Pathfinder Player Companion: Blood of the Beast (PFRPG)

4.20/5 (based on 13 ratings)
Pathfinder Player Companion: Blood of the Beast (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $14.99

Add PDF $9.99

Non-Mint Unavailable

Facebook Twitter Email

Embrace the Beast Within!

Anthropomorphic animal races have been a staple of fantasy gaming for decades, and Pathfinder Player Companion: Blood of the Beast presents all the tools you need to play members of some the Pathfinder Roleplaying Game's most iconic bestial races. Packed full of character options for members of all classes, as well as some that members of other races can adopt, Blood of the Beast is sure to spice up any campaign!

Inside this book, you'll find:

  • New class archetypes including the tengu jinx witch, the catfolk serendipity shaman, the grippli war painter, and the vanaran fortune-finder.
  • Exciting new feats to accentuate beast-blooded races' inherent abilities, such as ratfolk's swarming ability and kitsune's shapechanging trickery.
  • Dozens of new spells, alternate racial traits, and favored class bonuses to customize characters of all stripes.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-901-1

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Product Availability

Print Edition:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9473


See Also:

1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

4.20/5 (based on 13 ratings)

Sign in to create or edit a product review.

Pretty Good (Needs More Lore, Less Filler)

4/5

When the Advanced Race Guide came out, the number of playable races in Pathfinder suddenly increased substantially. There’s an argument to be made that perhaps it was too much, too fast, with some of the new races competing (stats-wise) more than favourably with the classic Core Rulebook races. I frankly get tired of seeing nagaji bloodragers and kitsune swashbucklers, but I guess that’s neither here nor there. The value in Blood of the Beast is that it grounds these new races into the Golarion campaign setting, adding some information about where they come from and how they’re perceived. For GMs and players interested in a cohesive view of the setting, the promise is an important one. As with all of these Player Companions, of course, there’s plenty of crunchy new options for character building as well. The races covered here are catfolk, gripplis, kitsune, nagaji, ratfolk, tengus, and vanaras.

I really like the concept for the cover art, though the actual execution is a bit too cartoony for my tastes. The inside front cover is a zoomed-out map of the Inner Sea with coloured highlighting showing where the various races covered in the book originate. I think it’s too zoomed-out to be of a lot of real use though. The inside back cover is the cover art minus any text.

After a page for the table of contents, we then get a two-page introduction. There’s a new trait for each race covered in the book. Some of the traits are fine, but some are of the generic “+1 to a skill and it’s a class skill” type that are really just space-fillers and list-lengtheners.

Each of the seven races then get a four-page long entry with a brief overview, some favoured class options, an archetype or two, and often other options like new feats or spells. Although many of these new options are flavoured as tied to a particular race, most don’t actually have being a member of that race as a prerequisite to taking them. I’ll go through each of these entries briefly.

Catfolk get a few new archetypes, including the Prowler at World’s End for bloodragers (giving them medium spirits), the Ravenous Hunter for inquisitors (a specialist demon-fighter with an oracle revelation), and the Serendipity Shaman for shamans (gets some new hexes—one of them, Tweak the Odds, is really good!). There are some new, forgettable feats, and a new natural course for wildsoul vigilantes called “feline.” Of the new spells, bit of luck is really powerful since it can be used before or after the results of a die roll have been revealed (which is rather unusual).

The new favoured class bonuses for gripplis are interesting, and I really like a cool new archetype for mediums called the Fiend Keeper—it specializes in containing an evil spirit. The other archetypes are the Poison Darter for rangers and the odd War Painter for skalds. There are also some new feats and spells, but nothing that jumped out at me.

Kitsune get some alternate racial traits, new advanced versatile performances for bards and skalds, and a new archetype, the Nine-Tailed Heir for sorcerers (great artwork here!). There are some new feats for shapeshifters, a really clever new spell called contagious suggestion, and some new vigilante talents (I like the one called “obscurity”—-it’s basically the opposite of renown).

