Pathfinder Player Companion: Blood of the Beast (PFRPG)

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Pathfinder Player Companion: Blood of the Beast (PFRPG)
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Embrace the Beast Within!

Anthropomorphic animal races have been a staple of fantasy gaming for decades, and Pathfinder Player Companion: Blood of the Beast presents all the tools you need to play members of some the Pathfinder Roleplaying Game's most iconic bestial races. Packed full of character options for members of all classes, as well as some that members of other races can adopt, Blood of the Beast is sure to spice up any campaign!

Inside this book, you'll find:

  • New class archetypes including the tengu jinx witch, the catfolk serendipity shaman, the grippli war painter, and the vanaran fortune-finder.
  • Exciting new feats to accentuate beast-blooded races' inherent abilities, such as ratfolk's swarming ability and kitsune's shapechanging trickery.
  • Dozens of new spells, alternate racial traits, and favored class bonuses to customize characters of all stripes.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-901-1

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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Pretty Good (Needs More Lore, Less Filler)

4/5

When the Advanced Race Guide came out, the number of playable races in Pathfinder suddenly increased substantially. There’s an argument to be made that perhaps it was too much, too fast, with some of the new races competing (stats-wise) more than favourably with the classic Core Rulebook races. I frankly get tired of seeing nagaji bloodragers and kitsune swashbucklers, but I guess that’s neither here nor there. The value in Blood of the Beast is that it grounds these new races into the Golarion campaign setting, adding some information about where they come from and how they’re perceived. For GMs and players interested in a cohesive view of the setting, the promise is an important one. As with all of these Player Companions, of course, there’s plenty of crunchy new options for character building as well. The races covered here are catfolk, gripplis, kitsune, nagaji, ratfolk, tengus, and vanaras.

I really like the concept for the cover art, though the actual execution is a bit too cartoony for my tastes. The inside front cover is a zoomed-out map of the Inner Sea with coloured highlighting showing where the various races covered in the book originate. I think it’s too zoomed-out to be of a lot of real use though. The inside back cover is the cover art minus any text.

After a page for the table of contents, we then get a two-page introduction. There’s a new trait for each race covered in the book. Some of the traits are fine, but some are of the generic “+1 to a skill and it’s a class skill” type that are really just space-fillers and list-lengtheners.

Each of the seven races then get a four-page long entry with a brief overview, some favoured class options, an archetype or two, and often other options like new feats or spells. Although many of these new options are flavoured as tied to a particular race, most don’t actually have being a member of that race as a prerequisite to taking them. I’ll go through each of these entries briefly.

Catfolk get a few new archetypes, including the Prowler at World’s End for bloodragers (giving them medium spirits), the Ravenous Hunter for inquisitors (a specialist demon-fighter with an oracle revelation), and the Serendipity Shaman for shamans (gets some new hexes—one of them, Tweak the Odds, is really good!). There are some new, forgettable feats, and a new natural course for wildsoul vigilantes called “feline.” Of the new spells, bit of luck is really powerful since it can be used before or after the results of a die roll have been revealed (which is rather unusual).

The new favoured class bonuses for gripplis are interesting, and I really like a cool new archetype for mediums called the Fiend Keeper—it specializes in containing an evil spirit. The other archetypes are the Poison Darter for rangers and the odd War Painter for skalds. There are also some new feats and spells, but nothing that jumped out at me.

Kitsune get some alternate racial traits, new advanced versatile performances for bards and skalds, and a new archetype, the Nine-Tailed Heir for sorcerers (great artwork here!). There are some new feats for shapeshifters, a really clever new spell called contagious suggestion, and some new vigilante talents (I like the one called “obscurity”—-it’s basically the opposite of renown).

For Nagaji, there are new naga bloodlines for bloodragers and sorcerers. There’s a new cavalier archetype called First Mother’s Fang, which is a sort of governor/general concept; it’s pretty good in broadening the knowledge skills available to cavaliers, and who doesn’t want to ride around on a giant snake? There’s also some new mesmerist tricks and spells.

I love the new ratfolk archetypes, and might have to give one a try soon. There’s the Opportunist for fighters (a really cool, skills-focused alchemist mix), the Scavenger for investigators (a gadget type of alchemist with a great feel), and the Swarm Monger for druids (which is pretty much what it sounds like). There are several feats, all of which build off the Swarming special ability of ratfolk, and they’re quite good too. The only “meh” thing in the entry is a new psychic discipline, Warp.

