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Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Society Scenario #8-04: Wardens of Sulfur Gulch (PFRPG) PDF

****( ) (based on 13 ratings)

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A Pathfinder Society Scenario designed for levels 7–11.

Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan’s Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait.

This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Written by Isabelle Lee.

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Product Reviews (14)
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Average product rating:

****( ) (based on 13 ratings)

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My Second Favourite Scenario Ever


After having both run and played this game, I can say it's honestly pretty amazing. Meets expectations of a technology mod with robots and *very* cool tech items on the cert, without boring the players and GM with 6 robot combats.
Has probably the second coolest NPC I've seen to date (behind Valais) who lets PCs with no tech skills still complete the mod and leads to some really awesome RP opportunities. And if there does happen to be a technologist on the table, both the technologist and the NPC are still very useful in ensuring the scenario is 100%ed.
Uses haunts really well, ensuring almost any PC has at least a chance of shutting them down, with amazingly cool descriptions of what they actually do and effects that mimic what's going on really well.
The final fight is super cool, with skill checks to goad the BBEG into making themselves vulnerable before a really climactic fight against an awesome villain. Has been a real threat to PCs both playing and running the mod, without threatening a TPK.

Perfect flavour, perfect delivery on promise, perfect difficulty level. Please make Isabelle write more scenarios, I'm itching to see more of her work (for those curious, #1 is Rats of Round Mountain Pt1).


Must Play Scenario


Wardens is a mix of combat and investigation, and a few skill challenges.

Wardens has an exceptional story with a great theme and environment. Fun NPC. I believe that the scenario is so strong, even a GM who can’t roleplay can’t mess it up too badly. It’s worth noting that I hate tech and still thought this scenario was great.

There was a fun decision to make at the end.

The only criticism of the scenario is that the combats were a little too weak, but it didn’t matter. Also, we skipped some encounters, didn't roleplay as much as we could, and it still went long.

”Detailed Rating”:

Length: Long (4.5 hours). Fairly sure the optional was skipped.
Experience: Player with 6 good PCs at subtier 10-11.
Sweet Spot: TBD.
Entertainment: I had fun learning the story and mystery behind this scenario. (8/10)
Story: Unique and fun story, awesome NPC, fun environment. (9/10)
Roleplay: Will completely depend on the GM, but it’s there. (7/10)
Combat/Challenges: I thought the combats were a little weak and some of the monster choices could have been better. (7/10)
Maps: Great. (9/10)
Boons: Players who like tech or powerful boons will like them, I thought they were too much. (1/10)
Uniqueness: Just the NPC alone makes it unique. (9/10)
GM Preparation: TBD.

Overall: An NPC worth knowing and a story worth learning. (9/10).

**( )( )( )

When I played this scenario yesterday we had a group of 4 lv 9 and one lv 10 so we played at the lowest possible high tier. (with adjustment) We had a very fun experience while interacting with the NPCs in the camp and the ones in the dungeon. The exploration of the weird stuff we found was also very satisfying BUT the mechanical part of this adventure seems completely underwhelming. ALL encounters were far too weak and we got even the “harder” version of the boss.

The technological aspects were integrated perfectly but the enjoyment of the scenario was massively reduced due to the overuse of one of the worst mechanics in the Game: Haunts. Nearly all encounters would have profited from higher CRed Monsters and the haunts did not scale at all. In my opinion, advanced CR4 creatures have nothing to do in subtier 10-11 and the boss could have vastly benefitted from some minions or a higher ceiling in the room to use his advantages.

Great example of a 7-11

I played this at the weekend and thoroughly enjoyed it. It has lots of different things in it for many different character types set in a great location with some excellent GM opportunities.

It would have been 5 star but for the slight bait and switch element too it. Overall I highly recommend this one and am looking forward to running it.

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