Pathfinder Player Companion: Legacy of Dragons (PFRPG)

3.30/5 (based on 14 ratings)
Pathfinder Player Companion: Legacy of Dragons (PFRPG)
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The Power of Dragons Is Yours

Few creatures inspire greater awe than dragons, and Pathfinder Player Companion: Legacy of Dragons dives into the ripples left in these mighty creatures' wake. Whether they help or harm, dragons make a lasting impression, from the legends and philosophies they inspire to the bloodlines they foster.

Inside this book you'll find:

  • New archetypes ranging from the dragonheir scion to the wyrmwitch, allowing players to access draconic appearances as well as lore, powers, and spells.
  • Ways for characters to enlist drakes and lesser dragons to serve as allies, improved familiars, and even flying mounts.
  • New draconic bloodlines for bloodragers and sorcerers, allowing eldritch abilities based on esoteric, imperial, outer, and primal dragons.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can be easily incorporated into any fantasy world.

ISBN-13: 978-1-60125-853-3

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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3.30/5 (based on 14 ratings)

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Packed with good options for your use

5/5

I enjoyed this book (I got the print edition). It offers good options for use for a player with a dragon bloodline. And I don't mean just the sorcerer bloodlines, although they are in there too. There are options and archetypes for your use. Well worth the price.


Fluff good, not much else is.

2/5

I wanted to like this book. I really, really, really did. The fluff is great, and the 'premise' of the archetypes and drakes are nice.

But.

Both the archetypes, and the drake companions themselves, have some of the worst balancing I have seen in pathfinder. An example of this is the druid, who replaces an animal companion with a drake companion. The drake is actually weaker then alot of normal animal companion choices, and to take the archetype actually removes six of his core abilities just for the drake part of the archetype, never mind the additional abilities changed for the other parts of the archetype.

I really hope at some point paizo revisits the idea of these drake archetypes and companions and does a tremendous re-balancing, as many of these archetypes feel almost unplayable with how bad they can gimp a character.


The new Dragon-themed options are BAD

1/5

I picked up this book excited to create my new "Dragon" themed character and all the options were very weak. Also, throughout the book there were sentences repeated over and over again. I waited months for this issue and I'm completely disappointed. It's the worst Player Companion I've ever read.


Some bad, some good. Sorta meh

2/5

This book has a few good ideas and some great flavor text.

It falls short on the mechanics side though, especially with the archetypes that involve drakes. The cavalier archetype that gets a drake is the worst, and is so bad, I think the writer(s) who made it have never played a cavalier before, it just guts the class.

There are some glaring typos in the book, like a certain fighter archetype replacing a bonus feat at a level that the fighter does not get a bonus feat on.

This book could have been, dare I say SHOULD have been, so much more.


Great Flavor, Great Options

5/5

While I usually like some sections of the player companion line, I very rarely like all of them. This is the rare exception. Excellent character options, monsters, and spells throughout.


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The Raven Black wrote:
Cruel Illusion wrote:
Do some of the racial traits make charaters more dragon-like physically? like scales, claws, tails, whatever?
Not per se, but there is an interesting fluff-not crunch Draconic Heritage Visual Guide at the very beginning of the book that can easily be used to describe how your abilities translate in dragon-like physical features :-)

Better than nothing!


Heads up, Esoteric gets the coolest abilities in my biased opinion. If you're hoping another dragon type gets something cooler than below, you either like blasting more than me or it probably doesn't.

Arcana: Learn a handful of Psychic spells and cast them as psychic spells! (Works out to about half your level, minimum one.) Downside: both physical blasts are 60 ft. bludgeoning lines, but you can get a cone of any of the four regular elements.

Draconic Manifestation (active while your bloodline claws are out): 20% miss chance for being partially incorporeal.

Draconic Heritage: 1/4 level uses of save-or-dazed (one round) against somebody within 15 ft. 1/2 level uses if you can cast psychic spells. DC is Charisma-based.


