Pathfinder Player Companion: Haunted Heroes Handbook (PFRPG)

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Pathfinder Player Companion: Haunted Heroes Handbook (PFRPG)
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Is Your Mind Your Own?

It's one thing to face foes like ravenous beasts, fire-breathing dragons, and marauding monsters, but what about ghosts that can hop from body to body? How do you face a fiend that's using an innocent pawn as a proxy for its evil? Are there ways being haunted could be turned to your advantage? Prepare yourself for the answers to these questions and more as you explore what it's like to be a haunted hero!

Inside this book, you'll find:

  • New archetypes, feats, and traits that build upon your character's past and explore eerie powers gained from being haunted by spirits.
  • Rules for a new category of magic: haunted spells, which operate in ghostly ways to mimic the sinister manifestation of haunts.
  • An exploration of how different faiths of the Inner Sea region and beyond deal with haunts and the influence of the spirit world.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be easily incorporated into any fantasy world.

ISBN-13: 978-1-60125-884-7

Other Resources: This product is also available on the following platforms:

Hero Lab Online
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Evocative Writing, Cool Options

4/5

I'm probably not the natural audience for the Haunted Heroes Handbook, as I've never delved deeply into any of the classes or rules from the Occult Adventures book. Indeed, I bought this book because it has a trait that's perfect for my PFS caveman shaman. But having read this Player Companion cover-to-cover, I'm really impressed with it. It has some great artwork and evocative writing, and a lot of material for the "regular" classes. If I were to play something like a spiritualist or occultist, or to run a more paranormal or horror-themed game, this would be a book I would turn to.

We start off with that great cover, showing the Iconic Spiritualist Estra and her companion Honaire facing off a creepy wave of tortured souls. It sets the mood perfectly. The scene is reproduced as the inside back-cover, while the inside front-cover summarises the "six most common sources of hauntings." In essence, there's a paragraph each on how hauntings could be caused by aberrations, oni, spellcasters, fiends, haunts, and undead. It's necessarily very general.

The core of the 36-page book is separated into separate sections, most two pages long but with a couple of sections that are four pages long.

The first two pages of the book combine a brief introduction, a "Primer on Possession", and an index of rules features in the book. The material on possession is very detailed from a mechanics point of view, explaining how different spells and effects work, how they show up on divinations, what happens if multiple possession attempts are made, etc. It's incredibly useful in a sort "Possession FAQ" sense, offering advanced rules for something that has been in the game for a long time. I'll definitely refer back to it if questions arise in the course of normal gameplay with spells like magic jar, dominate person, etc.

The next section, "Haunted Places" (two pages) includes a brief two-paragraph description and one associated feat with locations on Golarion that have special connections to the spirit world: the Forest of Spirits (in Tian Xia), Galt (home of the bloody Red Revolution), Geb (a nation of undead), Shenmen (a gloomy place overrun by spirits and monsters), and Ustalav (the gothic horror nation). The feat linked to Geb, called "Soulblade", seems particularly useful--it allows the owner to have a fair chance to detect haunts before they manifest, and to attack them with weapons if they do. Overall, I liked the section and thought the material in it was interesting and balanced.

"Breaching the Veil" (two pages) is an unnecessarily opaque title for a section on organisations on Golarion devoted to studying, suppressing, or using the spirit world. There's a paragraph or two and an associated feat for the following groups: Conference Z (an off-shoot of the Aspis Consortium I've never heard of), the Esoteric Order of the Palantine Eye (the stars of the Doomsday Dawn Playtest adventure), the Order of the Pyre (Hellknights!), the Pure Legion (the enforcers of Rahadoum's atheism--I have plans for a PC here), the Rivethun Followers (Dwarven spiritualists), and the Whispering Way (adherents of the lich, Tar-Baphon). I think what I would like added to capsule descriptions of organisations like this is a quick cross-reference or footnote to where more information on them can be found--a paragraph doesn't really do them justice.