Tengus receive several new feats (I like Lovable Scoundrel) and spells, as well as several new archetypes. Courser for swashbucklers makes for a super-mobile character, though they have to give up a lot. The Jinx Witch for witches provides for some interesting abilities to absorb and expend spells (and has some great art). The Red Tongue for skalds provides an odd mix of rogue talents. I think a lot of writers just don’t know what to do with skalds, but I can’t blame them—-I don’t know either.

I will always hold a special place in my heart for vanaras, since that’s the race of my favourite character (Goldcape) in the Curse of the Crimson Throne AP I’ve been running for a couple of years now. The race here gets some new alternate racial traits, including size changing, as well as the usual favored class options. There are then several new Meditation feats, but none of them are worth it. Fighters may be interested in the new advanced weapon training options. There’s one new archetype, the Fortune-Finder for rangers—-it’s frankly just kind of bland. Unchained monks get some new style strikes and ki powers (with freedom of movement particularly great). Last, there’s a new eidolon subtype for unchained summoners called Ancestor, but it’s not particularly interesting.

Pretty much every book in the Player Companion line is going to contain its share of filler mixed with some real gems of creativity. I thought Blood of the Beast is better than many in the proportion of wheat to chaff. I would have like more than just a couple of paragraphs on how each of the races fit into Golarion—-remember, that’s the value-add of the books (along with the art), as all the new rules options will be immediately stripped out and placed on the Archives of Nethys. But all in all, this is a worthwhile book to buy.


Aside from the Fan Boy/Girl factor, . . .

1/5

I really don't understand why this book got such good reviews. I was very hesitant to buy this one from the start. Both because past experiences with cramming in far too many things into one book have led to, well predictable results and the very, very thin theme of the focus here.

This is probably the first product I outright want my monies back. But probably worst of all is that this book probably kills any possibility that the few races involved here I actually do want a Player's Guide for are likely to never get a good one now.

It's pretty much as I feared, far, far, far too little on anything I'm interested in, except I'm struggling to actually find a single thing I find interesting, good, or something I'd use. Just too forced, and the actual goal seems to be to make sure a few snowflake things get in the game rather than focusing on each of the races, and it shows which of the race options where favored and which got options because they had to get something.


A lot of fun ideas to build around

5/5

Blood of the Beast does just what a Player Companion should, in my opinion, do: it provides a large number of options that would be interesting to incorporate into a character or build a character around.


Such beauty in being the beast

5/5

A great book that offers nice alternative new options for the animal-like races and even some that can be used by other races too.

While most of the options are restricted to the exclusive races for PFS play, you could probably go wild with a homebrew setting.

The art in the book is beautiful as well, having at least 2 pictures of each race to represent how they look like.


Better than I anticipated

5/5

I was ready for this book to be average. I was wrong. SO MANY OPTIONS! Feats, Traits, Archetypes, Spells. This book really delivers on the mechanical side.

The artwork, layout, and flavor text are all great too, especially the in the Nagaji and Kitsune sections.


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CorvusMask wrote:
Wouldn't half kitsune just be humans? .-.

.

Half a kitsune, philosophically
Must, ipso facto, half not be
But half the kitsune has got to be
A vis-a-vis its entity, d'you see?


Pathfinder Adventure Path Subscriber

Yeah, not before the half-halfling and the half-gnome!
And gnomelings!

Liberty's Edge

3 people marked this as a favorite.
Hayato Ken wrote:
Yeah, not before the half-halfling

Quarterling!


Owen K. C. Stephens wrote:
Ambrosia Slaad wrote:
Owen (or anyone else): Is there any chance this one particular player companion be bumped up to 64 pg/double-sized-ish? I don't think it'd be that difficult to find enough content to fill it, and I'd still be interested in grabbing it at the higher price bump.

I can quickly and easily saw no, but not because we don't think there's enough content for such a book. I could easily do 32 pages on each of these races.

***

But none of that is going to mean having a 32-page line kick out a 64-page book. We have a limit to how many pages we can develop, edit, and lay out in a month. Adding more pages here has to mean reducing the size of something else.

Not to mention we have subscribers, who expect to manage their budgets based on books of a given size coming out at roughly the same time every month. there are enough variables that impact that calculation without us adding one by sticking a 64-page product into a line that subscribers know is only 32 pages.