3 people marked this as a favorite.

Druids and Psychics both get Form of Dragon spells (at +1 spell level, unsurprisingly), restricted to primal and esoteric respectively. Druids finally getting a strong polymorph spell on their list is a huge boost to their animal (or drake!) companion right about when it'd be relegated to the sidelines.

Silver Crusade

2 people marked this as a favorite.

I think the Linnorm Draconic Heritage is best in my unbiased opinion.

You hit me? Take -2 to everything except saves.


Rysky wrote:

I think the Linnorm Draconic Heritage is best in my unbiased opinion.

You hit me? Take -2 to everything except saves.

Yeah, that's fair. (And technically, will save or take -2 to everything except saves and damage.) If it weren't for the extra uses it gets on Witches and Shamans, though, I'd consider it worse than the aura of save-or-shaken (since that applies to saves as well). However, it does get extra uses, which is good since not getting the second use until 8th makes the feat hard to justify.

Silver Crusade

QuidEst wrote:
Rysky wrote:

I think the Linnorm Draconic Heritage is best in my unbiased opinion.

You hit me? Take -2 to everything except saves.

Yeah, that's fair. (And technically, will save or take -2 to everything except saves and damage.) If it weren't for the extra uses it gets on Witches and Shamans, though, I'd consider it worse than the aura of save-or-shaken (since that applies to saves as well). However, it does get extra uses, which is good since not getting the second use until 8th makes the feat hard to justify.

*nods*


1 person marked this as a favorite.

I love the drake companion rules, new dragon form spells, dragon bloodline related feat, and the Dragonheir Scion archetype. I really hope we will get a "Legacy of Fey" book one day.


Dragon78 wrote:
I love the drake companion rules, new dragon form spells, dragon bloodline related feat, and the Dragonheir Scion archetype. I really hope we will get a "Legacy of Fey" book one day.

That would be really cool, yeah. Heroes of the Wild had a lot of racial options, but I do like this Legacy of X format.


Just realized that the Scaled Fist Monk with Ascetic Style makes for the best Sith warrior -- charismatic, able with a sword, a good selection of ki powers... and UNLIMITED POWER! (I.e. tons of electric damage)


I wish the scaled fist monk got to use it's cha mod for AC though.

Silver Crusade

1 person marked this as a favorite.
Dragon78 wrote:
I wish the scaled fist monk got to use it's cha mod for AC though.

Uh, they do.

Paizo Employee Contributor—Canadian Maplecakes

7 people marked this as a favorite.

So much love! Really glad that people are digging this book, and understanding of the '32-page stipulation' as laid out by Owen ;)

Very happy I was able to contribute a few sections, as it seems people are actually pretty interested in dragons! :o


2 people marked this as a favorite.

Wait, Thursty wrote parts of this? :O

Can I retroactively unsubscribe? I'll e-mail the PDF back and everything.


It doesn't say they do it just says they cha instead of wis for save DCs and number of uses that use wisdom.

Silver Crusade

1 person marked this as a favorite.
Dragon78 wrote:
It doesn't say they do it just says they cha instead of wis for save DCs and number of uses that use wisdom.

Actually no, it specifically says "Any of the Scales Fist's class abilities that make calculations based on her Wisdom".

The monk's AC bonus is normally calculated using Wis. Scaled Fist uses CHA.

Paizo Employee Contributor—Canadian Maplecakes

2 people marked this as a favorite.
Isabelle Lee wrote:

Wait, Thursty wrote parts of this? :O

Can I retroactively unsubscribe? I'll e-mail the PDF back and everything.

FAIR! :)


1 person marked this as a favorite.
Rysky wrote:

I think the Linnorm Draconic Heritage is best in my unbiased opinion.

You hit me? Take -2 to everything except saves.

Not bad but I'd prefer death curses. :p ;)


4 people marked this as a favorite.

