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Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Society Scenario #8-02: Ward Asunder (PFRPG) PDF

****( ) (based on 10 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god.

This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Written by Mikko Kallio.

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Product Discussion (6)
Shadow Lodge

Ah, maybe a chance to meet a certain spirit oni again?

Grand Lodge Contributor

This was a fun adventure to write! I hope folks will enjoy playing and running it as much as I did writing and playtesting it. :)

Gen Con GMs running Ward Asunder should feel free to send me a pm when you start prepping the scenario, if you need any clarifications or such. And as usually, I'll be answering any questions about the adventure in a GM thread after it's published.

Paizo Employee Pathfinder Society Lead Developer

Maps Appearing in Ward Asunder:

This adventure features only a custom, full-page map.

Scarab Sages

When can we download this Scenario for Gen-Con?

Grand Lodge

Pathfinder Adventure Path Subscriber, Starfinder Adventure Path Subscriber

minor typo?:
writing some what obliquely to defeat spoiler readers, but GMs should get this. In the final battle in tier 3-4 the creatures weapon changes between phases, becoming more powerful, where as in tier 6-7 it starts as more powerful and stays that way. I assume that in Tier 3-4 (to be more tier 3-4) the weapon should not power up but remain the more vanilla version?

ps x4 crit is bad... 89 damage... left a tier 6-7 barbarian glad to have taken raging vitality...

As an aside, I've already run this 4 times and reviewed it, I really enjoyed this one.

Grand Lodge Contributor

Galnörag, thank you for the review, and thanks for running the scenario at Gen Con! I'm glad to hear you liked it, and I hope the players (including the person who played the barbarian) also did.

Warning: Spoilers


The weapon changing between the phases in lower subtier looks like a copy-paste mistake. As the sidebar suggests, the better version of the weapon should appear in the higher subtier only.

You're right about the 4x crit, potentially very deadly. The main reason I chose that weapon was that it's the deity's favored weapon, and it made sense to give it to the BBEG rather than just being loot to be found in a room. I hope it won't end up killing too many PCs!

My advice to GMs is to ask the players if they have encountered that type of weapon before, and then mention that it has 4x crit modifier, so that any PCs going into melee know the risks.

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