For Nagaji, there are new naga bloodlines for bloodragers and sorcerers. There’s a new cavalier archetype called First Mother’s Fang, which is a sort of governor/general concept; it’s pretty good in broadening the knowledge skills available to cavaliers, and who doesn’t want to ride around on a giant snake? There’s also some new mesmerist tricks and spells.

I love the new ratfolk archetypes, and might have to give one a try soon. There’s the Opportunist for fighters (a really cool, skills-focused alchemist mix), the Scavenger for investigators (a gadget type of alchemist with a great feel), and the Swarm Monger for druids (which is pretty much what it sounds like). There are several feats, all of which build off the Swarming special ability of ratfolk, and they’re quite good too. The only “meh” thing in the entry is a new psychic discipline, Warp.

Tengus receive several new feats (I like Lovable Scoundrel) and spells, as well as several new archetypes. Courser for swashbucklers makes for a super-mobile character, though they have to give up a lot. The Jinx Witch for witches provides for some interesting abilities to absorb and expend spells (and has some great art). The Red Tongue for skalds provides an odd mix of rogue talents. I think a lot of writers just don’t know what to do with skalds, but I can’t blame them—-I don’t know either.

I will always hold a special place in my heart for vanaras, since that’s the race of my favourite character (Goldcape) in the Curse of the Crimson Throne AP I’ve been running for a couple of years now. The race here gets some new alternate racial traits, including size changing, as well as the usual favored class options. There are then several new Meditation feats, but none of them are worth it. Fighters may be interested in the new advanced weapon training options. There’s one new archetype, the Fortune-Finder for rangers—-it’s frankly just kind of bland. Unchained monks get some new style strikes and ki powers (with freedom of movement particularly great). Last, there’s a new eidolon subtype for unchained summoners called Ancestor, but it’s not particularly interesting.

Pretty much every book in the Player Companion line is going to contain its share of filler mixed with some real gems of creativity. I thought Blood of the Beast is better than many in the proportion of wheat to chaff. I would have like more than just a couple of paragraphs on how each of the races fit into Golarion—-remember, that’s the value-add of the books (along with the art), as all the new rules options will be immediately stripped out and placed on the Archives of Nethys. But all in all, this is a worthwhile book to buy.


Aside from the Fan Boy/Girl factor, . . .

1/5

I really don't understand why this book got such good reviews. I was very hesitant to buy this one from the start. Both because past experiences with cramming in far too many things into one book have led to, well predictable results and the very, very thin theme of the focus here.

This is probably the first product I outright want my monies back. But probably worst of all is that this book probably kills any possibility that the few races involved here I actually do want a Player's Guide for are likely to never get a good one now.

It's pretty much as I feared, far, far, far too little on anything I'm interested in, except I'm struggling to actually find a single thing I find interesting, good, or something I'd use. Just too forced, and the actual goal seems to be to make sure a few snowflake things get in the game rather than focusing on each of the races, and it shows which of the race options where favored and which got options because they had to get something.


A lot of fun ideas to build around

5/5

Blood of the Beast does just what a Player Companion should, in my opinion, do: it provides a large number of options that would be interesting to incorporate into a character or build a character around.


Such beauty in being the beast

5/5

A great book that offers nice alternative new options for the animal-like races and even some that can be used by other races too.

While most of the options are restricted to the exclusive races for PFS play, you could probably go wild with a homebrew setting.

The art in the book is beautiful as well, having at least 2 pictures of each race to represent how they look like.


Better than I anticipated

5/5

I was ready for this book to be average. I was wrong. SO MANY OPTIONS! Feats, Traits, Archetypes, Spells. This book really delivers on the mechanical side.

The artwork, layout, and flavor text are all great too, especially the in the Nagaji and Kitsune sections.


1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>
951 to 1,000 of 1,012 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

Unfortunately, no B3 love for catfolk art in this book. Still a great book though, for many other reasons!

Liberty's Edge

There is also a note in the text stating that they can vary greatly in appearance. Seems like they are leaning towards making all the different catfolk art 'correct'... for different individuals.


