Pathfinder Player Companion: Blood of the Beast (PFRPG)

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Pathfinder Player Companion: Blood of the Beast (PFRPG)
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Embrace the Beast Within!

Anthropomorphic animal races have been a staple of fantasy gaming for decades, and Pathfinder Player Companion: Blood of the Beast presents all the tools you need to play members of some the Pathfinder Roleplaying Game's most iconic bestial races. Packed full of character options for members of all classes, as well as some that members of other races can adopt, Blood of the Beast is sure to spice up any campaign!

Inside this book, you'll find:

  • New class archetypes including the tengu jinx witch, the catfolk serendipity shaman, the grippli war painter, and the vanaran fortune-finder.
  • Exciting new feats to accentuate beast-blooded races' inherent abilities, such as ratfolk's swarming ability and kitsune's shapechanging trickery.
  • Dozens of new spells, alternate racial traits, and favored class bonuses to customize characters of all stripes.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-901-1

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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Pretty Good (Needs More Lore, Less Filler)

4/5

When the Advanced Race Guide came out, the number of playable races in Pathfinder suddenly increased substantially. There’s an argument to be made that perhaps it was too much, too fast, with some of the new races competing (stats-wise) more than favourably with the classic Core Rulebook races. I frankly get tired of seeing nagaji bloodragers and kitsune swashbucklers, but I guess that’s neither here nor there. The value in Blood of the Beast is that it grounds these new races into the Golarion campaign setting, adding some information about where they come from and how they’re perceived. For GMs and players interested in a cohesive view of the setting, the promise is an important one. As with all of these Player Companions, of course, there’s plenty of crunchy new options for character building as well. The races covered here are catfolk, gripplis, kitsune, nagaji, ratfolk, tengus, and vanaras.

I really like the concept for the cover art, though the actual execution is a bit too cartoony for my tastes. The inside front cover is a zoomed-out map of the Inner Sea with coloured highlighting showing where the various races covered in the book originate. I think it’s too zoomed-out to be of a lot of real use though. The inside back cover is the cover art minus any text.

After a page for the table of contents, we then get a two-page introduction. There’s a new trait for each race covered in the book. Some of the traits are fine, but some are of the generic “+1 to a skill and it’s a class skill” type that are really just space-fillers and list-lengtheners.

Each of the seven races then get a four-page long entry with a brief overview, some favoured class options, an archetype or two, and often other options like new feats or spells. Although many of these new options are flavoured as tied to a particular race, most don’t actually have being a member of that race as a prerequisite to taking them. I’ll go through each of these entries briefly.

Catfolk get a few new archetypes, including the Prowler at World’s End for bloodragers (giving them medium spirits), the Ravenous Hunter for inquisitors (a specialist demon-fighter with an oracle revelation), and the Serendipity Shaman for shamans (gets some new hexes—one of them, Tweak the Odds, is really good!). There are some new, forgettable feats, and a new natural course for wildsoul vigilantes called “feline.” Of the new spells, bit of luck is really powerful since it can be used before or after the results of a die roll have been revealed (which is rather unusual).

The new favoured class bonuses for gripplis are interesting, and I really like a cool new archetype for mediums called the Fiend Keeper—it specializes in containing an evil spirit. The other archetypes are the Poison Darter for rangers and the odd War Painter for skalds. There are also some new feats and spells, but nothing that jumped out at me.

Kitsune get some alternate racial traits, new advanced versatile performances for bards and skalds, and a new archetype, the Nine-Tailed Heir for sorcerers (great artwork here!). There are some new feats for shapeshifters, a really clever new spell called contagious suggestion, and some new vigilante talents (I like the one called “obscurity”—-it’s basically the opposite of renown).

For Nagaji, there are new naga bloodlines for bloodragers and sorcerers. There’s a new cavalier archetype called First Mother’s Fang, which is a sort of governor/general concept; it’s pretty good in broadening the knowledge skills available to cavaliers, and who doesn’t want to ride around on a giant snake? There’s also some new mesmerist tricks and spells.

I love the new ratfolk archetypes, and might have to give one a try soon. There’s the Opportunist for fighters (a really cool, skills-focused alchemist mix), the Scavenger for investigators (a gadget type of alchemist with a great feel), and the Swarm Monger for druids (which is pretty much what it sounds like). There are several feats, all of which build off the Swarming special ability of ratfolk, and they’re quite good too. The only “meh” thing in the entry is a new psychic discipline, Warp.

