious and alien entity that has been haunting their dreams. If they can't stop their crazed nemesis before his plans come to fruition, doom will come for all!

This volume of Pathfinder Adventure Path continues the Strange Aeons Adventure Path and includes:

  • "The Whisper Out of Time," a Pathfinder adventure for 10th-level characters, by Richard Pett.
  • A gazetteer of the dangerous slaver city of Okeno, by Richard Pett.
  • A look into the inscrutable ways of the alien beings known as yithians, by Paris Crenshaw.
  • A diva has a fateful meeting in the Pathfinder's Journal, by Jason Scott Aiken.
  • A bestiary containing a new Great Old One and other loathsome monsters, by Ed Grabianowski, James Jacobs, Richard Pett, and Greg A. Vaughan.

ISBN-13: 978-1-60125-908-0

"The Whisper Out of Time" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Feels Rushed and Lazy

*( )( )( )( )

Unfortunate module; laziness abounds:

- The formula of Pathfinder Adventure Paths gets in the way of mood, story, plot.

- No fleshing out of travels to Cassomir, Okeno, or the Parchlands. Even simple tables of possible encounters would have been appreciated. Instead, it lazily references other works.

- Even parts that show promise, such as A Symphony of Madness, end with a whimper.

- Some artwork is unfortunate (Mun looks like he's from early 1900's New York, and Twain looks nothing like a derro).

- Speaking of derro, the whole derro involvement feels stolen/borrowed nearly piecemeal from No Response from Deepmar.

- Creatures encountered can be anachronistic (witness the clockwork vivisectionist) and diminish the feel of the module.

- Maps are small and poorly detailed.

- Poor editing; there are a number of typos littering the pages, reinforcing the feel of this being a rushed, shoddy module.

- Weird that a haunt of words and ideas lifting from pages and attacking players would do 10d6 physical damage, as much as falling 80 feet. Lazy design.

- Political correctness (gender activism) rumps rampant in the back half of the module, detracting from the story. The use of "they" to refer to a creature is distracting and confusing.

- The process listed for creating a Hollow One makes it exceedingly unlikely that Mun would have created multiple hollow ones of himself, further straining credulity.

Most concernedly, this module doesn't "feel" like an Elder Mythos adventure. I expect better from Paizo.


Suffers from taking place at too many places...

***( )( )

Part 1 (Cassomir) has a good mix between Cthulhu Mythos and Pathfinder atmosphere.
Part 2 (Katheer) is the part where the Mythos atmosphere is strongest.
The "Ecology of the Yithian" article is excellent!
The Bestiary section is good.

BAD:
The battle-maps are disappointing, they are very plain and unevokative and the last one is too big to fit even on a "Bigger Flip-Mat".
The Okeno gazetteer doesn´t offer enough information.

UGLY:
There is no clue where to place the "Old Infirmary" anywhere in Cassomir and the location of the "Blossoming Thorn" in Okeno is not given either.
You ABSOLUTELY need Pathfinder Chronicles: Cities of Golarion and Pathfinder Campaign Setting: Qadira, Jewel of the East, both excellent books, if your players decide to visit some other locations in Cassomir and Katheer and if you don´t want to pretend the encounter locations exist in thin air.
The CR of the opponents in part 3 are way below the group, there is not a single enemy that won´t be taken down in 1 round.
A level 12 party can take on the whole fortress at once and lose not a single PC.

I was really torn between giving 2 or 3 stars for this, i wish i could have given 2.5
The GM has to invest lots of extra time into this part to flesh out the three cities and to replace EVERY opponent in part 3 (lots of low CR creatures DON´T add up to a high CR challenge).
This adventure would have been better if it took place in only 2 cities.


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MMCJawa wrote:
So uh...did anyone else's volume show up in their downloads under "Taldor, inc", and not in the Strange Aeons AP section of their downloads?

Yup.

RPG Superstar 2011 Top 16

Has anyone put together a map showing where the PCs end up going on this journey?


Heine Stick wrote:
MMCJawa wrote:
So uh...did anyone else's volume show up in their downloads under "Taldor, inc", and not in the Strange Aeons AP section of their downloads?
Yup.

As of 1:00 AM EST Friday 2 December, mine hasn't appeared at all. Should it download to everyone at the same time, or do some get their downloads before others?

