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Pathfinder Society

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Pathfinder Society Scenario #8-06: Reaping What We Sow (PFRPG) PDF

***½( ) (based on 12 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Rosehaven, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society’s former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives.

“Reaping What We Sow” is a spooky adventure, perfect for fans of Pathfinder Roleplaying Game: Horror Adventures while still suitable for more light-hearted games.

This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Written by Linda Zayas-Palmer.

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Product Reviews (12)
1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

***½( ) (based on 12 ratings)

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Can be a lot of fun

****( )

Played this today with a mid-tier group that ended up playing up with the 4-player adjustment. We certainly went the light-hearted route. One player commented "It's hard to feel scared when I'm rolling dice."

I agree with many others who say this wasn't that challenging, but it opens up a lot of possible fun. The GM mentioned some of the mechanics were clunky so I'll have to read it and perhaps run it myself to know the entire story.

Nice setting details, functional story, but the combats fall flat

***( )( )

I mean, it's an interesting town, there's definitely a feeling that there's quite a bit of story going on here. The GM was certainly having a lot of work navigating the script. From our perspective though, the story that actually happened was pretty straightforward, cliche even.

The definite downside to this scenario is the combats. The enemies are so feeble that you almost spend more time on rolling and organizing initiative than on actual combat.

What saves it from getting a "poor" rating from me is the attention to set-piece dressing. That was nice.

A good, fun, easy sandbox, with flaws

***( )( )

PFS sandboxes aren't easy. Reaping what we Sow does a passable job at it--its strengths are in the setting and the NPCs, as others have mentioned. And as such, if you enjoy roleplay, this can be a really fun scenario. Giving players the opportunity to carve their own pumpkins is the kind of low-key genius touch that helps players roleplay their characters in a fun way.

That said, the combat encounters are about as easy as everyone else has said. That doesn't support the horror interpretation at all. And in one situation, it's not clear just how bad things get for the PCs and the town due to some serious language sloppiness.

There's also not a lot of box text, which is fine for some and a problem for others. As you frequently find in a sandbox, some paths and approaches are better-supported than others, too.

Good scenario but combat falls flat

****( )

This scenario is a good scenario.

Reaping What We Sow:
Lots of things can happen and player choices can cause the course of the scenario to take a turn. Very sandbox, and a lot of the events don't even play out if the party goes about the scenario a certain way.

This scenario is also great for Halloween with all the Pumpkins.

Unfortunately, the combats are so easy that I just can't give it 5 stars. Every combat I ran in this was over in 1 or 2 rounds. The only reason anyone came close to injured was a crit, but then they were quickly out of danger again.

Great flavor, but sadly not challenging

***( )( )

I played this scenario yesterday on the low tier, with a party of mostly level 1’s and me bringing a level 3 character (healbot) to the table. The first thing that has to be mentioned, is how well the flavour is in this scenario. Every NPC felt unique, the festival was nicely organised and the town actually felt alive. It also really suits the Halloween spirit, so great job on that!

As for the combats, I agree with the other reviews before me. They're just on the easy side. I think the majority damage we took was when my gnome decided to blindly try and activate a wand because of gnome reasons. I, as a player, knew in advance I’d fail, but that didn’t stop me. It hurt, but I just shrugged it off with a single Infernal Healing.

The fights, at least on the low tier and for as far as we encountered, were mainly walks in the park. Thematically the ‘hammer’ one, you’ll know what I mean once you’ve played it, is amazing though. The final encounter however just felt like an anti-climax and could have been a bit more spectacular to actually serve as a proper ending.

The story though wasn’t as creepy or scary as I thought it would be. I didn’t get the same level of goose bumps like I did while playing Hall of the Flesh Eaters. I think the ambiance there is just better so I honestly have to completely disagree with the fact that this scenario is supposedly perfect for fans of Pathfinder Roleplaying Game: Horror Adventures as it claims to be. The other portion, namely that it’s great for lighthearted games, I can agree with. I can easily see this as being one of the first missions new players should embark on.

It’s a fun scenario with a bunch of flavour, but sadly isn’t that challenging. Combined with the fact that it's just not really horror either, I feel like I have to penalize it a little, resulting in a mere three stars. That said, I'd still recommend it to new players.

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