"Gods and Spirits" (two pages) gives brief notes on six faiths with particular links to the spiritual and paranormal, along with a variant domain power for each: Asmodeus, Cayden Cailean (a surprising addition, but the explanation given makes a certain kind of sense), Irori (again, not a deity one would think about first in this context), Naderi (the only non-Core deity in the list, but as the goddess of drowning, suicide, and tragedy, her inclusion makes sense), Pharasma, and Urgathoa. As for those variant domain powers, my sense from reading them is that they're fine, but pretty samey.

"Fraudulent Hauntings" (two pages) is an interesting idea for a section, but I'm just not sure it fits into a game like Pathfinder when there's so much more to worry about than a con artist, and skeptics would seem like the crazy ones. The section gives a brief overview of how and why hoaxes might occur, and then goes on to introduce three new hoaxing tools (like "false ectoplasm") and a new archetype for the Investigator class called the Skeptic. The archetype seems conceptually confused, as part of its abilities are around debunking the paranormal and part of it is around dealing with real hauntings and possessions (like smiting haunts and exorcising spiritual possession).

"Secular Exorcism" (two pages) talks about non-magical ways to deal with spirit possession--things like restraints, talking with spirits, how to drive them out with holy water and intimidation, etc. Again, in a movie like The Exorcist something like this would be useful, but Pathfinder is so chock-full of magic that I just don't see the necessity. There's some non-magical equipment in this section to better spot haunts, but I don't really imagine they'd get much use.

"Ghost-Hunter Archetypes" (two pages) contains the Ectoplasm Master (for Alchemists), the Expulsionist (for Inquisitors), and the Spiritslayer (for Slayers). The one for the Alchemist looks pretty good and fits nicely, while the other two are very niche only. The section lists seven on-theme archetypes from other books, and I appreciate the references.

"Exorcism Rituals" (two pages) introduces four new occult rituals (per the Occult Adventures rules). I've never used rituals in a game, but the ones presented here are really interesting and flavourful (with big penalties for failure!). This is an area of the game I could definitely imagine exploring some day in the right storyline.

"Haunted Backgrounds" (two pages) is a bit of a grab-bag: three new traits, a new Psychic Discipline ("Haunted"), and a new Sorcerer Bloodline ("Possessed"). Everything seems pretty solid and reasonably balanced from my initial read-through.

"Allying with Spirits" (four pages) introduces six more archetypes: the Invoker (for Witches), the Pact Wizard (for Wizards), the Rivethun Spirit Channeler and the Uda Wendo (for Mediums), the Scourge (for Spiritualists), and the Steelbound Fighter (for Fighters). This last one is the one that stuck out to be the most: it allows the character to gain an intelligent weapon which has some really interesting storyline possibilities--the downside is the archetype doesn't really come online until Level 5. As an aside, I'll mention that the artwork on page 21 (reproduced on the back cover) is simply fantastic.

"Haunted Feats" (two pages) introduces nine new feats. Five of the feats have to do with getting a possessed hand that can do various magical things. It's a flavourful concept if you wanted to build a character around it and invest feats accordingly.

"Haunted Spells" (four pages) has nine new spells that are of a whole new type: they create temporary haunts in an area. My favourite is Besmara's grasping depths which is cast in an area of deep water and starts pulling creatures down, down, down until they drown! A lot of the ones here are similarly flavourful. I don't know how often PCs would use these, but I could definitely see them forming the basis for some great scenarios with NPC spellcasters.

"Spirit Tools" (two pages) concludes the book by introducing one new feat and four new magic items. The new feat, "Haunt Scavenger", allows a player to gather the ectoplasmic remants of dispatched haunts and incorporeal undead and use them as the raw materials in crafting magic items. It's a cool idea, but I haven't looked into the magic creation rules to see if it has any realistic viability. The magic items seem cool at first, but they're pretty expensive for what they do.