Doug M.


spoiler:
What does Atlach-Nacha look like in terms of appearance and abilities?

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber
Douglas Muir 406 wrote:
As of 1:00 AM EST Friday 2 December, mine hasn't appeared at all. Should it download to everyone at the same time, or do some get their downloads before others?

When your physical copy of the book ships they charge your account and add the PDFs to your downloads... so yes, people get access to the PDFs at different times depending on the shipping order. When you get the e-mail telling you that the book has shipped you should then be able to find the PDF.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Douglas Muir 406 wrote:
Heine Stick wrote:
MMCJawa wrote:
So uh...did anyone else's volume show up in their downloads under "Taldor, inc", and not in the Strange Aeons AP section of their downloads?
Yup.

As of 1:00 AM EST Friday 2 December, mine hasn't appeared at all. Should it download to everyone at the same time, or do some get their downloads before others?

Doug M.

PDF's are made available when the physical product actually ships. Unfortunately it takes a few days for the warehouse staff to fullfill everyone's orders (Up to ten days if it's a really busy month)

Where you fall in the shipping cycle will vary from month to month as they have some program that sorts who ships when, that apparently is highly complex and hard to predict. Some of us are suspicious that if your name is Skeld it sorts to the top.

As far as I know, the staff has only one shift that works during normal business hours (Mon-Fri, 8-5 PST).


CBDunkerson wrote:
When your physical copy of the book ships they charge your account and add the PDFs to your downloads... so yes, people get access to the PDFs at different times depending on the shipping order. When you get the e-mail telling you that the book has shipped you should then be able to find the PDF.

Ah ha. Okay, good to know. Thanks!

Doug M.


Seravin wrote:
[As far as I know, the staff has only one shift that works during normal business hours (Mon-Fri, 8-5 PST).

So (glances at clock) it's 5 AM PST right now. Meaning that I might get the pdf today; but if it doesn't turn up in the next 12 hours, I can forget about it until Monday. Okay.

Doug M.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
Marco Massoudi wrote:
Skeld seems to be busy in the PC & CS sections... :-(

Due to a glitch this month, I didn't get my AP PDF until last night. Sorry. :|

-Skeld

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
Skeld wrote:
Marco Massoudi wrote:
Skeld seems to be busy in the PC & CS sections... :-(

Due to a glitch this month, I didn't get my AP PDF until last night. Sorry. :|

-Skeld

Bah, you don't have to apologize for stuff like that, glad you were able to get your copy though.

And many, many Thankies for taking the time to answer all of our questions every month ^w^


2 people marked this as a favorite.

Personally I'd like to see more groveling.

Kids today, don't know how to grovel.


Axial wrote:
** spoiler omitted **

The looks:
Red-and-black arachnid, has size of a bull elephant, has a bloated body and spindly legs and all-too-human appearance of its baleful visage

its abilities:
Critical Poisoning (Su)--> three doses of poison upon critical hit, Dreams of Futility (Su)--> imposes verminous dreams on victim, if AN uses nightmare victim become overwhelmed with futility: if using skill checks or at start of each round in combat: 50% of doing nothing, Feed (Su)--> drains Str and Dex, if both are 0, AN drains Con instead, Great Old nes traits, Immortality (Su)-->if killed, NA becomes locust plague swarm which falls upon itself, last surviving spider grows to become AN reborn, Swift Construction (Ex)--> construction of bridges or walls from webbing, Unspeakable Presence (Su)--> failed save has victim become nauseated, Webs (Su)--> swift action to throw webs as ranged attack, Penetrating Bite (Ex)--> bite targets touch armor

Ruyan.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Thanks, MMCJawa. I didn't see it yesterday when I got my shipping notice and was a bit confused, but there it is!


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Reading this I made an unsettling realization...

Don't read this.:
According to the book, Xhamen-Dor gains power the more beings know of it's existence. And the more you know about it the higher the chance you you'll come under it's influence. Based on this that means Paizo has come under it's influence and is now helping it gain power? Does this mean I have now come under it's influence and am helping it gain power?!?!

I'm more then slightly concerned by this turn of events...

Liberty's Edge Contributor

5 people marked this as a favorite.
Kcinlive wrote:

Reading this I made an unsettling realization...

