Pathfinder Campaign Setting: The First World, Realm of the Fey (PFRPG)

4.60/5 (based on 7 ratings)
Pathfinder Campaign Setting: The First World, Realm of the Fey (PFRPG)
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Grim Fairy Tales

Explore the First World, the legendary realm of the fey, where reality reinvents itself and strange creatures peddle stranger wares to the unwary. Learn about the godlike Eldest who rule this plane, and how to navigate their fairy courts. Delve for legendary treasures in locations too weird for mortal lands, study the lost origin of gnomes, and bargain with ageless adversaries in a realm where death is seen as a game. Whatever you do, don't blink—because nothing in the First World stays the same for long.

Inside this book, you'll find:

  • Detailed information on all the Eldest, including overviews of their strongholds and magical boons for their worshipers.
  • Dozens of bizarre fey adventure locations, from the legendary Witchmarket to the Chittering Tabernacle, with secret histories, maps of prominent cities, and more.
  • The new feysworn prestige class, allowing you to harness the power of the fairy lords.
  • New spells and magic items to help you survive the First World, as well as rules for spellcasting in the fey realm and bending the landscape itself to your will.
  • Six new fey monsters, including the skull-headed escorite and the technology-trashing bulabar, plus a new First World template and suggestions to help you create unique fey foes on the fly.

Pathfinder Campaign Setting: The First World, Realm of the Fey is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy world.

ISBN-13: 978-1-60125-909-7

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

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4.60/5 (based on 7 ratings)

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Not worth the cost

2/5

For the little you get it is simply not worth the cost. There is a lot of skimming over, but not a lot of detail for my taste. Playable fey races would have been nice.


If you only buy one Pathfinder product this year...

5/5

...buy this one twice and give the extra to someone you really like.

This campaign setting guide does a fantastic job of describing the paradoxes of the First World. The descriptions of the Eldest manage to flesh them out as deities, while at the same time maintaining their maddening ambiguities and mystery. The locale descriptions are the same way--an "M.C. Escher meets Hieronymous Bosch" treasure trove of wild verbal imagery.

I've always liked the fey in Pathfinder, and this book only made me love them more.

And the artwork... wow, the artwork. Just. Wow. I wish there were poster prints available of some of the images inside.

Consider this a five woot! review.


Creativity in Spades

5/5

There's stuff in here that while reading it, I'd often look away and wonder how they managed to think up something so creative. This type of high fantasy world is wonderful and there's so much contained on the relatively small amount of pages on here. I've never written a review on anything on this site, but this compelled me to do so.

The only problem is getting the players there without seeming like I'm shoe-horning it in just because I wanna play around in the First World :P


So much awesome

5/5

The flavor in this book just oozes. It's really good. REALLY GOOD.

How the Fey Realm came to be, how it operates, locations, demigods that 'run the place', and a reason why gnomes left back in the day.

This is the first Campaign Setting book that I had trouble putting down when reading, it was so engrossing.

5 stars. Awesome.


Buy this now

5/5

Everything about this book is great. The high level background on the First World (time, magic, fey immortality, history) is comprehensive and surprisingly detailed given the limited space they had to work with. The section on the Eldest is fascinating and sets them apart from your ordinary demigods, plus the fey obedience boons are generally very strong, inventive, and thematic. The gazetteer of First World locations provides dozens of great ideas to develop your own adventure locations, and the Bestiary adds several interesting and creative new critters to serve as allies or adversaries.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Interesting. This is the first book to mention the First Speech language, isn't it?


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David knott 242 wrote:

Interesting. This is the first book to mention the First Speech language, isn't it?

Nah, it's been mentioned before. It's a combination of Sylvan and Aklo and is the First World's primary language I think.


Skeld, PDF Prophet wrote:
jedi8187 wrote:

What are the requirements for feysworn

** spoiler omitted **

Dragon78 wrote:
What kind of fey like abilities does the prestige class grant?

** spoiler omitted **

-Skeld

First speech ??? That's new....

The class abilities sound much better than I was expecting as well ;)


What are the new spells and magic items?

Are there any new feats or traits?


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Pathfinder Starfinder Roleplaying Game Subscriber

Behold! A preview!


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I have a new question!

Is the present Shyka is a female humanoid?