***

We DO look at whether a given subject or set of subjects are a good match, based on what we have said about them, what players and GMs are asking for, what product lines have room, and so on. And we are always examining whether the lines we are presenting are still meeting customer needs.

For the moment, this is the best match of what we want to do, what we can do, and what we think we won't lose money on.

In which way would that be different than Campaign Setting hardcovers?


I would also like to see half-catfolk, half-dwarves, halfling/gnome, elf/dwarf, etc. But this would be for a different book.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

What about human-humans?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Gorbacz wrote:
What about human-humans?

Well, so far we have exactly one trait for humans of mixed ethnicity (in People of the North), so there actually is a bit of a gap in that area.


Dragon78 wrote:
I would also like to see half-catfolk, half-dwarves, halfling/gnome, elf/dwarf, etc. But this would be for a different book.

I think any of that would just complicate things. Not meaning to rain on your parade, but I doubt any of that gets into the game. Especially with all the clamor for still MORE PC races, not halves.

Personally, the game currently has all the races I ever need. So many I can never play them all and many I never want to play.

Shadow Lodge

1 person marked this as a favorite.
Owen K. C. Stephens wrote:
Ambrosia Slaad wrote:
Owen (or anyone else): Is there any chance this one particular player companion be bumped up to 64 pg/double-sized-ish? I don't think it'd be that difficult to find enough content to fill it, and I'd still be interested in grabbing it at the higher price bump.

I can quickly and easily saw no, but not because we don't think there's enough content for such a book. I could easily do 32 pages on each of these races.

Sadly,we have tons of evidence that a 32-page book on grippli won't sell well.

Honestly, I saw the list of races, and Grippli and Ratfolk where the only two that I actually wanted. I have absolutely no interest in either Kitsune or Catfolk, (though if there where a "dogfolk" race. . .)but am neutral on Tengu, Nagaji, and Vanara.

I'm considering not getting this one simply because it seems unavoidable that there will be nearly enough material (even if there are universal options), to make it worth it (for what I would want).


CBDunkerson wrote:
Hayato Ken wrote:
Yeah, not before the half-halfling
Quarterling!

I made these with the ARG guidelines once! They were Halflings that moved to the first world and became more and more like fey until Fey was their type instead of Humanoid(Halfling). They were also Tiny, cause they were half the size of normal Halflings. :)


2 people marked this as a favorite.

I'd like to see rules for man-bear-pigs.


DM Beckett wrote:
Owen K. C. Stephens wrote:
Ambrosia Slaad wrote:
Owen (or anyone else): Is there any chance this one particular player companion be bumped up to 64 pg/double-sized-ish? I don't think it'd be that difficult to find enough content to fill it, and I'd still be interested in grabbing it at the higher price bump.

I can quickly and easily saw no, but not because we don't think there's enough content for such a book. I could easily do 32 pages on each of these races.

Sadly,we have tons of evidence that a 32-page book on grippli won't sell well.

Honestly, I saw the list of races, and Grippli and Ratfolk where the only two that I actually wanted. I have absolutely no interest in either Kitsune or Catfolk, (though if there where a "dogfolk" race. . .)but am neutral on Tengu, Nagaji, and Vanara.

I'm considering not getting this one simply because it seems unavoidable that there will be nearly enough material (even if there are universal options), to make it worth it (for what I would want).

Dogfolk/Wolffolk, Bunnyfolk/Harefolk/Rabbitfolk, Turtlefolk, Spiderfolk, etc...

The Player Companion line will need a few hardcovers...


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I would love a wolf, bunny, and turtle based races.


zergtitan wrote:
Ambrosia Slaad wrote:
Matrix Dragon wrote:
Caleb D'natin wrote:
Would a half kitusne be ppossible?
I don't see why not. It happened in at least one Japanese legend, and in Pathfinder terms shapeshifting makes it possible.
Well... Heroes of the Wild introduced alternate fey racial traits for non-fey races, and Blood of Shadow similarly added Shadowborn & Darkborn alternate racial traits. If Mr. Stephens is gauging interest, I too would like something similar to add a little kitsune into the core races.
True thought at the same time something like this would work best because technically in the original legends the child of a human and a kitsune was just a normal human but with greater spiritual powers then a normal human. No shapeshifting, no fox form or appearance.

