Plausible Pseudonym |
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The cats and mice ritual lets you temporarily transform the heads of helpless humanoids into the heads of mice while giving them an enormous fear of cats and things that resemble cats, while making them take damage if they go too far away.
So I just add a LE tribe of Catfolk and I've got Maus? Weirdest artistic adaptation in Pathfinder yet.
Axial |
*What purpose do the paladins in this book serve and why do they stand amongst the villains?
*What does the Mirror Witch do?
*What does the Hellcat do?
Luthorne |
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Spoiler:Awesome, Luthorne. The Seasoned Commander archetype sounds like it'd be cool for a Molthuni or Chelish general that the PCs have to deal with. Would be cool for a "take out the general and stop the invasion" scenario.*What purpose do the paladins in this book serve and why do they stand amongst the villains?
*What does the Mirror Witch do?
*What does the Hellcat do?
The other paladin is simply in court because he has a request for the king involving land rights, and there are factions and enough complexities that he could become an adversary or perhaps be on your side depending on how things shake out...it's even suggested the PCs could get involved in the first place because he asks them to join his retinue because he knows it's full of intrigue and danger.
The mirror witch trades out their familiar for a patron mirror. Essentially, their patron contacts them via a mirror, which gains various powers as if it were a companion, rather than through a familiar. The patron mirror has its own special advancement table and abilities.
The hellcat is, unsurprisingly, a diabolically-themed monk. More surprisingly, it doesn't look compatible with the unchained monk, which is a bit disappointing. Their skill list is altered, their weapon proficiencies are altered, their monk bonus feats are altered. They trade stunning fist and fast movement for the ability to deal slashing damage with unarmed strikes and scaling bleed damage when they confirm a critical hit. They trade evasion, purity of body, and improved evasion for the ability to make another save after failing one at the end of their turn vs. effects that inflict an increasing number of conditions. They trade slow fall and still mind for DR versus nonlethal damage and endure elements against hot environments only. They trade wholeness of body and diamond body to be able to spend ki to get darkvision or scent initially, later on to be able to spend ki for fire resistance, and then finally to be able to spend ki to gain the ability to become harder to see or even invisible in the light.
I must admit that the book sounds a lot more interesting and varied than I first assumed. Would you mind sharing the roster for the Cruel Musketeers as well?
LITTLE DEVIL CR 4
Halfling gunslinger 5
PISTOLEER CR 3
Human swashbuckler (picaroon) 4
SNEAK SHOT CR 4
Half-elf rogue 5
HOLY SHOOTER CR 4
Human inquisitor of Torag 5
ARCANE MUSKETEER CR 5
Elf wizard (spellslinger) 6
DRAGOON MARSHAL CR 5
Dwarf fighter (tactician) 6
BLACK-POWDER SAGE CR 6
Human investigator (steel hound) 7
BOLD CAPTAIN CR 6
Gnome swashbuckler (mouser, musketeer) 7
GRIM CAPTAIN CR 7
Human gunslinger (musket master) 8
BARONESS CR 7
Half-elf magus 8
LORD MARSHAL CR 8
Human cavalier (musketeer) 9
Tonlim |
Spoiler:ODDFELLOW CR 2Half-orc fighter 3
LITTLE DEVIL CR 4
Halfling gunslinger 5PISTOLEER CR 3
Human swashbuckler (picaroon) 4SNEAK SHOT CR 4
Half-elf rogue 5HOLY SHOOTER CR 4
Human inquisitor of Torag 5ARCANE MUSKETEER CR 5
Elf wizard (spellslinger) 6DRAGOON MARSHAL CR 5
Dwarf fighter (tactician) 6BLACK-POWDER SAGE CR 6
Human investigator (steel hound) 7BOLD CAPTAIN CR 6
Gnome swashbuckler (mouser, musketeer) 7GRIM CAPTAIN CR 7
Human gunslinger (musket master) 8BARONESS CR 7
Half-elf magus 8LORD MARSHAL CR 8
Human cavalier (musketeer) 9
Luthorne |
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Twin Fang Style lets you reduce a creature's armor bonus to AC when you hit them twice while dual-wielding either daggers or kama.
Two-Weapon Grace allows you to gain the benefits of Fencing Grace, Slashing Grace, or Starry Grace while fighting with two weapons, at the cost of a higher penalty to attack rolls for dual-wielding, or attack when you have a weapon in your off-hand. It also counts as Double Slice for letting you qualify for Two-Weapon Rend.
