Pathfinder Player Companion: Legacy of Dragons (PFRPG)

3.30/5 (based on 14 ratings)
Pathfinder Player Companion: Legacy of Dragons (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $14.99 $7.49

Add PDF $9.99

Non-Mint Unavailable

Facebook Twitter Email

The Power of Dragons Is Yours

Few creatures inspire greater awe than dragons, and Pathfinder Player Companion: Legacy of Dragons dives into the ripples left in these mighty creatures' wake. Whether they help or harm, dragons make a lasting impression, from the legends and philosophies they inspire to the bloodlines they foster.

Inside this book you'll find:

  • New archetypes ranging from the dragonheir scion to the wyrmwitch, allowing players to access draconic appearances as well as lore, powers, and spells.
  • Ways for characters to enlist drakes and lesser dragons to serve as allies, improved familiars, and even flying mounts.
  • New draconic bloodlines for bloodragers and sorcerers, allowing eldritch abilities based on esoteric, imperial, outer, and primal dragons.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can be easily incorporated into any fantasy world.

ISBN-13: 978-1-60125-853-3

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Product Availability

Print Edition:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9470


See Also:

1 to 5 of 14 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

3.30/5 (based on 14 ratings)

Sign in to create or edit a product review.

Packed with good options for your use

5/5

I enjoyed this book (I got the print edition). It offers good options for use for a player with a dragon bloodline. And I don't mean just the sorcerer bloodlines, although they are in there too. There are options and archetypes for your use. Well worth the price.


Fluff good, not much else is.

2/5

I wanted to like this book. I really, really, really did. The fluff is great, and the 'premise' of the archetypes and drakes are nice.

But.

Both the archetypes, and the drake companions themselves, have some of the worst balancing I have seen in pathfinder. An example of this is the druid, who replaces an animal companion with a drake companion. The drake is actually weaker then alot of normal animal companion choices, and to take the archetype actually removes six of his core abilities just for the drake part of the archetype, never mind the additional abilities changed for the other parts of the archetype.

I really hope at some point paizo revisits the idea of these drake archetypes and companions and does a tremendous re-balancing, as many of these archetypes feel almost unplayable with how bad they can gimp a character.


The new Dragon-themed options are BAD

1/5

I picked up this book excited to create my new "Dragon" themed character and all the options were very weak. Also, throughout the book there were sentences repeated over and over again. I waited months for this issue and I'm completely disappointed. It's the worst Player Companion I've ever read.


Some bad, some good. Sorta meh

2/5

This book has a few good ideas and some great flavor text.

It falls short on the mechanics side though, especially with the archetypes that involve drakes. The cavalier archetype that gets a drake is the worst, and is so bad, I think the writer(s) who made it have never played a cavalier before, it just guts the class.

There are some glaring typos in the book, like a certain fighter archetype replacing a bonus feat at a level that the fighter does not get a bonus feat on.

This book could have been, dare I say SHOULD have been, so much more.


Great Flavor, Great Options

5/5

While I usually like some sections of the player companion line, I very rarely like all of them. This is the rare exception. Excellent character options, monsters, and spells throughout.


1 to 5 of 14 << first < prev | 1 | 2 | 3 | next > last >>
1,251 to 1,293 of 1,293 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Alex Smith 908 wrote:

...

Raw stats first the drake will have the following stat line at level 13
Str 20 Dex 11 Con 17 Int 4 Wis 10 Cha 7 with two +1 floating stat boosts
The vulture has the following stats
Str 24 Dex 17 Con 18 Int 2 Wise 15 Cha 7 with two +1 floating stat boosts

Defensively let's see how they line up.

The drake's natural armor is +14
the vultures natural armor is +12

the drake has 10d12 hitdice +30 from con which means 95 hit points
the vulture has 11d8 hitdice +44 from con which means 93 hit points

This gives a slight defensive edge to the drake...

Just to fix your calculations: the vulture has better AC because of the higher dexterity, getting ahead of the drake by 2 points of AC


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Xethik wrote:
Oh wow, Dragon Magic replacing Elven Magic could be really great for Half-Elves with the Elven Spirit feat. You can get an effective +4 Charisma at level 1! That's fairly notable.