** spoiler omitted **

I'm more then slightly concerned by this turn of events...

Welcome to the game, Kcinlive. You have already lost. Just like the rest of us.


1 person marked this as a favorite.

Not me! I'm doing great! Yep, nothing to see here, move along.

Dark Archive

Skeld wrote:
Marco Massoudi wrote:
Skeld seems to be busy in the PC & CS sections... :-(

Due to a glitch this month, I didn't get my AP PDF until last night. Sorry. :|

-Skeld

No prob, thx for all the rest!

How detailed are the map and section of Okeno?


RuyanVe wrote:
Axial wrote:
** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Ruyan.

Thank you!

What is said about this deity in terms of lore and their cultists?


Pathfinder Adventure Path Subscriber
Axial wrote:
What is said about this deity in terms of lore and their cultists?

The write-up is kinda short, but here's my paraphrasing.

Fluff text:
It is being portrayed as a deity of duality and contradiction. Atlach-Nacha weaves its webs tirelessly, in spite of knowing that they are doomed to crumble with time (yeah, the webs it spins fall apart after a day, it's in the stat block). It's form is both alien and human, and it dwells both in reality and in dreams.

As such, its cultists also pursue a dualistic lifestyle. At times they toil and construct with great zeal, at other times they wallow in nihilism and leave their works to rot. Both acts are sacred to them. They gather to worship Atlach-Nacha in spider-infested caves and ruins.

Domains: Artifice, Evil, Madness and Void.
Subdomains: Construct, Isolation, Nightmare and Toil.
Favored Weapon: Net.


2 people marked this as a favorite.
Wight wrote:
Axial wrote:
What is said about this deity in terms of lore and their cultists?

The write-up is kinda short, but here's my paraphrasing.

** spoiler omitted **

Interesting.

I would like to homebrew a house of:
drow who worship Atlach-Nacha. Partially as a reference to Lolth, but also because a house of Great Old One worshipers might be more unique then the typical demon-venerating drow.

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber

This is based on a quick glance through but don't the creatures here seem routinely below the PCs level? Like around half.


1 person marked this as a favorite.

you know, I really must say, this is shaping up to be all of my christmas wishes come true. as a GM/DM, I can now safely cause the apocalypse with all that Cthulhu-ey goodness :D

Dark Archive

Pathfinder Adventure Path Subscriber

So yay finally got this one


What does the book reveal about Okeno? Is there a lot of cool Chelaxian stuff there?


Statblock thing I noticed question:

Regarding our Great Old One:
Atlach-Nacha's Web ranged attack is listed as doing "special/x3." I assume the Special is the usual web wrapping, which has a DC and HP in its special attacks, but I don't see any damage listed so I'm not exactly sure the x3 is for? Unless the webs have x3 HP on a crit?

Dark Archive

Axial wrote:
What does the book reveal about Okeno? Is there a lot of cool Chelaxian stuff there?

Okeno gets a 6 page article:

page 1: half-page illu and fluff from a native gnoll.
page 2: history and stat block.
page 3: map (you can see every building but only 14 are marked).
page 4: geography, "sweatways" sidebar (this is easily the most disgusting thing i read in a long time and NOT appropriate for Pathfinder imo and i have absolutely no problems with extreme violence when fictional).
page 5 and 6: notable sites 1-14 and two headshot illustrations.

I havn´t read the gazetteer (or AP) yet, but i´m glad when there is more space in future volumes , because i find almost every city gazetteer too short. This one is no exception.

Dark Archive

Cat-thulhu wrote:
This is based on a quick glance through but don't the creatures here seem routinely below the PCs level? Like around half.

Most are, but come in groups.

That said, with the exception of "The Keeper", no adversary is of a higher level than one of the PCs at the same time.
What´s more problematic: the further the adventure runs, the lower the CR of the foes gets.
I havn´t read the book entirely, only parts, so i can only presume, but this one seems to be of a little lower quality than the rest of the AP so far.
I will do a review shortly.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

If you haven't read the entire book why write a review.

Just saying. :-)

Dark Archive

captain yesterday wrote:

If you haven't read the entire book why write a review.

Just saying. :-)

I only do reviews after i read everything, but an educated guess is possible after leafing through for 10 minutes imo. ;-)

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