Tengus receive several new feats (I like Lovable Scoundrel) and spells, as well as several new archetypes. Courser for swashbucklers makes for a super-mobile character, though they have to give up a lot. The Jinx Witch for witches provides for some interesting abilities to absorb and expend spells (and has some great art). The Red Tongue for skalds provides an odd mix of rogue talents. I think a lot of writers just don’t know what to do with skalds, but I can’t blame them—-I don’t know either.

I will always hold a special place in my heart for vanaras, since that’s the race of my favourite character (Goldcape) in the Curse of the Crimson Throne AP I’ve been running for a couple of years now. The race here gets some new alternate racial traits, including size changing, as well as the usual favored class options. There are then several new Meditation feats, but none of them are worth it. Fighters may be interested in the new advanced weapon training options. There’s one new archetype, the Fortune-Finder for rangers—-it’s frankly just kind of bland. Unchained monks get some new style strikes and ki powers (with freedom of movement particularly great). Last, there’s a new eidolon subtype for unchained summoners called Ancestor, but it’s not particularly interesting.

Pretty much every book in the Player Companion line is going to contain its share of filler mixed with some real gems of creativity. I thought Blood of the Beast is better than many in the proportion of wheat to chaff. I would have like more than just a couple of paragraphs on how each of the races fit into Golarion—-remember, that’s the value-add of the books (along with the art), as all the new rules options will be immediately stripped out and placed on the Archives of Nethys. But all in all, this is a worthwhile book to buy.


Aside from the Fan Boy/Girl factor, . . .

1/5

I really don't understand why this book got such good reviews. I was very hesitant to buy this one from the start. Both because past experiences with cramming in far too many things into one book have led to, well predictable results and the very, very thin theme of the focus here.

This is probably the first product I outright want my monies back. But probably worst of all is that this book probably kills any possibility that the few races involved here I actually do want a Player's Guide for are likely to never get a good one now.

It's pretty much as I feared, far, far, far too little on anything I'm interested in, except I'm struggling to actually find a single thing I find interesting, good, or something I'd use. Just too forced, and the actual goal seems to be to make sure a few snowflake things get in the game rather than focusing on each of the races, and it shows which of the race options where favored and which got options because they had to get something.


A lot of fun ideas to build around

5/5

Blood of the Beast does just what a Player Companion should, in my opinion, do: it provides a large number of options that would be interesting to incorporate into a character or build a character around.


Such beauty in being the beast

5/5

A great book that offers nice alternative new options for the animal-like races and even some that can be used by other races too.

While most of the options are restricted to the exclusive races for PFS play, you could probably go wild with a homebrew setting.

The art in the book is beautiful as well, having at least 2 pictures of each race to represent how they look like.


Better than I anticipated

5/5

I was ready for this book to be average. I was wrong. SO MANY OPTIONS! Feats, Traits, Archetypes, Spells. This book really delivers on the mechanical side.

The artwork, layout, and flavor text are all great too, especially the in the Nagaji and Kitsune sections.


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Contributor

5 people marked this as a favorite.
Matrix Dragon wrote:
KitsuneWarlock wrote:

The Best part of the kitsune?

** spoiler omitted **

Yup. Fighters can now get all nine tails at level 6. And Oracles at level 7.

Those kitsune racial traits and favored class bonuses are REALLY good. They're not overpowered, but they add exactly the kinds of flavor that the race needed. They can get tails more easily, be skilled and intelligent tricksters, and have a starting fox form.

A little sad that none of the racial traits replace the bite attack, but I will admit that may have been a hard one to explain away.

You can tell that a lot of thought went into the kitsune section, as if they had a certain really kitsune obsessed person write a lot of it ;)

You know, it's less about obsession and more about being knowledgeable. By the time this project rolled around, I had written three products about the kitsune, and in order to do that I did a LOT of research on fox mythology. Japanese, Korean, Chinese, heck, I even watched a few episodes of TV shows that featured kitsune, like Supernatural and Teen Wolf.(Also, there's this really campy Korean movie / show that I found whose plot is basically: boy falls in love with girl, girl is actually a centuries old fox spirit that eats human hearts. Hijinks ensue.)

Because of my 3PP history with the race, conversation and wishlisting tends to happen on or near my products, and when writing this I did a pretty thorough comb through of the forums and what people were saying about the race. This is all the same tactics that I used with advanced weapon training in Weapon Master's, and I did it for all of the races I worked on in this book (admittedly, there was a lot less to go off of for most of the other ones I did, like nagaji and vanaras).

But yeah, that was basically my strategy in trying to turn over the highest quality turnover that I could to Mark Moreland for Blood of the Beast.

Silver Crusade

1 person marked this as a favorite.
Alexander Augunas wrote:
Matrix Dragon wrote:
KitsuneWarlock wrote:

The Best part of the kitsune?