Overall, I'd rank the Haunted Heroes Handbook as a success. It has some flaws, but most of the material is well-written and fun to imagine becoming part of a game. I wouldn't call it essential, but I'd certainly say it's useful.


Very good

5/5

This book is just a fun read. Cool ideas and flavor are presented throughout, so even if you don't like the Feats / Archetypes in the book, you can still get a lot of solid ideas.


One of the best Player Companion books.

5/5

This book is fantastic. It covers things ranging from common requests (more skill points as a feat) handled in an interesting way (limited duration per day, but you can pick the skill daily- great for low-skill characters) to didn't-know-you-needed-it stuff (a possessed hand?) with amazing execution (great one-handed/TWF support, chaining into not being out of the fight just because you failed that save-or-suck). On top of that, this includes some great feats for martials sick of not being able to contribute against haunts and having trouble with incorporeal foes. There's also a cool Sorcerer bloodline, a bunch of neat feats, and some cool archetypes.


Sweet Blasphemy, Sand Mantas galore! Talk about your prehistoric pigeons.

5/5

This book allows me to build D, as in Vampire Hunter D. This alone makes it worth the asking price, despite the fact that Paizo once again missed the opportunity to print a Paladin of Jesus Christ archetype. Oh well, maybe they'll fit him in the upcoming Blood of Beasts.


2/5

I didn't care for the book, but it's really hard to place a finger on just why. Part of it is I just didn't think it did a great job of including options for a lot of classes to take on Horror or Haunted elements. Some, like Spirit Ally sound really cool, but become available so late game it's questionably even worth it, just to get a sort of limited version of a Spirit pet/Haunted Curse without having to take or dip those classes. If this would have been a level 1 option that upgraded or grew stronger, this would have been amazing. But having to wait until 8th level just makes it feel like a wasted potential option.

I didn't care for the Haunt Spells, partially because they seem to be there to both steal a lot of the character's that focus on or are strong against Haunts thunder or just seem very odd mechanically.

Part of this might be related to my disappointment with both Horror Adventures (lack of player material and poor mechanics like Sanity) and also Occult Adventures awkwardly cramming in themes and mechanics that just don't work well in the preexisting setting and material, and Haunted Heroes sort of ramps that up. While Haunted Heroes does offer a lot of Archetypes, it just felt like they ignored some of the classes that actually needed them for ones that didn't. I also found the religions chosen, (and the options given to them specifically) very curious. So many of them seemed out of place, and then the unique options to replace a given Domain power, while cool, also felt like a huge missed opportunity to make those things options that other's could take and make a lot more sense in doing so. For instance, Irori followers get a supeup Channel to Harm Undead Haunts ability, but Iomedae, Sarenrae, and even Pharasma don't (despite it actually making sense for them to and Irori not).

The Possessed Hand chain is very interesting and fun, and generally open to everyone, but it's also very odd. Does Channel Energy/Alignment Channel kill it permanently?

Spirit Ridden and Channel Spirit I think would have been much better off as, similar to Spirit Ally, (or even better upgrades for Spirit Ally) options for all characters to be able to dip into getting a spirit-like pet, but instead it is kind of a lackluster séance thing that realistically takes a character 3 hours per day to prep between spells (if a spellcaster) and then an hour long séance for each.

This was not really a good book for all the lacking player content from Horror Heroes, but instead seems to follow in the same footsteps in a lot of ways. There are some good options in here, but in my opinion too much of it is arbitrarily limited to make sure only some classes take options or that the flavor, it's stronger point is not really that supported by it's crunch.

I liked the art overall, and particularly LOVED that it didn't focus on the annoying icons often.


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The only thing I can say about the cover is I like Caller in Darkness.

That's about it.

We'll see how it goes when it gets closer to September.


I'm excited for occult class love, especially medium which I'm fairly certain will have an archetype.

Silver Crusade

5 people marked this as a favorite.

Woot! Spiritualist & Phantom Badassery!

