Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)

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Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)
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Bow Down in Fear!

Monsters have long stalked us in the darkness. Within this book, you’ll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid—if they deserve it!

Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 6 includes:

  • More than 200 different monsters.
  • New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos.
  • Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords.
  • New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds.
  • New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-931-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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And i thought i didn't need this one!

5/5

I had thought when Bestiary 6 came out I wouldn't need it.

How wrong was I!

This book will definitely take it's place as one of the essential Pathfinder books in my collection, if you're waiting to get this, don't! Get it now!

Well done Paizo!

My one complaint is mine had the same shitty yellow binding glue as the first printing of the Starfinder CRB, but I'm not dropping the rating because it is that good (also I still have binding glue leftover from my Starfinder CRB).


A solid addition

4/5

So Bestiary 5 was a bit disappointing to me, but this one is something that did something with Pathfinder I haven't seen in a while: gave me ideas that I wanted to use. A lot of the monsters presented are honestly interesting. As usual, there are some reprints from other products, but I always favor having consolidated lists of things. I won't use everything, but there is enough here that I'll be using a good chunk.

Also, the weremantis reminded me how much I love Portal, so I have to give it to them there.


Upward Trend

5/5

A wide variety of creatures with overall high quality artwork. I like the inclusion of the numerous high CR creatures.

Bestiary 5 and 6 have been my favorite Bestiary books by far.


Unusable

1/5

So me and two other guys from my gaming group ordered this book from amazon. WOW, all of us have missing and or scrambled pages.

I have over 17 missing pages (most of the archdevils content)and more or less 20 pages out of order. I don't know if they are sending all the "special" books down here, but I can assure you I will never buy a physical book from Paizo anymore.


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Rysky wrote:
That's not healthy for you. Let the squeeing out. It wants to be free.

I think the squeeing in me has died. Along with other stuff thanks to the sickness.

Silver Crusade

1 person marked this as a favorite.
Thomas Seitz wrote:
Rysky wrote:
That's not healthy for you. Let the squeeing out. It wants to be free.
I think the squeeing in me has died. Along with other stuff thanks to the sickness.

Sowwy :(

*hugs*


2 people marked this as a favorite.

Sokay Rysky.

I'm good. :)

Contributor

4 people marked this as a favorite.
LittleMissNaga wrote:
Hopefully we'll see better this time than another reiteration of 'just compare your end result to other monsters and adjust it if the power seems off'.

That is literally how the professionals do it.

Paizo Employee Creative Director

8 people marked this as a favorite.
David Schwartz wrote:
LittleMissNaga wrote:
Hopefully we'll see better this time than another reiteration of 'just compare your end result to other monsters and adjust it if the power seems off'.
That is literally how the professionals do it.

Absolutely correct.

Game design is as much art as it is science. There's not a set of immutable always-right rules that you use to make a perfect element of game design each time. If there were, then there wouldn't need to be game designers—just a recipe book for anyone to follow that would churn out perfect rules each and every time.

It doesn't work that way. And any game designer who says that artistry isn't a part of designing a game is lying. :-P


1 person marked this as a favorite.

*likes art* Probably why you guys enjoy Wayne Reynolds art. ;)


2 people marked this as a favorite.

I hope the Yaddithian will be an aberration, it would be nice to have at least one aberration 0HD race.


Dragon78 wrote:
I hope the Yaddithian will be an aberration, it would be nice to have at least one aberration 0HD race.

Agreed.....just not impressed with the existing visual. I hope they are far more "human" looking.....


James Jacobs wrote:
David Schwartz wrote:
LittleMissNaga wrote:
Hopefully we'll see better this time than another reiteration of 'just compare your end result to other monsters and adjust it if the power seems off'.
That is literally how the professionals do it.

Absolutely correct.

Game design is as much art as it is science. There's not a set of immutable always-right rules that you use to make a perfect element of game design each time. If there were, then there wouldn't need to be game designers—just a recipe book for anyone to follow that would churn out perfect rules each and every time.

It doesn't work that way. And any game designer who says that artistry isn't a part of designing a game is lying. :-P

Fair enough, I guess, though "Just have the skill of a professional and you'll do fine" is perhaps even more disappointing, as far as advice goes. That pretty much doesn't help the non-professionals at all.

I don't know what a better solution is. I'm not a pro. I guess I'll just hold out hopes that you guys can find new and more-useful ways to convey a little bit of how it's done in ways that'll help those folks who aren't already capable game designers.

Liberty's Edge

2 people marked this as a favorite.
nighttree wrote:
Dragon78 wrote:
I hope the Yaddithian will be an aberration, it would be nice to have at least one aberration 0HD race.
Agreed.....just not impressed with the existing visual. I hope they are far more "human" looking.....

