Cruel Illusion |
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Cruel Illusion wrote:Do some of the racial traits make charaters more dragon-like physically? like scales, claws, tails, whatever?Not per se, but there is an interesting fluff-not crunch Draconic Heritage Visual Guide at the very beginning of the book that can easily be used to describe how your abilities translate in dragon-like physical features :-)
Better than nothing!
QuidEst |
Heads up, Esoteric gets the coolest abilities in my biased opinion. If you're hoping another dragon type gets something cooler than below, you either like blasting more than me or it probably doesn't.
Arcana: Learn a handful of Psychic spells and cast them as psychic spells! (Works out to about half your level, minimum one.) Downside: both physical blasts are 60 ft. bludgeoning lines, but you can get a cone of any of the four regular elements.
Draconic Manifestation (active while your bloodline claws are out): 20% miss chance for being partially incorporeal.
Draconic Heritage: 1/4 level uses of save-or-dazed (one round) against somebody within 15 ft. 1/2 level uses if you can cast psychic spells. DC is Charisma-based.
QuidEst |
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Druids and Psychics both get Form of Dragon spells (at +1 spell level, unsurprisingly), restricted to primal and esoteric respectively. Druids finally getting a strong polymorph spell on their list is a huge boost to their animal (or drake!) companion right about when it'd be relegated to the sidelines.
QuidEst |
I think the Linnorm Draconic Heritage is best in my unbiased opinion.
You hit me? Take -2 to everything except saves.
Yeah, that's fair. (And technically, will save or take -2 to everything except saves and damage.) If it weren't for the extra uses it gets on Witches and Shamans, though, I'd consider it worse than the aura of save-or-shaken (since that applies to saves as well). However, it does get extra uses, which is good since not getting the second use until 8th makes the feat hard to justify.
Rysky |
Rysky wrote:Yeah, that's fair. (And technically, will save or take -2 to everything except saves and damage.) If it weren't for the extra uses it gets on Witches and Shamans, though, I'd consider it worse than the aura of save-or-shaken (since that applies to saves as well). However, it does get extra uses, which is good since not getting the second use until 8th makes the feat hard to justify.I think the Linnorm Draconic Heritage is best in my unbiased opinion.
You hit me? Take -2 to everything except saves.
*nods*
QuidEst |
I love the drake companion rules, new dragon form spells, dragon bloodline related feat, and the Dragonheir Scion archetype. I really hope we will get a "Legacy of Fey" book one day.
That would be really cool, yeah. Heroes of the Wild had a lot of racial options, but I do like this Legacy of X format.
Thurston Hillman Contributor—Canadian Maplecakes |
Rysky |
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It doesn't say they do it just says they cha instead of wis for save DCs and number of uses that use wisdom.
Actually no, it specifically says "Any of the Scales Fist's class abilities that make calculations based on her Wisdom".
The monk's AC bonus is normally calculated using Wis. Scaled Fist uses CHA.
Thurston Hillman Contributor—Canadian Maplecakes |
Liz Courts Community Manager |
Secret Wizard |
Thomas Seitz wrote:True, but this one doesn't actually require you to die in order to use it :3Rysky wrote:Not bad but I'd prefer death curses. :p ;)I think the Linnorm Draconic Heritage is best in my unbiased opinion.
You hit me? Take -2 to everything except saves.
Yo, Rys, could you tell me the prereqs for Linnorm Style?
I'm putting up mentally an Iroran Paladin of Apsu (thank you, whoever forgot to add a deity requirement on the archetype) who uses Linnorm Style along with Lay on Hands to take in punishment and quickly restore the damage.
Kalindlara Contributor |
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captain yesterday wrote:F!~@ing A right!Really!? Mature much?
A counterpoint to your thesis.
Rysky |
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Rysky wrote:Thomas Seitz wrote:True, but this one doesn't actually require you to die in order to use it :3Rysky wrote:Not bad but I'd prefer death curses. :p ;)I think the Linnorm Draconic Heritage is best in my unbiased opinion.
You hit me? Take -2 to everything except saves.
Yo, Rys, could you tell me the prereqs for Linnorm Style?
I'm putting up mentally an Iroran Paladin of Apsu (thank you, whoever forgot to add a deity requirement on the archetype) who uses Linnorm Style along with Lay on Hands to take in punishment and quickly restore the damage.
Wis 13 and IUS.
There's also an increasing BaB/Monk level requirement for them.
doc the grey |
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doc the grey wrote:Craig Tierney wrote:Yeah, I'm feeling like that's a typo or something that accidentally got cut for space in editing. Hopefully we'll hear confirmation from the devs about it here soon. I want a fire drake that can sleep in the campfire lol.I'm checking this thread way to often (it's almost 2 am where I am right now). The waiting is killing me, and I don't know how I'm going to manage the next 5 days.
doc the grey wrote:That does seem rather strange.K just wrapped up the Drake companion section and I have to say that's legit, really cool design and love the only one balancing mechanic to even them out.
That said, why don't they get any energy resistances or immunities? It feels weird that the Fire Drake can be killed by burning it to death.
They get their immunities (and vulnerabilities)from their Type, not through any racial abilities, like everything else with an elemental Type gets unless stated otherwise.
So a Fire Drake, Dragon (Fire), gets immunity to Fire and Vulnerability to Cold.
