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Pathfinder Campaign Setting: Inner Sea Temples (PFRPG)

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Pathfinder Campaign Setting: Inner Sea Temples (PFRPG)
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Houses of the Holy

Nearly every settlement in the Inner Sea has at least one temple, ranging from the modest shrines of remote hamlets to massive cathedrals in metropolises. Temples can act as centers of commerce, community, healing, and sacrifice for adventurers and common folk alike.

Pathfinder Campaign Setting: Inner Sea Temples helps Game Masters and players explore six of the Inner Sea region's most iconic seats of faith. Each entry comes complete with a detailed map and gazetteer; profiles of the temple's notable members; a history of the structure and the organization of its clergy; and a wealth of magic items, occult rituals, and spells favored by the resident priests.

This book contains details on the following temples:

  • The Cathedral of Exquisite Agony, a dark temple to Zon-Kuthon in Nidal.
  • Cayden's Hall, a combination church and tavern in the heart of Absalom sacred to the Drunken Hero.
  • The First Colonial Bank of Sargava, a bank-temple of Abadar in the city of Kalabuto.
  • The High Temple of Pharasma, a prestigious temple in Osirion dedicated to the Lady of Graves.
  • The House of Dawn's Redemption, a grand cathedral to Sarenrae in Taldor.
  • Imvrildara, an ancient shrine to Calistria hidden deep within the forests of Kyonin.

Inner Sea Temples is intended for use with the Pathfinder Roleplaying Game and Pathfinder Campaign Setting, but can easily adapted to any fantasy world.

ISBN-13: 978-1-60125-893-9

Note: This product is part of the Pathfinder Campaign Setting Subscription.

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Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (1)

Average product rating:

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Good temple illustrations, items & spells, bad NPC stats, no adventure seeds

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The interior cover has a map of Avistan and northern Garund with icons that show the six temples from the outside and place them on the map.
There is a sample cleric (level) 5 on page 2 for placement in the locations. Each of the 10-page sections has a sidebox which describes how to customize this priest to each deity.
Each temple gets an (upper half) 2-page spread of an interior view (with the rest being history and organisation description), a half-page outer view, a full-page "flip-mat"-style birdsview, four pages of room descriptions and two pages of magic items and spells.
The outer view and 2 page interior illustrations are gorgeous.
The "High Temple of Pharasma" fits on a "bigger Flip-mat", as does "Imvrildara".
Most magic items and spells are either very flavorfull, useful or both.

Half of the full-body illustrations for NPCs are so dark, that details are hard to make out.
Four temples are too big to draw on a bigger flip-mat, one doesn´t even fit on two!

None but the first and last temples scream "adventure location that needs to be fully depicted" to me.
The challenge rating for the largest Zon-Kuthon temple of Nidal is way too low with a maximum of CR 10.
None of the high priests of the supposedly largest and/or most prominent temples of six gods in Golarion are awe-inspiring.
There are no adventure- or quest-ideas presented at all.

A good book if you need pre-drawn high-temple locations for low-level characters or some very thematic magic items or spells for Zon-Kuthon, Caiden Cailean, Abadar, Pharasma, Sarenrae or Calistria.
But you still have to come up with your own adventure seeds or NPC stats for characters higher than level 8. Gift Certificates
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