Jhar226 |
Ooo, this wouldn't be like the Gheden template from 3.5 would it?
Just checked up on the Gheden, and it is indeed similar (though not based upon it entirely, this was what I thought was an original creation ;p I guess there truly is nothing original under the sun! But that's okay.)
Gheden (+4 STR, -2 DEX, -2 all mental stats) has stats which are similar to the Abomination (+4 STR, +2 CON, -4 INT). Their special qualities are what's a bit different.
Abominations get all of the standard Half-Undead traits (as seen here.)
They can take an alternate racial trait that reduces their strength bonus to +2, their intelligence penalty to -2, and they get common as a language. This is just in case GMs find +4 Str and +2 Con to be too powerful.
Their racial feats are also pretty good, granting them a combat style to be used with a slashing weapon that either inflicts bleed, 1 physical ability damage, or -5 to their speed. They can also take the "elongated arm" racial feat tree to increase their reach (up to +10 ft. reach on the first attack, and +5 ft. reach on the rest on a full-attack. This stacks with Lunge.)
With my next book I hope to be adding additional content for all previous Pathfinder books released, and thus it'll include archetypes for the Abomination, Satori, and Neun as well as archetypes for all of the classes I've made in the past.
Jhar226 |
2 people marked this as a favorite. |
Tainted Berserker
The tainted berserker is an archetype of the barbarian classes available to the abomination race.
Rage of Undeath (Ex)
Tainted berserkers stray from typical barbaric rages in that when they enter such a rage it is part of a primal instinct to kill due to their undead blood. The tainted berserker gains a +4 morale bonus to strength as usual, however instead of gaining a bonus to constitution they gain a +5 ft. bonus to their reach. They do not gain a bonus to their will save or the penalty to their AC.
This ability changes Rage.
Measured Response (Ex)
A tainted berserker gains a bonus on fortitude saving throws against poison, disease, and effects that may inflict the following; nauseated, sickened, fatigued, and exhausted). This bonus is equal to the bonus gained from trap sense. This bonus starts at +1 at 3rd level, and increases by +1 at every 3 levels thereafter (6th, 9th, 12th, 15th, 18th).
This ability replaces Trap Sense.
Greater Rage of Undeath (Ex)
The bonus to strength gained from rage increases to +6, and their bonus to reach increases to +10 ft.
This ability changes Greater Rage.
Mighty Rage of Undeath (Ex)
The bonus to strength gained from rage increases to +8, and their bonus to reach increases to +15 ft.
This ability changes Mighty Rage.
Edit: Oh, right. Forgot to mention this is unfinished and hasn't been play-tested. Be warned!
Rysky |
Okay, I read it over.
I actually like the Archetype you presented more than the Race. kinda curious also about all the reach increases :3
Jhar226 |
Okay, I read it over.
** spoiler omitted **
It's an old race I built forever ago, I probably should have added more racial abilities. It was made back around the time that I was making races for my own games and just didn't really have any particular ideas for it.
As for the reach increases, it's based off an undead character from an anime I watched a while ago, I can't remember the name, only that they were pale and their arms stretched out often for melee attacks.
Jhar226 |