Alchemaic |
Twin Fang Style lets you reduce a creature's armor bonus to AC when you hit them twice while dual-wielding either daggers or kama.
Two-Weapon Grace allows you to gain the benefits of Fencing Grace, Slashing Grace, or Starry Grace while fighting with two weapons, at the cost of a higher penalty to attack rolls for dual-wielding, or attack when you have a weapon in your off-hand. It also counts as Double Slice for letting you qualify for Two-Weapon Rend.
Interesting. TWG sounds perfect for a Dex-based TWF character since I could stack other enchants on their weapons without Agile. I'll also have to look more at the Twin Fang Style chain. Thanks!
One last question, is Quick Stow "sheathe weapons as a free action"?
Luthorne |
One last question, is Quick Stow "sheathe weapons as a free action"?
Not quite, but it's along those lines. You don't provoke when sheathing a weapon, you can sheathe a weapon as part of another move action (and if you have Two-Weapon Fighting you can sheathe two light or one-handed weapons similarly), and when you use an action to acquire an item you can put it in your backpack or something similar as part of that same action, which includes Sleight of Hand or steal check, though you have to make a Sleight of Hand check if you want to avoid being noticed.
Hey, could I get some info on the Vaultbreaker Archetype as well as the Incendiary Sarge and Penetrating Charge Alchemist Discoveries? Fan of the Alchemist, so I'm interested in the options it has in this book.
Incendiary charge can be taken by a 4th level alchemist, and allows you to make a special bomb as a full-round action and attach it to an object, dealing full bomb damage (not halving it as normal for energy attacks) and ignoring some hardness while doing so.
Penetrating charge allows you to make a special bomb and place it on a lock as a full-round action. Instead of dealing damage, it damages the mechanism and makes it easier to open the lock. This can be reversed with time and an appropriate Craft check.
Eric Hinkle |
Axial wrote:** spoiler omitted **** spoiler omitted **
Thomas Seitz wrote:** spoiler omitted **** spoiler omitted **...
Thanks for that listing! Some of those spells and rituals sound like they'd be perfect for a Kingmaker campaign. You start putting your kingdom/settlement together, and a sect of murderous druids decide to make an example of you to all the other would-be settlers.
I love that 'mice' ritual too. It sounds utterly hilarious. Just which group uses it?
Mark Seifter Designer |
1 person marked this as a favorite. |
Luthorne wrote:Axial wrote:** spoiler omitted **** spoiler omitted **
Thomas Seitz wrote:** spoiler omitted **** spoiler omitted **...Thanks for that listing! Some of those spells and rituals sound like they'd be perfect for a Kingmaker campaign. You start putting your kingdom/settlement together, and a sect of murderous druids decide to make an example of you to all the other would-be settlers.
I love that 'mice' ritual too. It sounds utterly hilarious. Just which group uses it?
The focus organization for next Friday's blog on mysterious villain groups, so you'll be seeing a lot of them at that point. :D
Mark Seifter Designer |
Luthorne |
Yeah, it's an interesting group, but if it's going to be covered soon, I'll leave it up to Paizo to provide a much more stylish presentation.
Another thing I think is pretty cool about this book is the Other Organizations appendix, which provides a list of possible other groups and their motivations, and then suggests a list of NPCs in this book that could make up their ranks for twenty-two new potential organizations. Some even have suggestions for how they might interact with the regular organizations presented.
And yes, I also appreciate there's a wide array of antagonists presented, some obviously sinister, some much more subtle and complicated.
Mark Seifter Designer |
Yeah, it's an interesting group, but if it's going to be covered soon, I'll leave it up to Paizo to prevent a much more stylish presentation.
Another thing I think is pretty cool about this book is the Other Organizations appendix, which provides a list of possible other groups and their motivations, and then suggests a list of NPCs in this book that could make up their ranks for twenty-two new potential organizations. Some even have suggestions for how they might interact with the regular organizations presented.
And yes, I also appreciate there's a wide array of antagonists presented, some obviously sinister, some much more subtle and complicated.
Yeah, the alternate organizations were a lot of fun to write.
Luthorne |
What the highest level characters in the book? Any 17-20s? Are some organization leaders much higher level than others, or are they mostly in the 11-13 (or whatever) range?