So Fey bloodline sorceror


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

At the future of Paizo panel more then half of the questions were about this book, to the point that some of them said they might need to increase the page count. Don't take my word for confirmation but with this book of the developers can increase the page count that might be a good idea to go to a 64 page count for this one.


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DM Beckett wrote:
Owen K. C. Stephens wrote:
Ambrosia Slaad wrote:
Owen (or anyone else): Is there any chance this one particular player companion be bumped up to 64 pg/double-sized-ish? I don't think it'd be that difficult to find enough content to fill it, and I'd still be interested in grabbing it at the higher price bump.

I can quickly and easily saw no, but not because we don't think there's enough content for such a book. I could easily do 32 pages on each of these races.

Sadly,we have tons of evidence that a 32-page book on grippli won't sell well.

Honestly, I saw the list of races, and Grippli and Ratfolk where the only two that I actually wanted. I have absolutely no interest in either Kitsune or Catfolk, (though if there where a "dogfolk" race. . .)but am neutral on Tengu, Nagaji, and Vanara.

...

My thoughts exactly. Grippli, especially, could use some extensive background and additional racial options. Ratfolk got about 10 pages in the Monster Codex, and 2 more pages in Inner Sea Races. Grippli just got one paragraph in Inner Sea Races.

One.

Paragraph.


Although all the Ratfolk love in hindsight makes sense given they are going to be a core Starfinder race.


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djones wrote:
zergtitan wrote:
True thought at the same time something like this would work best because technically in the original legends the child of a human and a kitsune was just a normal human but with greater spiritual powers then a normal human. No shapeshifting, no fox form or appearance.
So Fey bloodline sorceror

Technically, the Kitsune really should have a Spirit Sorcerer Bloodline. They don't actually have any ties to the fey, but it is the closest thematic thing that we have right now.

Dark Archive

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Pathfinder Adventure Path Subscriber

I can go for a kami bloodline ^.^


A kami or spirit sorcerer bloodline would be interesting.


Pathfinder Starfinder Roleplaying Game Subscriber
Matrix Dragon wrote:
djones wrote:
zergtitan wrote:
True thought at the same time something like this would work best because technically in the original legends the child of a human and a kitsune was just a normal human but with greater spiritual powers then a normal human. No shapeshifting, no fox form or appearance.
So Fey bloodline sorceror
Technically, the Kitsune really should have a Spirit Sorcerer Bloodline. They don't actually have any ties to the fey, but it is the closest thematic thing that we have right now.

I dunno, they speak sylvan, so I presume there's some connection. And yokai hunter considers aberration, dragon, fey, magical beast, outsider (native), and undead (incorporeal) to be yokai for it, so it's probably suggestive that a yokai bloodline would most likely be aberrant, draconic, fey, or undead.

That said, I would love to see a kami bloodline for sorcerers and bloodragers from Paizo, as well as a race of kami-descended (for the moment, I generally have to use reflavored aasimar), but somehow I doubt this will be the book that covers them.


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Luthorne wrote:
Matrix Dragon wrote:
djones wrote:
zergtitan wrote:
True thought at the same time something like this would work best because technically in the original legends the child of a human and a kitsune was just a normal human but with greater spiritual powers then a normal human. No shapeshifting, no fox form or appearance.
So Fey bloodline sorceror
Technically, the Kitsune really should have a Spirit Sorcerer Bloodline. They don't actually have any ties to the fey, but it is the closest thematic thing that we have right now.

I dunno, they speak sylvan, so I presume there's some connection. And yokai hunter considers aberration, dragon, fey, magical beast, outsider (native), and undead (incorporeal) to be yokai for it, so it's probably suggestive that a yokai bloodline would most likely be aberrant, draconic, fey, or undead.

That said, I would love to see a kami bloodline for sorcerers and bloodragers from Paizo, as well as a race of kami-descended (for the moment, I generally have to use reflavored aasimar), but somehow I doubt this will be the book that covers them.