** spoiler omitted **

Yup. Fighters can now get all nine tails at level 6. And Oracles at level 7.

Those kitsune racial traits and favored class bonuses are REALLY good. They're not overpowered, but they add exactly the kinds of flavor that the race needed. They can get tails more easily, be skilled and intelligent tricksters, and have a starting fox form.

A little sad that none of the racial traits replace the bite attack, but I will admit that may have been a hard one to explain away.

You can tell that a lot of thought went into the kitsune section, as if they had a certain really kitsune obsessed person write a lot of it ;)

You know, it's less about obsession and more about being knowledgeable. By the time this project rolled around, I had written three products about the kitsune, and in order to do that I did a LOT of research on fox mythology. Japanese, Korean, Chinese, heck, I even watched a few episodes of TV shows that featured kitsune, like Supernatural and Teen Wolf.(Also, there's this really campy Korean movie / show that I found whose plot is basically: boy falls in love with girl, girl is actually a centuries old fox spirit that eats human hearts. Hijinks ensue.)

Because of my 3PP history with the race, conversation and wishlisting tends to happen on or near my products, and when writing this I did a pretty thorough comb through of the forums and what people were saying about the race. This is all the same tactics that I used with advanced weapon training in Weapon Master's, and I did it for all of the races I worked on in this book (admittedly, there was a lot less to go off of for most of the other ones I did, like nagaji and vanaras).

But yeah, that was basically my strategy in trying to turn over the highest quality turnover that I could to Mark Moreland for Blood of the Beast.

What is this campy Korean movie of which you speak?


The Tengu and Vanara got some interesting stuff as well. Ratfolk got a few things of interest.


5 people marked this as a favorite.
Rysky wrote:
What is this campy Korean movie of which you speak?

My Girlfriend is a Nine-Tailed Fox. Some of us spend too much time on tvtropes for our own good.

Silver Crusade

1 person marked this as a favorite.
QuidEst wrote:
Rysky wrote:
What is this campy Korean movie of which you speak?
My Girlfriend is a Nine-Tailed Fox. Some of us spend too much time on tvtropes for our own good.

Woot! Thankies!

(I'm one of those people too)


2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

Personally, I prefer a more beastial look to my beast races. While I agree the Eade artwork is well drawn, it is not my cup of tea. It looks too anime catgirl to me, which is a look I really really do not like. Just glad they didn't go that route for any of the kitsune artwork I have seen in many of the books that featured kitsune artwork. Though, the kitsune on the cover art has a muzzle that is a little too short.

But unfortunately, it seem more people like the anime catgirl look of Eade's bestiary 3 entry. I prefer the ARG version, myself.

Silver Crusade

2 people marked this as a favorite.
Adjule wrote:

Personally, I prefer a more beastial look to my beast races. While I agree the Eade artwork is well drawn, it is not my cup of tea. It looks too anime catgirl to me, which is a look I really really do not like. Just glad they didn't go that route for any of the kitsune artwork I have seen in many of the books that featured kitsune artwork. Though, the kitsune on the cover art has a muzzle that is a little too short.

But unfortunately, it seem more people like the anime catgirl look of Eade's bestiary 3 entry. I prefer the ARG version, myself.

TFW you realize people throw around the term "anime catgirl" as a detraction for remotely anything with any combination of human and animal characteristics -_-

Silver Crusade

3 people marked this as a favorite.

I would LOOOOOOOOOOOOOVVVVVVVEEEEEEEE an Eade Kitsune though.

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Adjule wrote:

Personally, I prefer a more beastial look to my beast races. While I agree the Eade artwork is well drawn, it is not my cup of tea. It looks too anime catgirl to me, which is a look I really really do not like. Just glad they didn't go that route for any of the kitsune artwork I have seen in many of the books that featured kitsune artwork. Though, the kitsune on the cover art has a muzzle that is a little too short.

But unfortunately, it seem more people like the anime catgirl look of Eade's bestiary 3 entry. I prefer the ARG version, myself.

Really though, to me it seems like people are actually just fan of Eade's artstyle rather than the catgirl thing <_< Though there do seem to be fans of Thundercats mixed.

Silver Crusade

1 person marked this as a favorite.
CorvusMask wrote:
Adjule wrote:

Personally, I prefer a more beastial look to my beast races. While I agree the Eade artwork is well drawn, it is not my cup of tea. It looks too anime catgirl to me, which is a look I really really do not like. Just glad they didn't go that route for any of the kitsune artwork I have seen in many of the books that featured kitsune artwork. Though, the kitsune on the cover art has a muzzle that is a little too short.