Not really. All that racial trait gives you is one extra round of Claws and +1 to the save DCs of your breath weapon and the Fear spell. Nothing else in the Draconic bloodline is charisma based.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
David knott 242 wrote:
Xethik wrote:
Oh wow, Dragon Magic replacing Elven Magic could be really great for Half-Elves with the Elven Spirit feat. You can get an effective +4 Charisma at level 1! That's fairly notable.

Not really. All that racial trait gives you is one extra round of Claws and +1 to the save DCs of your breath weapon and the Fear spell. Nothing else in the Draconic bloodline is charisma based.

Ah, is it just bloodline abilities? I was thinking it would function more like Dragon Affinity for Kobolds from Inner Sea Races. That's unfortunate.


Dragon78 wrote:
I wonder what class the dragonheir scion archetype is for.

RAW it is not an archetype for any class because no class has all the features it replaces


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I guess the bonus feats gained at 3rd and 5th level are typos. Probably should mean 2nd and 4th level.


2 people marked this as a favorite.
Zaister wrote:
I guess the bonus feats gained at 3rd and 5th level are typos. Probably should mean 2nd and 4th level.

4th and 6th, actually.

PFS Campaign Clarifications. wrote:
Page 12—The dragonheir scion gains fearful might at 2nd level. She gains draconic strike and draconic presence at 4th level and 6th level, respectively, replacing the fighter bonus feats she would normally gain at these levels.


Gisher wrote:
Zaister wrote:
I guess the bonus feats gained at 3rd and 5th level are typos. Probably should mean 2nd and 4th level.

4th and 6th, actually.

PFS Campaign Clarifications. wrote:
Page 12—The dragonheir scion gains fearful might at 2nd level. She gains draconic strike and draconic presence at 4th level and 6th level, respectively, replacing the fighter bonus feats she would normally gain at these levels.

...

Not everyone play PFS, it would be really nice of Paizo to remember that.

Silver Crusade

1 person marked this as a favorite.
Guy St-Amant wrote:
Gisher wrote:
Zaister wrote:
I guess the bonus feats gained at 3rd and 5th level are typos. Probably should mean 2nd and 4th level.

4th and 6th, actually.

PFS Campaign Clarifications. wrote:
Page 12—The dragonheir scion gains fearful might at 2nd level. She gains draconic strike and draconic presence at 4th level and 6th level, respectively, replacing the fighter bonus feats she would normally gain at these levels.

...

Not everyone play PFS, it would be really nice of Paizo to remember that.

The fix was made by the PFS people for people who do play PFS, thankfully the rest of us can look at the free document as well that's also gone out of their way in order to fix other things.


Rysky wrote:
Guy St-Amant wrote:
Gisher wrote:
Zaister wrote:
I guess the bonus feats gained at 3rd and 5th level are typos. Probably should mean 2nd and 4th level.

4th and 6th, actually.

PFS Campaign Clarifications. wrote:
Page 12—The dragonheir scion gains fearful might at 2nd level. She gains draconic strike and draconic presence at 4th level and 6th level, respectively, replacing the fighter bonus feats she would normally gain at these levels.

...

Not everyone play PFS, it would be really nice of Paizo to remember that.

The fix was made by the PFS people for people who do play PFS, thankfully the rest of us can look at the free document as well that's also gone out of their way in order to fix other things.

I know, but it would be nice for these to be posted elsewhere as well, especially when PFS isn't the only thing affected.

Silver Crusade

Guy St-Amant wrote:
Rysky wrote:
Guy St-Amant wrote:
Gisher wrote:
Zaister wrote:
I guess the bonus feats gained at 3rd and 5th level are typos. Probably should mean 2nd and 4th level.

4th and 6th, actually.

PFS Campaign Clarifications. wrote:
Page 12—The dragonheir scion gains fearful might at 2nd level. She gains draconic strike and draconic presence at 4th level and 6th level, respectively, replacing the fighter bonus feats she would normally gain at these levels.

...

Not everyone play PFS, it would be really nice of Paizo to remember that.