I really like this book as it gave me a great deal of info and ideas for several character concepts I have thinking up.

I do wish there had been a section on Daikitsu, as I would like to have had more info on her and her followers since I have a character who worships Daikitsu (although he also worships Shelyn but since kitsune also worship Shelyn, I don't see there being a problem with that).

That does bring up the question on the relation between Shelyn and Daikitsu: are they friends? And how do their followers treat each other?

Silver Crusade Contributor

5 people marked this as a favorite.

If we ever get Dragon Empires Faiths, I'm sure you'll get your wish. ^_^


Kalindlara wrote:
If we ever get Dragon Empires Faiths, I'm sure you'll get your wish. ^_^

I'm still keeping my fingers crossed and I'm still hoping that they come out with one soon!

One thing I did notice that I was sad to see that the book lacked was any rules or new stuff for martial kitsune characters (i.e. Samurai, fighters, etc.). Well it did have some swashbuckler stuff and new favored class options but nothing in regards to kitsune samurai. Yeah I know that a lot of people prefer to do Ranged fighters when it comes to races with a bonus to dexterity and a penalty to strength but I've always been the one to enjoy playing unique characters that defy what people usually play (I'm actually playing an elven barbarian, and boy does she mop the floor with the bad guys!).

Silver Crusade

Has the book been okayed for PFS?

Silver Crusade Contributor

Bennybeck Wabbittracks wrote:
Has the book been okayed for PFS?

Not at this time, I'm afraid.

Silver Crusade

Tsk, I was looking forward to making the kitsune tail sorcerer.

Silver Crusade Contributor

It will be, eventually. They just haven't gotten to it yet. ^_^

Contributor

3 people marked this as a favorite.
CBDunkerson wrote:
There is also a note in the text stating that they can vary greatly in appearance. Seems like they are leaning towards making all the different catfolk art 'correct'... for different individuals.

Yeah, that stance was first noted in Inner Sea Races. Personally, I never saw it as a surrender--I think it's a neat feature for the catfolk race to have such extreme dimorphism. As a result, I made it a point to call it out in the intro prose.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

There's place for Khaijit, there's place for Neko Neko Chan, and there's place for Josie and the Pussycats.

Contributor

1 person marked this as a favorite.
SCKnightHero1 wrote:

I really like this book as it gave me a great deal of info and ideas for several character concepts I have thinking up.

I do wish there had been a section on Daikitsu, as I would like to have had more info on her and her followers since I have a character who worships Daikitsu (although he also worships Shelyn but since kitsune also worship Shelyn, I don't see there being a problem with that).

That does bring up the question on the relation between Shelyn and Daikitsu: are they friends? And how do their followers treat each other?

Nothing I say is canon, so take my thoughts for what they're worth.

I picture Daikitsu as a, "Business in the front, party in the back," goddess. She is genuinely okay with most things provided work gets done and the community thrives. She judges silently, content in the idea that different people do things differently, and such differences aren't her business as long as her livelihood and that of her family and community is left well enough alone. For the kitsune, she represents their way of life living privately amongst humans rather than her race's penchant for gregariousness and trickery. (Though I am fond of the idea that she has multiple aspects like Norgerber, one of which specifically references her role as a matron of the kitsune.)

As for Shelyn, kitsune are common worshippers of the Eternal Rose, so I think Daikitsu would generally be alright with her. She probably recognizes that while hard work and togetherness makes for the heart of all communities, art and music represent its soul and are integral to its health. For that reason, I dare say that she's rather fond of Shelyn, and could imagine stories involving her courting her in the same way that stories exist about Daikitsu and the nagaji goddess being lovers.

Contributor

2 people marked this as a favorite.
Gorbacz wrote:
There's place for Khaijit, there's place for Neko Neko Chan, and there's place for Josie and the Pussycats.

Yup, and all of those places are in Golarion. ;-)

Contributor

2 people marked this as a favorite.
SCKnightHero1 wrote:
Kalindlara wrote:
If we ever get Dragon Empires Faiths, I'm sure you'll get your wish. ^_^

I'm still keeping my fingers crossed and I'm still hoping that they come out with one soon!