Some other renderings;

1
2
3
4


5 people marked this as a favorite.
LittleMissNaga wrote:

Fair enough, I guess, though "Just have the skill of a professional and you'll do fine" is perhaps even more disappointing, as far as advice goes. That pretty much doesn't help the non-professionals at all.

I don't know what a better solution is. I'm not a pro. I guess I'll just hold out hopes that you guys can find new and more-useful ways to convey a little bit of how it's done in ways that'll help those folks who aren't already capable game designers.

If it's any comfort, I wasn't a pro either. ^_^

I didn't know that I could do this, but all it took was a little effort. (And the grace of Robert Brookes, who entrusted me with some of Aethera's monster designs.)

So... some quick advice.

Advice for Aspiring Monster Designers:
1) Look at existing monsters, as well as the guidelines for monster creation laid out in the first Bestiary.

2) Consider what resources a party of the appropriate level has. An affliction that reguires the heal spell to counter is very dangerous on a CR 3 monster, for example.

3) If you deviate from the guidelines, consider your reasoning for doing so carefully. It's not always wrong to do so.

If you have any questions, feel free to PM me or start a new thread - we shouldn't completely derail this one. ^_^


1 person marked this as a favorite.
CBDunkerson wrote:

Some other renderings;

1
2
3
4

I like the second one, though the last is a bit more monstrous.

I'm just really excited on a playable canine race, and hope that it's more wolf-like than dog.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

5 people marked this as a favorite.
nighttree wrote:
Dragon78 wrote:
I hope the Yaddithian will be an aberration, it would be nice to have at least one aberration 0HD race.

Agreed.....just not impressed with the existing visual. I hope they are far more "human" looking.....

I go the other way on this one. I think the game has more than enough "human-but-not-quite" races, I'd much rather see a full on inhuman weirdo. I really dug that picture (with its weird toothy snout and funny legs!)


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I like new 0HD races because they bring variety to the game.

I dislike new 0HD races because there are far too many poeple who do not understand the mechanics of 0HD races and the necessity of "X race as characters" rules and think the presence of these rules automatically means that the race is intended as a PLAYER character race. Sigh.


How soon before the release date do the Bestiary covers typically update?

Silver Crusade Contributor

Axial wrote:
How soon before the release date do the Bestiary covers typically update?

For Bestiary 5, the cover updated in mid-August, while the book itself released in November. ^_^


Zaister wrote:
I dislike new 0HD races because there are far too many poeple who do not understand the mechanics of 0HD races and the necessity of "X race as characters" rules and think the presence of these rules automatically means that the race is intended as a PLAYER character race. Sigh.

Admittedly, according to the bestiary that's what those sections are: "Some monsters have additional sections that cover variant creatures, notes on using the monsters as PCs, methods of constructing the creature, and so on." so I can see why that misconception exists.


I love 0HD races but it looks like we are not getting any more then what is mentioned in the product description.

Liberty's Edge

Dragon78 wrote:
I love 0HD races but it looks like we are not getting any more then what is mentioned in the product description.

What is that based on?

Silver Crusade Contributor

Samy wrote:
Dragon78 wrote:
I love 0HD races but it looks like we are not getting any more then what is mentioned in the product description.
What is that based on?

Possibly this. ^_^


I find that wonderful news. :-D


Zaister wrote:

I like new 0HD races because they bring variety to the game.

I dislike new 0HD races because there are far too many poeple who do not understand the mechanics of 0HD races and the necessity of "X race as characters" rules and think the presence of these rules automatically means that the race is intended as a PLAYER character race. Sigh.

I always thought that people hated new 0HD races because of 1) the "Motley Crew" image of having a rag-tag party and 2) bloating.

Options are always welcomed, not to mention that the GM has the final word on which races are allowed or not. New races also bring up new species for a certain ecosystem (especially planar), a certain region or a certain breed of creatures. For instance, we have a bunch of hags, but also the changelings related to them. Same goes with the Deep One hybrids and the Dark Folk calignis. Finally, the world is big, VERY big, as we have both planets AND planes.


4 people marked this as a favorite.

I never get tired of new races, especially if they fill niches/concepts that I am looking for.


Personally, I don't need any new player races...but I am not the only one buying this, so that doesn't matter so much. I just hope GM's are creating role-playing situations based on rare race choices. It may be fantasy, but heads are going to turn in "civilized" areas if you look vastly different from the "norm".

I do hope the Dawn Piper is in this one! And I do not mind if they just reprint the art from the AP--that was quite good, IMO. That is one of my favorite fey--absolutely love fey of all alignments. They make great antagonists, npc-allies/neutrals and ladies/gents-in-distress. Fey can play any and all roles in this game. It's why they are a favorite of mine.