But unfortunately, it seem more people like the anime catgirl look of Eade's bestiary 3 entry. I prefer the ARG version, myself.

Really though, to me it seems like people are actually just fan of Eade's artstyle rather than the catgirl thing <_<

I have a specific image in my head of what is a catgirl/boy, a human with specific and certain cat characteristics, after viewing enough material involving them.

Eade Catfolk =/= Catgirl

Khajit =/= Catgirl

Skinwalker (Fanglord) = Catgirl

Dark Archive

4 people marked this as a favorite.

Well can only speak for myself but I do prefer the Eade style of art cause it reminds me of Merle from Escaflowne, Xiao from Dark cloud or Aisha clan-clan from outlaw star.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I honestly just consider catgirl to be any humanoid feline that has human face <_< Amount of fur doesn't matter


CorvusMask wrote:
Adjule wrote:

Personally, I prefer a more beastial look to my beast races. While I agree the Eade artwork is well drawn, it is not my cup of tea. It looks too anime catgirl to me, which is a look I really really do not like. Just glad they didn't go that route for any of the kitsune artwork I have seen in many of the books that featured kitsune artwork. Though, the kitsune on the cover art has a muzzle that is a little too short.

But unfortunately, it seem more people like the anime catgirl look of Eade's bestiary 3 entry. I prefer the ARG version, myself.

Really though, to me it seems like people are actually just fan of Eade's artstyle rather than the catgirl thing <_< Though there do seem to be fans of Thundercats mixed.

Perhaps so. However, the preference is not made invalid for that possibility. The truth of the matter: It appears the Eade/B3 version is the most popular.

It is what it is, regardless of the reason/excuse, etc.


Pathfinder Rulebook Subscriber
Rysky wrote:
Adjule wrote:

Personally, I prefer a more beastial look to my beast races. While I agree the Eade artwork is well drawn, it is not my cup of tea. It looks too anime catgirl to me, which is a look I really really do not like. Just glad they didn't go that route for any of the kitsune artwork I have seen in many of the books that featured kitsune artwork. Though, the kitsune on the cover art has a muzzle that is a little too short.

But unfortunately, it seem more people like the anime catgirl look of Eade's bestiary 3 entry. I prefer the ARG version, myself.

TFW you realize people throw around the term "anime catgirl" as a detraction for remotely anything with any combination of human and animal characteristics -_-

"Anime catgirl" is a human female with cat ears and a tail. Most don't have fur, but some do (Fam from the OAV series "Ruin Explorers" is a catgirl with fur on her body). Eade's catfolk from Bestiary 3 is an anime catgirl. I have seen the same with many anime when doing "anthropomorphized" human/animals (like kitsune that just have fox ears and a tail but are otherwise completely human), unless they are werewolves (like the Jon Talbain from Darkstalkers, but Felicia from there I would consider an "anime catgirl") typically.

Silver Crusade

Adjule wrote:
Rysky wrote:
Adjule wrote:

Personally, I prefer a more beastial look to my beast races. While I agree the Eade artwork is well drawn, it is not my cup of tea. It looks too anime catgirl to me, which is a look I really really do not like. Just glad they didn't go that route for any of the kitsune artwork I have seen in many of the books that featured kitsune artwork. Though, the kitsune on the cover art has a muzzle that is a little too short.

But unfortunately, it seem more people like the anime catgirl look of Eade's bestiary 3 entry. I prefer the ARG version, myself.

TFW you realize people throw around the term "anime catgirl" as a detraction for remotely anything with any combination of human and animal characteristics -_-
"Anime catgirl" is a human female with cat ears and a tail. Most don't have fur, but some do (Fam from the OAV series "Ruin Explorers" is a catgirl with fur on her body). Eade's catfolk from Bestiary 3 is an anime catgirl. I have seen the same with many anime when doing "anthropomorphized" human/animals (like kitsune that just have fox ears and a tail but are otherwise completely human), unless they are werewolves (like the Jon Talbain from Darkstalkers, but Felicia from there I would consider an "anime catgirl") typically.

The needless tacking on of "anime" of the beginning of that term though is what makes it needlessly derogatory and what I was getting at.

Silver Crusade Contributor

6 people marked this as a favorite.

I'm actually not that big a fan of some of Ms. Eade's PF work. I reference her art simply because it strikes the right balance of cat-to-human: not the "two-legged animal" look of the ARG, and not the "human in body paint" of Shattered Star. A little catgirlish, maybe, but I'd rather have that than something virtually identical to the subject of an anthropomorphic animal spell.