One thing I did notice that I was sad to see that the book lacked was any rules or new stuff for martial kitsune characters (i.e. Samurai, fighters, etc.). Well it did have some swashbuckler stuff and new favored class options but nothing in regards to kitsune samurai. Yeah I know that a lot of people prefer to do Ranged fighters when it comes to races with a bonus to dexterity and a penalty to strength but I've always been the one to enjoy playing unique characters that defy what people usually play (I'm actually playing an elven barbarian, and boy does she mop the floor with the bad guys!).

As part of my ongoing goal to play a kitsune of every Pathfinder class (because why not?), one of my most effective PFS characters has been a kitsune bloodrager. Turns out that having a Strength penalty matters very little when you haste yourself every time you rage and you wield a +1 Adamantine impact greatsword. ;-)


Gorbacz wrote:
There's place for Khaijit, there's place for Neko Neko Chan, and there's place for Josie and the Pussycats.

Not all of them are above ground though... :)

*ow ow ow stop throwing hariballs ow ow ow...*

Silver Crusade

Bennybeck Wabbittracks wrote:
Tsk, I was looking forward to making the kitsune tail sorcerer.

I'm hoping it'll be approved for PFS in the next week or two, and most of the book will be included. I've got a grippli boon, and I'm looking forward to doing a Fiend Keeper Medium.


Pathfinder Starfinder Roleplaying Game Subscriber

*Still* waiting for this to be delivered from the local post office.

They got it on the *3rd*. I could *almost* walk there and pick it up. *almost*


My post office had my AP subscription for about a week, with one update at the beginning. Still hasn't updated as delivered I believe. :-)


Pathfinder Starfinder Roleplaying Game Subscriber
captain yesterday wrote:
My post office had my AP subscription for about a week, with one update at the beginning. Still hasn't updated as delivered I believe. :-)

I'd like to hold out hope but our Post Office has been becoming more and more like an urban one the past few weeks bad enough that we have an address nearly identical to the other side of our quaint village, but even worse when we get a piece of mail that has *no* numbers matching our address, nor even consonants...


Alexander Augunas wrote:
Gorbacz wrote:
There's place for Khaijit, there's place for Neko Neko Chan, and there's place for Josie and the Pussycats.
Yup, and all of those places are in Golarion. ;-)

Something about Catfolk still confuses me. If Catfolk are so varied, why haven't they gotten any variant heritages, especially since Kitsune effectively get one now? It's hard to believe that a race that's supposed to have such variety has so comparatively few options for racial abilities. I don't suppose there are any plans for them in the near future, since this book just came out recently?

Ravener's design still bugs me, but I harped on that already.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I guess Catfolk are like Humans in that regard -- major variations in appearance and minor differences in trait and feat access, but not much in the way of other mechanical differences.


I smell a new Everyman Games product waiting in the wings.

Contributor

8 people marked this as a favorite.
A Drifting Shoebox wrote:

Something about Catfolk still confuses me. If Catfolk are so varied, why haven't they gotten any variant heritages, especially since Kitsune effectively get one now? It's hard to believe that a race that's supposed to have such variety has so comparatively few options for racial abilities. I don't suppose there are any plans for them in the near future, since this book just came out recently?

Ravener's design still bugs me, but I harped on that already.

Kitsune —don't— have variant heritages. Changing your ability score bonuses around isn't the same as having a variant heritage. (Case in point—changelings have a similar racial trait in Inner Sea Races, and humans have variant bonuses built right into the grace.) I actually think that too many variant heritages is bad for the game because it dilutes what makes the races that do have it special. For instance, aasimar and tieflings have different heritages because there are tons of different outsiders. Skinwalkers have different heritage because there are tons of different strains of lycanthropy. (Assuming the "We're all descended from lycanthropes," assumption that people from the Inner Sea make about them is true.) But even going as far as samsarans having "variants," awakened samsarans are almost treated as a separate race from standard samsarans in the rules. The fact that catfolk can look so different and still be catfolk is important, and in my opinion its a good indication regarding why they might not need variant heritages.