Also I'm giving Thurston permission to do more dragons. :)

Silver Crusade

2 people marked this as a favorite.
Thomas Seitz wrote:
Rysky wrote:

I think the Linnorm Draconic Heritage is best in my unbiased opinion.

You hit me? Take -2 to everything except saves.

Not bad but I'd prefer death curses. :p ;)

True, but this one doesn't actually require you to die in order to use it :3


Mmm fair enough Rysky. :)

Community Manager

2 people marked this as a favorite.

Removed some posts and their responses. Please don't workaround the profanity filter—it's there for a reason.


F#%*ing A right!

Contributor

1 person marked this as a favorite.
Thurston Hillman wrote:
Isabelle Lee wrote:

Wait, Thursty wrote parts of this? :O

Can I retroactively unsubscribe? I'll e-mail the PDF back and everything.

FAIR! :)

It feels like forever ago, but we had SO much fun working on this one! It was like a Freelancer Frat Party.


Rysky wrote:
Thomas Seitz wrote:
Rysky wrote:

I think the Linnorm Draconic Heritage is best in my unbiased opinion.

You hit me? Take -2 to everything except saves.

Not bad but I'd prefer death curses. :p ;)
True, but this one doesn't actually require you to die in order to use it :3

Yo, Rys, could you tell me the prereqs for Linnorm Style?

I'm putting up mentally an Iroran Paladin of Apsu (thank you, whoever forgot to add a deity requirement on the archetype) who uses Linnorm Style along with Lay on Hands to take in punishment and quickly restore the damage.


captain yesterday wrote:
F!~@ing A right!

Really!? Mature much?

Silver Crusade Contributor

3 people marked this as a favorite.
Fourshadow wrote:
captain yesterday wrote:
F!~@ing A right!
Really!? Mature much?

A counterpoint to your thesis.

Silver Crusade

1 person marked this as a favorite.
Fourshadow wrote:
captain yesterday wrote:
F!~@ing A right!
Really!? Mature much?

Yiu really need to calm down some on these product threads, all that stress can't be good for you.

Silver Crusade

1 person marked this as a favorite.
Secret Wizard wrote:
Rysky wrote:
Thomas Seitz wrote:
Rysky wrote:

I think the Linnorm Draconic Heritage is best in my unbiased opinion.

You hit me? Take -2 to everything except saves.

Not bad but I'd prefer death curses. :p ;)
True, but this one doesn't actually require you to die in order to use it :3

Yo, Rys, could you tell me the prereqs for Linnorm Style?

I'm putting up mentally an Iroran Paladin of Apsu (thank you, whoever forgot to add a deity requirement on the archetype) who uses Linnorm Style along with Lay on Hands to take in punishment and quickly restore the damage.

Wis 13 and IUS.

There's also an increasing BaB/Monk level requirement for them.

Shadow Lodge

1 person marked this as a favorite.
Rysky wrote:
doc the grey wrote:
Craig Tierney wrote:

I'm checking this thread way to often (it's almost 2 am where I am right now). The waiting is killing me, and I don't know how I'm going to manage the next 5 days.

doc the grey wrote:

K just wrapped up the Drake companion section and I have to say that's legit, really cool design and love the only one balancing mechanic to even them out.

That said, why don't they get any energy resistances or immunities? It feels weird that the Fire Drake can be killed by burning it to death.

That does seem rather strange.
Yeah, I'm feeling like that's a typo or something that accidentally got cut for space in editing. Hopefully we'll hear confirmation from the devs about it here soon. I want a fire drake that can sleep in the campfire lol.

They get their immunities (and vulnerabilities)from their Type, not through any racial abilities, like everything else with an elemental Type gets unless stated otherwise.

So a Fire Drake, Dragon (Fire), gets immunity to Fire and Vulnerability to Cold.

