Pathfinder Adventure Card Guild Adventure #3-1—Serpents in the Deep PDF

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This Pathfinder Society Adventure Card Guild scenario bundle contains five scenarios, an adventure card, the adventure path card for Season of Plundered Tombs, and Chronicle sheets for players to keep track of their progress.

The scenarios included are:

  • Ambush at Burning Cape
  • This One Time at Aspis Camp
  • Up for a Swim?
  • Under Pressure
  • Trails to the Sky

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PZOACGS0301E


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Average product rating:

5.00/5 (based on 1 rating)

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Great thematic start to Season of Plundered Tombs

5/5

Just finished my final Scenario in this Adventure during organized play last week. At first I was going to give it four stars, but then I realized I didn't really have any real complaints about any of the scenarios in this Adventure (one minor nitpick at the end).

All in all, I was really impressed by the storyline and how all the Scenario tied into the storyline and all the details of each Scenario (locations, special conditions, etc) tied into the Scenario.

3-1A: Ambush at Burning Cape - Good introduction with a standard "Find and corner the Villain" format with a couple tweaks. Closing a location gets you some ranged damage and Gnolls are really hard to get rid of. :)

3-1B: This One Time at Aspis Camp - This is the Scenario in our playing group that everyone loved to hate. :) That is, there was talk about "Oh, THAT scenario" when it was ever brought up, but it was the one that generated the best stories and recollections, so probably my favorite of the five. (And the title turned out to be very appropriate and meta as in "This one time I played 'This one time at Aspis Camp'". :) )

3-1C: Up for a Swim? - Maybe the toughest one? It's the only one I played where we failed the first attempt. The combination of the Acid Pool and the Adventure special condition of Acid Damage causing curses AND the water thematically making certain checks and moving harder was something to think about to overcome.

3-1D: Under Pressure - AKA the Chasing the Spells. Maybe the best special mechanics of the five scenarios with everyone chasing around the Elemental Treaties to try to avoid the extra elemental damage this scenario inflicted. A bit more movement than the usual "Find a spot and camp 'til you close" strategies.

3-1E: Trails to the Sky - probably my second favorite for the same reason as Aspis Camp. Everyone starting with a random Curse had everyone grumbling, but figuring out how to deal with them and still beat the Scenario made it really challenging and fun.

All these Scenarios and the story I felt were just as good and thematic as the whole Mummy's Mask base set has felt to me so far. Some good challenges, some new Scenario special mechanics that always made sense in the context of the Scenario. If the rest of this Season is this good, it will be great.

And oh yeah? My minor nitpick? The images for the proxy villains and henchmen. Since they're just images and not actual printed cards that have to be supplied it would have been nice to put extra copies of the henchmen proxies on the sheet for those of us who would print them out and sleeve them over the proxy cards instead of having to refer back to the reference page every time you encounter one of them. Even if you can't put them all on the page, at least fill up the six empty spaces on the one page so if I want to print Aspis Agent cards to slip in sleeves, I don't have to print out five pages where 2/3 of the page is blank. Maybe I'd only have to print two pages.

But that's really a minor complaint and only about presentation and not game play.

Dave



Definitely a very fun themed adventure that has each scenario match the locations played.

One thing I am not too happy about is the staggered release to VO / retailers that essentially require you to wait nearly a month after the deck came out to play the adventure if you do not have a local retailer / VO that can get the scenarios to you as they pre-release. I already have the 2nd deck (with the third one coming out any day, which I will also get), but since I do not have a local VO that regularly plays the ACG, and no local retailers that get scenarios, I won't be able to play them until nearly a month after everyone else with those benefits can.

If you are going to stagger the release so long after the deck comes out, at least let players buy each scenario as they are released. I see this system as a way to keep new players away that can't get in because they do not have the ability to play the scenarios.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

It seems I'm not getting Pathfinder Advantage on this product when I add it to my shopping cart. Is this intentional?

Community & Digital Content Director

Nope. We've kicked it and it should be showing up properly now.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Thanks!

Designer

Shaun Broyhill wrote:
Definitely a very fun themed adventure that has each scenario match the locations played.

Thanks! When I wrote the story for the adventure, I took a close look at what locations were available and tried to make sure there were strong fits to weave into each scenario's story.


Mark Seifter wrote:


Thanks! When I wrote the story for the adventure, I took a close look at what locations were available and tried to make sure there were strong fits to weave into each scenario's story.

Just started organized play the last couple weeks after finally moving to an area where I could find other PACG players and I REALLY enjoyed how thematic everything feels so far with the Scenarios and their goals matching the story and using the Mummy's Mask improvements and cards.

Thanks!
Dave

Designer

1 person marked this as a favorite.

Excellent, just wait until you see the cool things Linda, John, and Amanda have in store for you in the later chapters! (not to mention the mechanical stylings of Keith Richmond throughout)

If you're up for it, consider leaving a review by clicking the left tab at the top of the posts; these ACG adventures haven't usually received many reviews so far.


Mark Seifter wrote:

Excellent, just wait until you see the cool things Linda, John, and Amanda have in store for you in the later chapters! (not to mention the mechanical stylings of Keith Richmond throughout)

If you're up for it, consider leaving a review by clicking the left tab at the top of the posts; these ACG adventures haven't usually received many reviews so far.

There's your review. We just finished this Adventure last week so first chance I had to write it up.

Dave


I don’t understand the instruction for This one time at apsis camp. It says every human you encounter gains the aspis trait. When you encounter a card a card with the aspis trait you may succeed at a check, several listed, to evade it. Why would you evade it? What are the consequences of failing to evade it? Thank you for any clarification on this.

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