15th level is the highest.
The organization leaders definitely vary, I think the lowest level ones are around 7th level, while as I said, 15th level leaders are the highest.
Alchemaic |
Alchemaic wrote:One last question, is Quick Stow "sheathe weapons as a free action"?Not quite, but it's along those lines. You don't provoke when sheathing a weapon, you can sheathe a weapon as part of another move action (and if you have Two-Weapon Fighting you can sheathe two light or one-handed weapons similarly), and when you use an action to acquire an item you can put it in your backpack or something similar as part of that same action, which includes Sleight of Hand or steal check, though you have to make a Sleight of Hand check if you want to avoid being noticed.
Well that's a tad disappointing, I know myself and a ton of other people have been looking for free action stowing for a long time. I guess Quick Draw + Stamina is still the best option for the most part.
Luthorne |
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Hmmm...Vaultbreaker reminds me of the Cryptbreaker archetype from Inner Sea Magic. I have no idea if they are at all similar, it just brought that one to mind.
The Reaper's Lanturn and Mountebank's Megaphone both intrigue me greatly. Any chance anyone will divulge the basics of these two items?
The mountebank's megaphone amplifies the user's voice up to ten times louder, and if the user has bardic performances, they can pay double the normal number of rounds to make any space within a thirty foot cone the origin for a bardic performance, but they have to remain stationary while doing so.
Fourshadow |
Fourshadow wrote:** spoiler omitted **Hmmm...Vaultbreaker reminds me of the Cryptbreaker archetype from Inner Sea Magic. I have no idea if they are at all similar, it just brought that one to mind.
The Reaper's Lantern and Mountebank's Megaphone both intrigue me greatly. Any chance anyone will divulge the basics of these two items?
Thanks, Luthorne.
Luthorne |
1 person marked this as a favorite. |
Twin Fang sounds like a great style for unchained rogues to adopt for those higher-armored foes.
Can we get a brief description of Terrifying Assassination and the higher level feats in the Twin Fang line, please?
Twin Fang Strike lets you, when making an attack action with a pair of daggers or kama, attack with both at a penalty, with only one getting precision damage and other effects if applicable.
Twin Fang Lunge lets you move up to twice your speed and use Twin Fang Strike as a full-round action.
Chemlak |
Skeld wrote:I can vouch for this.djones wrote:Rysky wrote:Not to be confused with Succubus-inspired Skeld.
ALSO SUCCUBUS INSPIRED SKALD.
I've known a succubus or two and I've lived to tell the tale.
-Skeld
Pics or it didn't happen.
Rysky |
1 person marked this as a favorite. |
Rysky wrote:Pics or it didn't happen.Skeld wrote:I can vouch for this.djones wrote:Rysky wrote:Not to be confused with Succubus-inspired Skeld.
ALSO SUCCUBUS INSPIRED SKALD.
I've known a succubus or two and I've lived to tell the tale.
-Skeld
Like most fun things, you'll just have to leave it up to your imagination then.
Luthorne |
What does the carnival troupe consist of ?
STRONGWOMAN CR 8
Human fighter 9
GEEK CR 4
Human ogrekin barbarian 4
FIREBREATHER CR 6
Human pyrokineticist 7
ACROBAT CR 5
Human rogue (acrobat) 6
CLOWN CR 7
Human slayer 8
FORTUNE-TELLER CR 7
Half-elf bard (fortune-teller*) 8
BEAST TRAINER CR 8
Human ranger 9
CONSTRICTOR SNAKE CR —
STAGECRAFTER CR 9
Human illusionist 10
RINGMASTER CR 10
Human mesmerist 11
Do you any of the magic items boost or benefit those with the Leadership feat ?
None of them mention Leadership explicitly.
Luthorne |
Hey, could I get some info on the Fortune-Teller Archetype?
Quote:That's an horror movie waiting to happen.CLOWN CR 7
Human slayer 8
Don't you love a farce? My fault, I fear...
I thought that you'd want what I want, sorry my dear...
But where are the clowns? Send in the clowns...
Don't bother they're here...!
KaveDweller1349 |
KaveDweller1349 wrote:Hey, could I get some info on the Fortune-Teller Archetype?** spoiler omitted **
shadowkras wrote:Quote:That's an horror movie waiting to happen.CLOWN CR 7
Human slayer 8Don't you love a farce? My fault, I fear...