I love how Estra always looks she has absolutely no f~!~s to give :3

Silver Crusade

Looks interesting.

Silver Crusade

9 people marked this as a favorite.

!!!

I just realized something that I've always wanted that I want to be in this book.

Wendigo Corruptions

(or in some other Horror aligned book, doesn't necessarily have to be this one :3)


2 people marked this as a favorite.
Rysky wrote:

!!!

I just realized something that I've always wanted that I want to be in this book.

Wendigo Corruptions

(or in some other Horror aligned book, doesn't necessarily have to be this one :3)

Seconded.


1 person marked this as a favorite.
djones wrote:
Rysky wrote:

!!!

I just realized something that I've always wanted that I want to be in this book.

Wendigo Corruptions

(or in some other Horror aligned book, doesn't necessarily have to be this one :3)

Seconded.

Thirded.


1 person marked this as a favorite.

Hm!! That IS a great idea Rysky, especially after that one show that did something on Wendigos a while back.

Silver Crusade

1 person marked this as a favorite.

I love Wendigos ^w^

Dark Archive

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Pathfinder Adventure Path Subscriber

"Oh, my fiery feet! My burning feet of fire!"


Pathfinder Starfinder Roleplaying Game Subscriber

Weird, I could have sworn the description used to have a line about "making pacts with otherworldly powers", which could have meant Harrow Medium or something similar. But now it sounds like it's just going to include some legendary spirits for the other Medium. That's disappointing.


Alchemiac,

I'm sure they'll figure something to make a Harrow Medium come to life down the road. This is more for Horror than Harrow.


Pathfinder Starfinder Roleplaying Game Subscriber
Thomas Seitz wrote:

Alchemiac,

I'm sure they'll figure something to make a Harrow Medium come to life down the road. This is more for Horror than Harrow.

Maybe, although it does already exist and it's just locked up in a cupboard someplace. I'm just pointing out that the description seems to have changed which severely dropped my enthusiasm.


Well that's understandable Alchemiac. But my interest in this hasn't dimmed. Then again I'm a dark fantasy/light horror kind of guy. ;)

Designer

4 people marked this as a favorite.
Alchemaic wrote:
Thomas Seitz wrote:

Alchemiac,

I'm sure they'll figure something to make a Harrow Medium come to life down the road. This is more for Horror than Harrow.

Maybe, although it does already exist and it's just locked up in a cupboard someplace. I'm just pointing out that the description seems to have changed which severely dropped my enthusiasm.

While I'm just as excited as you to see my little Harrow medium show up some day, I can pretty much guarantee it won't be in a Player Companion, simply due to its length compared to the length of a Player Companion.


Thank you for telling us that Mister Seifter! :)


Pathfinder Starfinder Roleplaying Game Subscriber
Mark Seifter wrote:
Alchemaic wrote:
Thomas Seitz wrote:

Alchemiac,

I'm sure they'll figure something to make a Harrow Medium come to life down the road. This is more for Horror than Harrow.

Maybe, although it does already exist and it's just locked up in a cupboard someplace. I'm just pointing out that the description seems to have changed which severely dropped my enthusiasm.
While I'm just as excited as you to see my little Harrow medium show up some day, I can pretty much guarantee it won't be in a Player Companion, simply due to its length compared to the length of a Player Companion.

I'm just saying it could be the *entire* Companion book, maybe add some archetypes for Occultist and Witch and Bard or something. That would be super hype.


Alchemaic wrote:
Mark Seifter wrote:
Alchemaic wrote:
Thomas Seitz wrote:

Alchemiac,

I'm sure they'll figure something to make a Harrow Medium come to life down the road. This is more for Horror than Harrow.