Remember—just because an idea works for one race doesn't mean that it should be applied to all races. The differences are what keep races from being, "Human with orc paint," or "Human with fox paint."

I can't speak on what Paizo plans to do with catfolk after this book, if anything, since my involvement with catfolk content basically ends at this project unless I'm asked to do more stuff. I'd imagine that if you want more, talk more about catfolk and make sure every player you know buys a copy of Blood of the Beast. Dollars speak louder than wishlists.


Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, I'm not sure why catfolk would have variant heritages...they're not descended from different kinds of entities, are they? Just a single race with differing kinds of appearances. That's not to say that I wouldn't mind more alternate racial traits, especially if they're based off of various big cats, and even alternate racial traits, but variant heritages are for...well...creatures with lots of different heritages.


A Kitsune Summoner with an Ancestor Eidolon pretending to be their Human-form Eidolon's familiar sounded really cool... until I realized theres no way to cast spells while in Fox Shape. :(

At least not without Silent Spell, Still Spell, and Eschew Materials, which really isn't practical.


Pathfinder Starfinder Roleplaying Game Subscriber

A ring of eloquence could allow the verbal components, and a polymorphic pouch could allow access to spell components, perhaps. Somatic components though, at best a caster's tattoo could help you out a bit, though a generous GM might simply allow Natural Spell to be taken even by non-druids for polymorph effects such as this.

Though I'll admit, I personally like the idea but intended for it to be a primarily social facade, for the truth to reveal itself during combat. After all, it's going to be hard to hide the fact that the supposed 'familiar' is casting spells all of a sudden unless you're planning to invest in Cunning Caster or something similar...


There's also a trait that gets you Eschew Materials for a single school of magic. Picking either conjuration or transmutation will set you up pretty well. Then you're only dealing with somatic components- much more manageable on their own. But yeah, switching to bipedal for combat isn't a bad idea.


Now we can make the Thundercat nobles :)


1 person marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
Now we can make the Thundercat nobles :)

Snarf! What about me? Snarf,snarf!


Alexander Augunas wrote:
SCKnightHero1 wrote:

I really like this book as it gave me a great deal of info and ideas for several character concepts I have thinking up.

I do wish there had been a section on Daikitsu, as I would like to have had more info on her and her followers since I have a character who worships Daikitsu (although he also worships Shelyn but since kitsune also worship Shelyn, I don't see there being a problem with that).

That does bring up the question on the relation between Shelyn and Daikitsu: are they friends? And how do their followers treat each other?

Nothing I say is canon, so take my thoughts for what they're worth.

I picture Daikitsu as a, "Business in the front, party in the back," goddess. She is genuinely okay with most things provided work gets done and the community thrives. She judges silently, content in the idea that different people do things differently, and such differences aren't her business as long as her livelihood and that of her family and community is left well enough alone. For the kitsune, she represents their way of life living privately amongst humans rather than her race's penchant for gregariousness and trickery. (Though I am fond of the idea that she has multiple aspects like Norgerber, one of which specifically references her role as a matron of the kitsune.)

As for Shelyn, kitsune are common worshippers of the Eternal Rose, so I think Daikitsu would generally be alright with her. She probably recognizes that while hard work and togetherness makes for the heart of all communities, art and music represent its soul and are integral to its health. For that reason, I dare say that she's rather fond of Shelyn, and could imagine stories involving her courting her in the same way that stories exist about Daikitsu and the nagaji goddess being lovers.

I will say that I just read your Kitsune Compendium. Excellent work. It gives me some excellent ideas about my kitsune samurai. Although, I'm still unsure on how to develop him, but I'll figure out something. Although I have also read your build guides too on your blog. They've given me some cool ideas for several of my characters!

Just curious here, but when I read your Kitsune Compendium, I couldn't find anything about what kitsune think about kitsune who were raised by humans and thus are taught to not use their shapeshifting abilities and therefore walk around town in their true forms.