In the Golarion setting (as opposed to Generic setting), kisune don't actually know sylvan. Their starting languages are Tian and Senzar. Senzar is the language of the Spirits and Kami in Tian Xia ;)


Pathfinder Starfinder Roleplaying Game Subscriber
Matrix Dragon wrote:
Luthorne wrote:
Matrix Dragon wrote:
djones wrote:
zergtitan wrote:
True thought at the same time something like this would work best because technically in the original legends the child of a human and a kitsune was just a normal human but with greater spiritual powers then a normal human. No shapeshifting, no fox form or appearance.
So Fey bloodline sorceror
Technically, the Kitsune really should have a Spirit Sorcerer Bloodline. They don't actually have any ties to the fey, but it is the closest thematic thing that we have right now.

I dunno, they speak sylvan, so I presume there's some connection. And yokai hunter considers aberration, dragon, fey, magical beast, outsider (native), and undead (incorporeal) to be yokai for it, so it's probably suggestive that a yokai bloodline would most likely be aberrant, draconic, fey, or undead.

That said, I would love to see a kami bloodline for sorcerers and bloodragers from Paizo, as well as a race of kami-descended (for the moment, I generally have to use reflavored aasimar), but somehow I doubt this will be the book that covers them.

In the Golarion setting (as opposed to Generic setting), kisune don't actually know sylvan. Their starting languages are Tian and Senzar. Senzar is the language of the Spirits and Kami in Tian Xia ;)

Hmm, so they do, I'd completely forgotten about that until I checked in my copy of Dragon Empires Gazetteer. However, it's still a secondary language, and in Dragon Empires Gazetteer, it says about Sylvan that most of the creatures that one would expect to speak it instead speak Senzar...which presumably means that fey creatures also speak it. So it's not impossible that kitsune have some ties to fey as a type of yokai...


Perhaps kitsune were originally created by the kamis and fey as intermediaries/agents between their spheres of concern and the mortal world, especially the fast-reproducing humanity?


2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Ambrosia Slaad wrote:
Perhaps kitsune were originally created by the kamis and fey as intermediaries/agents between their spheres of concern and the mortal world, especially the fast-reproducing humanity?

It could be, though Daikitsu is supposed to be venerated as the mother of the kitsune race...though that's not necessarily incompatible, if she was the first created, or perhaps the first uplifted...? The origins of kitsune are definitely interesting to ponder, though in all fairness, the same is true for humanity in the Golarion setting...what with the alghollthu, xiomorn, gods, and potential titan to giant to human descent, amongst the other theories and hints floating around there. And they've been seriously mysterious about halflings, too...


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Alex has spoken before about how he is not a fan of feats that are race specific without a really good rational for being so limited. In view of that, I would like to suggest that interesting race traits be remembered this time around, because they can be easily flavor-based. I do hope for interesting feats also. (I'm still in mourning that Wayangs didn't get more new race-specific options in Blood of Shadows.)


I really like racial feats, they are one of the few feat types in Pathfinder that I like. In fact I am very disappointed in how few that have come out in the recent years. I also have always felt that they deserve there own category subtype/section like metamagic or teamwork feats


Nutcase Entertainment wrote:
Owen K. C. Stephens wrote:
Ambrosia Slaad wrote:
Owen (or anyone else): Is there any chance this one particular player companion be bumped up to 64 pg/double-sized-ish? I don't think it'd be that difficult to find enough content to fill it, and I'd still be interested in grabbing it at the higher price bump.

I can quickly and easily saw no, but not because we don't think there's enough content for such a book. I could easily do 32 pages on each of these races.

***

But none of that is going to mean having a 32-page line kick out a 64-page book. We have a limit to how many pages we can develop, edit, and lay out in a month. Adding more pages here has to mean reducing the size of something else.

Not to mention we have subscribers, who expect to manage their budgets based on books of a given size coming out at roughly the same time every month. there are enough variables that impact that calculation without us adding one by sticking a 64-page product into a line that subscribers know is only 32 pages.

***

We DO look at whether a given subject or set of subjects are a good match, based on what we have said about them, what players and GMs are asking for, what product lines have room, and so on. And we are always examining whether the lines we are presenting are still meeting customer needs.

For the moment, this is the best match of what we want to do, what we can do, and what we think we won't lose money on.

In which way would that be different than Campaign Setting hardcovers?

I do wonder why the limited 32-page count myself. There are just several questions posed for why? For example

1) Is it a budget thing? Does this mean Paizo is just breaking even or choosing the safest routes?
2) Is it to avoid bloat? (which is a proven gaming myth to begin with)
3) Why not a bi-monthly subject? 64 page on one topic bi-monthly seems more manageable than twelve miniscule amount of space spent on large topics.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

It could be a budget thing for the sake of subscribers. Subscribers to the Player Companion line are expecting a certain amount of material each month for a certain price. Doubling the page count would require that Paizo either increase the price of the Player Companion for that month or sell that month's Player Companion at a loss.