Maybe, although it does already exist and it's just locked up in a cupboard someplace. I'm just pointing out that the description seems to have changed which severely dropped my enthusiasm.
While I'm just as excited as you to see my little Harrow medium show up some day, I can pretty much guarantee it won't be in a Player Companion, simply due to its length compared to the length of a Player Companion.
I'm just saying it could be the *entire* Companion book, maybe add some archetypes for Occultist and Witch and Bard or something. That would be super hype.

Well... I think Mark has mentioned before that the Player Companion line of books do not have enough pages to hold his Harrow Medium.

So, if the Harrow medium itself won't fit, I doubt there would be any room to include some archetypes, too. At least, not in the same book.

Of course, things might've changed since then. OR I am misremembering. :p

It would be AWESOME to see the Harrow Medium sometime in the future...

<sigh>

Designer

3 people marked this as a favorite.
Seventh Seal wrote:
Alchemaic wrote:
Mark Seifter wrote:
Alchemaic wrote:
Thomas Seitz wrote:

Alchemiac,

I'm sure they'll figure something to make a Harrow Medium come to life down the road. This is more for Horror than Harrow.

Maybe, although it does already exist and it's just locked up in a cupboard someplace. I'm just pointing out that the description seems to have changed which severely dropped my enthusiasm.
While I'm just as excited as you to see my little Harrow medium show up some day, I can pretty much guarantee it won't be in a Player Companion, simply due to its length compared to the length of a Player Companion.
I'm just saying it could be the *entire* Companion book, maybe add some archetypes for Occultist and Witch and Bard or something. That would be super hype.

Well... I think Mark has mentioned before that the Player Companion line of books do not have enough pages to hold his Harrow Medium.

So, if the Harrow medium itself won't fit, I doubt there would be any room to include some archetypes, too. At least, not in the same book.

Of course, things might've changed since then. OR I am misremembering. :p

It would be AWESOME to see the Harrow Medium sometime in the future...

<sigh>

I'd like to avoid derailing this thread about Harrowed medium if possible, so maybe start a new thread elsewhere? As a final tidbit, perhaps a worthy one for a starting post in that new thread, someone asked in an AMA for the Paizo GenCon Industry Insiders "Harrow Medium when?" And Wes Schneider (arguably one of the most influential people at the company in deciding what the answer to that question will be) responded "Any time now." Admittedly, that was news to me when he said it, as last I heard from within the company, it was still not a sure thing and was unlikely to be soon even if so. Let's continue discussion of Harrowed medium in another thread so this one can focus on Haunted Heroes Handbook.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Mark Seifter wrote:
I'd like to avoid derailing this thread about Harrowed medium if possible, so maybe start a new thread elsewhere? As a final tidbit, perhaps a worthy one for a starting post in that new thread, someone asked in an AMA for the Paizo GenCon Industry Insiders "Harrow Medium when?" And Wes Schneider (arguably one of the most influential people at the company in deciding what the answer to that question will be) responded "Any time now." Admittedly, that was news to me when he said it, as last I heard from within the company, it was still not a sure thing and was unlikely to be soon even if so. Let's continue discussion of Harrowed medium in another thread so this one can focus on Haunted Heroes...

Started HERE.

Scarab Sages Developer, Starfinder Team

1 person marked this as a favorite.
Alchemaic wrote:
Thomas Seitz wrote:

Alchemiac,

I'm sure they'll figure something to make a Harrow Medium come to life down the road. This is more for Horror than Harrow.

Maybe, although it does already exist and it's just locked up in a cupboard someplace. I'm just pointing out that the description seems to have changed which severely dropped my enthusiasm.

The Harrow medium was never slated for this book. Sorry to disappoint.


What about well done harrow, Mister Stephens? ;)


Will this book replace the Horror Origins companion?

Liberty's Edge

1 person marked this as a favorite.

The very beginning of the Corruption chapter in Horror Adventures made me realize that we NEED a Drow corruption (elf-only, of course)

Please ?

Or maybe Corruptions of Golarion in the Campaign Setting line ? ;-)


Is this REALLY the final product description? It seems like its missing the usual pizzazz.