I thought that you'd want what I want, sorry my dear...
But where are the clowns? Send in the clowns...
Don't bother they're here...!
The Fortune-Teller Archetype is not exactly what I thought it would be. However, it still sounds really interesting nonetheless. Thanks for the information!
Michael Monn |
I got my PDF and await my hardcover which is on the way, but am I the only one that is underwhelmed by this hardcover release? I mean the stuff is kinda cool, but it seems like it would be more appropriate in the Campaign Setting line or somewhere else.
Luthorne |
I got my PDF and await my hardcover which is on the way, but am I the only one that is underwhelmed by this hardcover release? I mean the stuff is kinda cool, but it seems like it would be more appropriate in the Campaign Setting line or somewhere else.
Oh? It seems rather similar to the Monster Codex or the NPC Codex to me, and I'd say the organizations are far too vague for it to be a Campaign Setting book myself. Might I ask what gave you that impression, particularly in comparison to the other Codex books?
Michael Monn |
Maybe it is because I am not a strong fan of the other two codex books. I will give them a solid go before I straight up give them to thumbs down, but I think the main line in my brain is for stuff like Ultimate Combat, Bestiaries and Occult Adventures.
This just seems like fluff for the fluff lines if that makes sense =).
Luthorne |
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Maybe it is because I am not a strong fan of the other two codex books. I will give them a solid go before I straight up give them to thumbs down, but I think the main line in my brain is for stuff like Ultimate Combat, Bestiaries and Occult Adventures.
This just seems like fluff for the fluff lines if that makes sense =).
Ah, so you just don't really appreciate the Codex line at all, rather than it being something unique to Villain Codex.
I personally find it a bit odd that you include the Bestiary books as being a Pathfinder RPG line while excluding the Codex books when they are also primarily about stat blocks with some other miscellaneous crunch (new feats, gear, archetypes, and class options) and only a few pages to give them more context.
In my opinion, they don't have enough lore to really make them a Campaign Setting book, if they were going to be in the Campaign Setting line they would be associated with particular locales, have more information about their history within the setting, and other information along these lines, so I think it would have to be modified fairly extensively before being made into a Campaign Setting book.
But the Ultimate X and X Adventures books in the Pathfinder RPG line have always been their own thing.
Michael Monn |
Michael Monn wrote:Maybe it is because I am not a strong fan of the other two codex books. I will give them a solid go before I straight up give them to thumbs down, but I think the main line in my brain is for stuff like Ultimate Combat, Bestiaries and Occult Adventures.
This just seems like fluff for the fluff lines if that makes sense =).
Ah, so you just don't really appreciate the Codex line at all, rather than it being something unique to Villain Codex.
I personally find it a bit odd that you include the Bestiary books as being a Pathfinder RPG line while excluding the Codex books when they are also primarily about stat blocks with some other miscellaneous crunch (new feats, gear, archetypes, and class options) and only a few pages to give them more context.
In my opinion, they don't have enough lore to really make them a Campaign Setting book, if they were going to be in the Campaign Setting line they would be associated with particular locales, have more information about their history within the setting, and other information along these lines, so I think it would have to be modified fairly extensively before being made into a Campaign Setting book.
But the Ultimate X and X Adventures books in the Pathfinder RPG line have always been their own thing.
Okay you convinced me. They really are not too far removed from the Bestiaries.
That said, I am still not 100% a fan of the codex line. I don't hate them, I just wish they were softcover so they would be less expensive haha.
Luthorne |
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Okay you convinced me. They really are not too far removed from the Bestiaries.
That said, I am still not 100% a fan of the codex line. I don't hate them, I just wish they were softcover so they would be less expensive haha.
Oh yeah, nothing wrong with not being a fan, just good to keep your expectations in line. I know some people love the Codex line because they find it useful to have groups of NPCs (whether monstrous or not) ready to go, while other people prefer Bestiaries because, hey, cool new monsters with neato powers, while some people don't care much for either because they prefer books that have a high level of rules content oriented towards character creation and sometimes setting creation (such as occult rituals or leylines or piecemeal armor or what have you).
Mark Seifter Designer |
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Last Friday's blog is today! From what I've heard, tomorrow will still have tomorrow's blog, so double trouble back to back action.