I do hope you do a build of a kitsune samurai (I'm playing a samurai of the Order of the Shield).

Contributor

Quote:


I will say that I just read your Kitsune Compendium. Excellent work. It gives me some excellent ideas about my kitsune samurai. Although, I'm still unsure on how to develop him, but I'll figure out something. Although I have also read your build guides too on your blog. They've given me some cool ideas for several of my characters!

Just curious here, but when I read your Kitsune Compendium, I couldn't find anything about what kitsune think about kitsune who were raised by humans and thus are taught to not use their shapeshifting abilities and therefore walk around town in their true forms.

I do hope you do a build of a kitsune samurai (I'm playing a samurai of the Order of the Shield).

This isn't the thread to talk about my Third-Party work (though I'm happy to do so in that product's thread).

Warning: Nothing that Follows is Canon
Now, to address your question about, "kitsune who were raised by humans and taught not to use their shapeshifting abilities." Personally, that doesn't sound like humanity to me, but I am admittedly pessimistic.

Humanity is individualistic, true, but always with the caveat that you must fit into their preconceived notions of "acceptable individuality." I see a kitsune who was adopted by humans as a character who was basically repressed for their whole life. "Don't be yourself, be human. They won't understand you. Do you really have to do that? Why can't you just be more human?" Basically, Mr. and Mrs. Kent before Clark decided to become Superman. Life in a predominantly human society is easier if you are human, and if you have the choice humanity is going to pressure you to do things the way that they find "normal."

I imagine that kitsune parents teach more balance, "Learn to be like them, but always be yourself when you're around people who make you feel safe," so in some capacity human-raised kitsune are forlorn just as elves are. Except where elves are forlorn because their human friends grow, wither, and die in a blink of an eye from their perspective, kitsune are forlorn because they're constantly forced to repress themselves so their human friends and family find them acceptable, and never learn how to balance themselves between these two extremes.


4 people marked this as a favorite.
Fourshadow wrote:
Terevalis Unctio of House Mysti wrote:
Now we can make the Thundercat nobles :)
Snarf! What about me? Snarf,snarf!

No!

No, no, no!

No!


early morning read through having finally gotten a copy...

Absolutely loving the Courser swashbuckler archtype. FINALLY! A mobile swashbuckler!

Is it tengu only or just tengu themed?

Silver Crusade

I haven't read anything in the writeup or the abilities that say Tengu only so it's probably open to everyone.

Reading comprehension fail on my part, it does call out Tengu in the first paragraph of Courser and how "they've developed their own way to fly".

Hmmmm...


Alexander Augunas wrote:
Quote:


I will say that I just read your Kitsune Compendium. Excellent work. It gives me some excellent ideas about my kitsune samurai. Although, I'm still unsure on how to develop him, but I'll figure out something. Although I have also read your build guides too on your blog. They've given me some cool ideas for several of my characters!

Just curious here, but when I read your Kitsune Compendium, I couldn't find anything about what kitsune think about kitsune who were raised by humans and thus are taught to not use their shapeshifting abilities and therefore walk around town in their true forms.

I do hope you do a build of a kitsune samurai (I'm playing a samurai of the Order of the Shield).

This isn't the thread to talk about my Third-Party work (though I'm happy to do so in that product's thread).

Warning: Nothing that Follows is Canon
Now, to address your question about, "kitsune who were raised by humans and taught not to use their shapeshifting abilities." Personally, that doesn't sound like humanity to me, but I am admittedly pessimistic.

Humanity is individualistic, true, but always with the caveat that you must fit into their preconceived notions of "acceptable individuality." I see a kitsune who was adopted by humans as a character who was basically repressed for their whole life. "Don't be yourself, be human. They won't understand you. Do you really have to do that? Why can't you just be more human?" Basically, Mr. and Mrs. Kent before Clark decided to become Superman. Life in a predominantly human society is easier if you are human, and if you have the choice humanity is going to pressure you to do things the way that they find "normal."