EDIT: The illustration is of a masculine or feminine entity?.


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The Gold Sovereign wrote:

I have a new question!

Is the present Shyka is a female humanoid?

Based on their appearance in Death's Heretic, there is no such thing as a present Shyka. Several individuals (not necessarily all of them) cycle through during the length of a given conversation. I always assumed each component lives several slices of time throughout part or whole of Shyka's overall timeline, both before and after merging with the entity.

Luthorne wrote:
Behold! A preview!

Whoa, based on that preview they went with the Demonic/Celestial Obedience route rather than the Deific Obedience they'd consistently applied to all demigods (e.g. Great Old Ones and Archdevils) since inventing it. I was not expecting that. Hopefully they're overall in line power-wise with the Demonic Obediences and not the Deific Obediences, which have lots of lame options only recently mitigated by Diverse Obedience feat.

The Ng one looks really, really good. Home at the Crossroads is an amazing refuge and recovery ability. Can't be found/dispelled like a Mage's Magnificent Mansion, doesn't require your allies to walk through the door or be close, and can't be reached except via a Wish by outsiders. Very nice indeed.

Grand Lodge

SQUEEEEEEEEEE!


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Dragon78 wrote:
What are the new spells and magic items?

Ones I've seen; not necessarily a complete list.

Spoiler:

Spells: charm fey, fey gate, hold fey, iron stake, locate portal, planar orientation.
Items: Fey Map, Planar Guide.

Dragon78 wrote:
Are there any new feats or traits?

I haven't seen any.

-Skeld


Plausible Pseudonym wrote:
The Gold Sovereign wrote:

I have a new question!

Is the present Shyka is a female humanoid?

Based on their appearance in Death's Heretic, there is no such thing as a present Shyka. Several individuals (not necessarily all of them) cycle through during the length of a given conversation. I always assumed each component lives several slices of time throughout part or whole of Shyka's overall timeline, both before and after merging with the entity.

This is basically how Shyka is described in this book as well.

-Skeld


What are the names of the adventure locations?


What are these new spellcasting rules I've been hearing about?

Paizo Employee Developer

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Dragon78 wrote:
What are the names of the adventure locations?

There are scores of them spread throughout the book. Some information you'll just need to wait for.


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Thank you Skeld for answering my questions...for more times then I can count;)


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Mark Moreland wrote:
Dragon78 wrote:
What are the names of the adventure locations?
There are scores of them spread throughout the book. Some information you'll just need to wait for.

As Mark pointed out, there are a bunch. There's a map in the front cover that probably has 60 different location callouts. I don't know if they're all covered in the book, but even half of that would be a lot.

-Skeld


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Archmage Variel wrote:
What are these new spellcasting rules I've been hearing about?

There's a couple pages on spellcasting. There's a section that discusses the unpredictable nature of casting in the First World (Impaired, Random, or Variable GM options), a section on "shaping" the First World, and a section on targeting Fey with spells on the First World. These are all presented as GM options and aren't really rules so much as advice or guidelines.

-Skeld


What's the Green Mother's obedience and benefit?


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Plausible Pseudonym wrote:
What's the Green Mother's obedience and benefit?

Spoiler:

Yes. So, you have to find a nice patch of vegetation, have sex (by yourself or with someone else), and whisper someone else's secret at the moment of climax. If you do that, you get a +4 bonus on saves vs. mind-affecting effects.

-Skeld

Silver Crusade

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Hmm, so you need to eat your greens.


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Rysky wrote:
Hmm, so you need to eat your greens.

G%+~+#nit Rysky.


Skeld, PDF Prophet wrote:
Plausible Pseudonym wrote:
What's the Green Mother's obedience and benefit?

** spoiler omitted **

-Skeld

Sounds very similar to the Socothbenoth one. I'll be interested to see and compare the boons.

Silver Crusade

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Gisher wrote:
Rysky wrote:
Hmm, so you need to eat your greens.
G%+~+#nit Rysky.

^w^


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Cthulhudrew wrote:
I was hoping for a snark. :(

Legendary Games wrote up the Boojum as a mythic Tane in their Mythic Bestiary (it might also be in one of their minis, I forget). The Snark is a powered down variety.