If it helps, the beastbrood tiefling is also in the right ballpark (although I'd quibble over a number of details). And since it's done by a different artist, that should help reassure people whose main contention is Eade's style. ^_^

(I'm also a little weirded out by the ISR Compromise, if I'm being fully honest. But that's just me.)


KitsuneWarlock wrote:

The Best part of the kitsune?

** spoiler omitted **

Yup. Fighters can now get all nine tails at level 6. And Oracles at level 7.

Do the other races have any alternate traits that adjust their attribute scores?

Calth wrote:
Also, naga shape II and III have bloodrager 5 /bloodrager 6 as spell levels, which is an obvious error.

Obviously an error, but doesn't this make it so Bloodragers can use items of those spells without UMD (not that there are bloodragers without UMD)?


I don't recall any other races getting alternate racial modifiers. But I do love those kind of options.

Silver Crusade

Kalindlara wrote:

I'm actually not that big a fan of some of Ms. Eade's PF work. I reference her art simply because it strikes the right balance of cat-to-human: not the "two-legged animal" look of the ARG, and not the "human in body paint" of Shattered Star. A little catgirlish, maybe, but I'd rather have that than something virtually identical to the subject of an anthropomorphic animal spell.

If it helps, the beastbrood tiefling is also in the right ballpark (although I'd quibble over a number of details). And since it's done by a different artist, that should help reassure people whose main contention is Eade's style. ^_^

(I'm also a little weirded out by the ISR Compromise, if I'm being fully honest. But that's just me.)

Nah, they creep me out too :3


Pathfinder Rulebook Subscriber
Rysky wrote:
Adjule wrote:
Rysky wrote:
Adjule wrote:

Personally, I prefer a more beastial look to my beast races. While I agree the Eade artwork is well drawn, it is not my cup of tea. It looks too anime catgirl to me, which is a look I really really do not like. Just glad they didn't go that route for any of the kitsune artwork I have seen in many of the books that featured kitsune artwork. Though, the kitsune on the cover art has a muzzle that is a little too short.

But unfortunately, it seem more people like the anime catgirl look of Eade's bestiary 3 entry. I prefer the ARG version, myself.

TFW you realize people throw around the term "anime catgirl" as a detraction for remotely anything with any combination of human and animal characteristics -_-
"Anime catgirl" is a human female with cat ears and a tail. Most don't have fur, but some do (Fam from the OAV series "Ruin Explorers" is a catgirl with fur on her body). Eade's catfolk from Bestiary 3 is an anime catgirl. I have seen the same with many anime when doing "anthropomorphized" human/animals (like kitsune that just have fox ears and a tail but are otherwise completely human), unless they are werewolves (like the Jon Talbain from Darkstalkers, but Felicia from there I would consider an "anime catgirl") typically.
The needless tacking on of "anime" of the beginning of that term though is what makes it needlessly derogatory and what I was getting at.

I tack on the "anime" at the beginning because that's the only medium I ever see that form appear in. I am not using it in a derogative manner (I personally enjoy anime, though admittedly more of the older stuff).

Silver Crusade

Adjule wrote:
Rysky wrote:
Adjule wrote:
Rysky wrote:
Adjule wrote:

Personally, I prefer a more beastial look to my beast races. While I agree the Eade artwork is well drawn, it is not my cup of tea. It looks too anime catgirl to me, which is a look I really really do not like. Just glad they didn't go that route for any of the kitsune artwork I have seen in many of the books that featured kitsune artwork. Though, the kitsune on the cover art has a muzzle that is a little too short.

But unfortunately, it seem more people like the anime catgirl look of Eade's bestiary 3 entry. I prefer the ARG version, myself.

TFW you realize people throw around the term "anime catgirl" as a detraction for remotely anything with any combination of human and animal characteristics -_-
"Anime catgirl" is a human female with cat ears and a tail. Most don't have fur, but some do (Fam from the OAV series "Ruin Explorers" is a catgirl with fur on her body). Eade's catfolk from Bestiary 3 is an anime catgirl. I have seen the same with many anime when doing "anthropomorphized" human/animals (like kitsune that just have fox ears and a tail but are otherwise completely human), unless they are werewolves (like the Jon Talbain from Darkstalkers, but Felicia from there I would consider an "anime catgirl") typically.
The needless tacking on of "anime" of the beginning of that term though is what makes it needlessly derogatory and what I was getting at.
I tack on the "anime" at the beginning because that's the only medium I ever see that form appear in. I am not using it in a derogative manner (I personally enjoy anime, though admittedly more of the older stuff).

You may not intend it but it does come across as dismissive.