I imagine that kitsune parents teach more balance, "Learn to be like them, but always be yourself when you're around people who make you feel safe," so in some capacity human-raised kitsune are forlorn just as elves are. Except where elves are forlorn because their human friends grow, wither, and die in a blink of an eye...

Ah that makes sense. And I hopefully will see more of your work in the future!


Just bought my copy today.

Liberty's Edge

I'm looking at using my holiday17 code and this book is on my shortlist. I have one question:

How many alternate racial traits are there in this book, and if possible, can you break them down by race?

Liberty's Edge

Samy wrote:
How many alternate racial traits are there in this book, and if possible, can you break them down by race?

Kitsune: Keen Kitsune, Multilingual, Skilled, and Superior Shapeshifter

Vanaras: Acrobatic and Change Size

Six total.

Liberty's Edge

Thank you for the fast reply. I was hoping for something for catfolk. Hm. I'll have to think about this.

Silver Crusade

If you like to play Bloodragers, Prowler at World's End is an awesome Catfolk archetype.

Liberty's Edge

Catfolk also get nine favored class bonuses, two other archetypes (in addition to Prowler mentioned by Rysky), three feats, a new 'natural course' for the Vigilante Wildsoul archetype, three spells, one trait, and various things developed by other races which can actually be used by any.

Indeed, other than the traits, FCBs, and alternate racial traits the only thing in the book which is specifically restricted to a single race is one Kitsune archetype.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

What Ryskies and CBD said. Every race covered in this book gets an amazing amount of love, Catfolk included. Paizo has gone a loooooooong way since Blood of Elements :)


1 person marked this as a favorite.

And most of these archetypes are not race specific, just racially inspired! Fantastic difference! Love this book.


Sorry if this has been brought up, but I did a search and couldn't find anything about it and

Quote:

Shapechanging Savage

You catch foes off guard when changing your shape.
Prerequisites: Improved Feint or canny feint vigilante talent, change shape ability, shapechanger subtype.

I can't find anything about "Canny feint." Is this supposed to be "Cunning Feint?"

Contributor

Eristae wrote:

Sorry if this has been brought up, but I did a search and couldn't find anything about it and

Quote:

Shapechanging Savage

You catch foes off guard when changing your shape.
Prerequisites: Improved Feint or canny feint vigilante talent, change shape ability, shapechanger subtype.
I can't find anything about "Canny feint." Is this supposed to be "Cunning Feint?"

Yes, that was a mistake on my part that slipped through. (Hopefully it'll get added to the list of Campaign Clarifications.)


Is there a lot of Ratfolk material in this book or was it a Kitsune book primarily?

Silver Crusade Contributor

JGBeagle wrote:
Is there a lot of Ratfolk material in this book or was it a Kitsune book primarily?

Each race gets an equal amount of content - four pages' worth. ^_^


Pathfinder Starfinder Roleplaying Game Subscriber
Kalindlara wrote:
JGBeagle wrote:
Is there a lot of Ratfolk material in this book or was it a Kitsune book primarily?
Each race gets an equal amount of content - four pages' worth. ^_^

It is interestingly 'fluff' AND 'crunch' dense four pages, as well.

Contributor

5 people marked this as a favorite.
Wei Ji the Learner wrote:
Kalindlara wrote:
JGBeagle wrote:
Is there a lot of Ratfolk material in this book or was it a Kitsune book primarily?
Each race gets an equal amount of content - four pages' worth. ^_^
It is interestingly 'fluff' AND 'crunch' dense four pages, as well.

We prefer "flavor" to "fluff." Fluff implies that there is nothing substantial in what we wrote, whereas flavor implies that it's the aspect that gives the crunch meaning. ;-)


7 people marked this as a favorite.
Alexander Augunas wrote:


We prefer "flavor" to "fluff." Fluff implies that there is nothing substantial in what we wrote, whereas flavor implies that it's the aspect that gives the crunch meaning. ;-)

just something wrong with a kitsune being against fluff...

951 to 1,000 of 1,012 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Player Companion: Blood of the Beast (PFRPG) All Messageboards

Want to post a reply? Sign in.