Liberty's Edge

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Pathfinder Starfinder Roleplaying Game Subscriber

I am Groot!


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So...

Does anyone else hope that Shyka looks somewhat like David Tennant or Tom Baker? I mean, come on, he/she/them has Time and Reincarnation as part of their portfolio. It just makes since, right?


Delightful wrote:

So...

Does anyone else hope that Shyka looks somewhat like David Tennant or Tom Baker? I mean, come on, he/she/them has Time and Reincarnation as part of their portfolio. It just makes since, right?

It appears that Shyka's normal form is that of a woman - or else it seems so - but she can speak, look and even act as any of her incarnations from moment to moment. However, if you are talking about her/his illustration, you could always ask those that already got the book.

Could anyone describe Shyka's illustration? What does it look like? A man? A woman? Is Shyka wearing gray? Does she/he looks like any of her incarnation from Death's Heretic?

Grand Lodge

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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
The Gold Sovereign wrote:
Could anyone describe Shyka's illustration? What does it look like? A man? A woman? Is Shyka wearing gray? Does she/he looks like any of her incarnation from Death's Heretic?

She looks (to me) like Belle from the animated Beauty and the Beast, with gray robes with very light blue highlights/accents. She holding a quill and an open book as though she were taking notes.

-Skeld

Sovereign Court

Rysky wrote:
Hmm, so you need to eat your greens.

Did they stat out the game effects of ginseng yet?


1 person marked this as a favorite.
Skeld wrote:
The Gold Sovereign wrote:
Could anyone describe Shyka's illustration? What does it look like? A man? A woman? Is Shyka wearing gray? Does she/he looks like any of her incarnation from Death's Heretic?

She looks (to me) like Belle from the animated Beauty and the Beast, with gray robes with very light blue highlights/accents. She holding a quill and an open book as though she were taking notes.

-Skeld

Thanks Skeld!

Dark Archive

If I'm allowed a question, Skeld, does this book has a session to explain how to handle the immortality of all the fey in the First World? I'm working on a campaign completely in the First World and this small park is driving me nuts to figure out...


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Sir Longears wrote:
If I'm allowed a question, Skeld, does this book has a session to explain how to handle the immortality of all the fey in the First World? I'm working on a campaign completely in the First World and this small park is driving me nuts to figure out...

What is there to handle? Most calculations of how long you'd expect to live in the US if you were immune to aging are only in the several hundred years range. This discussion came up with estimates of 567 and 692 years. But this guy using different assumptions comes up with a half life of 1684 years.

I suggest to you that the First World is NOT as safe from violent/accidental/weather-related death as the United States. Then adjust however you want for better abilities (HP, DR, saves, SLAs) to avoid death. I think danger beats durability. But depending on how you weigh the increased lethality of the First World vs. the increased durability of fey vs. humans, you can set the average lifespan above or below that 600 or 1600 years range. But multiple thousands of years should be relatively rare.

This is why I laugh at discussions of alignment/worship in Pathfinder determining where you're going to spend "eternity." Outsiders have attrition through planar binding, self directed missions on the material plane, and planar wars. The only way to live even 100 years as a demon is to never annoy anyone more powerful and never get in a fight you might lose. How much do those sound like demonic traits? Either demons spawn and die like flies in the Abyss, or they're actually quite cautious. I vote for the former.


Pathfinder Starfinder Roleplaying Game Subscriber
Plausible Pseudonym wrote:
Sir Longears wrote:
If I'm allowed a question, Skeld, does this book has a session to explain how to handle the immortality of all the fey in the First World? I'm working on a campaign completely in the First World and this small park is driving me nuts to figure out...

What is there to handle? Most calculations of how long you'd expect to live in the US if you were immune to aging are only in the several hundred years range. This discussion came up with estimates of 567 and 692 years. But this guy using different assumptions comes up with a half life of 1684 years.

I suggest to you that the First World is NOT as safe from violent/accidental/weather-related death as the United States. Then adjust however you want for better abilities (HP, DR, saves, SLAs) to avoid death. I think danger beats durability. But depending on how you weigh the increased lethality of the First World vs. the increased durability of fey vs. humans, you can set the average lifespan above or below that 600 or 1600 years range. But multiple thousands of years should be relatively rare.