Holy shit how'd I forget that? I redact the chunk of this directly pertaining to starting types not getting immunities. That said, it still feels odd that there are no way to give the other options energy resistances through drake power. Feels weird that you can kill a drake with their own breath weapon if they aren't fire or cold.

All of that said the subtype thing makes all of this even weirder. Shouldn't the air drake have a fly speed since all air types have a fly speed and doesn't the water drake need amphibious so it can breathe air?


*keeps the profanity off thread*

So anything else in this book, Rysky or Kal, that you found exceptional?

Silver Crusade

1 person marked this as a favorite.
doc the grey wrote:
Rysky wrote:
doc the grey wrote:
Craig Tierney wrote:

I'm checking this thread way to often (it's almost 2 am where I am right now). The waiting is killing me, and I don't know how I'm going to manage the next 5 days.

doc the grey wrote:

K just wrapped up the Drake companion section and I have to say that's legit, really cool design and love the only one balancing mechanic to even them out.

That said, why don't they get any energy resistances or immunities? It feels weird that the Fire Drake can be killed by burning it to death.

That does seem rather strange.
Yeah, I'm feeling like that's a typo or something that accidentally got cut for space in editing. Hopefully we'll hear confirmation from the devs about it here soon. I want a fire drake that can sleep in the campfire lol.

They get their immunities (and vulnerabilities)from their Type, not through any racial abilities, like everything else with an elemental Type gets unless stated otherwise.

So a Fire Drake, Dragon (Fire), gets immunity to Fire and Vulnerability to Cold.

Holy s$+$ how'd I forget that? I redact the chunk of this directly pertaining to starting types not getting immunities. That said, it still feels odd that there are no way to give the other options energy resistances through drake power. Feels weird that you can kill a drake with their own breath weapon if they aren't fire or cold.

All of that said the subtype thing makes all of this even weirder. Shouldn't the air drake have a fly speed since all air types have a fly speed and doesn't the water drake need amphibious so it can breathe air?

Um, there's only elemental options for the drakes so except for the Aether, Earth (though you think they would get acid), and Water all drakes all are immune to their own breath weapon if they decide to get one.

Air Drakes start out with Glide and build up to the best flight power, Water Drakes (having the Water subtype) gain the ability to breathe water and can already breath air due to being a drake.

Silver Crusade

Thomas Seitz wrote:

*keeps the profanity off thread*

So anything else in this book, Rysky or Kal, that you found exceptional?

I've named what all I like, still looking though :3


Fair enough. I was hoping Kal had something to add.

Silver Crusade

Thomas Seitz wrote:
Fair enough. I was hoping Kal had something to add.

Hopefully she does ^w^

Silver Crusade

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Actually looking over dragon types (which, outside of Linnorms I haven't really done) the ones who do have a matching breath attack (fire and cold) gain immunities but the others,

Aether gains a magic bite.

Water doesn't have a designated breath (Black dragons gain acid, Bronze gains electricity).

Neither does Earth (Blue has electricity, Copper gets Acid)

Air doesn't have any Core dragons though a bunch do have Electrical attacks.

So saying that they can be killed by "their own" element is kinda a misnomer.


Rysky wrote:
Fourshadow wrote:

Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!

So much Draconic goodness!

Still have not seen details on the Chymist archetype...

They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.

That sounds like fun! What features get altered/replaced?


Rysky wrote:

I think the Linnorm Draconic Heritage is best in my unbiased opinion.

You hit me? Take -2 to everything except saves.

Yeah, it's after you have been excited about them every month. Sarcasm aside, I'm looking forward to the new bloodlines in the book and the fighter archetype sounds interesting.

Paizo Employee Contributor—Canadian Maplecakes

6 people marked this as a favorite.
Thomas Seitz wrote:
Also I'm giving Thurston permission to do more dragons. :)

...challenge accepted?

Silver Crusade

2 people marked this as a favorite.
Gisher wrote:
Rysky wrote:
Fourshadow wrote:

Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!

So much Draconic goodness!