Liberty's Edge

There are still several ability bonus/penalty combinations not covered by any of the existing player races.


With 100 less monsters or so than last book, I hope too see more new monsters and few ap-bestiary re-uses


I love fey as well, hope there will be a good number of them in this one.

Paizo Employee Creative Director

5 people marked this as a favorite.
Benchak the Nightstalker wrote:
nighttree wrote:
Dragon78 wrote:
I hope the Yaddithian will be an aberration, it would be nice to have at least one aberration 0HD race.

Agreed.....just not impressed with the existing visual. I hope they are far more "human" looking.....

I go the other way on this one. I think the game has more than enough "human-but-not-quite" races, I'd much rather see a full on inhuman weirdo. I really dug that picture (with its weird toothy snout and funny legs!)

The nature of this creature, as set out several decades ago in Lovecraft's story, is that they CAN pass for human if they wear baggy clothing and a mask and other elements. So don't expect something full-on-inhuman.

I haven't provided the art team with ANY reference for this critter other than the description pulled directly from Lovecraft's texts, so whatever we come up with for their illustration will be recognizably a yaddithian (the tapir snout and its semi-insectile elements for sure, but also the fact that it's got a basically human shape). It's not one of Lovecraft's better-known critters, in any event—mostly because it never really played a big role in the Call of Cthulhu game, which is where most gamers cut their teeth on Lovecraft stuff these days.

Paizo Employee Creative Director

13 people marked this as a favorite.
Nightterror wrote:
With 100 less monsters or so than last book, I hope too see more new monsters and few ap-bestiary re-uses

At this point, the mix is about the same as in previous Bestiaries—about 1/3 of the book are updated/reprinted monsters that have appeared in softcover format (some as far back as Second Darkness' era).

So, about 2/3 of the monsters are new.

The primary reason there's fewer monsters overall is that I'm skewing things more toward 2-page monsters—both becuase there's more high-CR monsters and they're more complex and thus benefit from having 2 pages, but also because I've always felt that we didn't leave enough space for flavor text for the monsters.

Also hoping that since this IS the sixth Bestiary that fans and customers will be a bit more accepting of the fact that there are fewer monsters than previous ones, since there ARE previous ones.


It depends on what is actually in the book then I will say if I happy or not. I am sure I will like most things in the book, I usually do.


1 person marked this as a favorite.

Any chance of a Wood and Void Elemental/Wisps compatible with the expanded Kineticist elements ?


1 person marked this as a favorite.
Benchak the Nightstalker wrote:
nighttree wrote:
Dragon78 wrote:
I hope the Yaddithian will be an aberration, it would be nice to have at least one aberration 0HD race.

Agreed.....just not impressed with the existing visual. I hope they are far more "human" looking.....

I go the other way on this one. I think the game has more than enough "human-but-not-quite" races, I'd much rather see a full on inhuman weirdo. I really dug that picture (with its weird toothy snout and funny legs!)

The more I think on it, it's just that I think that character looks like something from a muppets show. I don't mind them looking alien...I just don't like them looking goofy :P

Paizo Employee Creative Director

Shadow_Charlatan wrote:
Any chance of a Wood and Void Elemental/Wisps compatible with the expanded Kineticist elements ?

Nope.


2 people marked this as a favorite.

Darn, would have loved void and wood elementals.


*would like to see lots of demons*


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
nighttree wrote:
Benchak the Nightstalker wrote:
nighttree wrote:
Dragon78 wrote:
I hope the Yaddithian will be an aberration, it would be nice to have at least one aberration 0HD race.

Agreed.....just not impressed with the existing visual. I hope they are far more "human" looking.....

I go the other way on this one. I think the game has more than enough "human-but-not-quite" races, I'd much rather see a full on inhuman weirdo. I really dug that picture (with its weird toothy snout and funny legs!)
The more I think on it, it's just that I think that character looks like something from a muppets show. I don't mind them looking alien...I just don't like them looking goofy :P

That's just one interpretation of them, I don't think there's official art, since Lovecraft tended to be vague in his descriptions...I think we mostly just got something like...

[quote-Through the Gates Of the Silver Key]He was, as many a night before, walking amidst throngs of clawed, snouted beings through the streets of a labyrinth of inexplicably fashioned metal under a blaze of diverse solar colour; and as he looked down he saw that his body was like those of the others—rugose, partly squamous, and curiously articulated in a fashion mainly insect-like yet not without a caricaturish resemblance to the human outline. The Silver Key was still in his grasp—though held by a noxious-looking claw.

So yeah...pretty sure there's plenty of room for Paizo to put their own spin on it. Claws, snouts, some insect-like aspects, but also somewhat humanoid, wrinkled or ridged, scaled or at least scale-like...but yeah, how those bits are assembled...well. We'll have to wait and see, no?