This is why I laugh at discussions of alignment/worship in Pathfinder determining where you're going to spend "eternity." Outsiders have attrition through planar binding, self directed missions on the material plane, and planar wars. The only way to live even 100 years as a demon is to never annoy anyone more powerful and never get in a fight you might lose. How much do those sound like demonic traits? Either demons spawn and die like flies in the Abyss, or they're actually quite cautious. I vote for the former.

I imagine they're referring to the following:

Sound of a Thousand Screams wrote:
Simply put, creatures of the First World do not die — at least, not without powerful magic. Cut off from the cycle of souls, a mortally wounded native reforms from the stuff of the First World after a variable amount of time. As a result, a First World native’s concept of death is sketchy at best, leading to customs and a capricious sense of humor that can be unintentionally murderous to outsiders. Similarly, the mutability of their home in all respects makes them inherently fickle and untrustworthy, with priorities that rarely align with those of mortal creatures. They are fundamentally disconnected from all the things that give mortal life balance and significance, and this disconnect makes them a dangerous unknown in most matters.
Sound of a Thousand Screams wrote:
Most creatures from the First World, however, never venture to the Material Plane — for if a First World creature dies on a different plane, it ceases to exist. Faced with such a risk, it’s a wonder that any of the fey remained on the Material Plane long enough to become part of it.


Sir Longears wrote:
If I'm allowed a question, Skeld, does this book has a session to explain how to handle the immortality of all the fey in the First World? I'm working on a campaign completely in the First World and this small park is driving me nuts to figure out...

Well, I don't know if there's anything about that in this book... But, in Kingmaker's "continuing the campaign" section, there are hints suggesting that:

Spoiler:
When it's finally restored to life, a fey will return in an amnesic state. According to one of the Eldest, it would take close to three times the lifespan of mortal for a fey to regain full memories of the last "years" of its previews life.

I believe they don't respawn instantly, and there is no saying about where they will respawn. But you could use the same rules for other immortal, such as the demigods. Normally, it would take a year for a demigod to be restored to life in it's homeplane/realm.


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Spoiler:
Regarding demigods, it's not correct that it takes them a year to be restored. They are instantly restored, and then they are vulnerable to a permanent death if killed a second time within the next year.


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Plausible Pseudonym wrote:
** spoiler omitted **

I blame the Great Old Ones. The one in the north to be more precise. And Cosmo, I suppose.

Creative Director, Starfinder Team

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Hey everybody! I'm really glad folks are excited about the book. I'm just as excited to finally have it out in the world. :)

One request: In the future, please don't post your own previews from our books on the boards. We try really hard to make our books the sort of things you'd buy even if you already knew every detail from them, but the truth is that the excitement of the unknown is part of what drives our sales. We're selling you the answers to things like "What's the Green Mother's obedience? What's the secret history of the gnomes?" And if folks get a bunch of that on the messageboards, it can dampen the excitement, the same way reading a plot synopsis on wikipedia might dampen your excitement to see a movie. And that excitement translated into sales is what keeps us at Paizo eating food, sleeping indoors, and maintaining messageboard servers. :)

Anyway, no harm, no foul, I just wanted to put that perspective out there. Thanks again, everyone!

Silver Crusade

Oh my, I absolutely love Ragadahn's write up, I was completely surprised by it.

I also love the Gerbies :3


I wait until the product is out at stores before I write a review.


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James Sutter wrote:

Hey everybody! I'm really glad folks are excited about the book. I'm just as excited to finally have it out in the world. :)

One request: In the future, please don't post your own previews from our books on the boards. We try really hard to make our books the sort of things you'd buy even if you already knew every detail from them, but the truth is that the excitement of the unknown is part of what drives our sales. We're selling you the answers to things like "What's the Green Mother's obedience? What's the secret history of the gnomes?" And if folks get a bunch of that on the messageboards, it can dampen the excitement, the same way reading a plot synopsis on wikipedia might dampen your excitement to see a movie. And that excitement translated into sales is what keeps us at Paizo eating food, sleeping indoors, and maintaining messageboard servers. :)

Anyway, no harm, no foul, I just wanted to put that perspective out there. Thanks again, everyone!