The Campaign setting line already has this problem to a certain extent, as the price goes up when they have a hardback.


Hoping we'll get subraces of the Kitsune. :D


I hope there will be a way to have 1000 years old nine-tailed kitsunes. Short-lived kitsune make my head hurt.

Nagaji subraces would be awesome.

The small numbers of pages also doesn't seem like it will allow for a description of realms and societies.


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Cruel Illusion wrote:

I hope there will be a way to have 1000 years old nine-tailed kitsunes. Short-lived kitsune make my head hurt.

Nagaji subraces would be awesome.

The small numbers of pages also doesn't seem like it will allow for a description of realms and societies.

Yea, short lived kitsune hurts my head as well. One of the main things about kitsune (in legends) is that they are just foxes and nothing special until they are at least 100 years old.


Berselius wrote:
Hoping we'll get subraces of the Kitsune. :D

Alex Agunas has you covered with 3pp

Contributor

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I'm pleased with how excited everyone is for this book, but I would like to post a friendly reminder to everyone that if a bakery sells a limited quantity of your favorite flavor of pie, then you won't get them to bake more of those pies by boycotting the bakery/the pie flavor.

And it sounds like many people in this thread want more pie.

djones wrote:
Berselius wrote:
Hoping we'll get subraces of the Kitsune. :D
Alex Augunas has you covered with 3pp

Shameless plug, I'm actually running a Kickstarter for a book that'll give a lot of information on the "Dynastic" races currently. The Kickstarter just funded, and it has information about a lot of the flavor content that people are asking about here. For instance, one of the stretch goals adds a bonus article about kyubi, which is the book's word for "kitsune with two or more tails." That article includes notes about how every magic tail that a kitsune acquires extends her life; I think its something like +30 years to Middle Age, Old Age, and Venerable Age, and +10 years Maximum Age per tail. (I'm currently getting ready for work and don't have the file open in front of me.)

And yeah, I did kitsune ethnicities based on real-world fox species for kitsune and nagaji subraces based on the different kinds of naga. (My notes for slimey nagaji are pretty gross but amazing.)


djones wrote:
Berselius wrote:
Hoping we'll get subraces of the Kitsune. :D
Alex Agunas has you covered with 3pp

Okay, let me rephrase that, I hope PAIZO PUBLISHING gives us subraces for the Kitsune in the official rules of this upcoming manual.


Pathfinder Starfinder Roleplaying Game Subscriber
Berselius wrote:
djones wrote:
Berselius wrote:
Hoping we'll get subraces of the Kitsune. :D
Alex Agunas has you covered with 3pp
Okay, let me rephrase that, I hope PAIZO PUBLISHING gives us subraces for the Kitsune in the official rules of this upcoming manual.

Given this has to cover seven races, I kind of doubt it...


Berselius wrote:
djones wrote:
Berselius wrote:
Hoping we'll get subraces of the Kitsune. :D
Alex Agunas has you covered with 3pp
Okay, let me rephrase that, I hope PAIZO PUBLISHING gives us subraces for the Kitsune in the official rules of this upcoming manual.

Subraces seem really unlikely under the space budget. We've gotten subraces, but only for things with lots of different sources of heritage and in single-race books that have a lot more than four pages to devote to the race. That said, I'm sure they'll be doing something pretty cool with that space.


I just hope there will be plenty of racial feats and alternate racial traits.


Is there any chance that this will finally make the vanara PFS legal? I had so much fun playing a vanara drunken master monk in a non-PFS campaign...

And kitsune - when I started reading Ultimate Intrigue, I felt that kitsune would be a wonderful match.

Paizo Employee Pathfinder Society Lead Developer

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Pagan priest wrote:

Is there any chance that this will finally make the vanara PFS legal? I had so much fun playing a vanara drunken master monk in a non-PFS campaign...

And kitsune - when I started reading Ultimate Intrigue, I felt that kitsune would be a wonderful match.

Kitsune are already legal in Pathfinder Society Roleplaying Guild.

We've already announced which races are being added to the Always Available list this season, but there's certainly a chance that we'll see vanara as a more easily accessible race option in the near future.


