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Pathfinder Society

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Pathfinder Society Scenario #8-11—Forged in Flame, Part 2: Cleansed With Fire (PFRPG) PDF

****( ) (based on 4 ratings)

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A Pathfinder Society Scenario designed for levels 5-9.

Few places on the Plane of Fire are as rich in folklore, opportunities, and material wealth as the City of Brass, and it is there that the disgraced efreeti Qalkami aims to reestablish her credentials with the Society's help. Only by teaming up with this genie—at least in name, if not in spirit or practice—can the PCs both secure the secrets she owes the Society and help topple a major fixture of the City of Brass. None are better equipped than Pathfinders to infiltrate forbidden districts, crush an evil operation, and make the most of the chaos that ensues, but in a metropolis built largely of superheated metal, can the PCs take the heat?

Content in Cleansed With Fire also contributes directly to the ongoing storyline of the Exchange and Liberty's Edge factions.

Cleansed With Fire is the second scenario in the two-part "Forged in Flame" campaign arc. It is preceded by Pathfinder Society Scenario #8-09: The Cindersworn Pact. Both chapters are intended to be played in order.

Written by Nathan King.

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Product Reviews (4)

Average product rating:

****( ) (based on 4 ratings)

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Lawful characters, look elsewhere! Everybody else: have a good time

***( )( )

I ran this for a group of 6 in high tier with the 4 player adjustment.

We had a fun time but the scenario, as did its prequel, lacked anything memorable that would make it stand out. It also did not feel particularly tied into the Plane of Fire or the City of Brass. The intrigue that the PCs get involved in could just as well take place anywhere else on Golarion (or, in fact, the multiverse).

The final fight was a little unsatisfying: the Tactics of the BBEG did not make good use of his strongest abilities, favoring melee (!) over spells. The 4 player adjustment also removed his minion, which made the encounter feel even more trivial.

Also, the final piece of information that the PCs spent two scenarios chasing after in the end feels tacked on and is in no way connected to what goes in the scenarios.

In summary, this two part series is really nothing to write home about, but it also is not a total train wreck. So if it is offered and you have no other options, go ahead. If there are other tables, you might want to put a pin in this.

I felt like I needed a shower afterwards

**( )( )( )

I don't just dislike the Forged in Flame series, it is my current go-to series for everything that is wrong with the way we portray Pathfinders. Go read my review for Forged in Flame Part 1'. No really, go for it. I can wait.

Now, that out of the way, this scenario was better.

But not much.

Why was it better? It didn't fall into the mechanical traps Part 1 did. One character couldn't dominate the series. The crazy loot penalties and failure conditions are eliminated. I even mentioned that Part 1's combats weren't awful, and that applies to Part 2 as well. These are good things.

But why was it "not much"? Well for one, the scenario drives you right back into the world of the Murder Hobo. Except lets not call it Murder Hobo, let's call it what it is. It's the world of a Petty Burglar with a side order of Murder Hobo. Where Part 1 sets you up for really, really horrible things, Part 2 at least just has you doing one generally very, very unlawful thing. Of course, unlike last time, be ready for that atonement for your Hellknight or Paladin, because there's no way around it for this "adventure". While you're set up for systemically dismantling your patron's horribly evil plans in Part 1 if you do that in Part 2 you're not succeeding at all. To be clear, Part 1 sets the precedent that there is an "out", but there is not in Part 2.

And herein lies the core of my utter disdain for this series. We are set up on a path that involves B&E, theft, murder of a head of household, and killing of guards. Our leadership tells us we're doing it for noble reasons (although that's not clear either, since all we're dealing with is the criminal underbelly of the Society), but it is absolutely clear we're assisting something evil at it's core. Worse yet, we're not even given suitable evidence that the evil we're eliminating is worse than the evil we're assisting. It's the classic two wrongs must make a right story, which is a story I don't really need to participate in. I would have loved an out, something where my good or lawful aligned character doesn't have to feel like I can't act because every action is counter to their character.

So there you go. I'm sure plenty of people will love feeling like true criminals. Personally, I just wanted it over.

Caution: contents may be hot


I got to play this with the author at a local convention, and it was a blazing good time. I brought an Ifrit Fire Sorcerer to this, figuring he would be up to the challenge (he has a decent spread of evocations at his disposal). I wasn't wrong, but boy was I still in for a challenge. Nathan did a great job balancing a wonderful location with some great social and possible combat interactions. I also felt like I actually got to play my faction in this one. Great game, and super glad to have played it.

White Hot Danger; Refreshingly Cool Fun



This scenario really captures the feeling of both the oppressive heat from the Plane of Fire along with the political intrigue in the City of Brass. All the while, poor little flammable PCs must succeed and survive while remaining lowly third tier visitors. Don't expect any help from the authorities on this one, you're on a very important mission and you might get burned.

Along with the excellent use of the environment, this scenario also has some social decisions to make you think and some battles to make you shriek. Cleansed With Fire brings scorching combats and a heck of a BBEG. By the end of this you will certainly have awe, if not respect, for the denizens of fire. Gift Certificates
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