Holy shit how'd I forget that? I redact the chunk of this directly pertaining to starting types not getting immunities. That said, it still feels odd that there are no way to give the other options energy resistances through drake power. Feels weird that you can kill a drake with their own breath weapon if they aren't fire or cold.
All of that said the subtype thing makes all of this even weirder. Shouldn't the air drake have a fly speed since all air types have a fly speed and doesn't the water drake need amphibious so it can breathe air?
Rysky |
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Rysky wrote:doc the grey wrote:Craig Tierney wrote:Yeah, I'm feeling like that's a typo or something that accidentally got cut for space in editing. Hopefully we'll hear confirmation from the devs about it here soon. I want a fire drake that can sleep in the campfire lol.I'm checking this thread way to often (it's almost 2 am where I am right now). The waiting is killing me, and I don't know how I'm going to manage the next 5 days.
doc the grey wrote:That does seem rather strange.K just wrapped up the Drake companion section and I have to say that's legit, really cool design and love the only one balancing mechanic to even them out.
That said, why don't they get any energy resistances or immunities? It feels weird that the Fire Drake can be killed by burning it to death.
They get their immunities (and vulnerabilities)from their Type, not through any racial abilities, like everything else with an elemental Type gets unless stated otherwise.
So a Fire Drake, Dragon (Fire), gets immunity to Fire and Vulnerability to Cold.
Holy s$+$ how'd I forget that? I redact the chunk of this directly pertaining to starting types not getting immunities. That said, it still feels odd that there are no way to give the other options energy resistances through drake power. Feels weird that you can kill a drake with their own breath weapon if they aren't fire or cold.
All of that said the subtype thing makes all of this even weirder. Shouldn't the air drake have a fly speed since all air types have a fly speed and doesn't the water drake need amphibious so it can breathe air?
Um, there's only elemental options for the drakes so except for the Aether, Earth (though you think they would get acid), and Water all drakes all are immune to their own breath weapon if they decide to get one.
Air Drakes start out with Glide and build up to the best flight power, Water Drakes (having the Water subtype) gain the ability to breathe water and can already breath air due to being a drake.
Rysky |
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Actually looking over dragon types (which, outside of Linnorms I haven't really done) the ones who do have a matching breath attack (fire and cold) gain immunities but the others,
Aether gains a magic bite.
Water doesn't have a designated breath (Black dragons gain acid, Bronze gains electricity).
Neither does Earth (Blue has electricity, Copper gets Acid)
Air doesn't have any Core dragons though a bunch do have Electrical attacks.
So saying that they can be killed by "their own" element is kinda a misnomer.
Gisher |
Fourshadow wrote:They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!
So much Draconic goodness!
Still have not seen details on the Chymist archetype...
That sounds like fun! What features get altered/replaced?
EltonJ |
I think the Linnorm Draconic Heritage is best in my unbiased opinion.
You hit me? Take -2 to everything except saves.
Yeah, it's after you have been excited about them every month. Sarcasm aside, I'm looking forward to the new bloodlines in the book and the fighter archetype sounds interesting.
Thurston Hillman Contributor—Canadian Maplecakes |
Rysky |
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Rysky wrote:That sounds like fun! What features get altered/replaced?Fourshadow wrote:They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!
So much Draconic goodness!
Still have not seen details on the Chymist archetype...
Alters Mutagen (and can't take Mutagen discoveries) and replaces the discoveries at 2nd, 12th, and 16th, Throw Anything, Poison Resistance, Poison Use, and Swift Poisoning.
Rysky |
Rysky wrote:Yeah, it's after you have been excited about them every month. Sarcasm aside, I'm looking forward to the new bloodlines in the book and the fighter archetype sounds interesting.I think the Linnorm Draconic Heritage is best in my unbiased opinion.
You hit me? Take -2 to everything except saves.
(You missed the sarcasm in my post then when I said "unbiased" :3)
Yeah, the new bloodline stuff is fun.
Kalindlara Contributor |
Rysky |
Dragonheir scion appears to have a couple of glitches. It trades out bonus feats at levels that fighters don't get them (3rd and 5th) and doesn't explain how Arcane Strike works with no caster level. (Technically Arcane Strike works without a caster level, but having it not scale is pretty weird.)
This was talked about for a bit earlier in the thread.
Rysky |
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Are there any interesting traits, or are they all of the "You can get X as a class skill and also receive +1 to X skill checks" variety?
Most are the usual (but still fun and interesting) + bonuses except for,
Hermea, gain a psychic SLA.
Xa Hoi, once per day can take 10 on a saving throw.
EltonJ |
EltonJ wrote:Rysky wrote:Yeah, it's after you have been excited about them every month. Sarcasm aside, I'm looking forward to the new bloodlines in the book and the fighter archetype sounds interesting.I think the Linnorm Draconic Heritage is best in my unbiased opinion.
You hit me? Take -2 to everything except saves.
(You missed the sarcasm in my post then when I said "unbiased" :3)
Yeah, the new bloodline stuff is fun.
Yeah, I'm going to use them in Dragonborn of Phaeselis, and even the new archetypes will go in there.
Ventnor |
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Ventnor wrote:Are there any interesting traits, or are they all of the "You can get X as a class skill and also receive +1 to X skill checks" variety?Most are the usual (but still fun and interesting) + bonuses except for,
Hermea, gain a psychic SLA.
Xa Hoi, once per day can take 10 on a saving throw.
Okay, that's pretty neat.