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Pathfinder Adventure Path #111: Dreams of the Yellow King (Strange Aeons 3 of 6) (PFRPG)

***** (based on 1 rating)
Pathfinder Adventure Path #111: Dreams of the Yellow King (Strange Aeons 3 of 6) (PFRPG)
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Dream a Little Dream...

The cult of Hastur no longer threatens Thrushmoor, and now the adventurers board a riverboat to Cassomir to track down their obsessed and corrupted former employer. Along the way, they explore the Dreamlands and attempt a number of bizarre dream quests, after which the adventurers can heal their fragmented minds—but they also learn of a greater threat looming over Golarion. Can they survive the perilous Dreamlands and emerge intact or will they be stranded in a dimension of nightmares?

This volume of Pathfinder Adventure Path continues the Strange Aeons Adventure Path and includes:

  • "Dreams of the Yellow King," a Pathfinder adventure for 7th-level characters, by Ron Lundeen.
  • A comprehensive gazetteer exploring the Sellen River, Avistan's most expansive waterway, including additional encounters one could run into while sailing its winding course, by Liz Courts.
  • A heart-pounding journey through the dark in the Pathfinder's Journal, by Wendy N. Wagner
  • A collection of terrifying and bizarre monsters, including an enigmatic Great Old One, by James Jacobs and Todd Stewart.

ISBN-13: 978-1-60125-899-1

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO90111


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Product Reviews (1)

Average product rating:

***** (based on 1 rating)

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Fantastically imaginative!

*****

GOOD:
Most of the iconic artwork is gorgeous. The maps are simple enough to recreate, yet beautiful and never to large to draw upon a flip-mat.
The locations are very diverse and there are plenty of roleplaying opportunities. The Dream Quests realy evoke a fairytale-like fantasy atmosphere, rarely seen in mainstream Pathfinder.
The Sellen River article and map are great.
All 5 Bestiary creatures are fantastic, especially the "Ib Shade"section, because it offers rules for playing the 0 racial hit dice "Being of Ib" as a 14-point race.

BAD: The "Sellen Starling" is unrealistically small (36 squares) for 19 people to spend such a long journey (1,250 miles) on. And it may be necessary to pick up more passengers.

UGLY:-

At first i wanted to give only 4 stars, because of the simple fact that it´s nearly impossible to die for a PC in this book. But then i came to the conclusion that the point of a good roleplaying experience is the fun of it and the stakes don´t always need to be do or die.
This is a special occasion however, coming from the nature of this adventure. If it would be like this in a normal adventure i´d subtract a star.


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