Silver Crusade Contributor

At least he clarified his intent. I can see how it sounded (as "too anime" is thrown around an awful lot in gaming), but Adjule's clarification was quite reasonable. ^_^

Silver Crusade

Kalindlara wrote:
At least he clarified his intent. I can see how it sounded (as "too anime" is thrown around an awful lot in gaming), but Adjule's clarification was quite reasonable. ^_^

*nods*


I like some of these things in the Catfolk section of the book. The Prowler at World's End is a pretty neat Bloodrager archetype, and I love the fact that the Wildsoul Vigilante Archetype was given a Feline option. That's a neat archetype, but I wasn't too interested the existing options.

Plus, neither of these require that the character be a catfolk ;)


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I'm really glad that the Vanaras can now benefit from the Gruesome Shapechanger feat. I've been trying to find more ways to use that feat, and now there's another race that can use it!

And add Startling Shapechange to that and you can sicken AND scare your enemies in one round! That's pretty handy! And for Skinwalkers now being able to take Racial Heritage, I honestly feel like they got a massive bump in this book too (despite already having their own book).

And then the Grippli Fiend Keeper? Can't wait to play one with just a permanent Champion spirit. +5 to attack rolls and +7 to damage rolls with every melee attack? Just screams two-weapon fighting, and at level 13 a +8 to-hit and +10 to damage? God, I can't wait to play one.

Plus grippli are like, the smallest possible race I'm fairly certain, so that ought to be funny to play. It'd be like that scene in Prince Caspian where Reepicheep's crew is just cutting the ankles of people in the tall grass, but with frogs instead.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Fourshadow wrote:
CorvusMask wrote:
Adjule wrote:

Personally, I prefer a more beastial look to my beast races. While I agree the Eade artwork is well drawn, it is not my cup of tea. It looks too anime catgirl to me, which is a look I really really do not like. Just glad they didn't go that route for any of the kitsune artwork I have seen in many of the books that featured kitsune artwork. Though, the kitsune on the cover art has a muzzle that is a little too short.

But unfortunately, it seem more people like the anime catgirl look of Eade's bestiary 3 entry. I prefer the ARG version, myself.

Really though, to me it seems like people are actually just fan of Eade's artstyle rather than the catgirl thing <_< Though there do seem to be fans of Thundercats mixed.

Perhaps so. However, the preference is not made invalid for that possibility. The truth of the matter: It appears the Eade/B3 version is the most popular.

It is what it is, regardless of the reason/excuse, etc.

I'd like to note that just because lot of people who are vocal about their preference in catfolk art seem to like Eade's art, that doesn't really mean its most popular since most forum posters haven't really expressed opinion about that and even then we aren't all of people who play pathfinder.

Rysky wrote:
Adjule wrote:
Rysky wrote:
Adjule wrote:
Rysky wrote:
Adjule wrote:

Personally, I prefer a more beastial look to my beast races. While I agree the Eade artwork is well drawn, it is not my cup of tea. It looks too anime catgirl to me, which is a look I really really do not like. Just glad they didn't go that route for any of the kitsune artwork I have seen in many of the books that featured kitsune artwork. Though, the kitsune on the cover art has a muzzle that is a little too short.

But unfortunately, it seem more people like the anime catgirl look of Eade's bestiary 3 entry. I prefer the ARG version, myself.

TFW you realize people throw around the term "anime catgirl" as a detraction for remotely anything with any combination of human and animal characteristics -_-
"Anime catgirl" is a human female with cat ears and a tail. Most don't have fur, but some do (Fam from the OAV series "Ruin Explorers" is a catgirl with fur on her body). Eade's catfolk from Bestiary 3 is an anime catgirl. I have seen the same with many anime when doing "anthropomorphized" human/animals (like kitsune that just have fox ears and a tail but are otherwise completely human), unless they are werewolves (like the Jon Talbain from Darkstalkers, but Felicia from there I would consider an "anime catgirl") typically.
The needless tacking on of "anime" of the beginning of that term though is what makes it needlessly derogatory and what I was getting at.
I tack on the "anime" at the beginning because that's the only medium I ever see that form appear in. I am not using it in a derogative manner (I personally enjoy anime, though admittedly more of the older stuff).
You may not intend it but it does come across as dismissive.

Hey, I take offense at "anime" being considered dismissive >:(


Wildstag wrote:

I'm really glad that the Vanaras can now benefit from the Gruesome Shapechanger feat. I've been trying to find more ways to use that feat, and now there's another race that can use it!

And add Startling Shapechange to that and you can sicken AND scare your enemies in one round! That's pretty handy! And for Skinwalkers now being able to take Racial Heritage, I honestly feel like they got a massive bump in this book too (despite already having their own book).