Secret Wiz,

I dunno. I like the cover art more than the placeholder.


I'm just surprised there's no examples of the content in there except the haunted spells. Compared to something like the Planes of Power, it seems to be very scant.


I'm sure we'll get more in a few weeks, Secret.

Scarab Sages Developer, Starfinder Team

1 person marked this as a favorite.
Brother Fen wrote:
Will this book replace the Horror Origins companion?

Certain this is a soft tie-in to Horror Adventures. I personally see the Origins books as ways to give context to new classes, or new rulesets that have that broad an impact (like mythic), for which it may not be obvious how they tie in to Golarion. For the most part, I think the context of horror-themed things in Golarion is pretty intuitive.


Not to mention pretty much tied into Golarion, right Mister Stephens?

*cites Skeletons of Scarwall and Carrion Crown*


Pathfinder Starfinder Roleplaying Game Subscriber

Getting back to this book, what archetypes ARE there going to be? Obviously Medium/Spiritualist stuff, but is that all we can expect for "being haunted by spirits"? Like a Brawler who channels ghosts to get his feats and can risk influence to get more might be cool.


Maybe but I'd hope for something akin to that one druid archetype in Horror Adventures, but you can have animal phantoms as 'spirit' companions.


Pathfinder Starfinder Roleplaying Game Subscriber

That's not really that different from the base class though, you'd just be grabbing an animal companion that you can stick in your skull as ectoplasm. That's like a feat or two, not a whole archetype.


No I think it could be Alchemaic. I'm just offering suggestions.


Mark Seifter wrote:
Alchemaic wrote:
Thomas Seitz wrote:

Alchemiac,

I'm sure they'll figure something to make a Harrow Medium come to life down the road. This is more for Horror than Harrow.

Maybe, although it does already exist and it's just locked up in a cupboard someplace. I'm just pointing out that the description seems to have changed which severely dropped my enthusiasm.
While I'm just as excited as you to see my little Harrow medium show up some day, I can pretty much guarantee it won't be in a Player Companion, simply due to its length compared to the length of a Player Companion.

I am very interested in this book. I've started implementing both Ultimate Intrigue and the new Horror book into my campaign. I want to see what this book has to offer, and if I can apply it to the game I'm currently running.

In a city where assassination is common, there are bound to be a number of people haunted by their past.

Also, I am really interested in the Harrow Medium. Is there any chance that it could get it's own book, like an expanded Harrow Player's Companion.


It should be coming within the next week or 10 days, right? Or has the Con delayed shipping?
This one is a bit more vague in its final description, so I am a little more eager for my PDF as I have a little less idea of what to expect... But hey, the Companion line products have been dynamite lately, so that's another reason I am eager.


ShepherdGunn wrote:


Also, I am really interested in the Harrow Medium. Is there any chance that it could get it's own book, like an expanded Harrow Player's Companion.

This conversation has its own thread to avoid de-railing, as can be seen and linked to in the quotes below.

Feros wrote:
Mark Seifter wrote:
I'd like to avoid derailing this thread about Harrowed medium if possible, so maybe start a new thread elsewhere? As a final tidbit, perhaps a worthy one for a starting post in that new thread, someone asked in an AMA for the Paizo GenCon Industry Insiders "Harrow Medium when?" And Wes Schneider (arguably one of the most influential people at the company in deciding what the answer to that question will be) responded "Any time now." Admittedly, that was news to me when he said it, as last I heard from within the company, it was still not a sure thing and was unlikely to be soon even if so. Let's continue discussion of Harrowed medium in another thread so this one can focus on Haunted Heroes...
Started HERE.

Long story short, Mark doesn't know when the Harrow Medium will be released, but it will not be as part of its own player companion due to extreme length, as Player Companions will not exceed 32 pages.

He has considered it possible that it could be part of a future Campaign Setting release, but that is more conjecture than anything substantiated, as he has said that when and where it will be released is not entirely up to him.