The fix was made by the PFS people for people who do play PFS, thankfully the rest of us can look at the free document as well that's also gone out of their way in order to fix other things.
I know, but it would be nice for these to be posted elsewhere as well, especially when PFS isn't the only thing affected.

*scratches head*

I think there was a blog post (that's still getting questions and responses).


Rysky wrote:
Guy St-Amant wrote:
Rysky wrote:
Guy St-Amant wrote:
Gisher wrote:
Zaister wrote:
I guess the bonus feats gained at 3rd and 5th level are typos. Probably should mean 2nd and 4th level.

4th and 6th, actually.

PFS Campaign Clarifications. wrote:
Page 12—The dragonheir scion gains fearful might at 2nd level. She gains draconic strike and draconic presence at 4th level and 6th level, respectively, replacing the fighter bonus feats she would normally gain at these levels.

...

Not everyone play PFS, it would be really nice of Paizo to remember that.

The fix was made by the PFS people for people who do play PFS, thankfully the rest of us can look at the free document as well that's also gone out of their way in order to fix other things.
I know, but it would be nice for these to be posted elsewhere as well, especially when PFS isn't the only thing affected.

*scratches head*

I think there was a blog post (that's still getting questions and responses).

That or an equivalent?

Silver Crusade

Guy St-Amant wrote:
Rysky wrote:
Guy St-Amant wrote:
Rysky wrote:
Guy St-Amant wrote:
Gisher wrote:
Zaister wrote:
I guess the bonus feats gained at 3rd and 5th level are typos. Probably should mean 2nd and 4th level.

4th and 6th, actually.

PFS Campaign Clarifications. wrote:
Page 12—The dragonheir scion gains fearful might at 2nd level. She gains draconic strike and draconic presence at 4th level and 6th level, respectively, replacing the fighter bonus feats she would normally gain at these levels.

...

Not everyone play PFS, it would be really nice of Paizo to remember that.

The fix was made by the PFS people for people who do play PFS, thankfully the rest of us can look at the free document as well that's also gone out of their way in order to fix other things.
I know, but it would be nice for these to be posted elsewhere as well, especially when PFS isn't the only thing affected.

*scratches head*

I think there was a blog post (that's still getting questions and responses).

That or an equivalent?

They don't put them on the FaQ thread because they're not official-"official".


Guy St-Amant wrote:
Gisher wrote:
Zaister wrote:
I guess the bonus feats gained at 3rd and 5th level are typos. Probably should mean 2nd and 4th level.

4th and 6th, actually.

PFS Campaign Clarifications. wrote:
Page 12—The dragonheir scion gains fearful might at 2nd level. She gains draconic strike and draconic presence at 4th level and 6th level, respectively, replacing the fighter bonus feats she would normally gain at these levels.

...

Not everyone play PFS, it would be really nice of Paizo to remember that.

There is also the issue that fighter doesn't have a caster level so giving arcane strike offers very little outside the early game


2 people marked this as a favorite.

Am I missing something with drake companions? Every archetype that picks one up trades away a ton of things for them, but they don't actually seem that much better than baseline animal companions, so I'm really confused as to why druids and cavaliers and rangers lose so much to gain the variant companion.


There was a lot of talk about that up thread. Finally assessment they are very bad. On average a little worse than other flying animal companions and way worse than eidolons.


Alex Smith 908 wrote:
There was a lot of talk about that up thread. Finally assessment they are very bad. On average a little worse than other flying animal companions and way worse than eidolons.

Yeah that was about my assessment. What's confusing me here is why they cost so much. Druids, Cavaliers and Rangers all give up several class features for what amounts to a pretty bog standard variant companion mechanically. It feels like it should just be a 1:1 swap of animal companion to drake companion.

Is it just a flavor tax? Because flavor taxes are dumb.


swoosh wrote:
Is it just a flavor tax? Because flavor taxes are dumb.

It's like the man says "Death and Taxes."


Alex Smith 908 wrote:
There was a lot of talk about that up thread. Finally assessment they are very bad. On average a little worse than other flying animal companions and way worse than eidolons.

And that LoD might end up lower than Blood of the Night/Moon/Elements.

Liberty's Edge

4 people marked this as a favorite.
swoosh wrote:
It feels like it should just be a 1:1 swap of animal companion to drake companion.