And then the Grippli Fiend Keeper? Can't wait to play one with just a permanent Champion spirit. +5 to attack rolls and +7 to damage rolls with every melee attack? Just screams two-weapon fighting, and at level 13 a +8 to-hit and +10 to damage? God, I can't wait to play one.

Plus grippli are like, the smallest possible race I'm fairly certain, so that ought to be funny to play. It'd be like that scene in Prince Caspian where Reepicheep's crew is just cutting the ankles of people in the tall grass, but with frogs instead.

Almost laughed out loud with the Reepicheep/frog image in my head--not good with a class full of students.

Love the art for the Gripplis in this book(actually all of the inside art)--much better than the cover!
Never was interested in the whole Spirit aspect or the Medium at all...until this book. Between the Prowler At World's End and the Fiend Keeper...wow!


Kevin Mack wrote:
Mark Moreland wrote:
Until then, let us know how you want them to look, I guess.
Either more like the bestiary 3 version or like Kanya from shatterd star.

Well, they look more Humanoid type, compared to the one in ARG who looked more Monstrous Humanoid type.

And most of the "beastfolk" race suffer from seious sexual dimorphism in their arts, to the point one can be excused to wonder if they are supposed to have different racial traits as well... to the point that in some case, while the females look like they fit the Humanoid type, the males look more like Monstrous Humanoid, Magical Beast, Outsider, and in some cases, Aberration types than Humanoid.

Dark Archive

p. 11 SWEAT POISON
minor formatting --"School necromancy (poison)"
poison is a descriptor not a sub-school so it should have brackets instead of parens

Liberty's Edge

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Tectorman wrote:
Mark Moreland wrote:
Until then, let us know how you want them to look, I guess.
Bestiary 3 version. For non-Eade examples, I think the rebooted Thundercats version should serve as a set of decent examples of a variety of male and female catfolk.

Well if you're gonna go with the more human look, I like the Worens from the Breath of Fire games


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I also like the design of the Worens.


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CorvusMask wrote:
I'd like to note that just because lot of people who are vocal about their preference in catfolk art seem to like Eade's art, that doesn't really mean its most popular since most forum posters haven't really expressed opinion about that and even then we aren't all of people who play pathfinder.

True, so the fairest thing to do would be to give more representation to both versions. And since we currently have plenty of the so-called non-Eade version, what we need is more of the Eade version (which may or may not actually be Eade).

Dark Archive

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I'm happy to see the Transformation Sequence popping up as a Vigilante Social Talent. That really opens up some options for less-pet-focused Magical-Child-type characters.

Dark Archive

p. 19 GREATER HYPNOTISM

naming convention--should be HYPNOTISM, GREATER like other spells


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Kalindlara wrote:
At least he clarified his intent. I can see how it sounded (as "too anime" is thrown around an awful lot in gaming), but Adjule's clarification was quite reasonable. ^_^

There is no such thing as too anime! :)


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KaiserBruno wrote:
Kalindlara wrote:
At least he clarified his intent. I can see how it sounded (as "too anime" is thrown around an awful lot in gaming), but Adjule's clarification was quite reasonable. ^_^
There is no such thing as too anime! :)

Right, because there's good and then there's anime....

*ow ow ow ow kidding ow ow ow*


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Pathfinder Rulebook Subscriber
Tectorman wrote:
CorvusMask wrote:
I'd like to note that just because lot of people who are vocal about their preference in catfolk art seem to like Eade's art, that doesn't really mean its most popular since most forum posters haven't really expressed opinion about that and even then we aren't all of people who play pathfinder.
True, so the fairest thing to do would be to give more representation to both versions. And since we currently have plenty of the so-called non-Eade version, what we need is more of the Eade version (which may or may not actually be Eade).

I would have no problem with both. Heck, Paizo could even make the Eade version and the non-Eade version be regional variants of Catfolk, similar to how Ulfen humans look different than Varisian humans who look different from Vudran humans etc. and so on, but still have the same racial abilities.

I am sure we can all agree that they still look better than the Catfolk from the Miniature's Handbook, right?

Silver Crusade Contributor

Adjule wrote:
I am sure we can all agree that they still look better than the Catfolk from the Miniature's Handbook, right?

This is the opinion of all right-thinking people. ^_^

How did you feel about the Races of the Wild art?


Pathfinder Rulebook Subscriber

They look like humans with digitigrade feet, pointy ears, and spots (with the male having wolverine-like sideburns from the X-Men).