Though with so many races in this book I wonder how much love you can give each and still make people happy.


Dragon78 wrote:
Though with so many races in this book I wonder how much love you can give each and still make people happy.

Four pages each, plus four pages of "padding", like the index and so on. That assumes even distribution and no overlap.

Unless you literally meant how much love they can give each, in which case we're going to have to start quantifying that.


John Compton wrote:
Pagan priest wrote:

Is there any chance that this will finally make the vanara PFS legal? I had so much fun playing a vanara drunken master monk in a non-PFS campaign...

And kitsune - when I started reading Ultimate Intrigue, I felt that kitsune would be a wonderful match.

Kitsune are already legal in Pathfinder Society Roleplaying Guild.

We've already announced which races are being added to the Always Available list this season, but there's certainly a chance that we'll see vanara as a more easily accessible race option in the near future.

Oops. Typing while distracted, I already knew that kitsune were legal. Maybe if I had been paying more attention to what was typing, I could have said that a little better.


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I am ready to murder anyone you wish me to in exchange of 4 pages on monkey goblins plz.

Contributor

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Dragon78 wrote:
Though with so many races in this book I wonder how much love you can give each and still make people happy.

I guess you'll find out in October!

One thing to stress—if you want more things done with *any* of these races, the best thing you (or anyone, not just Dragon78) can do is be passionate with the product after its release. Talk about it, be excited, post LOTS of reviews, and buy a print copy. Talk about what you don't like too if there's anything, but essentially if the product were a tweet, you want it to be "trending." You're only going to get more if there's a perceived need for it, after all.


Alexander Augunas wrote:
Dragon78 wrote:
Though with so many races in this book I wonder how much love you can give each and still make people happy.

I guess you'll find out in October!

One thing to stress—if you want more things done with *any* of these races, the best thing you (or anyone, not just Dragon78) can do is be passionate with the product after its release. Talk about it, be excited, post LOTS of reviews, and buy a print copy. Talk about what you don't like too if there's anything, but essentially if the product were a tweet, you want it to be "trending." You're only going to get more if there's a perceived need for it, after all.

You mentioned you're not part of nor do you want to be associated with the furry fandom, which makes me wonder if anyone at Paizo is in fact a furry ( please note I have several friends who are furries and they're all nice people. A little weird at times but hey we are all weird at times so no big deal right?).

I'll be getting this via PDF as that's the only way I can afford these books. :(

Anyhow, I'm actually sold on this due to the kitsune, catfolk, and ratfolk! I'm actually playing a kitsune samurai and a catfolk fire elemental sorceress, and I hope this gives us some more options to play the other beastfolk races as well.

Hm...maybe this should have been called 'Blood of the Beastfolk'.


I hope they update the cover art and description soon.

Contributor

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SCKnightHero1 wrote:
You mentioned you're not part of nor do you want to be associated with the furry fandom, which makes me wonder if anyone at Paizo is in fact a furry ( please note I have several friends who are furries and they're all nice people. A little weird at times but hey we are all weird at times so no big deal right?).

As far as I know of, no.

Quote:
I'll be getting this via PDF as that's the only way I can afford these books. :(

Listen, support is support. All of it is good. If you can't buy the book, oh well. Talk it up. Talk up the races. Let the choir of your praises echo on high to the office of Erik Mona himself!

Quote:
Anyhow, I'm actually sold on this due to the kitsune, catfolk, and ratfolk! I'm actually playing a kitsune samurai and a catfolk fire elemental sorceress, and I hope this gives us some more options to play the other beastfolk races as well.

I would expect this to be very option-oriented. Its a Player Companion, and the line has evolved to be more about player options than a player's place in the campaign setting.

I can only speak for myself, but I'm personally hoping that this leads to a future product that is to Inner Sea Races as Inner Sea Faiths was to Inner Sea Gods—a small scale look at a few uncommon races that essentially gives those races the full "Inner Sea Races" treatment. I don't have any influence over the product schedule at all, but I figure if I can get the community to sing its praises over this book, then maybe that'll happen someday!

Contributor

Dragon78 wrote:
I hope they update the cover art and description soon.

I would settle for the cover art. <3

Silver Crusade

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I kinda miss the D and D hengeokai. They were the neatest races IMO of the Oriental Adventures campaign.

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