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
James Jacobs wrote:

but also because I've always felt that we didn't leave enough space for flavor text for the monsters.

Glad to hear! :D

Paizo Employee Creative Director

2 people marked this as a favorite.
Luthorne wrote:
nighttree wrote:
Benchak the Nightstalker wrote:
nighttree wrote:
Dragon78 wrote:
I hope the Yaddithian will be an aberration, it would be nice to have at least one aberration 0HD race.

Agreed.....just not impressed with the existing visual. I hope they are far more "human" looking.....

I go the other way on this one. I think the game has more than enough "human-but-not-quite" races, I'd much rather see a full on inhuman weirdo. I really dug that picture (with its weird toothy snout and funny legs!)
The more I think on it, it's just that I think that character looks like something from a muppets show. I don't mind them looking alien...I just don't like them looking goofy :P

That's just one interpretation of them, I don't think there's official art, since Lovecraft tended to be vague in his descriptions...I think we mostly just got something like...

[quote-Through the Gates Of the Silver Key]He was, as many a night before, walking amidst throngs of clawed, snouted beings through the streets of a labyrinth of inexplicably fashioned metal under a blaze of diverse solar colour; and as he looked down he saw that his body was like those of the others—rugose, partly squamous, and curiously articulated in a fashion mainly insect-like yet not without a caricaturish resemblance to the human outline. The Silver Key was still in his grasp—though held by a noxious-looking claw.

So yeah...pretty sure there's plenty of room for Paizo to put their own spin on it. Claws, snouts, some insect-like aspects, but also somewhat humanoid, wrinkled or ridged, scaled or at least scale-like...but yeah, how those bits are assembled...well. We'll have to wait and see, no?

Turns out we've had pretty good luck paying artists to make pictures of monsters for us over the past few years.


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I am saddened for the lack of any elementals this time. I was so hoping for something new like time, positive energy, dream, metal, crystal, etc. Also would have loved fire, water, and earth versions of the Anemos.


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I hate extra elements, OOTS captured their absurdity perfectly with the Paraelemental Plane of Ranch Dressing.

Thank you, Paizo, for not going down that road.


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Plausible Pseudonym wrote:

I hate extra elements, OOTS captured their absurdity perfectly with the Paraelemental Plane of Ranch Dressing.

Thank you, Paizo, for not going down that road.

Except that some characters are actually screwed over with class features that do nothing if they take them because of paizo not putting Void and Wood elementals in....


Claws, snouts, some insect-like aspects, but also somewhat humanoid, wrinkled or ridged, scaled or at least scale-like...


I see we get invertebrate version of lycanthropes with the "entothrope", but I wonder if there will be any regular lycanthropes?


Milo v3 wrote:
Plausible Pseudonym wrote:

I hate extra elements, OOTS captured their absurdity perfectly with the Paraelemental Plane of Ranch Dressing.

Thank you, Paizo, for not going down that road.

Except that some characters are actually screwed over with class features that do nothing if they take them because of paizo not putting Void and Wood elementals in....

Let's not chase the bad design of the Kineticist with bad planar design.

Liberty's Edge

5 people marked this as a favorite.

So we're going to see stats for Steve Helt, Steve Rowe, Dan Dillon, and Tim Hitchcock? Awesome...I mean, I've killed Helt before, but this way everyone can join in the fun.


1 person marked this as a favorite.
darth_gator wrote:
So we're going to see stats for Steve Helt, Steve Rowe, Dan Dillon, and Tim Hitchcock? Awesome...I mean, I've killed Helt before, but this way everyone can join in the fun.

I'd rather you didn't kill the two Steves. They still owe me money.


1 person marked this as a favorite.
Dragon78 wrote:
I see we get invertebrate version of lycanthropes with the "entothrope", but I wonder if there will be any regular lycanthropes?

I never really understood why there were lycanthropes beyond bestiary 1... since it's a template. I mean, if they didn't want it like a template they probably should have handled it in a manner similar to how James Jacobs has discussed Troops.

Quote:
Let's not chase the bad design of the Kineticist with bad planar design.

I think we'll just have to disagree, I'm not really sure how Wood and Void elementals is bad planar design.


I'm surprised munavri is being reprinted since it was printed so recently.


Am I correct in theorizing this librum will contain beings of extraterrestrial origin, other than the yaddithian obviously? Or are you saving those for an as yet unnamed codex?


I am not surprised that Munavri is being reprinted. but I am surprised that they are still not reprinting any of the oni and/or kami from the Jade Regent AP or a lot of creatures on a long list that dates back to before Kingmaker.

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