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Kalindlara wrote:
Adjule wrote:
I am sure we can all agree that they still look better than the Catfolk from the Miniature's Handbook, right?

This is the opinion of all right-thinking people. ^_^

How did you feel about the Races of the Wild art?

The MH Catfolk didn't have tails, and that made me sad, but I won't say it was the worst depiction I've ever seen. Ditto for RotW. I do prefer both over the animal-heads from the ARG.


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Pathfinder Adventure Path, Rulebook Subscriber
Lord Gadigan wrote:
I'm happy to see the Transformation Sequence popping up as a Vigilante Social Talent. That really opens up some options for less-pet-focused Magical-Child-type characters.

The more I read in the various threads, the more the wait for my pdfs becomes torture...


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Lord Gadigan wrote:
I'm happy to see the Transformation Sequence popping up as a Vigilante Social Talent. That really opens up some options for less-pet-focused Magical-Child-type characters.

I just had the idea of taking that talent with the Faceless Scourge Vigilante archetype in Path of the Hellknight.

Magical Pretty Soldier Hellknight-chan has arrived!

Grand Lodge

Can anyone please provide some information of the Opportunist fighter archetype as well as the what makes the Varana able to take Gruesome Shapeshift?


Kevin Mack wrote:
Well can only speak for myself but I do prefer the Eade style of art cause it reminds me of Merle from Escaflowne, Xiao from Dark cloud or Aisha clan-clan from outlaw star.

{rolls 1 on Knowledge (anime) check} My anime knowledge is pretty limited. I do like Annapuma and Unipuma from Masamune Shirow's Dominion Tank Police. ...Although they don't have tails like Pathfinder catfolk, and PF catfolk would probably wear more clothing in combat.

Edit: 11 more days?! ARGH!


So, I am starting to realize how crazy the new "Racial Paragon" vigilante talent can be. It lets you temporarily get any racial feat that you meet the prereqs for. If you take this multiple times, you can either get the racial feat faster, or get *several at once*. A kitsune could use it to temporarily gain several tail feats at once.

This is very good for a lot of races, but it is especially crazy for the kitsune, humans, and any other race that can get access to the human Racial Heritage feat. That is because with Racial Heritage you can also access another humanoid race's feats with Racial Paragon. Kitsune can get access to their racial feats, human racial feats with Human Guise, and then a 3rd race's feats with Racial Heritage (which human guise lets them qualify for).


Talents can never be taken more than once unless they say so.


QuidEst wrote:
Talents can never be taken more than once unless they say so.

Yes, this one specifically says it can be taken more than once. It basically states that if you take it three times you can gain a single feat as an immediate action, or three feats as a standard action. 3+1/2 vigilante levels per day.

The one real limitation it has is that you can only gain feats from a single race at a time.

Edit: Also, many GMs would scoff at the idea of a Kitsune with Human Guise getting access to the Racial Heritage feat, lol XD

Contributor

Also, racial paragon says you actually have to have be the race listed by the feat, if I recall correctly.


Alexander Augunas wrote:
Also, racial paragon says you actually have to have be the race listed by the feat, if I recall correctly.

Hmmm. I've read it over again, and all it says is that he gains a feat with a racial prerequisite that he meets but doesn't have, and that he must meet all of the feat's prerequisites.

Shadow Lodge

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Mark Moreland wrote:
doc the grey wrote:
I would also argue that since pathfinder races in general and catfolk in specific don't have many mechanical options exclusively tied to their race and with catfolk in particular lacking a lot of narrative as compared to many of the other races we are kind of only left with the art to discuss. So far it has kind of been the most distinct thing exclusive to catfolk.
There are a number of us in the office who would love to expand on the role of catfolk within the Pathfinder setting, but we just haven't had the opportunity to do so in the right place yet. While I had hoped this book would be present such a chance, we wanted to make sure to give every race included as many new rules options as possible. That meant that we couldn't focus as much on flavor as we might have in something like a campaign setting book or adventure path volume. Rest assured, however, that we will further explore catfolk ecologies, history, and society when the time is right. Until then, let us know how you want them to look, I guess.

Thanks for the reply and I'm on the Carolina Eade train. Thief & the Cobbler meets Asha Clan Clan is the s@*@, would love to see just a few more pieces by her at the very least to get more of that vibe in different contexts like say cat witch! Barring that, I could do with more from the Inner Sea Races to compare it against. Just no more Khajit stuff for a bit, we've got enough of those across the board.

Ohh and some art of male Catfolk. Totally want a reason to see Eade do a male catfolk witch or gunslinger or samurai, ohh or a cavalier on a tiger! Seriously that would be the s%**.

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