Going cold turkey might be counterproductive. I buy many books I had zero interest in because of previews on here. I haven't noticed anything in these previews that is complete enough to provide useable rules (only the Ng the Hooded page you posted). I personally don't take obedience feats until I qualify for boons late career.


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I'm sure Mr. Sutter has better marketing data than I, but I would agree with the poster above that the previews on here have spurred all my purchases of the non-Core line except the stuff about gods which I was already going to buy.

Other posters talking about cool new mysteries, bloodlines, archetypes, and lore have gotten me to purchase more than a few of the smaller books. Again, Mr. Sutter probably knows more about how Pathfinder should be marketed than I do. Perhaps, my purchasing habits are an outlier.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
James Sutter wrote:

Hey everybody! I'm really glad folks are excited about the book. I'm just as excited to finally have it out in the world. :)

One request: In the future, please don't post your own previews from our books on the boards. We try really hard to make our books the sort of things you'd buy even if you already knew every detail from them, but the truth is that the excitement of the unknown is part of what drives our sales. We're selling you the answers to things like "What's the Green Mother's obedience? What's the secret history of the gnomes?" And if folks get a bunch of that on the messageboards, it can dampen the excitement, the same way reading a plot synopsis on wikipedia might dampen your excitement to see a movie. And that excitement translated into sales is what keeps us at Paizo eating food, sleeping indoors, and maintaining messageboard servers. :)

Anyway, no harm, no foul, I just wanted to put that perspective out there. Thanks again, everyone!

Speaking for myself, if you guys don't want me posting spoilers about your products, that's fine. I won't go against your wishes.

-Skeld

Silver Crusade Contributor

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My book still hasn't shipped - I was hoping to save this thread until then. Ah, well.

James Sutter wrote:

Hey everybody! I'm really glad folks are excited about the book. I'm just as excited to finally have it out in the world. :)

One request: In the future, please don't post your own previews from our books on the boards. We try really hard to make our books the sort of things you'd buy even if you already knew every detail from them, but the truth is that the excitement of the unknown is part of what drives our sales. We're selling you the answers to things like "What's the Green Mother's obedience? What's the secret history of the gnomes?" And if folks get a bunch of that on the messageboards, it can dampen the excitement, the same way reading a plot synopsis on wikipedia might dampen your excitement to see a movie. And that excitement translated into sales is what keeps us at Paizo eating food, sleeping indoors, and maintaining messageboard servers. :)

Anyway, no harm, no foul, I just wanted to put that perspective out there. Thanks again, everyone!

This is why I try to keep vague about what exactly a previewed element does. Less "+5 Perform and +1 inspire courage" and more "good for bards".

I'd rather preview stuff in a way that drives interest, rather than simply revealing the secrets. Might be the Marketing degree at work. ^_^


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Chiming in, I rarely buy Campaign Settings, but when I do it's in large part due to the hype in the product threads. Previews have convinced me to buy more than a couple -they'll also never dissuaded me from any Paizo product.


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Wu Nakitu wrote:
Chiming in, I rarely buy Campaign Settings, but when I do it's in large part due to the hype in the product threads. Previews have convinced me to buy more than a couple -they'll also never dissuaded me from any Paizo product.

Ditto....I rely on these threads to determine if I want to buy a book in the first place. The teasers generated on these product threads by the excitement of others is why I buy so many products....


I can't speak for the whole market, as I too don't have that data. But... useless anecdotal from me, I generally only hang out on the discussion for a product thread if I've already decided to buy it. I just don't subscribe, because I don't want every single book. It feels like it sometimes though.


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I like finding out what is a book, it helps decide if I want to buy it or not. Though this applies to game rules not like the plot of a story.

Community & Digital Content Director

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Hey folks, let's take the discussion of previews in our product threads to Website Feedback. This particular thread revolves around The First World, Realm of the Fey, and isn't an appropriate venue for this topic.


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.....not trying to be adversarial....but it sounds like we where just told to not discuss the product.....am I misunderstanding something ?


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I think we are being asked not to give too many details, not to give no information at all. Going with James Sutter's example, saying that the Green Mother is one of the Eldest deities detailed in this book is fine, but saying exactly what her obedience is and the associated boons granted is too much.

So, to bring the discussion back on topic -- I think Magdh may steal some worshipers from Irori. The reason why will be evident when you read about her in this book.

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