Still have not seen details on the Chymist archetype...

They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.
That sounds like fun! What features get altered/replaced?

Alters Mutagen (and can't take Mutagen discoveries) and replaces the discoveries at 2nd, 12th, and 16th, Throw Anything, Poison Resistance, Poison Use, and Swift Poisoning.


Alot of of this sounds class feature focused...
Wasn't there some stuff that was just about being raised in Dragon influenced realm? e.g. Xa Hoi, Hermea...
What is that like? Subtle is good too :-)

Silver Crusade

EltonJ wrote:
Rysky wrote:

I think the Linnorm Draconic Heritage is best in my unbiased opinion.

You hit me? Take -2 to everything except saves.

Yeah, it's after you have been excited about them every month. Sarcasm aside, I'm looking forward to the new bloodlines in the book and the fighter archetype sounds interesting.

(You missed the sarcasm in my post then when I said "unbiased" :3)

Yeah, the new bloodline stuff is fun.

Silver Crusade

Quandary wrote:

Alot of of this sounds class feature focused...

Wasn't there some stuff that was just about being raised in Dragon influenced realm? e.g. Xa Hoi, Hermea...
What is that like? Subtle is good too :-)

The Regional Traits. And a bunch of the archetypes are tied to specific areas.


3 people marked this as a favorite.
Thurston Hillman wrote:
Thomas Seitz wrote:
Also I'm giving Thurston permission to do more dragons. :)
...challenge accepted?

Slides Thursty a drink

It's dangerous to go alone, etc.


Are there any interesting traits, or are they all of the "You can get X as a class skill and also receive +1 to X skill checks" variety?

Liberty's Edge

Dragonheir scion appears to have a couple of glitches. It trades out bonus feats at levels that fighters don't get them (3rd and 5th) and doesn't explain how Arcane Strike works with no caster level. (Technically Arcane Strike works without a caster level, but having it not scale is pretty weird.)

Silver Crusade Contributor

4 people marked this as a favorite.
Rysky wrote:
Thomas Seitz wrote:
Fair enough. I was hoping Kal had something to add.
Hopefully she does ^w^

I do! There was the one thing... and the other thing... um...

Tell you what - I'll get back to you once I've read it a couple more times. ^_^

Silver Crusade

Shisumo wrote:
Dragonheir scion appears to have a couple of glitches. It trades out bonus feats at levels that fighters don't get them (3rd and 5th) and doesn't explain how Arcane Strike works with no caster level. (Technically Arcane Strike works without a caster level, but having it not scale is pretty weird.)

This was talked about for a bit earlier in the thread.

Silver Crusade

1 person marked this as a favorite.
Ventnor wrote:
Are there any interesting traits, or are they all of the "You can get X as a class skill and also receive +1 to X skill checks" variety?

Most are the usual (but still fun and interesting) + bonuses except for,

Hermea, gain a psychic SLA.

Xa Hoi, once per day can take 10 on a saving throw.


Rysky wrote:
EltonJ wrote:
Rysky wrote:

I think the Linnorm Draconic Heritage is best in my unbiased opinion.

You hit me? Take -2 to everything except saves.

Yeah, it's after you have been excited about them every month. Sarcasm aside, I'm looking forward to the new bloodlines in the book and the fighter archetype sounds interesting.

(You missed the sarcasm in my post then when I said "unbiased" :3)

Yeah, the new bloodline stuff is fun.

Yeah, I'm going to use them in Dragonborn of Phaeselis, and even the new archetypes will go in there.


1 person marked this as a favorite.
Rysky wrote:
Ventnor wrote:
Are there any interesting traits, or are they all of the "You can get X as a class skill and also receive +1 to X skill checks" variety?

Most are the usual (but still fun and interesting) + bonuses except for,

Hermea, gain a psychic SLA.

Xa Hoi, once per day can take 10 on a saving throw.

Okay, that's pretty neat.

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