I think the big difference is the drake's intelligence. If you impose the intended limitations on animal companions then a drake companion is vastly more flexible. If you instead treat animal companions as almost extra PCs; under control of the player, able to understand and/or communicate complex ideas, can use magic items, et cetera... then you have effectively elevated animal companions to nullify all the advantages drake companions should have over them.


Could someone sum up or link me to the sum up of the dragon mystery?


Pathfinder Adventure Path Subscriber

Question about the second bloodline mutation Blood Intensity:
"Otherwise works like Intesified Spell"
Does this mean you can raise your caster level above the normal limit, but up to your actual caster level or +CHA mod, which might be higher than caster level?
And is the spell supposed to take a higher spell slot?

Silver Crusade Contributor

2 people marked this as a favorite.

You're in the wrong thread. Bloodline mutations are in Magic Tactics Toolbox. ^_^

I've got an answer for you, which I'm going to cross-post there.

Silver Crusade Contributor

1 person marked this as a favorite.

Answered in correct thread. ^_^


Pathfinder Adventure Path Subscriber

Ah thanks a lot Kalindlara!


CBDunkerson wrote:
swoosh wrote:
It feels like it should just be a 1:1 swap of animal companion to drake companion.
I think the big difference is the drake's intelligence. If you impose the intended limitations on animal companions then a drake companion is vastly more flexible. If you instead treat animal companions as almost extra PCs; under control of the player, able to understand and/or communicate complex ideas, can use magic items, et cetera... then you have effectively elevated animal companions to nullify all the advantages drake companions should have over them.

You kept bringing that up, but the drake doesn't have vastly better int than an animal companion. It has an int of 4, dumber than a mauler familiar. If 2 int matters that much prey tell how should one properly setup the difference in int between the animal companion, drake, and brawler familiar while still keeping them all significantly stupider than the average party member at int 10?

In practice no one will actually be able to accurately care about 2 int difference that far below normal human levels, and most animal companions will drop 1 ability increase into int to get 3 int and expanded feat options.


Kal for the win!


1 person marked this as a favorite.

It is saddening that Drakes were hit by Paizo's fear of giving us nice things.

I wonder what the best way of fixing them via house rules would be. Should the drakes be buffed, or should the affected classes get their class features back?


Pathfinder Starfinder Roleplaying Game Subscriber
Alex Smith 908 wrote:
CBDunkerson wrote:
swoosh wrote:
It feels like it should just be a 1:1 swap of animal companion to drake companion.
I think the big difference is the drake's intelligence. If you impose the intended limitations on animal companions then a drake companion is vastly more flexible. If you instead treat animal companions as almost extra PCs; under control of the player, able to understand and/or communicate complex ideas, can use magic items, et cetera... then you have effectively elevated animal companions to nullify all the advantages drake companions should have over them.

You kept bringing that up, but the drake doesn't have vastly better int than an animal companion. It has an int of 4, dumber than a mauler familiar. If 2 int matters that much prey tell how should one properly setup the difference in int between the animal companion, drake, and brawler familiar while still keeping them all significantly stupider than the average party member at int 10?

In practice no one will actually be able to accurately care about 2 int difference that far below normal human levels, and most animal companions will drop 1 ability increase into int to get 3 int and expanded feat options.

Well, according to Ultimate Campaign...

Quote:

Nonsentient Companions: A nonsentient companion (one with animal-level intelligence) is loyal to you in the way a well-trained dog is—the creature is conditioned to obey your commands, but its behavior is limited by its intelligence and it can't make altruistic moral decisions—such as nobly sacrificing itself to save another. Animal companions, cavalier mounts, and purchased creatures (such as common horses and guard dogs) fall into this category. In general they're GM-controlled companions. You can direct them using the Handle Animal skill, but their specific behavior is up to the GM.

Sentient Companions: A sentient companion (a creature that can understand language and has an Intelligence score of at least 3) is considered your ally and obeys your suggestions and orders to the best of its ability. It won't necessarily blindly follow a suicidal order, but it has your interests at heart and does what it can to keep you alive. Paladin bonded mounts, familiars, and cohorts fall into this category, and are usually player-controlled companions.