Pathfinder Adventure Path, Rulebook Subscriber

Got my "shipping soon" e-mail last night. Kind of excited. I'm really curious about this one.

Shadow Lodge

Really, I could care less for any Occult Adventures related material, and I'm hoping to see so Roaming Exorcist and general Cleric and Paladin love here.


DM Beckett,

I like Occult stuff. But yes more cleric and paladin love would be nice. :)


Pathfinder Starfinder Roleplaying Game Subscriber

To each their own. Personally, I will never play a cleric or paladin, so I'd much rather see material for psychics and spiritualists and other such. So, in the interest of meeting the needs of multiple customers with diverse interest, let's hope that Paizo has us both covered, no?


Luthorne,

I hope both are covered for sure.


2 people marked this as a favorite.

So I have a witch who is haunted by her dead twin sister...I always left it kinda vague on rather she is actually haunted or just really insane. Mostly because there really no mechanics for a witch to cover it.

So I am wondering if there will be a feat or something (not a archetype...the character all ready has one) that could be used for this?

Shadow Lodge

Luthorne wrote:
To each their own. Personally, I will never play a cleric or paladin, so I'd much rather see material for psychics and spiritualists and other such. So, in the interest of meeting the needs of multiple customers with diverse interest, let's hope that Paizo has us both covered, no?

I just mean I don't really care if they have some psychic material in there, I'd just personally much rather see some cool and fun divine options for a change. Ideally there would be a lot of things in there that does not have any sort of class-based prereqs, or if it does, it's vague such as the ability to cast Protection from Evil/Magic Circle vs Evil or Speak with Dead, (which would cover Clerics, Mediums, Spiritualists, and partially Witches).

Liberty's Edge

John Kretzer wrote:

So I have a witch who is haunted by her dead twin sister...I always left it kinda vague on rather she is actually haunted or just really insane. Mostly because there really no mechanics for a witch to cover it.

So I am wondering if there will be a feat or something (not a archetype...the character all ready has one) that could be used for this?

I imagine there might be one in this book. on the other hand, i imagine it could be possible to have that kind of situation to be portrayed through the haunting curse(with some slight tweaks to tailor it to fit), or through possession corruption(again with some minor tweaks). Fingers crossed on there being a feat or something to cover that, but this is just my 2sp on the subject.


Eris,

It would be nice to see something like that so I can have a spirit/phantom/ghost for my character that's haunted by his dead dog.


ErisAcolyte-Chaos jester wrote:
John Kretzer wrote:

So I have a witch who is haunted by her dead twin sister...I always left it kinda vague on rather she is actually haunted or just really insane. Mostly because there really no mechanics for a witch to cover it.

So I am wondering if there will be a feat or something (not a archetype...the character all ready has one) that could be used for this?

I imagine there might be one in this book. on the other hand, i imagine it could be possible to have that kind of situation to be portrayed through the haunting curse(with some slight tweaks to tailor it to fit), or through possession corruption(again with some minor tweaks). Fingers crossed on there being a feat or something to cover that, but this is just my 2sp on the subject.

Yeah the Oracle curse haunted would be good but the character is a witch.

The possession corruption would not make sense as it is a beneficial haunting. Her twin sister would want to protect her.

Ideal would a feat that gives a character a former of share consciousness from the Spiritualist class.


1 person marked this as a favorite.

If any subscribers want to spoil the archetypes, it'd be much appreciated!


Anybody have this yet? Anything cool in here? Any kind of details would be great.

Contributor

3 people marked this as a favorite.
QuidEst wrote:
If any subscribers want to spoil the archetypes, it'd be much appreciated!

Spoiler:
the archetypes
Valantrix1 wrote:
Anybody have this yet? Anything cool in here? Any kind of details would be great.

DETAILS: Cool people wrote cool stuff for this Cool Player Companion. My crystal ball says that I might have had a hand in it....

B-)

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