Of course, as you note, this does change when your animal companion hits 3 Intelligence, though even if you understand the same language, you still need to make Handle Animal checks...


Still not going to matter by level 4 when most people just bump up the int to 3 if only for feat selection.

Liberty's Edge

Alex Smith 908 wrote:
If 2 int matters that much prey tell how should one properly setup the difference in int between the animal companion, drake, and brawler familiar while still keeping them all significantly stupider than the average party member at int 10?

Like this

Note that it isn't just a '2 int difference'. Even if you somehow raised an Animal Companion's intelligence to be HIGHER than a Drake's... it is STILL going to be limited to performing tricks, with a required Handle Animal roll, while the Drake can just be told what to do in any situation.

They are fundamentally different. At least, that was the intent. You apparently don't play animal companions that way. Rather, you already treat them as having nearly all the same abilities as drakes after a +1 int increase.


My problem is not animals being stupid and needing handle animal checks, but rather a drake at a bare 4 int being smart. It's too free willed to be tamed with handle animal, but it's still a very stupid creature with a mind of its own. It should be just as much of a hassle to control as an int 3 or 4 animal companion but with diplomacy checks with a very stupid creature instead of the relative compliance of an animal.

All of those same guidelines should apply to our barely sapient drake rocking an int of 4. I'd definitely see the argument that drakes are meant to be smart as their advantage if the int was 7 or 8 or 9 but it's not it's 4.


All I know is dumb drakes are better than smarter ones that you'd have to fight.


1 person marked this as a favorite.

Based on some googling it looks like I might be the second person on the internet to realize that Form of the Alien Dragon III can give total immunity to mind affecting, evil, or psychic spells if you pick the appropriate dragon form. That's pretty bonkers.


Plausible Pseudonym wrote:
Based on some googling it looks like I might be the second person on the internet to realize that Form of the Alien Dragon III can give total immunity to mind affecting, evil, or psychic spells if you pick the appropriate dragon form. That's pretty bonkers.

I knew I loved those new spells (and hence the book) for a reason! Very Cool! Had not realized this...heh! GMs beware! These various Form of spells are one of many reasons I love Pathfinder.

Scarab Sages

I think there's plenty interesting things in the book, they're just a degree to underwhelming in general.
I like it's not so powerful that we see drakes everywhere, kinda interesting for them to stay rare.
Good that they've improved their capability to use magic items to not just be a single, but now can have a similar amount as other avian companions.
I think in PFS the easiest way to "FIX" the drakes without making them powerhouses, is simply allowing them to take monster feats they qualify for. This would make them unique and have an appeal in that direction.

General setbacks for the drakes if i'm not mistaken:
7 years to get a new.
Cost a lot of features to get something of less power, granted with more skill points.
1 magic item (fixed)
can't get animal companion limited feats or get buffs that can usually buff animal companions, mounts only.
ETc.

I still keep looking for options to try and get the right build to use one. atm the most likely situation i look at is just have it be flavor more than a carring part of the archtyes.
Would also have been interesting with a bit more Cha to have been able to make an intimidate build

Hoping to see a faq clarifying and rebalancing several hings from this book

Shadow Lodge

They are rare because they are terrible.


Dragonborn3 wrote:
They are rare because they are terrible.

Opinions...all are valid. Everyone has one.

Shadow Lodge

When people can show horses and big bird animals companions are better, well....

Silver Crusade

Dragonborn3 wrote:
When people can show horses and big bird animals companions are better, well....

... maybe those horsies and big birdies need to be looked at.

Shadow Lodge

Maybe dragon should be allowed to be dragons.

Silver Crusade

Dragonborn3 wrote:
Maybe dragon should be allowed to be dragons.

They were, within reason I would say.

Shadow Lodge

Except they're terrible compared to non-pounce companions. They aren't worth any of the class features lost.

Silver Crusade

Dragonborn3 wrote:
Except they're terrible compared to non-pounce companions. They aren't worth any of the class features lost.

That’s debatable (as this and other threads showed).

1,251 to 1,293 of 1,293 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Player Companion: Legacy of Dragons (PFRPG) All Messageboards

Want to post a reply? Sign in.